Spiny
Medium-sized Animal
Hit Dice: 3d8+9 (22 hp’s)
Initiative: +1 (Dex)
Speed: 35ft
Armor Class: 15 (+1 Dex, +4 tough quills)
Attacks: Tail Slap +3
Damage: Tail Slap 1d3+2 and Quills (see below)
Face/Reach: 5ft x 5ft/ 5ft
Special Attacks: None
Special Qualities: Mutations
Saves: Fort +6, Ref +2, Will +1
Abilities: Str 15, Dex 13, Con 16, Int 2, Wis 10, Chr 1
Skills: Climb +6, Hide +5, Listen +4
Feats: None
Climate/Terrain: Any temperate forest
Organization: Usually solitary, but are sometimes found in mated pairs in the fall or winter
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement Range: 3-6 HD (Medium)

See the Alternity Gamma World campaign setting for more information.

Combat:
Spinies prefer to flee from possible threats than to fight.  

Mutations: All spinies have the Night Vision and Fatigue Generation mutations.

Quills: Each successful attack leaves 1d6-2 quills stuck into the victim.  Removing these quills causes   1d4-2 subdual damage.

Society:
See the Alternity Gamma World campaign setting for more information.