Suggested 'War of the Ring' PBeM Game-Turn Sequence Authored by Karl Kaufman, based on Rob Struble initial recommendations. Feb 2, 2002 This document provides a stream-lined, and hopefully not too disruptive, rework of the 'War of the Ring' sequence of play, designed to minimize volleys in a PBeM gaming session. - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - --- Sequence of Play Outline --- Initial Game Setup (one time only, per game) - Open the specific game file for the pplayer you've opted to control, and deal Event, Servant, Magic and, optionally, Search cards from their playing piece trays to their respective game-map spaces. - Deal out 3 Event Cards to each playerr's "Event Card" board. - Email each opponent (and any spectatoors) their game file (only), and the saved "Initial Setup" move file. Dark Power Control Phase - Adjust game-turn indicator. - Roll for control of Gollum. - Reveal Shadow Points letter from prevvious game-turn. - Select Shadow Points letter and roll die to determine available Shadow Points. - Draw Search Card, and conduct searchees where applicable. Saruman Player-Turn (Three-Player Game only) - Draw Search Card, and conduct searchees where applicable. - Draw Event Card, and discard as needeed. - Move characters and armies. - Conduct Individual Combat - Conduct Army Combat - Conduct Siege Combat (or Citadel Reduuction) Fellowship Player-Turn - Roll to remove the Ring. - On first game-turn only, collect the 4 magic cards from Rivendell, and deal out character cards and associated magic card(s) for each character to the "Fellowship Characters" game board. Use the special Ring and Ring "decoy" counters to identify the Ringbearer but to keep his/her identity and location secret. - Draw Event Card, and discard as needeed. - Attempt escape, as appropriate and/orr needed. - Move characters and armies. - Conduct Individual Combat - Conduct Army Combat Dark Power Player-Turn - Draw Event Card, and discard as needeed. - Move characters and armies. - Conduct Individual Combat - Conduct Army Combat - Conduct Siege Combat (or Citadel Reduuction) - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - --- File Naming Recommendation --- It is recommended that the following file naming format be used when exporting/saving game move files to be emailed, to facilitate recovery and/or historical review of a game. Filename Format Player Description ------------------- ---------- -------------------------------------- -00-Init.gmv Any Initial card deck setup and event card deal. --1.gmv Dark Power Adjust game-turn indicator, roll for control of Gollum, Shadow Points reveal and determination and Search. --2.gmv Fellowship Attempt to remove the Ring, draw/discard Event Cards, attempt escapes, character/army movement, collect magic cards, individual combat, army combat. --3.gmv Dark Power Conduct add'l searches, move, individual combat, army combat, siege combat (or citadel reduction). Example filename: WotR_RK1-01-3.gmv - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- PBeM Tips --- - Agree to a documented sequence of plaay. - Each player needs to take care to savve/export their move files *and* save their game file on exiting. - Email only the game MOVE files to thee other player(s). (See the "Alternate" PBeM sequence file for a suggested naming convention to be used when saving/exporting game move files.) PLEASE don't hesitate to email us playtested sequence-of-play outlines that you find to work well.