NOTE: SOMEOF THE NAMES OF SUPERS MIGHT BE DIFFERENT FROM THE MOVELIST, BUT YOU CAN STILL TELL WHAT'S WHAT.. Akuma 1. Jump in, LP, LP, LAND, C.LK, C.LK, C.HK. 2. Jump in, LP, LP, LAND, C.LK, C.HP, SJ, LP, LK, LP, LK, HP. 3. Jump in, LP, LP, LAND, C.LK, C.HP, SJ, LP, LK, LP, LK, HK. 4. Jump in, LP, LP, LAND, C.LK, C.HP, SJ, LP, LK, LP, LK, Hurricane Kick. 5. HK Hurricane Kick XX Tenma Gou Zankuu. Amingo 1) ji Jab, ji Forward XX Jab Kaze No Sakebi (5 hits) 2) ji Roundhouse(all hits), st Jab, st Fierce (8 hits) 3) ji Fierce, st Jab, st Strong XX Plants' Commandment (4 hits) 4) ji Roundhouse(all hits), st Short, st Forward XX Fierce Midori No Kanki (6-7 hits) 5) ji Jab, ji Forward, st Short, st Forward XX Plants' Commandment (5 hits) 6) ji Short, ji Strong, cr Short, cr Roundhouse XX Jab Kaze No Sakebi(1 hit) XX Plants' Commandment (6 hits) Anarkis 1)4-hit – Standing Jab, Standing Short, Standing Short, Standing Fierce. 2)4-hit wrapup – Standing Jab, Standing Short, Standing Short, Idle Hands (Jab). 3)Dash, Standing Jab, Duck Jab, Duck Short, Duck Roundhouse 4)Standing Jab, Standing Short, Ducking Fierce, J. Jab, J. Short, J. Jab, J. Short, J. Fierce. 5)Standing Short, Ducking Fierce, Stand Short, Stand Short(Idle Hands (Jab) BB Hood 1)Jumping Short, Jumping Forward, Crouching Jab, Standing Strong, Standing/Crouching Fierce 2)Jumping Short, Jumping Forward, Crouching Short, Crouching Forward, Roundhouse Low Missile (b,f+K) 3)Jumping Short, Jumping Forward, Dashing Standing Short, Standing Strong, f+Fierce (Basket Hop), Jab/Fierce Shyness Strike (qcb+P), Cool Hunting (qcf+2P) 4)Jumping Short, Jumping Forward, Dashing Standing Short, Standing Strong, f+Fierce, Beautiful Memory (hcf+2K) 5)Standing Short, Standing Forward, SJ Jab, Short, Strong, Forward, Fierce/Roundhouse 6)Standing Short, Standing Forward, SJ Jab, Short, Strong, Forward, Roundhouse Cheer & Fire (dp + K) 7)Standing Short, Standing Forward, SJ Jab, Short, Strong, Forward, Air Throw Blackheart 1)(very close) Standing Short, Standing Roundhouse. Combo away….. 2)(very close) Standing Roundhouse, Heart of Darkness. 3)Jump-in Short, Uppercut, Armageddon. I have gotten up to 4)Standing Short, Standing Jab, Fierce Dark Thunder. Cable 1)LK, LK, FP x 4, Viper Beam, cancel into Hyper Viper Beam 2)LK, LK, RK, Viper Beam, cancel into Hyper Viper Beam 3)D.LK, D.LK, D.FP (first hit), cancel into Hyper Viper Beam 4)LK, LK, RK, Rushing Punch, cancel into Hyper Viper Beam 5)D.LK, D.LK, D.RH, Viper Beam, cancel into Hyper Viper Beam 5)D.LK, D.LK, D.RH, Rushing Punch, cancel into Hyper Viper Beam 7)LK, LK, FP x 4, Psimitar, cancel into Hyper Viper Beam (in air), when land, do another *Air Hyper Viper Beam, aim high, do another Air Hyper Viper Beam when land, hold up and tap P, and another, and another... Cammy 1)LP, LP, HP, Cannon Drill. 2)Jump in LP, LP, (land) LP, LP, HP, Cannon Drill 3)Jump in LP, LP, (land) LP, LP, D + HK, Cannon Drill. 