Modifier FIELD2 + Cost Level Items Ability Tin -3 0 3 111000 To Hit: - 6 - 10 % Brass -3 0 1 111000 - 1 - 5 % Bronze 2 100-500 1 111000 +1 - 5 % Iron 3 600-1000 4 111000 +6 - 10 % Steel 5 1100-1500 6 111000 +11 - 15 % Silver 8 1600-2000 9 111000 +16 - 20 % Gold 9 2100-3000 12 111000 +21 - 30 % Platinum 11 3100-4000 16 101000 +31 - 40 % Mithril 13 4100-6000 20 101000 +41 - 60 % Meteoric 15 6100-10000 23 101000 +61 - 80 % Weird 17 10100-14000 35 101000 +81 - 100 % Strange 20 14100-20000 60 101000 +101 - 150 % Modifier FIELD2 + Cost Level Items Ability Useless -8 0 5 101000 Damage: - 100 % Bent -4 0 3 101000 - 50 - 75 % Weak -3 0 1 101000 - 25 - 45 % Jagged 3 250-450 4 101000 +20 - 35 % Deadly 4 500-700 6 101000 +36 - 50 % Heavy 5 750-950 9 101000 +51 - 65 % Vicious 8 1000-1450 12 101000 +66 - 80 % Brutal 10 1500-1950 16 101000 +81 - 95 % Massive 13 2000-2450 20 101000 +96 - 110 % Savage 15 2500-3000 23 101000 +111 - 125 % Ruthless 17 10100-15000 35 101000 +126 - 150 % Merciless 20 15000-20000 60 101000 +151 - 175 % Modifier FIELD2 + Cost Level Items Ability Clumsy -7 0 5 101100 To Hit: -6-10% Damage: - 50 - 75 % Dull -5 0 1 101100 - 1 - 5 % - 25 - 45 % Sharp 5 350-950 1 101100 +1 - 5 % +20 - 35 % *Fine 7 1100-1700 6 101100 +6 - 10 % +36 - 50 % Warrior's 13 1850-2450 10 101100 +11 - 15 % +51 - 65 % Soldier's 17 2600-3950 15 001100 +16 - 20 % +66 - 80 % Lord's 21 4100-5950 19 001100 +21 - 30 % +81 - 95 % Knight's 26 6100-8450 23 001100 +31 - 40 % +96 - 110 % Master's 30 8600-13000 28 001100 +41 - 60 % +111 - 125 % Champion's 33 15200-24000 40 001100 +61 - 80 % +126 - 150 % King's 38 24100-35000 001100 +81 - 100 % +151 - 175 % Modifier FIELD2 + Cost Level Items Ability Vulnerable -2 0 3 000011 AC: - 51 - 100 % Rusted -3 0 1 000011 - 25 - 50 % *Fine 2 20-100 1 000011 +20 - 30 % Strong 3 120-200 3 000011 +31 - 40 % Grand 5 220-300 6 000011 +41 - 55 % Valiant 7 320-400 10 000011 +56 - 70 % Glorious 9 420-600 14 000011 +71 - 90 % Blessed 11 620-800 19 000011 +91 - 110 % Saintly 13 820-1200 24 000011 +111 - 130 % Awesome 15 1220-2000 28 000011 +131 - 150 % Holy 17 5200-6000 35 000011 +151 - 170 % Godly 20 6200-7000 60 000011 +171 - 200 % Modifier FIELD2 + Cost Level Items Ability Red 2 500-1500 4 111111 Resist Fire: +10 - 20 % *Crimson 2 2100-3000 10 111111 +21 - 30 % *Crimson 2 3100-4000 16 111111 +31 - 40 & Garnet 3 8200-12000 20 111111 +41 - 50 % Ruby 5 17100-20000 26 111111 +51 - 60 % Blue 2 500-1500 4 111111 Resist Lightning: +10 - 20 % Azure 2 2100-3000 10 111111 +21 - 30 % Lapis 2 3100-4000 16 111111 +31 - 40 % Cobalt 3 8200-12000 20 111111 +41 - 50 % Sapphire 5 17100-20000 26 111111 +51 - 60 % White 2 500-1500 4 111111 Resist Magic: +10 - 20 % Pearl 2 2100-3000 10 111111 +21 - 30 % Ivory 2 3100-4000 16 111111 +31 - 40 % Crystal 3 8200-12000 20 111111 +41 - 50 % Diamond 5 17100-20000 26 111111 +51 - 60 % Topaz 3 2000-5000 8 111111 Resist