Yexil
Huge Beast
Hit Dice: 13d10+78 (149 hp’s)
Initiative: +2 (Dex)
Speed: 20ft, Flight 65ft (Average)
Armor Class: 18 (-2 size, +8 natural, +2 Dex)
Attacks: Bite +15
Damage: Bite 2d6+8
Face/Reach: 10ft x 20ft/ 10ft
Special Attacks: Mutations
Special Qualities: Mutations
Saves: Fort +14, Ref +10, Will +3
Abilities: Str 27, Dex 14, Con 22, Int 8, Wis 8, Chr 10
Skills: Intimidate +6, Listen +5, Search +4, Spot +5, Tumble +7
Feats: None
Climate/Terrain: Any temperate to arctic
Organization: Prides numbering anywhere from 4 to 20 members
Challenge Rating: 13
Treasure: None
Alignment: Usually Neutral
Advancement Range: 13-18 (Huge)

See the Alternity Gamma World campaign setting for more information.

Combat:
Yexil prefer to flee than fight, using their photogeneration powers to blind foes to allow an easy escape.

Mutations: All yexil have the following mutations: Environmental Adaptation (Cold) and Photogeneration

Society:
See the Alternity Gamma World campaign setting for more information.