Terador
Small Animal
Hit Dice: 1d8 (4 hp’s)
Initiative: +1 (Dex)
Speed: 5ft, Flight 50ft (Average)
Armor Class: 12 (+1 Dex, +1 Size)
Attacks: Beak +0 melee, Claws –5 melee, Wings –5 melee
Damage: Beak 1d4-1 (Str), Claw 1d3-1 (Str), Wing 1d4-1 (Str)
Face/Reach: 5ft x 5ft/5ft
Special Attacks: None
Special Qualities: None
Saves: Fort +0, Ref +1, Will -1
Abilities: Str 9, Dex 13, Con 10, Int 1, Wis 9, Chr 4
Skills: Balance +5, Listen +3, Spot +3
Feats: None
Climate/Terrain: Any flowering forest
Organization: Nesting pairs and flocks
Challenge Rating: ½ 
Treasure: None
Alignment: Always Neutral
Advancement Range: Small 1-3 HD

See the Alien Compendium 1 for more information.

Combat:
Terador will attack any flying being entering their space, but most land-bound beings are ignored unless it is a predator that preys on them.  Terador fight to drive away their foes, rarely ever to kill.  

Wing Spike: Only males can make the wing attack since females do not have the wing spike.

Society:
See the Alien Compendium 1 for more information.