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Weapons / Items / Skills

Note: Robot Modifier stats are same as what Humans and Mutants gain in battle.

Name Uses Price Robot HP+ Robot Modifier Effects
Hammer 50 50 9 Str +2 Damage=Str*6
Long 50 400 18 Str +4 Damage=Str*7
Axe 50 1400 27 Str +6 Damage=Str*8
Battle 50 3200 36 Str +8 Damage=Str*9
Katana 50 6800 45 Str +10 Damage=Str*10
Gold 50 11000 63 Str +14 Damage=Str*11
Coral 40 26000 99 Str +22 Damage=Str*13; effective against Group 30=Insect: Spider, Beetle, Moth
Ogre 40 26000 99 Str +22 Damage=Str*13; effective against A0=Spirit: Goblin, Fiend, Sprite
Dragon 40 36000 117 Str +26 Damage=Str*14; effective against 60=Big Reptile: Lizard, Rhino, Baby-D
Sun 40 50000 144 Str +32 Damage=Str*15; effective against B0=Undead: Skelton, Zombie, O-Bake
Flame 40 17000 81 Str +18 Damage=Str*12; Fire attack
Ice 40 17000 81 Str +18 Damage=Str*12; Ice attack
Thunder 40 17000 81 Str +18 Damage=Str*12; Thunder attack
Defend 40 36000 117 Def +26 Damage=Str*14; block Melee 80% success
Rune 40 36000 45 Mana +0 Damage=Str*12; reflect Magic when used that round
Rapier 50 400 18 Agl +4 Damage=Agl*7
Sabre 50 3200 36 Agl +8 Damage=Agl*9
CatClaw 50 26000 99 Agl +22 Damage=Agl*13
Vampic 30 50 9 0 Absorbs 25% of damage=Mana*6; cannot absorb O-Para; Undead reverse absorb
Glass 1 50000 144 Str +32 1000+ damage to any target regardless of defense or O-Weapon
Revenge 40 6800 45 Str +10 Wait for attack; counter with 2x damage (200%+Str) or (Str*5)
Bow 50 50 9 Agl +2 Damage=5*10=50; range attack; misses 50%
Gold 50 6800 45 Agl +10 Damage=5*64=320; range attack
Bronze 50 50 9 Def +2 Block Melee and Petrify 50% success
Silver 50 1400 27 Def +6 Block Melee and Petrify 60% success
Gold 50 6800 45 Def +10 Block Melee and Petrify 70% success
Flame 30 17000 81 Def +18 Block Melee and Petrify 80% success; O-Ice Barrier covered the Party
Ice 30 17000 81 Def +18 Block Melee and Petrify 80% success; O-Fire Barrier covered the Party
Dragon 30 36000 117 Def +26 Block Melee and Petrify 90% success; O-Fire, Ice, Thunder, Poison Barrier covered the Party
Cure 4 50 9 0 Cure 40 HP outside battle, +20 HP in battle
X-Cure 4 300 9 0 Cure 150 HP outside battle, +50 HP in battle
Curse 4 300 9 0 Heal Curs
EyeDrop 4 200 9 0 Heal Blnd
Abacus 30 5000 9 0 Damage=Str*10
Xcalibr -- 50000 144 Str +32 Damage=1050+15*(Str-70) if Str > 70; range attack; one group; never miss
Samurai 30 36000 117 Agl +26 Damage=5*200=1000; range attack; one group; 100%?
