DBZ RPG
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Basic rules
Whenever you want to do something you e-mail me, either by selecting a link on the page or e-mailing me at [email protected]. If you want to buy something I will take the money out of your account and the next time the page is updated you will have that item. If you want to battle someone then tell me and I will write a battle report. All things that happen in battles are by my choice and cannot be argued with! If you die you stay in the next dimension for 6 weeks, unless you are wished back.

Stats
  There are 4 types of stats:

HP � Health points � different attacks take off different amounts of health from your opponent. When this gets to 0 you are dead! Armour reduces damage to only 2/3 of the original figure

EL � Energy Level � This determines how strong you are, you can only learn certain moves when your EL is high enough.

PL � Power Level � This determines how powerful your moves are in battles; it is usually the same as your EL for simplicity purposes. It also determines how powerful you can become in battles � your energy level also determines this.

EP � Energy points � Each energy move you make takes of a certain amount of EP, when you get to 0 you have to use physical attacks (e.g. punches) instead of energy attacks. Your EP will re-generate during battles but slowly, so wasting time is always a good idea if you�re low.

Fusion
To fuse with someone you must both learn the fusion dance as there are no potarro earrings (or are there???). You can risk fusing if just one of you knows the dance but you could end up with drastic consequences. Fusion is for one battle only; you must both e-mail me before stating exactly who you want to fight and who you want to fuse with. You can fuse once every month. To learn the fusion dance the supreme Kai must teach you it, but he�ll only teach it you in the grand kai is there too, this means you must win the afterlife tournament to learn it, once you win the afterlife tournament you can choose � train with the grand kai or learn the fusion dance from the supreme kai.









Saiyans
Saiyan�s tails make them be able to turn Oozaru when there is a full moon. If their tail is cut off they can only grow it back at the limb replacement centre in the next dimension.
Should a saiyan turn Oozaru then they will rampage about killing everything in site (even themselves sometimes!). The best way to deal with this is to learn Oozaru control on Vegeta � then you can control yourself.
A saiyan can turn super when his EP reaches 5000 and his EL and PL are at 50000. He could turn super earlier than this should, for any reason, his emotions anger him.
Level 2 super saiyan = 250,000
Level 3 super saiyan = 12,500,00
Level 4 super saiyan = 50,000,00
Level 5 super saiyan = 100,000
Nameks
Nameks can fuse permanently on any planet, with any other namek. Should you wish to fuse then you must both e-mail me and you must both state which one of you will be taking the part of that character and which name it will be keeping.
Nameks can heal anyone else, but not themselves.
Nameks can speak Namekian, so can summon the Namek Dragon.
Nameks can re-generate limbs.

Androids
Androids are hard to find so take 3 days to find. They also have infinite EP.

Humans
Humans are quick to adapt, so if you wish, can learn moves quicker, but the moves won�t be as powerful. If you want to learn them quicker then e-mail me and I will make you.
Humans heal quickly and there EP re-generates quicker.

Kais
The Kai�s are very clever and therefore get messages sent to them informing them of any unusual goings on. They are good to have as an ally and terrible to have as an opponent because the chances are they know what you�ve been up to.
Kais heal quicker and re-generate EP quicker.
Kais have no home planet and have adapted to using other peoples stuff and so can use any type of weighted training clothes
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