Wizen
Medium-sized Humanoid (Wizen)
Hit Dice	1d8-1 (3 hp’s)	
Initiative	+0	
Speed	30 ft, fly 20 ft (poor)	
AC	10	
Attacks	Claws –1, Beak –1, or By weapon –1 (melee); or By weapon +0 (ranged)	
Damage	Claws 1d4-1, Beak 1d4-1, By weapon –1 (melee only)	
Face/Reach	5 x 5ft/ 5ft	
Special Attacks	None	
Special Qualities	Low-light Vision, Darkvision (60 ft)	
Saves	Fort –1, Ref +0, Will +4	
Abilities	Str 8, Dex 10, Con 9, Int 24, Wis 14, Cha 10	
Skills	Appraise +3, Diplomacy +2, Listen +2, Sense Motive +4, Spot +7	
Feats	Alertness	
Climate/Terrain	Temperate woodlands, urban settings	
Organization	Solitary or in small enclaves of up to 6 members.	
Challenge Rating	½ 	
Treasure	Standard	
Alignment	Usually Lawful Neutral	
Advancement Range	By character class	

Wizen are humanoid owls.  They are well respected for their insights and their fairness under the letter of the law.
	Wizens stand only four and a half feet tall at the tallest.  They look like common barn owls, but a few are born with white feathers and look like beautiful snow owls.  Their wings are also their arms.  Their hands are large with long fingers that look like feathers.  Their feet have yellow, leathery skin and each of their three toes are tipped with a sharp claw.  Wizens dress in well-kept clothes and try to look as stylish as their means allow.  
	Wizen speak common as well as any other languages common to the area in which they live.  They don’t appear to have their own tongue, but may since it is rare to ever see more that two wizen together at any time.  

Combat:
Wizens prefer not to enter into combat, they know they aren’t any good at it and will readily flee to safety by any means possbile.  When forced into combat, they will strike with their claws, and possibly even bite their foes, but such a tactic is reserved only for dire situations.  They rarely carry weapons, but some may carry daggers.

Skills: +2 racial bonus to Spot checks.

Society:
Wizens don’t have much of a society of their own.  They are commonly found living either in cities or along the outer edges of a woodland near a city.  They prefer to live in high places, such as towers or treehouses, that are hard to get to so they can have their privacy that they so dearly cherish.  
Wizens tend to live solitary lives away from others of their kind.  No one truly knows the reason for thes, but some believe that there simply aren’t that many wizen in existence.  While mated pairs can be found, it is truly a rare ocurrance to find more than six wizens in any one place.  Even with mated pairs, they will send their young to train for a profession away from them.  
Wizen are highly respected for their devotion to order and justice.  Many cities that have a wizen resident look to it for help in legal matters such as difficult cases where laws are grey and foggy.  They are also called upon to help solve crimes.  Several cities keep wizen on the payroll as a full-time detective.

Characters:
Wizens aren’t an adventurous lot.  Most tend to be of the commoner or expert NPC classes.  However, a few young wizen have taken up with parties bent on discovery and have signed on as wizards, clerics, and sorcerers, with clerics being the choice of most.  Wizen aren’t overly religious unless they are from a city with a strong sense of faith in a god of order or justice.  Due to their sense of justice, paladin wizens have been noted as well.  Wizen born with white feathers tend to become wizards.  Whether this is due to some innate gift for the craft, or being pushed in that direction by parents is unknown.