Skills

In order to use a skill, You must first make a successful percentile roll

Agriculture The knowledge of taking care of plants and crops
Alertness Knowing what is around ones self
Ambidexterity Being able to use both hands equally (If you have a weapon in each hand, add +1 to your attack dice each turn if successful roll is made)
Ancient history Knowledge of things long ago
Ancient languages Knowing the languages of past civilizations
Animal handling Knowing how to take care of animals
Animal lore Knowing how an animals mind works almost to the point of knowing what they are thinking (75% and you will know)
Animal training Being able to train animals
Appraising Being able to tell how much something is worth by looking at it
Archery Being able to use a bow or x-bow (you do not need to put points in this, but it does count as a skill)
Armor smithing Knowing how to shape metal for armor
Artistic ability Having skills in an art form
Astrology Knowledge of the stars
Berserk Losing complete control in battle (ignore all willpower rolls during combat, one roll for entire combat)
Blind fighting Being able to fight in the dark
Bluff Knowing how to lie without giving it away through facial expressions and mannerisms
Bower/Fletcher Knowing how to make bows and arrows
Brewing The knowledge of alcohol making, also for stewing and boiling herbs (poisons at 50%)
Carpentry Knowledge of how to cut and shape wood
Charioteering Knowing how to drive chariots and carts
City survival Knowing how to survive in the city with nothing
Climb walls Being able to scale near sheer surfaces (sheer surfaces at 65%)
Club/Axe use Being able to use club and axe type weapons (you do not need to put points in this, but it does count as a skill)
Conceal item Being able to hide small items on the body so no one will find them
Cooking Knowledge of how to cook and make it taste good
Dancing Knowing how to dance
Detect noise Being able to hear quiet noises, even in semi loud environments
Direction sense Knowing which way you are going and which way is back
Dirty blow Knowing when and where to kick someone when they are down (Add +1 to damage this turn)
Disguise Being able to make yourself or someone else look completely different with what's around you
Endurance Being able to keep on going after you tire out. (ignore willpower rolls dealing with fatigue this turn)
Engineering Knowledge of machinery, and structures.
Etiquette Knowing how to act in certain places and situations.
Farming Knowing how to grow and harvest crops.
Fast draw Being able to pull a weapon faster than the average person. (+1 attack die on first round of combat)
Feint Tricking your opponent into thinking you're going to attack in one location and attacking another. (+1 attack die this turn)
Find/Remove traps Being able to find and disable traps.
Fire arms Knowing how to use guns. (you do not need to put points in this, but it does count as a skill)
Fire building Knowing how to build and start fires, even in unlikely situations.
Fishing Knowing how to catch fish.
Flail use Knowing how to use flail type weapons. (you do not need to put points in this, but it does count as a skill)
Foraging Knowing what is edible and what is not in the wilderness.
Forgery Being able to make an almost exact copy of something. Being able to tell if something is fake.
Frenzy Being able to go nuts in combat and have it work to your advantage. (Add +1 to your attack dice this turn)
Gem cutting Knowing how to cut gems to increase value and appearance. (Add percentage to gold value)
Haggling Knowing how to talk a price up or down.
Healing Knowing how to take care of wounds so they will heal faster.
Heraldry Knowing the different seals, coat of arms, and who's who.
Herbalism Knowing which plants have medicinal purposes, which are poisonous, and which just taste good on food.
Hide in shadows Being able to make oneself invisible in shadows.
Horseback combat Knowing how to use weapons from the back of a horse. (you do not need to put points in this, but it does count as a skill. Add +1 to attack dice if opponent is on the ground)
Hunting Knowing where and when to shoot an animal, and how to skin it.
Interpret sound Being able to tell what is making a noise.
Interrogate Being able to extract information from someone.
Juggling Being able to toss around items without letting them fall.
Jumping Being able to jump to your extreme and still keep your balance.
Knife use Knowing how to use a knife in combat. (you do not need to put points in this, but it does count as a skill)
Leather working Knowing how to  make, treat and repair leather.
Lessen blow Knowing how to move when getting wounded to make it less painful. (-1 damage)
Local history Knowing the history of a town you live in.
Martial arts This skill gives you a +3 damage to kicks and punches, along with an additional attack. If taken a second time, will add the same bonuses to weapons. (you do not need to put points in this, but it does count as a skill)
Metal working Knowing how to shape metal for everyday items.
Military tactics Knowing how where and when to strike for highest effect with  fewest casualties, also involves knowing how to structure an adiquate defense.
Mining Knowing how to mine, and the structural strengths and weaknesses of caves and buildings.
Mountaineering Knowing how to navigate and climb through mountains.
Move silently Being able to move around without making any or little noise.
Musical instrument Knowing how to play an instrument.
Navigation Being able to travel and know where you are going.
Pick locks Knowing how to open a lock without the key.
Pick pockets Knowing how to take a money pouch or get your hand in someone's pocket without them knowing.
Planting Knowing how to plant and grow seeds.
Pole arms Knowing how to use pole arms and staves. (you do not need to put points in this, but it does count as a skill)
Polotics Knowing the inner workings of government, and how trade affects the city. Also involves costs and peseant comfortness and happiness.
Pottery Knowing how to make and bake pots and vases and the like.
Rapid fire Being able to shoot a bow faster than the normal person. (+1 to bow attacks)
Reaction strike Being able to react to an attack with lightning speed. (gets an immediate second attack)
Read lips Being able to see someone's lips move and know what they are saying.
Read/Write Knowing how to read and write.
Riding air Being able to ride a flying animal or machine.
Riding land Being able to ride an animal on the ground.
Rope swinging Knowing how to use a rope or vine to swing on.
Rope use Knowing how to tie good knots and throw a rope, etc.
Running Being able to run fast without stumbling, and for long distances.
Scan Being able to quickly look over an area and spot what you are looking for.
Sculpting An art form of making 3 dimensional objects.
Science Knowing how things work.
Sea survival Knowing how to survive at sea.
Seamanship Knowing how to sail a ship.
Set snares Knowing how to set traps.
Sewing Knowing how to make and mend clothing.
Singing Being able to sing tastefully.
Sight of hand Being able to move the hand quick enough to perform an illusion.
Smiting Knowing how to forge and how to set one up.
Spell craft Knowing the inner workings of magic. (required for any class with magic abillities)
Spot lie Being able to tell if someone is lying.
Stone masonry Knowing how to make bricks and build buildings.
Swimming Knowing how to swim.
Sword play Knowing how to use a sword. (you do not need to put points in this, but it does count as a skill)
Tailoring Knowing how to alter clothing.
Target blow Being able to aim your attacks with deadly accuracy. (+1 damage)
Tightrope Being able to set up and walk a tight rope.
Tracking Knowing how to fallow someone or something's tracks.
Tumbling Knowing how to fall so it is less painful or more graceful. (-1 off falling damage)
Ventriloquism Knowing how to throw your voice.
Wax working Knowing how to mold wax.
Weapon smithing Knowing how to shape metal to make weapons.
Weather sense Knowing how the weather is going to react, and be able to tell what's coming in the next couple days.
Weaving Knowing how to manipulate weeds, straw and the like to make a shape, object, clothing and the like.
Wilderness survival Knowing how to survive out in the wild.
Wood working Knowing how to detail and build with wood.
Writing An artistic form of writing poems or stories.

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