Cure 30 6800 45 Mana +0 Cure HP=Mana(Caster+Target)*4
Prayer 30 6800 45 Mana +0 Damage=Mana*13; Undead=Skelton, Zombie, O-Bake only
Fire 30 6800 45 Mana +0 Damage=Mana*10; one group; Fire
Ice 30 6800 45 Mana +0 Damage=Mana*10; one group; Ice
Thunder 30 6800 45 Mana +0 Damage=Mana*10; one group; Thunder
Fog 30 6800 45 Mana +0 Damage=Mana*10; one group; Poison (not condition)
Sleep 30 6800 45 Mana +0 Sleep; one group
Stone 15 11000 63 Mana +0 Stone; one group
Death 15 17000 81 Mana +0 Stun; one group; does not affect Undead
Mage 15 17000 81 Mana +0 Damage=Mana*8; All enemies; Fire
Wizard 10 36000 117 Mana +0 Stun; all enemies
Heal 15 17000 81 Mana +0 Cure all allies; HP=Mana(Caster+Target)*4
Flare 10 50000 144 Mana +0 Damage=Mana*13; All enemies
Bronze -- 50 9 Def +2 Def +2
Silver -- 1400 27 Def +6 Def +4
Gold -- 6800 45 Def +10 Def +8
Dragon -- 36000 117 Def +26 Def +20; O-Para
Bronze -- 75 9 Def +2 Def +3
Silver -- 2100 27 Def +6 Def +7
Gold -- 10000 45 Def +10 Def +13
Dragon -- 26000 81 Def +18 Def +21; O-Fire, O-Thunder, O-Poison, O-Ice
Arthur -- 54000 117 Def +26 Def +31; O-Stone
Bronze -- 25 9 Def +2 Def +1
Silver -- 700 27 Def +6 Def +2
Gold -- 3400 45 Def +10 Def +4
Giant -- 8500 81 Def +18 Def +6; Str +10
Ninja -- 18000 117 Def +26 Def +10; O-Weapon
Hermes -- 6800 45 Def +10 Def +4; Agl +10
Hecate -- 17000 81 Def +18 Def +6; Mana +15
Elixier 1 5000 9 0 Heal all status conditions and HP
Soft 4 1000 9 0 Heal Ston
Power 1 1000 9 0 Str +3 permanent; Human or Mutant
Speed 1 1000 9 0 Agl +3 permanent; Human or Mutant
Magic 1 1000 9 0 Mana +3 permanent; Human or Mutant
Body 1 1000 9 0 HP +40 permanent; Human or Mutant
Tent 1 10000 9 0 Portable Inn
Whip 40 400 18 Agl +4 Damage=Str*7; paralyze for round 50% chance
Blitz 40 6800 45 Agl +10 Damage=Str*10; paralyze for round 50% chance
ChainSaw 30 6800 45 Agl +10 Instant kill; cannot cut if Str+15 < Def; affected by O-Weapon
Counter 40 6800 45 Agl +10 Wait for attack; counter with 2x damage (200%+Str) or (Str*5)
Colt 50 1400 27 Str +6 Damage=(5*20) to (5*45)=80 to 180; range attack; misses sometimes
Musket 50 8000 63 Str +14 Damage=(5*70) to (5*100)=280 to 400; range attack
Magnum 50 17000 81 Str +18 Damage=(5*90) to (5*150)=360 to 600; range attack
Punch 90 50 9 Agl +2 Damage=4(90-x)
Kick 80 1400 27 Agl +6 Damage=5(90-x)
HeadBut 70 6800 45 Agl +10 Damage=6(90-x)
X-Kick 60 17000 81 Agl +18 Damage=7(90-x)
Jyudo 50 36000 117 Agl +26 Damage=9(85-x)
Karate 40 50000 144 Agl +32 Damage=12(80-x)
Temptat 30 6800 45 Mana +0 Confuse
StunGun 40 1400 27 Agl +6 Paralyze; one enemy
Heat 30 0 9 0 Str down by 10
ComVirus 30 0 9 0 Damage=Mana*13; hits Robot only
DNA 30 0 9 0 6 dam to Toad; one group.; in other words, unsure
SMG 30 6800 45 0 Damage=(5*50)=250; Range attack; one group
Grenade 30 11000 63 0 Damage=(5*70)=350; Range attack; one group
Bazooka 30 17000 81 0 Damage=(5*98)=490; Range attack; one group
Vulcan 30 26000 99 0 Damage=(5*132)=660; Range attack; one group
Tank 20 36000 117 0 Damage=(5*170)=850; range attack; one group; block Melee 70% success
Fire 30 17000 81 0 Damage=(5*50)=250; Range attack; one group; Fire
Missile 10 36000 117 0 Damage=(3*100)=300; Range attack; all enemies; 100%?
NukeBomb 1 1464 144 0 Damage=(3*200)=600 (true); Range attack; all enemies; 100%?
