Skills
In order to use a skill, You must first make a successful percentile roll
| Agriculture | The knowledge of taking care of plants and crops |
| Alertness | Knowing what is around ones self |
| Ambidexterity | Being able to use both hands equally (If you have a weapon in each hand, add +1 to your attack dice each turn if successful roll is made) |
| Ancient history | Knowledge of things long ago |
| Ancient languages | Knowing the languages of past civilizations |
| Animal handling | Knowing how to take care of animals |
| Animal lore | Knowing how an animals mind works almost to the point of knowing what they are thinking (75% and you will know) |
| Animal training | Being able to train animals |
| Appraising | Being able to tell how much something is worth by looking at it |
| Archery | Being able to use a bow or x-bow (you do not need to put points in this, but it does count as a skill) |
| Armor smithing | Knowing how to shape metal for armor |
| Artistic ability | Having skills in an art form |
| Astrology | Knowledge of the stars |
| Berserk | Losing complete control in battle (ignore all willpower rolls during combat, one roll for entire combat) |
| Blind fighting | Being able to fight in the dark |
| Bluff | Knowing how to lie without giving it away through facial expressions and mannerisms |
| Bower/Fletcher | Knowing how to make bows and arrows |
| Brewing | The knowledge of alcohol making, also for stewing and boiling herbs (poisons at 50%) |
| Carpentry | Knowledge of how to cut and shape wood |
| Charioteering | Knowing how to drive chariots and carts |
| City survival | Knowing how to survive in the city with nothing |
| Climb walls | Being able to scale near sheer surfaces (sheer surfaces at 65%) |
| Club/Axe use | Being able to use club and axe type weapons (you do not need to put points in this, but it does count as a skill) |
| Conceal item | Being able to hide small items on the body so no one will find them |
| Cooking | Knowledge of how to cook and make it taste good |
| Dancing | Knowing how to dance |
| Detect noise | Being able to hear quiet noises, even in semi loud environments |
| Direction sense | Knowing which way you are going and which way is back |
| Dirty blow | Knowing when and where to kick someone when they are down (Add +1 to damage this turn) |
| Disguise | Being able to make yourself or someone else look completely different with what's around you |
| Endurance | Being able to keep on going after you tire out. (ignore willpower rolls dealing with fatigue this turn) |
| Engineering | Knowledge of machinery, and structures. |
| Etiquette | Knowing how to act in certain places and situations. |
| Farming | Knowing how to grow and harvest crops. |
| Fast draw | Being able to pull a weapon faster than the average person. (+1 attack die on first round of combat) |
| Feint | Tricking your opponent into thinking you're going to attack in one location and attacking another. (+1 attack die this turn) |
| Find/Remove traps | Being able to find and disable traps. |
| Fire arms | Knowing how to use guns. (you do not need to put points in this, but it does count as a skill) |
| Fire building | Knowing how to build and start fires, even in unlikely situations. |
| Fishing | Knowing how to catch fish. |
| Flail use | Knowing how to use flail type weapons. (you do not need to put points in this, but it does count as a skill) |
| Foraging | Knowing what is edible and what is not in the wilderness. |
| Forgery | Being able to make an almost exact copy of something. Being able to tell if something is fake. |
| Frenzy | Being able to go nuts in combat and have it work to your advantage. (Add +1 to your attack dice this turn) |
| Gem cutting | Knowing how to cut gems to increase value and appearance. (Add percentage to gold value) |
| Haggling | Knowing how to talk a price up or down. |
| Healing | Knowing how to take care of wounds so they will heal faster. |
| Heraldry | Knowing the different seals, coat of arms, and who's who. |
| Herbalism | Knowing which plants have medicinal purposes, which are poisonous, and which just taste good on food. |
| Hide in shadows | Being able to make oneself invisible in shadows. |
| Horseback combat | Knowing how to use weapons from the back of a horse. (you do not need to put points in this, but it does count as a skill. Add +1 to attack dice if opponent is on the ground) |
| Hunting | Knowing where and when to shoot an animal, and how to skin it. |
| Interpret sound | Being able to tell what is making a noise. |
