Healing
Head Healer: Healer with most experience and able to cure any injury happens in Camp. She also the one to train other healers to be able to heal, should she not be on.
Asst. Healers: Those trained by Head Healer to heal if can and if not trained to stabilize very serious injuries till Head Healer can see to them. Most injuries they can heal.

***note*** In training of kajirae, they are taught that they are not healers but taught to stabilize till one of the Healers show up.

In the event that no Healer is available, this should be the proper procedure in stabilizing the patient.

Part One: Bites and clawings from Larl, Sleen, Tarn, Turmit, etc.

� A. Most Important is blood loss. Check the injury to see how serious the wound bleeds and stabilize it. You can at this time if not serious just irrigate with disinfectant, and then add salve and a bandage to the wound if minor.

� B. If not minor then still Irrigate well with disinfectant for the prevention of infection and flush from the area any debris, looking of course for an embedded claw or tooth. Also at this time is good to see how serious bleeding is. Salve usually with fairly tight bandage is advisable till Healer arrives.

� C. If the wound serious, slaves do know how to stitch to help stabilize, if you do not know how.

� D. Throat damaged can cause air path to be interrupted and blood to lungs that would in itself kill if the bleeding to death did not first. Special healing would be needed. A tube to throat to lungs to get air to them and one to try to drain blood out of lungs.

***note*** A reed to throat till healer can arrive will do. Bandage it close to hold in place and stop bleeding

� E. Any breakage of skin...Cover the wound with healing salve as made by Kassar South, It is the choice preferred by the Head Healer. Then cover with a bandage carefully checking to be sure there is a good pulse above and below the wound.

� F. Restrictions should include, depending on the severity of the injury, Elevation at least 45 degrees, no riding Patrol or actually anything for 24 hours and a reassessment then and no alcoholic beverage. At this stage please offer bazi tea (not a ceremony) it is a natural painkiller and helps as juice does to build blood. Please do NOT use kanda leaf unless the injury is severe. Also do not restrict furring unless this is a groin injury or again a severe injury merely caution if it HURTS STOP.

****note here**** Sleens are not poisonous. No reference could be found they where in books. Due to this, there is no sleen serum, it was not mentioned in the Books.

Part Two: Osts

� A. Pronounce dead, very fast acting and painful death by poisoning.

� B. There is no cure for ost poisoning. Death is within seconds. No more need to be said on that.

Part Three: Reporting responsibility

� A. All wounds and injuries must be reported to Head Healer by the treating persons. Place the name of the injured, how the injury occurred and severity and restrictions to Free Activity board where Head Healer can find easily.

� A1. Example: "Ubar -larl scratch left leg-Stitched and no riding until Healer checks in the morning. Or gouge left Chest wall condition serious-Blood Transfusion given." This will provide Head Healer with the necessary information needed and will also reinforce that the injuries are taken seriously.

Part Four: Preparing to assist.

� A. kajirae needs 2 basins of tepid water, one to add oils to and the second to wash hands. If a Healer is present, prepare these basins for the Healer.

� B. Also if there are multiple injuries to a Patient, Need one kajirae holding His head gently now unmoving it and always watching for His breathing. One place pressure to the bleeding site, and one to thread the sutures and have plenty of rep cloths available.

� C. Kassar South does not often use kanda, I would want bazi tea prepared, in a mug, no additives, so do not ask just get it.

� D. Usually, the person injured should not have any alcoholic beverages, while you should encourage the Free not to drink that, it is up to the Free to take the responsibility and follow through with the instructions of the Healer.

Part Five: Healing Process.

� A. Kanda salve and tessa are used. Depends again on the injury. If tubes are used, then you can guess that blood transfusion also had to be done. Disinfectant oil is also used to flush wounds. There are many others and again it depends on injury. herbs and teas for headaches, also other herbs for rashes and such.

� B. Most attacks though would only need stitching and muscle stitching to repair.. Three days of stitches. Then removed and a day to heal afterwards should allow a Man to be ready for plains again. Juice for blood loss is an added help to build blood up. If refused then the cure would take longer. It is a known fact that alcohol breaks down the blood making it longer to heal.

� C. Furring restriction will depend on the injury though. I cannot see one doing it with tubes running from chest and stitches to upper thigh or groin area.

� D. Stabilization Serums are given in a series of 4 shots. Its effects almost stops aging for a few hundred years (Assassins of Gor ) It keeps one also younger let alone going through the body and replenishing the cells to new. Which also helps a wound heal faster and at times one of the shots used for serious injuries.

****Note**** Kassar South is a Wagon Camp and Not a City, therefore all healing is done the old way and only by medicines found in the Books. There are no x-ray machines and etc. in a Wagon Camp.

If EVER any Questions, please feel Free to ask the Head Healer or any she has trained.

Description of Med Wagon

A reminder what a Wagon looks like and then description of what is inside.
The Interior is not like other wagons other than In the center of the wagon there is a small, shallow fire bowl, formed of copper, with a raised brass grating. Some cooking is done here, though the bowl is largely to furnish heat. The smoke escapes by a smoke hole at the dome of the tent like frame, a hole that is shut when the wagons move.

The Bowl is used for making of medicines than cooking. There is as you walk in to the right a raised wooden made bed with layers and layers of furs to keep comfortable the injured ones. To the left is a counter with many shelves and a locked cabinet where kanda leaves, capture scent, breeding wine, and poisons are kept. Locked for safety reasons.

On shelves above counter are vials and jars of medicines, while on bottom shelves the kettles, stone bowls and surgical Bag is kept. To the back of the wagon is kept an extra smaller bed if needed covered in furs to the right with the bowl with fire as showed before in middle and between the two beds. Also to the left are all sizes of splints and storage of plants or herbs grown in wagon through winter.