Giant -- 26000 81 Def +18 Def +20; Str +10
Army -- 17000 81 Def +18 Def +13
Army -- 17000 63 Def +14 Def +16
Geta -- 2800 27 Def +6 Def +2; Str +5
Sypha 50 11000 63 Str +14 Damage=Str*6; block Melee
Coin 50 11000 63 Agl +14 Damage=5*10=50; ranged attack; like Bow; 70% hit chance
Kimono -- 4800 9 Def +2 Def +10; Agl +5
Samurai 50 26000 99 Def +22 Block Melee 99% success O-Change
Muramas 40 26000 99 Str +22 Damage=Str*15; effective against Humans and Mutants
Gungnir 30 50000 144 Str +32 Damage=15*70=1050+15*(Str-70) if Str > 70; range attack; one group; never miss
Laser 50 11000 63 Agl +14 Damage=Agl*11
Psi 50 1400 27 Mana +0 Damage=Mana*8
Psi 50 17000 81 Mana +0 Damage=Mana*12
Laser 30 36000 117 Agl +26 Damage=(5*70)=350; ranged attack; no defense
SpeedUp 20 6800 45 0 Self Agl up 10 in battle
Rocket 30 6800 45 Str +10 Damage=(5*32) to (5*55)=160 to 275; ranged attack; misses sometimes
Psi 30 50000 144 Mana +0 Damage=Mana*12; one group
Giant -- 17000 81 Def +18 Def +13; Str +10
Hyper 3 50000 144 0 Removes enemies from combat except bosses
Battle -- 39000 99 Def +22 Def +26; Str +5
Parasuit -- 9464 144 Def +32 Def +73; whole body armor; Str +15, Agl +15; O-Ice, Fire, Weapon, Para, Stone, Quake
Door 3 5000 9 0 Teleport to visited town
Micron -- 1 9 0 Quest item; found in Giant World; shrink to go into Ki's body; sell/drop after
Key -- 1 9 0 Quest item; found in Venus sewers; open sewer doors in Venus; sell/drop after
Masmune -- 0 9 0 500+ damage regardless defense or modifiers
Aegis -- 0 9 0 Block Melee and Petrify 100% success; O-All Barrier covered the Party
Heart 1 0 9 0 Revive all characters and/or cure HP
Pegasus -- 0 9 0 Teleport to any place you visited
Selfix -- 0 117 0 Recover 10% of max HP in battle (robots only)
Seven 7 0 144 0 Damage=Str*15; attack up to 7 times, depending on Agl vs mob; dropped by Haniwa; *very* hard to get
Nail 30   9 0 Damage=Str*6
Tusk 15   9 0 Damage=Str*8
Tongue 30   9 0 Damage=Str*6
Stab 30   9 0 Damage=Str*6
Branch 30   9 0 Damage=Str*6
Bash 15   9 0 Damage=Str*8
Punch 30   9 0 Damage=Str*6
Kick 15   9 0 Damage=Str*8
Horn 15   9 0 Damage=Str*8
Thorn 30   9 0 Damage=Str*6
Sword 30   9 0 Damage=Str*8
Head 15   9 0 Damage=Str*8
Beak 30   9 0 Damage=Agl*6
Tail 30   9 0 Damage=Agl*8
Pincer 30   9 0 Damage=Str*8
Fin 30   9 0 Damage=Agl*6
Tentacle 30   9 0 Damage=Str*6
W-Pincer 15   9 0 Damage=Str*8; attack up to 2 times, depending on Agl vs mob
W-Attack 15   9 0 Damage=Str*6; attack up to 2 times, depending on Agl vs mob
4-Heads 15   9 0 Damage=Str*5; attack up to 4 times, depending on Agl vs mob
8-Legs 15   9 0 Damage=Str*5; attack up to 8 times, depending on Agl vs mob
Touch 15   9 0 Absorbs 25% of damage=Mana*6; cannot absorb O-Para; Undead reverse absorb
Saw 15   9 0 Instant kill; cannot cut if Str+15 < Def; affected by O-Weapon
Dissolve 15   9 0 Absorbs 33% of damage=Mana*6
Absorb 15   9 0 Absorbs 25% of damage=Mana*6; cannot absorb O-Para
Cure 15   9 Mana +0 Cure HP=Mana(Caster+Target)*4
