Tabaxi
Medium-sized Humanoid (Feline)
Hit Dice	2d8 (9 hp’s)	
Initiative	+6 (+2 Dex, +4 Improved Initiative)	
Speed	35 ft	
AC	12 (+2 Dex)	
Attacks	By weapon or 2 claws +1 (melee), Bite –4 (melee);  By weapon +3 (ranged)	
Damage	By weapon, Claws 1d3, Rear Claws 1d4+1, Bite 1d3	
Face/Reach	5 x 5 ft/ 5 feet 	
Special Attacks	Claw Rake	
Special Qualities	Low-light Vision, Darkvision 60 ft	
Saves	Fort +0, Ref +5, Will +0	
Abilities	Str 10, Dex 14, Con 10, Int 10, Wis 10, Cha 8	
Skills	Climb +2, Hide +7, Move Silently +7, Swim +2	
Feats	Improved Initiative	
Climate/Terrain	Tropical Jungles	
Organization	Clans of up to 56 members.  Groups number up to 2-8 members	
Challenge Rating	1	
Treasure	Standard	
Alignment	Usually Chaotic Neutral	
Advancement Range	By character class	

See the 2E AD&D Monstrous Manual for more information.

Combat:
Tabaxi are just as likely to use their claws as they are weapons (usually made from simple materials like wood or bone).  They are cunning hunters that are masters of ambush.

Claw Rake: If a tabaxi hits with both claw attacks, it gets 2 automatic attacks with its rear claws.

Skills: +4 to Hide and Move Silently checks

Society:
See the 2E AD&D Monstrous Manual for more information.

Characters:
Tabaxi prefer the class of ranger above all others, though fighters and rogues are common as well.