Character Sheet
Talents and Skills

+2 weapon or better to hit

Water Mastery = Gains +1 bonus on attack and damage rolls if opponent is touching water.

Water Pool = This pool is filled with bubbling, swirling water.  Any creature within it that cannot breathe water immediately begins to drown.  Any creatures without the ability to swim cannot move through a water pool, except by falling.  The pool can only be affixed to a horizontal surface, and it may appear only in a right side up position (such as on the floor of a cavern).

Breath Weapon - Cone of cold

Control Water/Ice

Immunity to Sleep / Paralysis / Cold

Blindsight / Keen Senses /  Icewalking / Extra Turning / Spontaneous Casting / Turn or Rebuke Undead

Turn Fire / Rebuke water creatures / Gills

Alertness / Ambidexterity / Combat Casting / Combat Reflexes / Dodge
Extra Turning / Forge Ring / Scribe Scroll
Name:  Shilah Kolenya
Known as Shiko
Gender: Shifter - Female mostly
Alignment - Neutral Good
Race:  Water/Ice Elemental
Concept:  Slaver
Deity:  Deep Sashelas
Spells
Abjuration / Conjuration / Transmutation

Arcane and Divine from Water and Healing domains
Save DC 16 + spell level

Level Zero

Ray of Frost - Ray deals 1d3 cold damage
Mage Hand - 5 pound telekinesis
Mending - Makes minor repairs on an object
Arcane Mark - Inscrives a personal rune (Visible or invis)
Read Magic - Read scrolls and spellbooks
Create Water - creates 2 gallons/level
Cure Minor Wounds - Cures 1pt of damage
Detect Poison - Detects poison in one creature or object
Purify Food and Water - Purifies 1 cu. ft/level of food or water

Level One

Cure Light - Cures 1d8 +1/level damage (max +5)
Shield - Invisible disc gives cover and blocks magic missles
Grease - Makes 10ft square or one object slippery
Feather Fall - Objects or creatures fall slowly
Shocking Grasp - Touch delivers 1d8 +1/level electricity
Bless - Allies gain +1 attack and +1 on saves against fear
Comprehend Languages - Understand all spoken and written languages
Detect Undead - Reveals undead within 60 ft
Endure Elements - Ignores 5 damage/round of one energy type
Inflict Light Wounds - Touch, 1d8+1/level (max +5)
Obscuring Mist - Fog surrounds you
Sanctuary - Opponent can't attack you, and you can't attack

Level Two

Fog Cloud - Fog Obscures Vision
Cure Moderate - Cures 2d8 +1/level damage (max +10)
Glitterdust - Blinds creatures, outlines invisible creatures
Darkvision - See 60ft in total darkness
Summon Swarm - Summons swarm of small crawling or flying creatures
Inflict Moderate - Touch, 2d8+1/level (max +10)
Make Whole - Repairs an object
Resist Element - Ignores first 12 damage from one energy type each round
Shield Other - You suffer half of subject's damage
Speak with Animals - You can communicate with natural animals

Level Three
Water Breathing - Subjects can breathe under water
Cure Serious - Cures 3d8 +1/level damage (max +15)
Haste - Extra partial action and +4 AC
Slow - One subject/level takes only partial actions, -2 AC, -2 Melee rolls
Blindness/Deafness - Makes subject blind or deaf
Create Food and Water - Feeds 3 humans or one horse / level
Daylight - 60 ft radius of bright light
Inflict Serious Wounds - Touch, 3d8+1/level (max +15)

Level Four

Control Water - Raise, lower, or part bodies of water.
Cure Critical - Cures 4d8 +1/level damage (max +20)
Remove Curse - Frees object or person from curse
Stone Skin - Stops blows, cuts, stabs and slashes
Air Walk - Subject treads on air as if solid (climb at 45 degree angle)
Inflict Critical - Touch, 4d8+1/level (max +20)
Status - Monitors condition, position of allies
Tongues - Speak any language

Level Five

Ice Storm - Hail deals 5d6 damage in cylinder 40 ft across
Healing Circle - Cures 1d8 +1/level damage in all directions
Telekinesis - Lifts or moves 25 lb./level at long range
Break Enchantment - Frees subjects from enchantments, alterations, curses and petrification
Flame Strike - Smites foes with divine fire 1d8/level
Scrying - Spies on subject from distance

Level Six
Disintegrate - Makes one creature or object vanish
Heal - Cures all damage, diseases, and mental conditions.
Mass Haste
Cone of Cold - 1d6/level cold damage
Etherealness - Travel to etherial plane with companions
Harm - Subject loses all but 1d4 hp

Level Seven

Acid Fog - Fog deals acid damage
Regenerate - Subject's severed limbs grow back
Resurrection - Fully restore dead subject

Level Eight

Mass Heal
Abilities

STR:  15  +2
DEX:  19  +4
CON:  14  +2
INT:  16  +3
WIS:  20  +5
CHA:  15  +2


AC: 21
HP:  198
Base Attack:  +19
Fortitude: 16
Reflex:  13
Will:  15
Melee: +23
Ranged: +20
BITE:  +18  2d6+2
2 CLAWS:  +18  1d8+2
2 WINGS:  +18  1d6+2
TAILSLAP:  +18  1d8+2
Frostbrand Greatsword:  +22 2d6+8 +1d6Frost  19-20/x2
Hosted by www.Geocities.ws

1