Defense 30   9 Def +2 Block Melee 50%
Shell 30   9 Def +2 Block Melee 50%
Shell 30   9 Def +2 Block Melee 50%
Mirror 15   9 Mana +0 Reflect Magic
Counter 30   9 0 Wait for attack; counter with 2x damage (200%+Str) or (Str*5)
Burning 30   9 0 Wait for attack; counter with 2x damage (200%+Str) or (Str*3); Fire
2-Swords 15   9 0 Damage=Str*8; attack up to 2 times, depending on Agl vs mob
2-Tusks 15   9 0 Damage=Str*8; attack up to 2 times, depending on Agl vs mob
3-Heads 15   9 0 Damage=Str*6; attack up to 3 times, depending on Agl vs mob
3-Horns 15   9 0 Damage=Str*8; attack up to 3 times, depending on Agl vs mob
6-Arms 15   9 0 Damage=Str*5; attack up to 6 times, depending on Agl vs mob
Critical 10   9 0 Damage=Str*8; critical
Axe 20   9 0 Damage=Str*8
Honey 10   9 Mana +0 Cure HP=Mana(Caster+Target)*4
Heal 10   9 Mana +0 Cure HP=Mana(Caster+Target)*4
Life 3   9 Mana +0 Cure all allies' HP=Mana(Caster+Target)*6
W-Kick 15   9 0 Damage=Str*8; attack up to 2 times, depending on Agl vs mob
ParaNail 20   9 0 Paralyze; one enemy
Wind Up 20   9 0 Paralyze; one enemy
Tie Up 20   9 0 Paralyze; one enemy
Breath 20   9 0 Paralyze; one enemy
Poison 20   9 0 Poison; one enemy
Poison 20   9 0 Poison; one enemy
P-Skin 30   9 0 Wait for attack; attacker gets Poisoned
ParaSkin 30   9 0 Wait for attack; attacker gets Paralyzed
Petrify 20   9 0 Stone; one enemy
StonSkin 30   9 0 Wait for attack; attacker gets Stoned
Thunder 15   9 Mana +0 Damage=Mana*7; one group; Thunder
Ice 15   9 Mana +0 Damage=Mana*7; one group; Ice
Fire 15   9 Mana +0 Damage=Mana*7; one group; Fire
Flame 15   9 Mana +0 Damage=Mana*5; all enemies; Fire
Gas 15   9 Mana +0 Damage=Mana*5; all enemies; Poison (not condition)
Blizzard 15   9 Mana +0 Damage=Mana*5; all enemies; Ice
Lightng 15   9 Mana +0 Damage=Mana*5; all enemies; Thunder
Beam 15   9 0 Damage=Mana*7; one group
P-Blast 15   9 Mana +0 Damage=Mana*9; all enemies
Dispel 15   9 Mana +0 Damage=Mana*13; effective against Undead=Skelton, Zombie, O-Bake; one group
D-Beam 15   9 0 Damage=Mana*13; effective against Humans and Mutants; one group
Squirt 15   9 0 Damage=Mana*7; one group; Ice
SunBurst 15   9 0 Damage=Mana*13; effective against Undead=Skelton, Zombie, O-Bake; one group
SleepGas 15   9 0 Sleep; one group
Sleep 15   9 Mana +0 Sleep; one group
StonGaze 15   9 Mana +0 Stone; one group
Stone 15   9 Mana +0 Stone; one group
StoneGas 15   9 0 Stone; one group
FatalGas 15   9 0 Stun; one group
X-Gaze 15   9 Mana +0 Stun; one group
Erase 15   9 Mana +0 Stun; one group
Blind 15   9 0 Blind; one group
Flash 15   9 0 Blind; one group
Ink 15   9 0 Blind; one group
Poison 15   9 0 Poison; one group
Gaze 15   9 Mana +0 Curse; one group
Stunner 15   9 0 Paralyze; one group
Gaze 15   9 Mana +0 Paralyze; one group
Charm 15   9 Mana +0 Confuse; one group
Hypnos 15   9 Mana +0 Confuse; one group
Sand 15   9 0 Lowers Agl by 10; one group
Cobweb 15   9 0 Lowers Agl by 10; one group
Blitz 15   9 Mana +0 Lowers Agl by 10; one group
Drain 15   9 0 Lowers Str by 10