All: +10 - 15 % Amber 3 7400-10000 12 111111 +16 - 20 % Jade 3 11000-15000 18 111111 +21 - 30 % Obsidian 4 24000-40000 24 111111 +31 - 40 % Emerald 7 61000-75000 31 101101 +41 - 50 % Modifier FIELD2 + Cost Level Items Ability Hyena's -2 100-1000 4 010100 Mana: - 11 - 25 Frog's -2 0 1 010100 - 1 - 10 Spider's 2 500-1000 1 010100 +10 - 15 Raven's 3 1100-2000 5 010100 +15 - 20 Snake's 5 2100-4000 9 010100 +21 - 30 Serpent's 7 4100-6000 15 010100 +30 - 40 Drake's 9 6100-10000 21 010100 +41 - 50 Dragon's 11 10100-15000 27 010100 +51 - 60 Wyrm's 12 15100-19000 35 000100 +61 - 80 Hydra's 13 19100-30000 60 000100 +81 - 100 Modifier FIELD2 + Cost Level Items Ability Angel's 2 25000 15 000100 Spell Level: +1 Arch-Angel's 3 50000 25 000100 +2 Plentiful 2 2000 4 000100 Charges: x 2 Bountiful 3 3000 9 000100 x 3 Flaming 2 5000 7 001100 Fire Damage: +1 - 10 Lightning 2 10000 12 001100 Lightning Damage: +2 - 20 Modifier FIELD2 + Cost Level Items Ability quality 2 100-200 2 101000 Damage: +1 - 2 maiming 3 1300-1500 7 101000 +3 - 5 slaying 5 2600-3000 15 001000 +6 - 8 gore 8 4100-5000 25 001000 +9 - 12 carnage 10 5100-10000 35 001000 +13 - 16 slaughter 13 10100-15000 60 001000 +17 - 20 pain -4 0 4 010011 Reduce damage: - 2 - 4 tears -2 0 2 010011 - 1 - 2 health 2 200 2 010011 +1 protection 4 400 6 000011 +2 absorption 10 1001 12 000011 +3 deflection 15 2500 20 000010 +4 osmosis 20 7500-10000 50 000010 +5 - 6 Modifier FIELD2 + Cost Level Items Ability frailty -3 0 3 111011 Strength: - 6 - 10 weakness -2 0 1 111011 - 1 - 5 strength 2 200-100 1 111011 +1 - 5 might 3 1200-2000 5 111011 +6 - 10 power 4 2200-3000 11 111011 +11 - 15 giants 7 3200-5000 17 111010 +16 - 20 titans 10 5200-10000 23 011000 +21 - 30 paralysis -3 0 3 111011 Dexterity: - 6 - 10 atrophy -2 0 1 111011 - 1 - 5 dexterity 2 200-100 1 111011 +1 - 5 skill 3 1200-2000 5 111011 +6 - 10 accuracy 4 2200-3000 11 111011 +11 - 15 precision 7 3200-5000 17 111010 +16 - 20 perfection 10 5200-10000 23 110000 +21 - 30 Modifier FIELD2 + Cost Level Items Ability the fool -3 0 3 111111 Magic: - 6 - 10 dyslexia -2 0 1 111111 - 1 - 5 magic 2 200-100 1 111111 +1 - 5 the mind 3 1200-2000 5 111111 +6 - 10 brilliance 4 2200-3000 11 111111 +11 - 15 sorcery 7 3200-5000 17 111110 +16 - 20 wizardry 10 5200-10000 23 010100 +21 - 30 illness -3 0 3 111011 Vitality: - 6 - 10 disease -2 0 1 111011 - 1 - 5 vitality 2 200-100 1 111011 +1 - 5 zest 3 1200-2000 5 111011 +6 - 10 vim 4 2200-3000 11 111011 +11 - 15 vigor 7 3200-5000 17 111010 +16 - 20 life 10 5200-10000 23 010000 +21 - 30 Modifier FIELD2 + Cost Level Items Ability trouble -10 0 12 111011 All attributes: -6 - 10 the pit -5 0 5 111011 - 1 - 5 the sky 5 800-4000 5 111011 +1 - 3 the moon 10 4800-8000 11 111011 +4 - 7 the stars 15 8800-12000 17 111010 +8 - 11 the heavens 20 12800-20000 25 111000 +12 - 15 the zodiac 30 20800-40000 30 010000 +16 - 20 the vulture -4 