Veractor
Large Beast
Hit Dice: 5d10+10 (37 hp’s)
Initiative: +2 (Dex)
Speed: 45ft, Swim 25ft
Armor Class: 13 (+2 Dex, +2 Tough Hide, -1 Size)
Attacks: Claws +6, Bite +3, Rake +3, Tail Swipe +3
Damage: Claw 1d6+4 (Str), Bite 1d8+4 (Str), Rake 1d6+4 (Str), Tail Swipe 1d4+4 (Str)
Face/Reach: 5ft x 5ft/10ft  
Special Attacks: Rake, Tail Swipe
Special Qualities: Low-light vision (60ft)
Saves: Fort +6, Ref +6, Will +3
Abilities: Str 18, Dex 15, Con 14, Int 4, Wis 15, Chr 4
Skills: Intimidate +3, Listen +8, Swim +8
Feats: None
Climate/Terrain: Any Coast or Marshland
Organization: Packs number 4-24 members
Challenge Rating: 4
Treasure: None
Alignment: Usually Neutral or Neutral Evil
Advancement Range: Large 5-10 HD

See the Alien Compendium 1 for more information.

Combat:
Veractors will attack anything that enters their territory that they think will try and steal their supplies of food or land.  They use cooperative tactics when hunting prey, usually circling and herding tactics to make the most of any tactical advantage in an area.

Rake: If a Veractor scores a critical hit on a roll of 18-20 with a claw attack, they instantly get another attack with their leg.

Tail Swipe: This attack can only be use when flanked or when retreating.

Society:
See the Alien Compendium 1 for more information.