| Generation X updated 12/26/05 |
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| GenX 12/28/05 1:00 "ESCALATION" __________________________________________________________ 3 rounds, 3 different build totals. Game 1: 300, Game 2: 600, Game 3: 900. Rules: AoD, Firepower, Anihilation Points: Bring the 3 listed build totals (Different armies or the same but have back up pieces as you�ll be able to carry over some pieces in game 2 & 3. SA: No PC: Yes HR: Yes, bring up to four chosen before the tournament begins. May play the same ones each round. Playing: play upto 2 HR: each game. BM has opted to play the HR: AS IS!, which is in play for all 3 games. HR: PC: Yes, you may bring up to two HR: PCs instead of normal PCs HR: SPC: Yes, you may bring two. You may only bundle one of them. The second one may not match any PC you deploy but may modify your opponents PC (if you're lucky) C/U: Unrestricted Special Notes: Game 1: 3 pieces of fog move randomly around the board. Roll 2d6 on command stage. 1 determines direction, 1 determines distance moved in inches. BM will bring pog to determine direction (Pog being used is ROTS Centaur BM, facing will be from the direction of player 1). Game 2: Fog becomes Caustic Atmosphere Fog, Infantry w/o B.A in name and salvaged units take one click of pushing if they are in it at the end of thier clean-up stage. Game 3: Fog becomes Toxic/Nuclear/Death Fog. All pieces in the fog at the end of controlling players turn take one click of pushing damage. And all Mechs take one click of heat. Note: Fog, Caustic Fog, and Toxic/Nuclear/Death Fog all function like the PC: Heavy Fog (units >8" from Target, Target gets +1 Def). Special Rule: Game 1: L Mech only, Game 2: L & M Mech only, Game 3: L, M & H Mech only. You do not have to deploy a mech but if you do they must meet the weight class restriction of the specific game. Special Notes: Escalation: At the beginning of Game 2 you may carry over 1 Mech, or 2 Vehicles, or 3 Infantry pieces (not part of your build total but included in build total for VC's). Game 3: Same but doubled (6I, 4V, 2M). Damaged due to battles: Each carry over piece begins the game damaged. Infantry: 1d2, Vehicles: 1d3, Mechs: 1d4. |