4)LP, LP, HP, Spin Drive Smasher. 5)Jump in LP, LP, (land) LP, LP, HP, Spin Drive Smasher 6)Jump in LP, LP, (land) LP, LP, Spin Drive Smasher, dash in,(OTG) D + LK, D + HP, _^_, LP, LK, LP, Cannon Drill (HK), Killer Bee Assault. Captian America 1)Jump-in LP -> LK -> land HK -> HP Shield Slash -> Hyper Charging Star -> OTG LP Stars and Stripes -> Hyper Stars and Stripes 2)Jump-in LP -> LK -> land LP -> MP -> Crouching HP -> Jump LP -> Double Jump LP -> LK -> MK -> HP -> LK -> land LK -> MK -> HK -> *Final Justice* 3)Jump-in LP -> LK -> land LP -> Crouching HK -> LP Stars and Stripes -> Hyper Charging Star -> Crouching HP -> LP -> Double Jump LP -> LK -> MP -> MK -> LP Shield Slash 4)Dash-in LP -> MP -> HP Shield Slash -> Hyper Charging Star -> OTG crouching LK -> crouching MK -> Hyper Stars and Stripes Captian Commando 1. S.Jab, Captain Kick 2. S.Short, Captain Kick 3. S.Jab, S.Short, Captain Kick 5. J.Fierce, C.Short, C.Strong, fierce Captain Corridor 6. C.Short, C.Strong, SJ.(Jab, Strong, [AC Finisher]) 7. J.Fierce, S.Jab, S.Short, S.Forward, Captain Kick 8. S.Jab, S.Short, S.Strong, Captain Fire 9. S.Jab, S.Short, S.Forward, fierce Captain Corridor 10. S.Jab, S.Short, S.Strong, S.Forward, C.Roundhouse 11. J.Fierce, C.Jab, C.Short, C.Forward, Captain Kick 12. C.Jab, C.Short, C.Forward, fierce Captain Corridor 13. C.Jab, C.Short, C.Forward, fierce Captain Corridor, Captain Sword Charlie 1)Dash in with LP, LP, FP, sonic boom. 2)Dash in with LK, FP, cancel into Dashing Super. 3)Dash in with D+LK, D+LK, cancel into Flashkick Super. 4)Dash in with D+LK, D+LK, D+FK. 5)Dash in with D+LK, LK, Flashkick. 6)Dash in with LK or D+LK, D+FP (launcher) LP, LK, LP, LK, FK. 7)(in corner) K Throw, FK cancel into sonic boom super or flashkick super Chun Li 1. S.Jab, Tanshou Kyaku 2. S.Short, Tenshou Kyaku 3. J.Short, J.Roundhouse, S.Short, S.Forward, Tenshou Kyaku 4. S.Short, S.Forward, short Lightning Legs Kick 5. J.Short, J.Roundhouse, C.Short, C.Forward, C.Roundhouse, Lightning Legs Kick(OTG) 6. C.Short, C.Forward, C.Roundhouse, short Sen'en Shuu(OTG) 7. J.Short, J.Roundhouse, S.Short, S.Roundhouse, SJ.(Jab, Short, Strong, Forward, [AC Finisher]) 8. S.Short, S.Roundhouse, SJ.(Jab, Short, Strong, Forward, Roundhouse, Lightning Legs Kick) 9. S.Short, S.Roundhouse, SJ.(Jab, Short, Jab, Short), DJ.(Jab, Short, Strong, Forward, Roundhouse, Lightning Legs Kick) 10. S.Short, S.Roundhouse, SJ.(Jab, Short, Jab, Short), DJ.(Jab, Short, Jab, Short), TJ.