Lympago
Medium-sized Humanoid (Feline)
Hit Dice: 2d8 (9 hp’s)
Initiative: +3 (Dex)
Speed: 35ft 
Armor Class: 13 (+3 Dex)
Attacks: By weapon +1, or by Claws +1; Bite -5
Damage: By weapon, Claws 1d4, Bite 1d4
Face/Reach: 5ft x 5ft/ 5ft
Special Attacks: None
Special Qualities: Low-light vision 
Saves: Fort +0, Ref +6, Will +0
Abilities: Str 10, Dex 16, Con 10, Int 10, Wis 10, Chr 8
Skills: Climb +4 (+2 racial bonus), Move Silently +8 (+2 racial bonus), Listen +2
Feats: Dodge
Climate/Terrain: Tropical Jungles (Any)
Organization: Lympagoes boast a nation of several thousand members, but most patrols consist of 4-8 individuals led by a 5th level fighter.
Challenge Rating: ½ 
Treasure: Standard
Alignment: Usually Lawful Neutral, but individuals can be of any alignment
Advancement Range: By Character Class

Lympagoes are a race of humanoid tigers.  They live in large cities dominated by huge temples in tropical jungles.  Masters of stealth, they are known for their abilities for ambushes and for their assassin guilds.
They stand around six and a half feet tall at the tallest.  Their heads and upper arms and legs are covered in thick black stripped orange fur while the rest of their bodies are covered in very fine and short hair of the same coloration.  The hair on their torsos down to their inner thighs is white in color.  They have tails that trail behind them that are at least half their height.  Their hands consist of three thick fingers and a thumb, but are amazingly agile and are tipped with a wicked looking black claw (as are their toes).  Their faces are mostly human in make up, with organe-tinted flesh and feline-like eyes (which are nearly always green or yellow).  Lympago mouths are filled with sharp teeth that glisten when they flash their predatory grins.
Lympagoes dress in clothing made for comfort in the steamy jungles in which they live.  Males wear vests, sashes that hold their scimitars (and other concealed weaponry), turbans on their heads, and baggy pants.  Females wear veils with tight bodices and loose fitting pants.  Lympagoes do not tend to wear any kind of footwear.  
Lympagoes speak their own language called “ranwir”, plus many can speak the common trade language of their area and possibly the languages of other intelligent species that live near them (friend or foe).

Combat:
Lympagoes are notorious for their stealth abilities.  It is said that for every one lympago you see, there are five waiting in the bushes.  They are an aggressive people who demand quick answers.  If they are not given the information that they want, they will attempt to arrest the wrong-doer (if encountered in or near one of their cities) or will try to kill them as quicly and cleanly as possible.  They attack mostly with scimitars and daggers, but be aware that several may be carrying crossbows to attack at range.
	Many lympagoes are rogues that use poisoned weapons in battle.  The type of poison depends on the situation, but poison is common regardless.  Attacks from lympagoes away from their cities are usually through rogues or assassins contracted out by one of the many assassin guilds in their society.  
	Lympagoes have no fear of the dark as they have low-light vision.  Their eyes can give them away, hoever, since they are luminous in the dark.
	Lympagoes rarely flee a battle, unless they know they are going to die.  Not counting the members of the various assassin guilds, lympagoes are honorable as a rule and will not strike down a defenseless foe…at least not until the foe has been handed a weapon!

Society:
The lympago nation is led by a central Sultan of royal descent, though this is not to say that the same family rules after a Sultan passes on.  The noble family with the most power usually sets up their highest member (be it male or female) on the throne as Sultan.  This can lead to days and weeks of bloody fighting in the capital city, but most families tend to use of the assassin guilds to carry out war instead of damaging any of their soon-to-be-ruled over property.
	Lympagoes tend to come off to other species as very predatory.  Everything about their demeanor makes others feel as though they are being sized-up by the tiger-men.  They are a very matter-of-fact people that prefer to get to the point instead of going through a line of pointless pleasantries.  Lympago merchants are hard sells that set and price and barely waver from it.  They seem humorless, but they have a dry sense of humor that can take others by surprise.  This is mostly due to their code of always being prepared and that showing too much emotion can lead to weakness and ruin.
	The most talked about feature to lympago society is the fact that they condone the use of assassins.  Assassin Guilds are rampant throughout all their cities (some citites housing upwards of nine or better guilds).  They aren’t outwardly condoned by the Sultan or the governors of the smaller cities, but it is well known that the guilds are allowed to operate as long as they do not draw undo problems onto the cities or the Sultan.  These guilds are ran by at least a lympago that has attained at least the 4th level in the Assassin prestige class.  The guild hires mostly rogues since they are skilled in the art of sneaking and subterfuge, but they also hire a few fighters, monks, and mages upon occasion.  Their ranks are made up mostly of lympagoes, but other species are readily hired if they prove valuable.  The guilds then contract out their members in duties ranging from simple petty theft to the assassination of leaders of noble houses, or other cultures.  The assassin guilds have never taken a job to assassinate a Sultan who houses the Raman-Kul, or the “Fangs of Poison” a very elite group of assassins and warriors that serve as the Sultan’s guard, no matter who the Sultan is.  In fact, if a person or group tries to contract an assassination of a Sultan, the guild will either wipe out the person and his or her family, or tell the Raman-Kul and have them deal with the fool.
	Lympagoes follow their own god, Thrashna, the protector of the lympago. Thrashna is seen as a four-armed lympago with an entirely tiger-like head and four tails.  He protects those that keep themselves pure of weakness.  His favored weapon is the scimitar.  Thrashna’s preists dress in red robes and wield beautiful scimitars bedazzled with jewels and inlaid in precious metals.  They are a strict lot that believe in the survival of the fittest, and that the weak shall fall.  The religion isn’t overly popular with most lympagoes, but all claim Thrashna as their god honestly.

Characters:
Lympagoes have a preferred multiclass of rogue, while there are several warriors and monks in their ranks, not to mention a handful of clerics (all followers of Thrashna casting spells from the spheres of Destruction, Law, Protection, and Strength); rogues are what they were born for.  They get a +2 racial bonus to the Climb and Move Silently skills, have low-light vision, but they suffer a –2 penalty to any Diplomacy skill rolls due to their predatory nature.