Stench 15   9 0 Lowers Str by 10
Mirror 15   9 Mana +0 Self Agl up 10 in battle
Tornado 5   9 Mana +0 Damage=Mana*8; All enemies
Quake 5   9 Mana +0 Damage=Mana*8; All enemies; Quake
Whirl 5   9 Mana +0 Damage=Mana*8; All enemies
Flare 5   9 Mana +0 Damage=Mana*10; All enemies
Steal 10   9 Agl +2 Steal Gold=Agl*5
Explode 1   9 0 Damage=(5*240)=1200; Suicide attack; All enemies
Acid 5   9 0 Damage=Mana*5; all enemies; Poison (not condition)
Riddle 5   9 Mana +0 Confuse all enemies
CursSong 5   9 Mana +0 Curse all enemies
MadSong 5   9 Mana +0 Confuse all enemies
Surprise --   9 0 Chance of "Strike First"
Warning --   9 0 No "Unexpected" fights
Multiply --   9 0 Create copy of self=increase Evade chance; only works for enemies
Quake --   9 0 Strong against Quake
Change --   9 0 O-Weapon, O-Pa/Po, O-Stone
Fire --   9 0 Strong against Fire
Poison --   9 0 Strong against Poison=04 Condition
Damage --   9 0 Strong against Fire, Ice, Thunder, Poison, Quake
Weapon --   9 0 Halve Weapon Damage
Pa/Po --   9 0 O-Para, O-Poison
Para --   9 0 Strong against Sleep Paralyze Confuse Curse Blind Stun
Ice --   9 0 Strong against Ice
Stone --   9 0 Strong against Stone
Fire --   9 0 Weak against Fire
Ice --   9 0 Weak against Ice
Thunder --   9 0 Weak against Thunder
Teleport 30   9 0 Teleport to any place you visited
Heal 30   9 0 Heal Status
All --   9 0 O-Change; O-Damage
Poison 30   9 0 Poison; all enemies
Aegis --   9 0 Block Melee and Petrify 100% success; O-All Barrier covered the Party
Masmune --   9 0 Apollo's Masmune; story text
Masmune --   9 0 Apollo's Masmune; story text
Flare --   9 0 All enemies; Mana*8; Apollo's Flare; story text; so don't put on your party if you cheat
TrueEye --   9 0 Isis's item (Ancient is her monster type)
Smasher 30   9 0 Hurts party regardless who uses it, so don't put on your party if you cheat
Recover --   9 0 Recover 10% of max HP in battle
No Move --   9 0 This should never happen unless you have a monster or Mask
Power --   99 Str +22 Add 5 Str +1 per Magi to Str damage
Speed --   99 Agl +22 Add 10 Agl +2 per Magi to Agl damage and to Hit chance
Mana --   99 Mana +0 Add 5 Mana +1 per Magi to Mana damage and to Cure hp in battle
Defense --   99 Def +22 Add 5 Def +1 per Magi
Fire --   99 0 Add 5 Mana +1 per Magi to Mana damage; O-Fire
Ice --   99 0 Add 5 Mana +1 per Magi to Fire damage; O-Thunder
Thunder --   99 0 Add 5 Mana +1 per Magi to Mana damage; O-Ice
Poison --   99 0 Add 5 Mana +1 per Magi to Fire damage; O-Poison
Masmune --   99 Str +22 500+ damage regardless defense or modifiers
Aegis --   99 Str +22 Block Melee and Petrify 100% success; O-All Barrier covered the Party
TrueEye --   99 0 Let you see in bright cave
Heart 1   99 0 Revive all characters and cure all HP
Pegasus --   99 0 Teleport to any place you visited
Prism --   99 0 Tells you how many Magi left in current world
Name No. Uses Price Robot HP+ Robot Modifier Effects

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