| Classes in Dungeons and Dragons | ||||||||||||||||||||||||||||||||||||
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| The Bard: A Charismatic character that uses stealth and arcane forces to become the group's speaker, thief, and mage, all at once. The true jack-of-all-trades character. |
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| The Barbarian: A Fierce warrior of the woodlands that uses primal instinct and a berzerker frenzy to become any groups prized toughguy. |
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| The Cleric: The absolute master of divine magic, the cleric is a capable fighter as well. |
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| The Druid: The master of the natural world, the druid's divine magic is all about nature. another good ability is wild shape, which allows the druid to shapeshift into animals. |
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| The Fighter: The unequeled weapons master the fighter is a great class and is a reccomended class for multi-classing (for the feats). |
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| The Paladin: A holy warrior, or crusader that can heal and use divine magic. The paladin seeks justice and abides by a special code of conduct. |
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| The Monk: A spiritual warrior with an unarmed attack that could slay a dragon. The Monk focuses Ki energy to heighten her fighting ability. (Monks can jump really high:) ) |
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| The Ranger: A skillful, stealthy warrior of the wilderness, the ranger is reliant on a good dexterity. |
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| The Rogue: A cunning, dextrous opponent, rogues make great assassins and are the most skillful class. |
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| The Wizard: A potent spelcaster who researches magic through scrolls and spellbooks. The wizard prepares for battles and is always thinking one step ahead. (old crone!!) |
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| The Sorcerer: The sorcerer is a arcane mage that has unique inborn magical abilities and casts spells at will. |
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