There are botas of purified water hanging in Wagon and lamps to see by. Drawers have needles, syringes and utensils that may be needed. Bandages are on the counter to the back with larger bandages just below on shelf.

Herbs Used on Gor

Brak Bush -- A shrub whose leaves have a purgative effect when chewed; traditionally branches of it are nailed to house doors during the Waiting Hand to discourage the entry of bad luck into the house for the New Year.
Book 5: Assassin of Gor, page 211

Breeding Wine -- A sweet beverage, which counteracts the effects of slave wine making a slave girl fertile; also called second wine.
Book 18: Blood Brothers of Gor, page 319

Capture scent -- An anesthetic widely employed to render it's victims unconscious; a rag soaked with it is held over the mouth and nose or shot into the victim as an anesthetic dart. Similar to an Urth chloroform soaked on a rag and placed to the face it can disable up to 40 ihn.
Book 9: Marauders of Gor, pages 115 and 116

Carpet Plant -- a plant of the rainforest area inland of Schendi having tendrils that are used in this example to bind a bandaged wound. Book13: Explorers of Gor, page 347

Frobicain -- A sedative injection used during Voyages of Acquisition to render a captured barbarian unconscious.
Book 5: Assassin of Gor, page126

Gieron -- an allergen, which causes a yellowing of the whites of the eyes; in combination with sajel, a pustule, it reproduces the symptoms of the Bazi plague.
Book 13: Explorers of Gor, page 154

Kanda -- A plant, which grows in desert regions of Gor. Its roots are extremely toxic, even poisonous, but the leaves can be rolled and formed into strings, which are chewed or sucked to produce a stimulant effect. It is an addictive narcotic used in pain control. The Patient is given the leaf to chew, as swallowing this could be fatal. Kassar South rarely uses this due to the addictive effects
Book 3: Priest-Kings of Gor, page 25
Book 4: Nomads of Gor, page 43

Leech plant -- a living rooted plant with bladder-like seed pods, it can fasten two hollow fang-like thorns into its victim through which it can suck the blood that nourishes it. A chemical response of the pods causes a mechanical pumping action, giving them an eerie resemblance to contracting and expanding lungs.
Book 2: Outlaw of Gor, page 33
Book 7: Captive of Gor, page 41

*** Special note...leech plants will not be brought to Kassar South due to the dangerous nature of the plant. We cannot let the seedlings turn loose to get a strong hold. We could end up missing slaves***

Poison -- The use of poison of Gor is generally considered not worthy of men. It is against the Code of Warriors. It is thought of as a weapon of women.
Book 9: Marauders of Gor, page 18

Sajel -- a drug, which causes harmless pustules to erupt on the body; in combination with gieron it, reproduces the symptoms of the Bazi plague. Book 13: Explorers of Gor, page 154

Sip root -- used in the creation of slavewyne to prevent conception
Book 18: Blood Brothers of Gor, pages 46, 124 and 319

Slave Wine -- A black, bitter beverage that acts as a contraceptive; its effect is instantaneous and lasts for well over a month; can be counter-acted with a another sweet-tasting beverage (see: breeding wine).
Book 9: Marauders of Gor, pages 23 and 83-84
Book 22: Dancer of Gor, page 174

Stabilization Serums -- A series of medical injections which, among other things, retards the aging process; an invention of the Priest-Kings approved by them for use by humans; administered in 4 injections.
Book 3: Priest-Kings of Gor, page 124
Book 5: Assassin of Gor, page 30 and 31
Book 7: Captive of Gor, pages 93 - 97
Book 11: Slave Girl of Gor, page 282
Book 22: Dancer of Gor, pages 472-474

Tassa Powder -- A reddish powder usually mixed with red wine which renders the consumer unconscious.
Book 14: Fighting Slave of Gor, page 222-223
Book 16: Guardsman of Gor, page 113
Book 20: Players of Gor, page 293

Teslik -- A plant whose extract is the active ingredient in breeding wine.
Book 18: Blood Brothers of Gor, page 320
Salt and pepper where mentioned in the books but not as healing aide. I feel most know that salt helps with dehydration and used in this way is a healing tool. Pepper for spices is fine but can for emergency use to help clot blood of some small wounds if nothing else around.

Vegetables, common Gorean: these are common Earth vegetables found on various parts of Gor, listed with their annotations: mushroom, beans, turnips, carrots, radishes, onions, peas, cabbage, peppers, and garlic.
Book 2: Outlaw of Gor, page 29
Book 10: Tribesmen of Gor, pages 37 and 47
Book 9: Marauders of Gor, pages 81 and 102
Book 21: Mercenaries of Gor, page 82

*Salt, red: some of the salt mines in the Tahari Desert Waste area of Klima, deliver a salt, famed on Gor, that is red in color from deposits of ferrous oxide. It is called the Red Salt of Kasra, after it's port of embarkation at the juncture of the Upper and Lower Fayeen.
Book 10: Tribesman of Gor, pages 20 and 238

*Salt, white: mined by the slaves who manage to live through a punishing march over the white hot crusts of salt of the Tahari Wastes to Klima, for example. Salt, mined from the Tahari makes up 20% of the salt used in various products of Gor. The forced marches to Klima can only be done in the fall, winter, or spring when the surface temperature of the salt crusts reach 160 degree's Farenheit and the air temperature ranges from 120 to 140 degree's. The mining, harvesting, sifting, purifying and packaging process turn out nine qualities of salt, which are shipped all over Gor.
Book 10: Tribesman of Gor, page 231, and 238-240

*Salt, yellow: references to yellow salt as 'of the south' and on a table exist but no other description has been found.
Book 5: Assassin of Gor, page 86
Book 9: Marauders of Gor, page 186-187
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