| Interrogate | Being able to extract information from someone. |
| Juggling | Being able to toss around items without letting them fall. |
| Jumping | Being able to jump to your extreme and still keep your balance. |
| Knife use | Knowing how to use a knife in combat. (you do not need to put points in this, but it does count as a skill) |
| Leather working | Knowing how to make, treat and repair leather. |
| Lessen blow | Knowing how to move when getting wounded to make it less painful. (-1 damage) |
| Local history | Knowing the history of a town you live in. |
| Martial arts | This skill gives you a +3 damage to kicks and punches, along with an additional attack. If taken a second time, will add the same bonuses to weapons. (you do not need to put points in this, but it does count as a skill) |
| Metal working | Knowing how to shape metal for everyday items. |
| Military tactics | Knowing how where and when to strike for highest effect with fewest casualties, also involves knowing how to structure an adiquate defense. |
| Mining | Knowing how to mine, and the structural strengths and weaknesses of caves and buildings. |
| Mountaineering | Knowing how to navigate and climb through mountains. |
| Move silently | Being able to move around without making any or little noise. |
| Musical instrument | Knowing how to play an instrument. |
| Navigation | Being able to travel and know where you are going. |
| Pick locks | Knowing how to open a lock without the key. |
| Pick pockets | Knowing how to take a money pouch or get your hand in someone's pocket without them knowing. |
| Planting | Knowing how to plant and grow seeds. |
| Pole arms | Knowing how to use pole arms and staves. (you do not need to put points in this, but it does count as a skill) |
| Polotics | Knowing the inner workings of government, and how trade affects the city. Also involves costs and peseant comfortness and happiness. |
| Pottery | Knowing how to make and bake pots and vases and the like. |
| Rapid fire | Being able to shoot a bow faster than the normal person. (+1 to bow attacks) |
| Reaction strike | Being able to react to an attack with lightning speed. (gets an immediate second attack) |
| Read lips | Being able to see someone's lips move and know what they are saying. |
| Read/Write | Knowing how to read and write. |
| Riding air | Being able to ride a flying animal or machine. |
| Riding land | Being able to ride an animal on the ground. |
| Rope swinging | Knowing how to use a rope or vine to swing on. |
| Rope use | Knowing how to tie good knots and throw a rope, etc. |
| Running | Being able to run fast without stumbling, and for long distances. |
| Scan | Being able to quickly look over an area and spot what you are looking for. |
| Sculpting | An art form of making 3 dimensional objects. |
| Science | Knowing how things work. |
| Sea survival | Knowing how to survive at sea. |
| Seamanship | Knowing how to sail a ship. |
| Set snares | Knowing how to set traps. |
| Sewing | Knowing how to make and mend clothing. |
| Singing | Being able to sing tastefully. |
| Sight of hand | Being able to move the hand quick enough to perform an illusion. |
| Smiting | Knowing how to forge and how to set one up. |
| Spell craft | Knowing the inner workings of magic. (required for any class with magic abillities) |
| Spot lie | Being able to tell if someone is lying. |
| Stone masonry | Knowing how to make bricks and build buildings. |
| Swimming | Knowing how to swim. |
| Sword play | Knowing how to use a sword. (you do not need to put points in this, but it does count as a skill) |
| Tailoring | Knowing how to alter clothing. |
| Target blow | Being able to aim your attacks with deadly accuracy. (+1 damage) |
| Tightrope | Being able to set up and walk a tight rope. |
| Tracking | Knowing how to fallow someone or something's tracks. |
| Tumbling | Knowing how to fall so it is less painful or more graceful. (-1 off falling damage) |
| Ventriloquism | Knowing how to throw your voice. |
| Wax working | Knowing how to mold wax. |
| Weapon smithing | Knowing how to shape metal to make weapons. |
| Weather sense | Knowing how the weather is going to react, and be able to tell what's coming in the next couple days. |
| Weaving | Knowing how to manipulate weeds, straw and the like to make a shape, object, clothing and the like. |
| Wilderness survival | Knowing how to survive out in the wild. |
| Wood working | Knowing how to detail and build with wood. |
| Writing | An artistic form of writing poems or stories. |