/////////////////////////////Over Head View/////////////////////////// VIEW OverHeadView { POS_X 120; POS_y 4; SIZE_X 80; SIZE_Y 80; LAYER 1.1; DIAMETER 0; } SKILL CenterMeOH { X 5; Y 0; Z 0; } ACTION my_OverHeadView { IF (OverHeadView.VISIBLE == ON){ SET OverHeadView.VISIBLE,OFF; } ELSE { SET OverHeadView.VISIBLE,ON; } WHILE (1) { CenterMeOH.X = 10; CenterMeOH.Y = 0; CenterMeOH.Z = 0; MOVE ME,CenterMeOH,nullskill; WAIT 1; OverHeadView.X = player.X; OverHeadView.Y = player.Y; OverHeadView.Z = player.Z + 200; OverHeadView.PAN = 0; OverHeadView.TILT = -90; OverHeadView.ROLL = 0; } } ON_O my_OverHeadView;