Sesheyan
Medium Monstrous Humanoid
Hit Dice: 2d8 (8 hp’s)
Initiative: +2 (Dex)
Speed: 30 ft, Fly 60 (Poor)
Armor Class: 12 (+2 Dex)
Attacks: By weapon +3 melee/+2 ranged, Wing Strike +3 melee
Damage: Wing Strike 1d3+1 (Str), By weapon +1 melee only (Str)
Face/Reach: 5 ft x 5 ft/5 ft
Special Attacks: None
Special Qualities: Dark Vision (90 ft), Low-Light (60 ft), -3 to attack and skill rolls in bright light
Saves: Fort +0, Ref +5 (Dex), Will +5 (Wis)
Abilities: Str 13, Dex 15, Con 10, Int 12, Wis 15, Chr 12
Skills: Hide +7, Balance +8, Heal +4, Knowledge (Nature) +5, Listen +8, Spot + 7
Feats: Alterness, Dodge, Endurance
Climate/Terrain: Temperate Jungles (Any dark)
Organization: Tribe of 10 to 30 individuals led by at least a 5th level Druid or Adept
Challenge Rating: ½ to 1
Treasure: Gear (if any)
Alignment: Usually Neutral 
Advancement Range: By Character Class

See the Alternity PHB and the Alien Compendium 1 for more information.

Combat:
Sesheyans are usually quite peaceful, but they can become quite fierce when attacked.  They fight with simple weapons (bows, spears, and such) and use their ability of flight to their every advantage against land-based foes.  They will try and make sure that all light sources are extinguished so they aren’t blinded by the light and to keep their foes in the dark.  

Society:
See the Alternity PHB and the Alien Compendium 1 for more information.

Characters:
Sesheyans have a preferred multiclass of Rangers.  Some sesheyan hear the call of druids and many NPC sesheyans are adepts.