0 4 010011 Life: - 11 - 25 the jackal -2 0 1 010011 - 1 - 10 the fox 2 100-1000 1 010011 +10 - 15 the jaguar 3 1100-2000 5 010011 +16 - 20 the eagle 5 2100-4000 9 010011 +21 - 30 the wolf 7 4100-6000 15 010011 +30 - 40 the tiger 9 6100-10000 21 010011 +41 - 50 the lion 11 10100-15000 27 010010 +51 - 60 the mammoth 12 15100-19000 35 000010 +61 - 80 the whale 13 19100-30000 60 000010 +81 - 100 Modifier FIELD2 + Cost Level Items Ability fragility -4 0 3 001011 Durability: - 100 brittleness -2 0 1 001011 - 1 sturdiness 2 100 1 001011 +26 - 75 craftsmanship 2 200 6 001011 +51 - 100 structure 2 300 12 001011 +101 - 200 the ages 5 600 25 001011 Indestructible Modifier FIELD2 + Cost Level Items Ability the dark -3 0 6 011010 Light Radius: - 40 % the night -2 0 3 011010 - 20 % light 2 750 4 011010 +20 % radiance 3 1500 8 011010 +40 % flame 2 2000 1 100000 Fire Damage: +1 - 3 fire 4 4000 11 100000 +1 - 6 burning 6 6000 35 100000 +1 - 10 shock 2 6000 13 100000 Lightning Damage: +1 - 6 lightning 4 8000 21 100000 +1 - 10 thunder 6 12000 60 100000 +1 - 20 many 2 700 3 100000 Durability: +100% plenty 3 1500 7 100000 Durability: +200% thorns 2 500 1 000011 Attacker takes 1 - 3 damage corruption 2 -1000 5 001011 Lose all mana thieves 2 1500 11 010011 Absorbs half trap damage the bear 2 750 5 101100 Knocks target back Modifier FIELD2 + Cost Level Items Ability the bat 3 7500 8 001000 Hit steals Mana: 3 % the vampire 3 15000 19 001000 5 % the leech 3 7500 8 001000 Hit steals Life: 3 % blood 3 15000 19 001000 5 % piercing 3 1000 1 101000 Damages target's armor: 2 - 6 puncturing 6 2000 9 101000 4 - 12 bashing 12 4000 17 001000 8 - 24 readiness 2 2000 1 101100 Quick attack: +1 swiftness 4 4000 10 101100 Fast attack: +2 speed 8 8000 19 001100 Faster attack: +3 haste 16 16000 27 001100 Fastest attack: +4 Modifier FIELD2 + Cost Level Items Ability balance 2 2000 1 010010 Fast recovery: +1 stability 4 4000 10 010010 Faster recovery: +2 harmony 8 8000 20 010010 Fastest recovery: +3 blocking 4 4000 5 000001 Blocking: +1 Notes: Formula: (Base cost of item x FIELD2) + Cost = Final Price. Cost is relative to the power of the modifier. Ex: Osmosis (reduces 5 or 6 damage) costs from 7500-10000. If the item had Osmosis: 5, then the Cost would be 7500. Otherwise, if the item had Osmosis: 6, then Cost would be 10000. The capitalized first half of the list are the prefixes and the lower-cased second half the suffixes. Level indicates the first time your character will see this modifier, except at Wirt's. 'Items' category is the type of items that can be found with the modifier, in order of: bows -- rings and amulets -- normal weapons -- staves -- armors and helms -- shields Ex: 'blocking' can only be found on shields. -Fine: There are two 'Fine' modifiers, one for weapons and one for armor. -Crimson: 'Crimson' is repeated because they couldn't come up with another name.