(Jab, Short, Strong, Forward, Roundhouse, Lightning Legs Kick) Colossus 1) SK->FK->SK Power Tackle 2) C.RK->SK Power Tackle 3) C.FP->Giant Swing 4) J.FP/J.RK->Giant Swing/Power Tackle 5) RK, J.JP->J.SK->J.SP->J.FK->SK Power Tackle/Power Dive Corner: 1) J.FP/J.RK->Giant Swing, C.RK->SK Power Tackle->Power Dive 2) RK, J.JP->J.SK->J.SP->J.FK->SK Power Tackle->Power Dive Cyclops 1. S.Jab, Gene Splice 2. S.Jab, Optic Hold 3. S.Jab, Cyclone Kick 4. S.Jab, S.Short, Gene Splice 5. S.Jab, S.Short, Cyclone Kick 6. C.Fierce, jab Optic Blast 7. J.D.Roundhouse, S.Jab, S.Short, S.Strong, Gene Splice 8. S.Jab, S.Short, S.Forward, Gene Splice 9. S.Jab, S.Short, S.Forward, Cyclone Kick 10. J.D.Roundhouse, C.Short, C.Forward, Gene Splice 11. C.Short, C.Strong, Cyclone Kick 12. C.Short, C.Forward, Cyclone Kick 13. J.D.Roundhouse, air Super Optic Blast 14)(the one i made) LP,LP,SJ,LP,LK,SUPEROPTIC BLAST(point down and bring back up) LP,LP MEGA OPTIC BLAST Dan 1)LP, MP, LP Gadouken. 2)LP, MP, FK Dankuu Kyaku. 3)DLP, DFP, Kouryuuken. 4)DLP, DFP, LP, LK, MP, MK, FK. 5)DLP, DFP, LP, LK, MP, MK, Dankuu Kyaku. 6)(In the corner) DLP, DLK, DFP, LP, LK, MP, MK, FK Dankuu Kyaku. 7)DLK, DRK, Kouryuu Rekka. (Can be tech rolled) Dhalsim 1)JP, SK, JP, SK, FP 2)JP, SK, JP, SK, RK 3)JP, SK, JP, Drill Kick (SK), Drill Headbutt 4)D + JP, D + JP, D + FP (looks really silly) 5)Yoga Blast, Yoga Inferno (hold U) 6)Yoga Flame (close), (immediately after 2nd bounce) Yoga Inferno (hold D) 7)(jump in) JP (in air), JP (in air), JP, SK, RK 8(jump in) JP (in air), JP (in air), JP, JP, U, JP, SK, JP, 9)Drill Kick (SK), Drill Headbutt Dr. Doom 1)Dashing Crouching Jab, Crouching Short, Crouching Fierce, S.J. Jab, S.J. Short, S.J. Jab, S.J. Short, S.J. Roundhouse 2)Dashing Crouching Jab, Crouching Short, Crouching Fierce, S.J. Jab, S.J. Short, S.J. Jab, S.J. Short, Proton Field 3)Dashing Crouching Jab, Crouching Short, Crouching Fierce, S.J. Jab, S.J. Short, S.J. Jab, S.J. Short, S.J. Roundhouse, Proton Shot(must be in corner) 4)Dashing Crouching Jab, Crouching Short, Crouching Fierce, S.J. Jab, S.J. Short, S.J. Jab, S.J. Short, S.J. Roundhouse, Proton Array(must be in corner) 5) Dashing Crouching Jab, Crouching Short, Crouching Fierce, S.J. Jab, S.J. Short, S.J. Jab, S.J. Short, S.J. Roundhouse, Proton Field Felicia 1)JP, SK, JP, SK, FP 2)JP, SK, JP, SK, RK 3)JP, SK, JP, SK, Delta Kick 4)JP, SK, Delta Kick 5)JP, SK, FP (wait for the three hits), Litterbox Kick 6)JP, FK, U, JP, SK, JP, SK, Delta Kick 7)JP, SK, JP, SK, D + RK, Litterbox Kick 8)JP, SK, JP, SK, FP, B + HK, Hyper Litterbox Kick 9)JP, SK, JP, SK, FP, B + HK, Rolling Fury Gambit 1. S.Jab, jab Cajun Slash 2. S.Jab, Snapback 3. S.Jab, S.Short, jab Cajun Slash 4. S.Jab, S.Short, Snapback 5. fierce Kinetic Card, jab Kinetic Card 6. fierce Kinetic Card, jab Kinetic Card, Cajun Slash 7. J.Fierce, J.Roundhouse, S.Jab, S.Short, S.Strong, Cajun Slash 8. S.Jab, S.Short, S.Strong, Snapback 9. S.Jab, S.Strong, S.Forward, Cajun Slash 10. S.Jab, S.Strong, S.Forward, Snapback 11. S.Jab, S.Short, S.Strong, S.Forward, S.Fierce 12. S.Jab, S.Short, S.Strong, S.Forward, C.Roundhouse Guile 1)Dash-in LP -> LK -> MP -> crouching HP -> jump LP -> LK -> MP -> MK -> HP 2)LP -> LK -> MP -> crouching HK -> Summersault Strike 3)(Corner) Suplex -> Backfist -> Summersault Strike 4)Crouching LK -> crouching HP -> jump LP -> MP -> Backbreaker -> OTG Crouching LK -> crouching HP -> repeat 5)(Corner) Crouching HK -> Summersault Strike -> Jump LP -> LK -> Crossfire Assault 6)(Corner) Jump-in HP -> land LP -> crouching MP -> crouching HK -> Summersault Strike -> LP -> crouching HP -> jump LP -> LK -> MP -> MK -> Crossfire Assault Hayato(Plasma Series) Motion: Hold backwards on the control stick and press... HP, HP LP, LP, LP, LP LP, LP, HP, HK, HP HP, LP, HP, HP, HP HP, LP, HP, LK, HP HP, LP, LP, HP, HP LP, LP, HP, HK, LP, LP LP, LP, LP, HK, LP, LP HP, LP, LP, LP, HK, LP, LP HP, LP, LP, HP, HK, LP, LP Hulk 1) D + SK, D + FP, QCB + PP 2) D + FP, JU, JP, SK, FP 3) D + SK, D + FP, QCF + KK Iceman 1. LK, LK, C. HK, HP Ice Beam 2. LK, LK, C. HK, SJ, LP, LK, LP, LK, LP Ice Beam XX Arctic Attack Iron Man 1. S.Jab, Snapback 2. C.Fierce, Unibeam 3. C.Fierce, Smart Bombs 4. J.D.Fierce, S.Jab, S.Strong, Snapback 5. S.Jab, S.Strong, Unibeam 6. S.Jab, S.Strong, S.Fierce, Unibeam 7. J.D.Fierce, C.Short, C.Strong, Snapback 8. C.Short, C.Strong, Unibeam 9. C.Short, C.Strong, S.Fierce, Unibeam 10. Smart Bombs (2-Hit), Proton Cannon 11. C.Fierce, Smart Bombs (2-Hit), Proton Cannon 12. J.D.Fierce, C.Short, C.Strong, Proton Cannon 13. C.Short, C.Strong, Repulsor Blast, Proton Cannon Jill 1)S.Lp, S.Mp, Lp Elbow dash 2)C.Lk, C.Mk, C.Hk, Lp Elbow dash. 3)C.Lk, C.Mk, C.Hk, C.Lk (OTG) Lp Elbow dash 4)S.Lp, S.Mp, Hyper Elbow Dash 5)S.Lk, S.Mk, Rocket Launcher 6)C.Lk, C.Mk, C.Hk, C.Lk (OTG) XX into Hyper Elbow dash 7)C.Lk, C.Mk, C.Hk, C.Lk (OTG) Lp Elbow dash XX Into Hyper Elbow Dash 8)C.Lk, C.Mk, C.Hk, C.Lk (OTG), Rocket Launcher Jin 1) ji Fierce, cr Jab, cr Fierce (3 hits) 2) ji Short, ji Strong, (dash) st Short XX (quickly) into Saotome Crush (4 hits) 3) ji Roundhouse(2 hits), cr Jab, cr Strong XX Saotome Dynamite (6-7 hits) 4) cr Jab, cr Strong XX (very quickly) Blodia Punch (11 hits) 5) ji Jab, ji Strong, st Short, st Forward (5 hits) 6) ji Jab, ji Forward,(dash) cr Jab, cr Forward (5 hits) 7) ji Jab, ji Forward, st Short, st Fierce (4 hits) 8) ji Short, ji Forward, st Short, st Roundhouse (4 hits) 9) (holding back) ji Short, Strong, (land) XX Jab Saotome Typhoon (5 hits) 10) ji Short, ji Down + Roundhouse, cr Short, cr Roundhouse XX Saotome Dynamite (7-11 hits) 11) ji Short, ji Down + Roundhouse, cr Short, cr Roundhouse XX (quickly) Blodia Punch (7-11 hits) 12) ji Short, ji Strong,(dash) st Short, st Strong, (launch) sj Jab, sj Short, sj Strong, sj Forward, Roundhouse (9-10 hits) 13) ji D + Roundhouse, st Jab, st Strong, sj Jab, Short, Strong, Forward, Blodia Smash (F + Fierce) Juggernaut 1) (in corner)throw,OTG d.short->d.fierce->arial rave (end with air throw) 2) d.short->d.forward->short Jugg Punch->Headcrush 3) d.short->d.forward->Earthquake->Headcrush 3) s.jab->s.strong (even in the air, even if they block)->Headcrush 