Mage/Magic Enhancers
Staffs
Mage Staff
Rune Mage Staff
Twisted Wooden Staff
Ivory Staff
Gothic Battlemage Staff
Angel's Staff:
for white mages
Silver Star Time Rod:
for white mages/chronomancers
White or Black Wizard's Staff:
also for beginners
Basic Wooden Staff:
for beginners
Warlock's Staff:
long wooden staff with a crystal orb in a clawlike holder.

Antamaris Illusionist Staff: A man forsaken by god for being a mage, created this staff to amplify the illusions he was sent to the netherworlds. from, in this place, he casted his magic upon the world causing insanity in the hearts of humans.
Other
Main Page
Spells/Books
Book of Osiris: book of soul/light spells.
Book of Living: book of soul/life/healing spells.
Book of the Dead: Dark magic, raise the dead. (necromancers)
Book of Anubis
: Dark spells, control the undead (necromancers)
Basic Book of Wizardy:
(for beginners/kids)
Celarity
Mimic
Cast Fire Bol
t: high level fire element/demon power.
Cast Lightnin
g: moderate level spell.

Dissapearin
g Act: flip your cape over you and chant "arrie!!", after a poof of smoke comes from under the cape, you dissapear and reappear in random place.

Split
Attack: Use your soul or twin of self to appear by your side and double team your enemy. (Limited time usage, 1 time per match)

Summon, Lycanthro
pe: chant "Amah Yanos Eriki", draw a Y within the middle in the dirt and chant the words over and over. soon after, candles will light around the rune and will burst repeatedly.  A large lycanthrope will appear to do the summoner's bidding.

Summon, Zombie S
ervant: Simple spell.  chant: "Yuki sano chingo" twice. from the patch of dirt a skull servant will emerge.

Dragon
Call: high level spell. If all else fails, call the dragon which tried to eat your lunch yesterday.  big and ferocious. it will chomp on your opponent then get sick of them and spit them out.

Water Ribbon Riptide:
moderate level spell. chant a summon while creating a water orb in your hand. slam the orb into the ground and ribbons of water shall rush and engulf your opponent.

Lightning Scatt
er: moderate level. chant a summon while creating a orb of lightning in your hand. toss it over your head and small bolts shall scatter at as many opponents, shocking them.

Dust/Flame Tornado: simple chant and cyclone of dust/fire will send opponet flying.

Torrental Fire Pillar: create a ball of fire in your palm. after chanting a few simple words move your arm in a circle motion and a pillar of fire will surge toward your enemy.
Zeal Mage Cloak: Black druid's cloak with hood.
Magician's Cape
Druid's Cloak
SOA                       KoST           Mystic
+/- 1 300 gps       +1 1,000gp     +1 750gp.
+/- 2  600 gps      +2 2,000gp     +2 1,250gp.
+/- 3  900 gps      +3 3,000gp     +3 2,500gp.
                          +4 4,000gp
                          +5 5,000gp
Basic Mage Sceptre: (for beginners)
Wizard's/Witch's Wand
King Cobra Secptre
Crystal Ball
Sceptre of Osiris:
can also unfold into a spear.
Sorceress's Sceptre:
Black wand or short staff with a twisted ball on the top.

Sceptre of Achillies:
greenish purple orb atop,casts spell of mist around body, causing one to move faster during attack.

Magus's Sceptre: sceptre of a geat mage. soul imbued into its power signature.
Witches Cualdron: choice of size and black/silver cauldrons.
Basic Mage Scythe: basic staff with silver blade

Scythe of Janus: Scythe of young boy who supposedly died in Zeal. Black ancryllic design on both sides of the blade with runes running along it. preferred apprentice. tool.

Scythe of Aeternam: Ancient weapon, beautiful scythe belonged to that of an ancient line of Bloody Angels. wing blade design the smooth sleek surface, blood dripping designs on the elequent white blade.

Crystal Scythe: small wooden staff with sparkling white blade (step up from basic scythe)

Wishing Star: Small golden/white star that grants what its master wishes.
Heavenly Aura: for white mages
Red or Dark Aura: necromancers
Frost Breath: Take in a massive amount of air. channel powers within, eyes would become an icey blue. breath should change inot a burning frost bite eye causing damage to an opponant.

Frost Finger: Channel energy within to cause eyes to turn to a icey tourquise as you stare at an opponent. quickly get close to them and touch him/her with tip of your finger, they will be burned with an icey chill.

Dragon's Breath: Breath would come down upon the victim, slowly ebbing around his or her body, suddenly the frost burns into his or her skin with an icey chill causing damage unto the victim. (for white mages)
Can be used as attack/def/cleric enhancers. most dont have a magic enhancer only section yet.. (clergy vos go to +4)
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