| Character Sheet |
| Talents and Skills +2 weapon or better to hit Water Mastery = Gains +1 bonus on attack and damage rolls if opponent is touching water. Water Pool = This pool is filled with bubbling, swirling water. Any creature within it that cannot breathe water immediately begins to drown. Any creatures without the ability to swim cannot move through a water pool, except by falling. The pool can only be affixed to a horizontal surface, and it may appear only in a right side up position (such as on the floor of a cavern). Breath Weapon - Cone of cold Control Water/Ice Immunity to Sleep / Paralysis / Cold Blindsight / Keen Senses / Icewalking / Extra Turning / Spontaneous Casting / Turn or Rebuke Undead Turn Fire / Rebuke water creatures / Gills Alertness / Ambidexterity / Combat Casting / Combat Reflexes / Dodge Extra Turning / Forge Ring / Scribe Scroll |
| Name: Shilah Kolenya Known as Shiko Gender: Shifter - Female mostly Alignment - Neutral Good Race: Water/Ice Elemental Concept: Slaver Deity: Deep Sashelas |
| Spells Abjuration / Conjuration / Transmutation Arcane and Divine from Water and Healing domains Save DC 16 + spell level Level Zero Ray of Frost - Ray deals 1d3 cold damage Mage Hand - 5 pound telekinesis Mending - Makes minor repairs on an object Arcane Mark - Inscrives a personal rune (Visible or invis) Read Magic - Read scrolls and spellbooks Create Water - creates 2 gallons/level Cure Minor Wounds - Cures 1pt of damage Detect Poison - Detects poison in one creature or object Purify Food and Water - Purifies 1 cu. ft/level of food or water Level One Cure Light - Cures 1d8 +1/level damage (max +5) Shield - Invisible disc gives cover and blocks magic missles Grease - Makes 10ft square or one object slippery Feather Fall - Objects or creatures fall slowly Shocking Grasp - Touch delivers 1d8 +1/level electricity Bless - Allies gain +1 attack and +1 on saves against fear Comprehend Languages - Understand all spoken and written languages Detect Undead - Reveals undead within 60 ft Endure Elements - Ignores 5 damage/round of one energy type Inflict Light Wounds - Touch, 1d8+1/level (max +5) Obscuring Mist - Fog surrounds you Sanctuary - Opponent can't attack you, and you can't attack Level Two Fog Cloud - Fog Obscures Vision Cure Moderate - Cures 2d8 +1/level damage (max +10) Glitterdust - Blinds creatures, outlines invisible creatures Darkvision - See 60ft in total darkness Summon Swarm - Summons swarm of small crawling or flying creatures Inflict Moderate - Touch, 2d8+1/level (max +10) Make Whole - Repairs an object Resist Element - Ignores first 12 damage from one energy type each round Shield Other - You suffer half of subject's damage Speak with Animals - You can communicate with natural animals Level Three Water Breathing - Subjects can breathe under water Cure Serious - Cures 3d8 +1/level damage (max +15) Haste - Extra partial action and +4 AC Slow - One subject/level takes only partial actions, -2 AC, -2 Melee rolls Blindness/Deafness - Makes subject blind or deaf Create Food and Water - Feeds 3 humans or one horse / level Daylight - 60 ft radius of bright light Inflict Serious Wounds - Touch, 3d8+1/level (max +15) Level Four Control Water - Raise, lower, or part bodies of water. Cure Critical - Cures 4d8 +1/level damage (max +20) Remove Curse - Frees object or person from curse Stone Skin - Stops blows, cuts, stabs and slashes Air Walk - Subject treads on air as if solid (climb at 45 degree angle) Inflict Critical - Touch, 4d8+1/level (max +20) Status - Monitors condition, position of allies Tongues - Speak any language Level Five Ice Storm - Hail deals 5d6 damage in cylinder 40 ft across Healing Circle - Cures 1d8 +1/level damage in all directions Telekinesis - Lifts or moves 25 lb./level at long range Break Enchantment - Frees subjects from enchantments, alterations, curses and petrification Flame Strike - Smites foes with divine fire 1d8/level Scrying - Spies on subject from distance Level Six Disintegrate - Makes one creature or object vanish Heal - Cures all damage, diseases, and mental conditions. Mass Haste Cone of Cold - 1d6/level cold damage Etherealness - Travel to etherial plane with companions Harm - Subject loses all but 1d4 hp Level Seven Acid Fog - Fog deals acid damage Regenerate - Subject's severed limbs grow back Resurrection - Fully restore dead subject Level Eight Mass Heal |
| Abilities STR: 15 +2 DEX: 19 +4 CON: 14 +2 INT: 16 +3 WIS: 20 +5 CHA: 15 +2 AC: 21 HP: 198 Base Attack: +19 Fortitude: 16 Reflex: 13 Will: 15 Melee: +23 Ranged: +20 BITE: +18 2d6+2 2 CLAWS: +18 1d8+2 2 WINGS: +18 1d6+2 TAILSLAP: +18 1d8+2 Frostbrand Greatsword: +22 2d6+8 +1d6Frost 19-20/x2 |
![]() |