4) s.jab->s.fierce->Headcrush 5) s.short->s.fierce->Headcrush 6) back up when a new character comes in, fierce grip (if they block and try to capitalize, cancel into headcrush) 7) (in corner) throw->d.jab 8) (near corner) fierce grip (wait) Headcrush 9) d.short->d.forward->short bodysplash 10) d.short->d.forward->Spiral Assist->Headcrush (OW! There must be a LOT of ways to chain off of Spiral's punch assist, but that's the only one I know) 11) Alpha Counter (Jugg)->Headcrush 12)(opponent in corner) d.Fierce/\sj.jab->sj.short->sj.strong->sj.forward-> sj.fierce->sj.roundhouse->(OTG)d.short->s.fierce Ken 1. S.Jab, Shoryuuken 2. S.Jab, Tatsumaki Senpuu Kyaku 3. C.Short, Shoryuuken 4. C.Short, Tatsumaki Senpuu Kyaku 5. J.Short, J.Forward, S.Fierce, Shoryuuken 6. J.Fierce, S.Jab, S.Strong, Shoryuuken 7. J.Fierce, S.Jab, S.Strong, Tatsumaki Senpuu Kyaku 8. J.Fierce, C.Short, C.Forward, Tatsumaki Senpuu Kyaku 9. J.Fierce, C.Short, C.Fierce, Shoryuuken 10. J.Fierce, S.Short, S.Fierce, short Tatsumaki Senpuu Kyaku 11. Big Character: J.Fierce, S.Short, S.Fierce, Tatsumaki Senpuu Kyaku 12. J.Fierce, C.Short, C.Fierce, SJ.(Jab, Short, Strong, U.Forward, [AC Finisher]) 13. J.Fierce, air Tatsumaki Senpuu Kyaku, Shoryuu Reppa M.Bison 1)(very close) Standing Short, Standing Roundhouse, Jab Kneepress (learn to like that move) 2)(very close) Standing Short, Standing Roundhouse, Buffer into 'Kneepress Nightmare' upon second hit of Roundhouse. 3)(Close) Ducking Fierce, Jumping Short, Jab, 'Psycho Crusher'. NOTE: Leave some time to wind up for the 'Psycho Crusher, orhterwise you'll have wasted a while Super. Magneto 1)Late Jump-In Roundhouse, Standing Roundhouse,Jumping Jab, Short, Jab, Short, EM Disruptor 2)Ducking Fierce, Magnetic Wave Super. 3)Ducking Fierce, Jumping Jab, Short, Jab, Short Up/Forward Air-Dash buffered into Jab, Short, Jab, Short, 'EM Disruptor'. 4)Ducking Fierce, Hyper Grav, Magnetic Tempest. 5)(very close) Ducking Jab, Ducking Fierce,Hyper Grav, Magnetic Tempest, Magnetic Shockwave Marrow(COMING SOON) Megaman 1. S.Jab, Mega Upper 2. S.Short, Mega Upper 3. S.Jab, S.Strong, Mega Upper 4. S.Jab, S.Strong, Mega Buster 5. C.Short, C.Forward, Mega Buster 6. J.Roundhouse, C.Short, C.Forward, C.Roundhouse, Mega Buster(OTG) 7. C.Short, C.Forward, C.Roundhouse, jab Tornado Hold(OTG) 8. Activate Leaf Shield, J.Roundhouse, S.Jab, S.Strong, release Leaf Shield 9. Activate Leaf Shield, J.Roundhouse, C.Short, C.Forward, release Leaf Shield 10. Activate Leaf Shield, J.Roundhouse, C.Short, C.Forward, C.Roundhouse, release Leaf Shield(OTG) 11. J.Roundhouse, S.Short, S.Roundhouse, SJ.(Jab, Short, Strong, Forward [AC Finisher])] 12. J.Roundhouse, S.Short, S.Roundhouse, SJ.(Jab, Short, Hyper Mega Man) 13. J.Roundhouse, S.Jab, S.Strong, Mega Buster(10+Hit), S.Roundhouse, SJ.