Swanmay
Medium-sized Shapechanger
Hit Dice	2d8-2 (7 hp’s)	
Initiative	+0	
Speed	Walking 35ft (Human) or 5 ft (Swan), Fly 40 ft (poor) (Swam form only)	
AC	13 (Studded Leather in human form, or +3 natural in swan form)	
Attacks	By weapon +1 (melee and ranged), 2 Wing Buffets +1, Bite –4 (Swan form only) (melee)	
Damage	By weapon, Wing Buffet 1, Bite 1d2	
Face/Reach	5 x 5ft/ 5ft	
Special Attacks	None	
Special Qualities	DR 5/+1, Swan Form, 
SR 1	
Saves	Fort +2, Ref +5, Will +4	
Abilities	Str 10, Dex 10, Con 8, Int 13, Wis 12, Cha 10	
Skills	Hide +5, Listen +7, Search +6, Sense Motive +6, Wilderness Lore +6	
Feats	Lightning Reflexes, Track	
Climate/Terrain	Temperate Wetlands	
Organization	Solitary or in groups of 
2-5	
Challenge Rating	1	
Treasure	Standard, plus a charm that give them their shapechanging power	
Alignment	Usually Neutral Good	
Advancement Range	By character class	

See the 2E AD&D Monstrous Manual for more information.

Combat:
Swanmays are reclusive, but kind.  They don’t resort to combat, but are trained well in scitimars and other swords as well as bows so they can fight if they have to do so.

Damage Resistance: Swanmays have Damage Resistance only while in swan form

Swan Form: Swanmays can change into the form of a swan at will and can keep that form indefinantly.  They have an item of some kind, like a feather token or a signet ring, that allows them to shapechange.  This item only works for swanmays.  Gear and weaponry does not shapechange with the swanmay, and so must be stored in a safe place when assuming bird form.

Spell Resistance: Spell resistance goes up 1 for every level the Swanmay gains.

Society:
See the 2E AD&D Monstrous Manual for more information.

Characters:
Swanmays favor the ranger class over all others, but druids and clerics are not completely unknown.