Stats and Attributes
There are three primary attributes, and six secondary attributes. The three primary attributes combine to form the six secondary attributes. There also other stats such as life points, power points, and experience, and also defense and armor factors.
Life Points (LP)
represent your health. When your current LP reaches zero, your character is on the verge of death. Any more damage you suffer will deny your chance to be revived. A character can have his life points recovered in several way: by resting; by medical aid; by special powers; or by some magical item. LP are equal to your Strength count.
Power Points (PP)
is your ability to use any special talents your character might have. Once your PP are exhausted, you need to rest in order to recover them. Some items can help you recover PP faster. PP are equal to the total of the three primary attribute bases. You can spend extra PP to "rig" your roll. You cannot spend more than three times the skill level plus your stat bonus. You must declare this before attempting to roll.
Experience (xp)
represent the amount of training your character has accomplished thus far. Once your character reaches a certain amount, you can "level up." By leveling up, you get extra skill points you can assign to improve your skills. Every levels, you get one point to assign to your secondary stats. Every five levels, you get stat points which you can assign to your primary and secondary attributes. The more points your characters has, the better chances for survival.
Defense
is how well your character avoids getting hit. The simple method for calculating is:
Constitution Bonus + Strength Bonus + 2x Shield Skill Level + 2x One Martial Arts Skill Level.
Armor
subtracts from the damage done by an opponent, when a hit has landed. The formula is:
Constitution Bonus + Strength Bonus + All Equipment Bonuses.
Primary and Secondary Attributes
There are three primary attributes to any character: knowledge, strength, and spirit, which correspond to the mind, the body, and the soul. Certain skills and powers use different parts of your character. For example, you would use knowledge for magic, strength for combat, and spirit for divine favors.
In other words, there are three basic types of energy in any given object, including animals, plants, even inanimate rocks. Ken refers to mental and psychic energies (eg. focus, ability to learn, psionics). Fit affects physical and biological energies (eg. body mass, hormones). Zen is the measure of your spiritual and emotional energies (eg. luck, courage). Chi is the total of all these three energies.
But your mind, body, and soul do not work alone. When two parts are used together, they form a third attribute. All the possible combinations become secondary attributes.
Knowledge (Ken) (Passive)
This is an attribute for mental activities, including using magical
powers and scientific powers. Being more knowledgeable allows you to learn more sophisticated skills and powers.
Intellect
is the spirit of the mind. This determines your general capacity to learn and to adapt. Intellect also influences your abilities to harness the arcane and elemental magics.
Intellect = Spirit + ( 2 x Knowledge ) (Wit) (Active)
Will
is the strength of the mind. This attribute is for psionic powers and for defending against them. Higher will allows a character to endure pain and hardships.
Will = Strength + ( 2 x Knowledge ) (Psi) (Reactive)
Strength (Fit) (Passive)
This is an attribute for physical activities, including the ability to move heavy objects and the ability to cause and to absorb damage in combat.
Dexterity
is the knowledge of the body. This is an attribute for exerting physical activities, including combat and craftsmanship. Better dexterity means more successful strikes to the enemy.
Dexterity = Knowledge + ( 2 x Strength ) (Act) (Active)
Constitution
is the spirit of the body. This determines what would be considered your genetic makeup and general health. Constitution allows you to successfully dodge attacks, and to shapeshift.
Constitution = Spirit + ( 2 x Strength ) (Vim) (Reactive)
Spirit (Zen) (Passive)
This is an attribute for spiritual activities, including summoning powers and divine favors. Spirit determines the connection with your deity or your summons.
Charisma
is the strength of the soul. This is an attribtue for outward spiritual activities, including the ability to summon beings. Being charismatic means the ability to influence others to join your cause.
Charisma = Strength + ( 2 x Spirit ) (Awe) (Active)
Faith
is the knowledge of the soul. This attribute determines your ability to be brought back from life, if and when you die. Faith is also a measure of inner courage and honor, especially to your deity and superiors.
Faith = Knowledge + ( 2 x Spirit ) (Ego) (Reactive)
Stats Bonuses
When one of your character's attributes is above or below normal, you can receive bonuses that add or subtract to your action. When rolling for an action, your bonuses are applied to the result of the action. For example, if your character's Knowledge is 48, you get a bonus of +3, which may affect the outcome of the powers you use. Below are the charts for the primary and secondary attributes.
9,10: -5
11-16: -3
17-25: -1
26-37: 0
38-46: +1
47-52: +3
53,54; +5