(Jab, Short, Strong, Forward, [AC Finisher]) Morrigan 1. S.Jab, Shadow Blade 2. S.Jab, S.Short, Shadow Blade 3. J.Fierce, J.Roundhouse, S.Jab, S.Short, S.Strong, Shadow Blade 4. S.Jab, S.Short, S.Forward, Shadow Blade 5. S.Jab, S.Short, S.Strong, S.Forward, S.Fierce, S.Roundhouse 6. J.Fierce, J.Roundhouse, C.Jab, C.Short, C.Fierce, SJ.(Jab, Short, Strong, Forward, [AC Finisher]) 7. S.Jab, S.Short, S.Strong, Silhouette Blade 8. J.Fierce, J.Roundhouse, C.Short, C.Forward, Silhouette Blade 9. J.Fierce, J.Roundhouse, C.Jab, C.Short, C.Roundhouse, Silhouette Blade(OTG) 10. Soul Fist, Soul Eraser 11. Darkness Illusion, S.Short(OTG), C.Fierce, SJ.(Jab, Short, Strong, Forward, Shadow Blade) 12. Darkness Illusion, S.Short(OTG), Silhouette Blade 13. Soul Fist, Darkness Illusion, S.Short(OTG), C.Fierce, SJ.(Jab, Short, Strong, Forward, Shadow Blade) Omega Red 1. c.LP, c.MP, c.HP XX LK Omega Strike 2. c.LK, c.MK, c.HK XX LK Omega Strike 3. s.LP, s.MP, /\, sj.LP, sj.LK, sj.MP, sj.MK, sj.HK 4. s.LP, s.MP, /\, sj.LP, sj.LK, sj.MP, XX Coil 5. s.LP, s.MP, /\, sj.LK, sj.LK, sj.LK, sj.MP, XX PP Coil 6. s.LP, s.MP, /\, sj.LP, sj.LK, sj.MP, sj.LP, (sj.LK), sj.MP, XX PP Coil 7. s.LP, s.MP, /\, sj.LP, sj.LK, sj.LK, sj.LP, sj.MP, XX PP Coil 8. s.LP, s.MP, /\, sj.LP, sj.LK, sj.MP, sj.MK, sj.HP, XX sj.HK 9. s.LP, s.MP, /\, sj.LP, sj.LK, sj.MP, sj.MK, sj.HP, XX HK Coil 10. s.LP, s.MP, /\, sj.LP, sj.LK, sj.MP, sj.MK, sj.LK, sj.HP XX sj.HK 11. s.LP, s.MP, /\, sj.LP, sj.LK, sj.MP, sj.MK, sj.LK, sj.HP XX HK Coil Psylocke 1)Dash in LP -> LK -> MP -> MK -> crouching HP -> Jump LP -> LK -> MP -> MK -> Up + HK -> Psi-blade 2)Dash in LP -> LK -> MP -> Psi-Thrust -> Cancel initial hits into a crouching LK -> crouching HP -> Jump LP -> LK -> MP -> MK -> Kochou Gakure 3)Dash in LP -> LK -> crouching HP -> Jump LP -> LK -> MP -> Jump LP -> LK -> MP - > Jump -> LP -> LK -> MP -> MK -> Kochou Gakure 4)Dash in LP -> LK -> MP -> MK -> LP Psi-blade -> crouching LK -> HP Psi-blade -> Kochou Gakure Rogue 1)JP, SK, JP, SK, FP 2)JP, SK, JP, SK, RK 3)JP, SK, JP, SK, Power Drain 4)JP, SK, JP, SK, Repeating Punches 5)JP, SK, JP, SK, Power Drain 6)JP, SK, JP, SK, Repeating Punches, Good Night, Sugar 7)JP, SK, SK, Rising Repeating Punches 8)JP, SK, JP, SK, RK, U, JP, SK, JP, SK, Power Drain 9)D + JP, D + JP, D + SK, D + RK, Power Dive Punch (with SK), K 10)D + JP, D + JP, D + SK, D + FP, U, JP, JP, Repeating Punches 11)Jump-in, JP (in air), JP (in air), JP, SK, FK, U, JP, SK, JP, SK, Power Drain Roll 1. S.Jab, Roll Buster 2. S.Jab, S.Strong, Roll Buster 3. C.Short, C.Strong, Roll Buster 4. S.Jab, S.Fierce, Roll Buster 5. J.Roundhouse, C.Short, C.Strong, C.Roundhouse, Roll Buster(OTG) 6. C.Short, C.Strong, C.Roundhouse, jab Tornado Hold(OTG) 7. Activate Leaf Shield, J.Roundhouse, C.Short, C.Strong, C.Roundhouse, release Leaf Shield(OTG) 8. J.Fierce, S.Jab, S.Roundhouse, SJ.(Jab, Short, Strong, Forward, [AC Finisher]) 9. J.Roundhouse, C.Short, C.Strong, Hyper Roll 11. J.Fierce, S.Short, S.Roundhouse, SJ.