Weren
Large Giant
Hit Dice: 4d8+3 (22 hp’s)
Initiative: +0
Speed: 30 ft
Armor Class: 9 (-1 Size)
Attacks: Claws +5, or By weapon +5/+2 (melee/ranged)
Damage: Claws 1d6+3 (Str), By weapon +3 on melee attacks only
Face/Reach: 5 ft x 5 ft/10 ft  
Special Attacks: None
Special Qualities: Camoflague
Saves: Fort +7 (Con), Ref +1, Will +1
Abilities: Str 17, Dex 10, Con 16, Int 11, Wis 10, Chr 10
Skills: Hide +7, Intimidate +3, Listen +2
Feats: Power Attack
Climate/Terrain: Any
Organization: Band of 5 to 20 individuals lead by a 2nd to 4th level Fighter or Cleric
Challenge Rating: 1
Treasure: Gear
Alignment: Usually Lawful Neutral
Advancement Range: By Character Class

See the Alternity PHB and the Alien Compendium 1 for more information.

Combat:
Weren are born warriors.  They are fluent in several weapons, both close combat and ranged weapons.  They use their camoflauge ability (which gives a +3 bonus to Hide skill rolls and a –3 penalty to any foe’s Spot skill rolls) to allow them to get close to their enemy and then release a vicious barrage of attacks.  They will not attack those that are weaker than they are unless they are insulted or attacked (some weren find insults in even the most trivial things, however).

Society:
See the Alternity PHB and the Alien Compendium 1 for more information.

Characters:
Weren have a preferred multiclass of fighter.  Some weren are wilder than others and don’t hold to the code of honor as other weren do, those weren tend to be barbarians.  Weren clerics are also common and tend to follow whatever faith has the highest power near them.