Urd
Small Humanoid (Reptilian)
Hit Dice	2d8-2 (7 hp’s)	
Initiative	+2 (Dex)	
Speed	20ft, Flight 35ft (Poor)	
AC	13 (+1 size, +2 Dex)	
Attacks	By weapon +0 melee +4 ranged	
Damage	By weapon –1 (melee only)	
Face/Reach	5ft x 5ft/ 5ft	
Special Attacks	None	
Special Qualities	Darkvision (60ft)	
Saves	Fort –1, Ref +5, Will +1	
Abilities	Str 6, Dex 15, Con 8, 
Int 7, Wis 12, Cha 10	
Skills	Hide +4, 
Move Silently +5	
Feats	Flyby Attack	
Climate/Terrain	Temperate to tropical/ Hills and mountains	
Organization	Gens of 3 to 300 members with patrols numbering around 4 to 12 members led by a Shaman (4th level Adept) that can speak with animals focused on bats	
Challenge Rating	½ 	
Treasure	Half standard	
Alignment	Usually Neutral Evil	
Advancement Range	By character class	

See the AD&D 2nd Edition Monstrous Manual for more information.

Combat:
Urds tend to attack by flying over their foes and dropping rocks on their heads.  When in places that they cannot do this, they fight with daggers and short spears.  Urds are cowardly and are prone to flee if met with even the barest force. 

Society:
See the AD&D 2nd Edition Monstrous Manual for more information.

Characters:
Urds are commonly rogues, all other classes are rare among them.