(Jab, Short, Hyper Roll) 12. J.Roundhouse, C.Short, C.Strong, S.Roundhouse, SJ.(Jab, Short, Strong, Forward, Jab, Short, Roll Buster) 13. C.Short, C.Strong, S.Roundhouse, SJ.(Jab, Short, Strong, Forward, Jab, Short, Hyper Roll) Ruby Heart(ANCHOR GRAB) 1. Jump in Fierce, stand fierce, jab anchor grab. 2. Jump in r,house, stand r.house, jab anchor grab. 3. Stand short, stand forward (2 hits), jab anchor grab. 4. Stand jab, stand forward, jab anchor grab. 5. Stand jab, stand strong, jab anchor grab. 6. Stand jab, stand strong, stand r.house, jab anchor grab. 7. Stand jab, stand strong, stand fierce, jab anchor grab. 8. Jump in r.house or fierce, dash jab, s. strong, s. fierce, jab anchor grab. 9. Jump in r.house or fierce, dash jab, s. forward, s. rhouse, jab anchor grab. 10. Jump in with fierce or r.house, dash jab, s. forward, s. fierce, s. r.house, jab anchor grab. (larger characters only) 11. Jump in short, forward, dash jab, s. forward, s. fierce or s. rhouse, jab anchor grab. Ryu 1. LK-> HP-> Shinkuu Hadouken 2. D+LK-> D+HP-> U-> LP-> LK-> MP-> MK-> Shinkuu Hadouken 3. D+LK-> D+MK-> D+HK-> Shinkuu Tatsumaki Senpuu Kyaku 4. D+LK-> D+HP-> Shin Shoryuken 5. Shin Shoryuken after jump-in Sabertooth 1. Stand jab, stand strong, - end with Berserker Claw or BClaw XX into Berserker Claw X. 2. Stand jab, stand strong, - end with c.rhouse or c.hrouse, Fierce Berserker Claw. 3. Stand jab, stand forward, - end with Berserker Claw or BClaw XX into Berserker Claw X. 4. Stand jab, stand forward, - end with c.rhouse or c.rhouse, Fierce BClaw. 5. Stand jab, c. forward, - end with c.rhouse or c.rhouse, Fierce BClaw. 6. Stand jab (2 hits), - end with BClaw or BClaw XX into Berserker Claw X. 7. Stand jab, stand strong, - end with stand fierce interrupt with BClaw or stand fierce interrupt with BClaw XX into Berserker Claw X. Sakura 1)-LP, LK, LP, LK, HK 2)-LP, LP, Shououken/Hadouken 3)-LK, LK, HK 4)-Jump HP, LP, LP, Shououken/Hadouken, Shinkuu Hadouken 5)-LK, Senpyuu Kyaku 6)-Ducking LK, Ducking LK, Ducking HK 7)-LP, LK, HK 8)-Jumping LK, Jumping HP, Dashing Crouching LK, Dashing Crouching HP, Super Jump LP, LK, LK, Light Senpuu Kyaku, LP, Light Shououken 9)-D + LK -> D + LK -> QCF+P -> QCB+KK Sentinel 1)(close) Standing Jab, Standing Jab, 'Plasma Ball'. 2)Standing Roundhouse, Jumping Jab, Jab, Short, Upwards Rocket Punch (distances nicely.) Does the same damage as a 'Turbine Charge' would as a finsher, and less risk of missing! =) 3)(very close) Ducking Roundhouse buffered into 'Drone Fleet' upon first hit. 'Plasma Ball'. Laugh. Servebot 1)JP, SK, JP, SK, FP 2)JP, SK, JP, SK, RK 3)JP, JP, D + FP, Kobun Fire 4)D + JP, D + JP, D + FP, Robot Attack 5)JP, FP, U, JP, SK, JP, SK, FP 6)JP, FP, U, JP, SK, JP, SK, RK 7)JP, JP, D + FP, Robot Attack, Chuushoku Rush (Alpha only) 8)JP, JP, D + FP, (IMMEDIATELY) Chuushoku Rush (Beta only) Shuma-Gorath(NOT LIKELY) Silver Samurai(SOON) Son Son(SOON) Spider Man(SOON) Spiral 1. Speed Dance(Spiral gains speed), J.Roundhouse, S.Jab, S.Short, S.Strong, S.Forward, S.Fierce 2. C.Roundhouse /\ Sj. Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Fierce 3. C.Roundhouse /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Roundhouse 4. C.Roundhouse /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, D+ Fierce 5. Speed Dance, J. Roundhouse \/ S.Jab, S.Short, S.Strong, S.Forward, C.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, SJ.Fierce 6. Power Dance, J.Roundhouse, S.Jab, S.Strong, S.Fierce, XX Hyper Metamorphosis Storm 1)-s.jab, s.short, s.foward, LIGHTNING ATTACK 2)-d.jab, d.feirce, /\, sj.jab, sj.strong, LICHTNING ATTACK 3)-s.roundhouse, /\, sj.jab, sj.short, WHIRLWIND (short) 4)-s.short, s.foward, s.roundhouse, /\, sj.short, sj.foward, WHIRLWIND (short) 5)-s.short, s.foward, s.roundhouse, /\, sj.jab, sj.short, sj.strong, sj.foward, sj.feirce 6)-s.jab, s.short, s.strong, s.foward, LIGHNING ATTACK, LIGHTNING ATTACK 7)-j.feirce, \/, s.jab, s.short, s.strong, s.foward, d.roundhouse, LIGHTNING ATTACK 8)-j.feirce, \/, s.jab, s.short, s.strong, s.roundhouse, /\, sj.jab, sh.short, sj.strong, sj.foward, WHIRLWIND (short) Strider 1)WP ; WK ; WP ; WK ; FP or FK 2)WP ; WK ; WP ; WK ; D + FK ; Ame no Murakumo (WP version) 3)WP ; WK ; WP ; WK ; FP ; Ghram (WP version) 4)D + WP ; D + WK ; D + WP ; D + WK ; D + FK ; Ame no Murakumo (WP version) 5)(Formation C initialized) HDB + WP ; HDB + WK ; HDB + WP ; HDB + WK ; HB + FP ; Formation C (WP version) 6)WP ; D + WK ; WP ; WK ; D + FP ; TD ; U (super jump) ; WP ; WK ; WP ; WK ; Air Ame no Murakumo (FP version) 7)(Jumping in) WP ; WK ; (land) WP ; D + WK ; WP ; D + FP ; TD ; U (super jump) ; WP ; WK ; WP ; WK ; Air Ame no Murakumo (FP version) Thanos 1. stand fierce, b + rhouse, sjump, jab, strong, fierce. (not in corner. Will not work on super armored characters) 2. df + fierce, sjump, jab, strong, fierce. 3. c. jab, c. strong, c. fierce, sjump, jab, short, strong, forward, -- end with fierce or r.house (in the corner you can do both) 4. df + fierce, sjump, jab, short, r.house. 5. c. jab, c. strong, c. fierce, sjump, jab, short, r.house. 6. j.in short, forward, dash c. jab, c. strong, b + r.house, sjump, jab, strong, fierce. (in corner, you can add r.house after fierce) 7. j.in short, forward, c. jab, c. strong, c. fierce, sjump, jab, short, strong, forward, -- end with fierce or r.house (in the corner you can do both) 8. stand jab, stand strong, d + rhouse or standing fierce. 9. crouch short, c. forward, stand jab, stand r.house. 10. j.in short, strong, dash stand jab, s.strong, s.fierce. 11. d + fierce, b + r.house, sjump, jab, strong, fierce. (add r.house in corner) 12. j.in short, forward, d + fierce, b + r.house, sjump, jab, strong, fierce. (add r.house in corner) 13. c. short, c. forward, Titan Crush.