Karaka Character Sheet Place C name here
NameEnter the Character's name hereNatureThe Character's true inner self
PlayerEnter YOUR name hereDemeanorThe Character's face to the world
FamilyMandian, Seer, Foster, Over Lord, Out WorlderConceptWhat is this character all about?
SexMale or Female

 
Attributes
Strength1Charisma1Perception1
Dexterity1Manipulation1Intelligence1
Stamina1Appearance1Wits1

Note:  All attributes begin with one dot.  Attributesof 4 or greater gain a specialization.
7/5/3, extra dots will cost 3 points each
 
 

Primary Abilities
TalentsSkillsKnowledges
AlertnessDriveEnigmas
AthleticsEtiquetteInvestigation
BrawlFirearmsMedicine
DodgeLeadershipScience
EmpathyMusic
ExpressionStealth
IntimidationSurvival
Scan
Seduction

 
Secondary Abilities
TalentsSkillsKnowledges
Artistic ExpressionCamouflageToxicology/ Poisons
DiplomacyDisguiseEnigmas
BlatancyFirst-AidPlanet Lore
IntrigueHypnotism
EmpathyMisdirection
SearchTorture
Sense DeceptionTracking
IntuitionTraps

13/9/5, extra dots will cost 2 bonus points each.  Points are tobe spent amongst Primary and Secondary Abilities.  Abilitiesstart at 0 dots; abilities with 4 or more dots gain a specialization.
 
 

Disciplines of the Mind
TelepathySensing (Dowsing)
TelekinesisEmpathy (sensing another's emotions)
PrecognitionRemote sensing
Intuition

5 dots (7 for Clan Leaders) extra dots cost 4 points each
 
 

Backgrounds
Allies
Contacts

7 dots, extra dots cost 1 point each
 
 

Virtues
Conscious
Self-Control
Courage

7 points extras 1 point
 
 

Blood PurityHumanityWillpower

Blood Purity:  Level of purity on the planet, true survivors andtrue members of the 4 clans 3 dots, extra 2 point each.

Humanity = Conscious + Self-Control, extra dots cost 1 point each

Willpower = Self-Control + Courage, extra dots cost 1 point each
 
 

Merits and Flaws
MeritsFlaws
Merits/Flaw List

Up to 7 points may be gained through the use of flaws.
 

NOTES/HISTORY:
 
 

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