Newbie Guide for the Land of Neverending War
by Fett
First of all, stats are very important at The Land
of Neverending War.
Here's a basic rundown of stat affects:
STR [strength] - Determines amount
of damage you can do [str * 2 is % of damcap vs players, str * 2.5 is %
damcap vs mobs]
DEX [dexterity]- Determines defense and offense [2 more dex
than your opponent equals a 5% advantage to hit/parry/dodge]
INT [intelligence]- Helps to prevent enemy from parrying
[makes you hit more]
CON [constitution]- Reduces chances of losing stats upon
death and gives damage resistance [con * .025 = damage resistance Also
reduces cost to train hp by con * 20
WIS [wisdom]- Reduces cost to train mana by wis * 20 and
reduces lag on spells
As a new char, I hope you got a decent stat roll. Type 'score' to check your stats and other character info. Dex and str are the most important at first. Dex provides defense and offense, so it should be trained to 25 first. Str should come next, then int/con/wis.
You make a new character, and you're in the arena. Type 'wear all' to put on all of your eq. Then type in 'autostance viper/bull/crane/crab/mongoose' to set your stance. Type autoexit to automatically see exits when you enter a room. Afterwards, type 'look' to see the mobs[enemies] around you and type 'kill [mob name]' to kill them. Use scan to search the adjacent rooms for mobs to kill. Once you kill 5 mobs, you can train avatar. As an avatar, you cannot die by the hands of mobs, but players can decapitate you. By now you should have some exp, remove all of your equipment and claim all of the eq by typing 'claim [eq name]' (if you die your eq will return to you.)
Your next priority is to practice the following useful skills/spells:
REPAIR - spell that repairs damaged armor
HEAL - spell that restores 100 hp
HARM - a basic attack spell
KICK - a per round physical attack command
PUNCH - punch enemies to get in an extra attack before you start to fight
BERSERK - attack 5 mobs in the room at once [an extra round of combat],
costs 500 move
FLY - lets you go places where walking can't take you
PASSDOOR - you don't need keys if you can pass through doors
SPELLPROOF - makes eq immune to destruction by means of spells and certain
attacks
RESISTANCE - makes eq immune to being broken by physical attacks
The last two spells are rather important. You should cast both of them on all the eq you acquire, otherwise you may lose your eq to spell affects/attacks.
Before you choose your class[character type] you may want to exp in the arena until you have a few million exp to get you started in your chosen class.
Starting class assessment and useful item locations to come in next update. Fett.