Karaka Powered Outworlder

Name   Nature  
Player   Demeanor  
Race/Species   Concept  
Sex Male / Female / Other    

Attributes
Strength 1   Charisma 1   Perception 1  
Dexterity 1   Manipulation 1   Intelligence 1  
Stamina 1   Appearance 1   Wits 1  

Note:  All attributes begin with one dot. Attributes of 4 or greater gain a specialization.

7/5/3, extra dots will cost 3 points each

Primary Abilities
Talents     Skills     Knowledges    
Alertness     Drive     Enigmas    
Athletics     Etiquette     Investigation    
Brawl     Firearms     Medicine    
Dodge     Leadership     Science    
Empathy     Music          
Expression     Stealth          
Intimidation     Survival          
Scan                
Seduction                

Secondary Abilities
Talents Skills Knowledges
Artistic Expression     Camouflage     Toxicology/ Poisons    
Diplomacy     Disguise     Enigmas    
Blatancy     First-Aid     Planet Lore    
Intrigue     Hypnotism     Computers    
Empathy     Misdirection     Engineering    
Search     Torture     Astrogation    
Sense Deception     Tracking     Spaceship Crew    
Intuition     Traps          
      Pilot (spaceship)          

13/9/5, extra dots will cost 2 bonus points each.  Points are to be spent amongst Primary and Secondary Abilities.  Abilities start at 0 dots; abilities with 4 or more dots gain a specialization.

Quantum 1 Quantum Pool 22
Racial Characteristics  

Quantum costs 7 Bonus Points; Quantum Pool is 20 + (2 * Quantum) to begin with

Powers
       
       
       
       
       
       
       
       
       
       

30 Nova Points (42 for Clan Leaders, must be approved by ST)

Notes: All races must have an approved racial profile, specifying preferred powers. If a race has preferred powers, dots in these powers cost 1 Nova point less than the listed cost, while non-preferred powers cost 1 nova point more than the listed cost. Mega-Attributes cost the same as listed in the Aberrant main book. In addition, Taint will not be recorded, as the race in question is assumed to evolved that way and thus suffers no penalty; the racial characteristics will take the place of Aberrations. Racial characteristics which can be construed as either Merits or Flaws will not be counted as such, since all members of that particular race have said traits. (This does not apply to sole crash survivors, only to characters belonging to crash landings where there were many survivors.)

Please send the racial profile of any new races to Da Lucky Robert, the powered outworlder staffer. A list of approved races, along with their profiles, will be made available.

The above applies only if the character belongs to a race of beings, all of whom possess the same or similar powers. Mutants will be handled differently.

Backgrounds
Allies  
Contacts  
Node  
   
   
   
   

7 dots, extra dots cost 1 bonus point each

Virtues
Conscious  
Self-Control  
Courage  

7 points extras 1 bonus point
 
 

Rank/Nobility   Humanity   Willpower  

Rank/Nobility: Character's status within the community of his or her own kind dots, 1 dot, extra 2 bonus points each.

Humanity = Conscious + Self-Control, extra dots cost 1 bonus point each

Willpower = Self-Control + Courage, extra dots cost 1 bonus point each
 
 

Merits and Flaws
Merits Flaws
   
   
   
   
   

Up to 7 bonus points may be gained through the use of flaws.

NOTES/HISTORY:
 
 

 

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