Lupin Races in 3E
Compiled by Giles P. Kiser

This is a compilation of Lupin sub-races for use with the Third Edition of the Dungeons and Dragons game.  This article lists all Ability score modifiers, size category, movement rates, bite damage, and the quality of their senses.  There is a brief description of the races included as well.

Guardian Breeds:

Doggerman:
Doggermen are humanoid doberman pinchers.
Traits:
•	+2 STR, -2 INT
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6+1 damage
•	Medium Senses
•	+2 to Gather Information, Intimidate, Search, and Spot skill checks
•	Favored Class: Fighter

Maremma:
Maremmas stand around six feet tall and have snow white fur.
Traits:
•	+2 STR, -2 DEX, -2 INT, +2 CHA
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6
•	Medium Senses
•	+2 to Spot checks
•	Only have 1 in 6 chance of ever being flat-footed in combat.
•	Favored Class: Paladin

Mastiff:
Mastiffs are humanoid mastiffs.
Traits:
•	+4 STR, -2 DEX, +2 CON, -2 INT, -2 WIS
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6+2
•	Low Senses
•	Immune to all types of fear
•	Shrugs off all subdual damage in 1d6+4 (minus any CON bonus) rounds.
•	Favored Class: Fighter

Pit-Bull:
Pit-Bulls are humanoid pit-bulls.
Traits:
•	+2 STR, +2 DEX, +2 CON, -4 WIS, -4 CHA
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d8 damage
•	Low Senses
•	+1 to hit bull-like creatures (including minotaurs)
•	Roll on the table below to determine the pit-bull’s other special ability:
1d6	Result	
1-2	Immune to all types of Fear	
3-4	+2 to attack rolls	
5-6	1 extra attack (at –2 under the normal attack rate)	
•	Pit-bulls must pass a Will save to break away from combat (DC usually equalling 10+ half the foe’s level).
•	Favored Class: Barbarian

Shar-Pei:
Shar-Peis are humanoid shar-pei.
Traits:
•	+2 STR, +2 CON, -4 CHA
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6+1 damage
•	Low Senses
•	+1 to attack rolls when using a polearm.
•	Shar-Pei can trade in their attacks to hold off up to four attacks per each attack given up.  When attacked, the character gets an attack roll against the attacker.  If the roll results in a hit, the foe’s attack is turned away.
•	Favored Class: Fighter

Wolvenfolk:
Wolvenfolk are humanoid wolves.
Traits:
•	+2 STR, +4 CON, -2 INT,  -2 WIS, -2 CHA
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6+1 damage
•	Medium Senses
•	When slain, but the body is still in tact, wolvenfolk can attempt a Constitution check (DC modified by the DM based on the cause of death, desire to live, and such) to awake 1d4+2 rounds later with 1 hit point.
•	Cannot be raised or resurrected, but a wish can bring them back from the dead.
•	Favored Class: Fighter

Ye Great Dogge:
Ye Great Dooges are humanoid irish wolfhounds.
Traits:
•	+4 STR, -2 DEX, -2 CON, +2 CHA
•	Medium-sized
•	Speed of 35 ft
•	Bite does 2d4 damage
•	Medium Senses
•	Once a day, the character can create an aura that extends out in a 25 foot radius that acts as a bless spell for 6 rounds.
•	Start with the Leadership feat.
•	Once per day, ye great dogges can attempt to remove fearin one person or a single group of people.
•	Favored Class: Cleric

Hunter Breeds:

Basset Hound:
Basset Hounds are humanoid basset hounds.
Traits:
•	-2 STR, +2 CON
•	Medium-sized
•	Speed of 25 ft
•	Bite does 1d4+1 damage
•	High Senses
•	+4 to Hide  and Wilderness Lore checks
•	When in highly vegetated areas, their low-light vision becomes darkvision to a range of 30 feet.
•	Favored Class: Ranger

Beagle:
Beagles are humanoid beagles.
Traits:
•	-2 STR, +2 INT
•	Medium-sized
•	Speed of 25 ft
•	Bite does 1d4+1 damage
•	High Senses
•	+4 bonus to Diplomacy and Search checks 
•	Favored Class: Bard

Bloodhound:
Bloodhounds are humanoid bloodhounds.
Traits:
•	-4 DEX, +4 CON
•	Medium-sized
•	Speed of 25 ft
•	Bite does 1d6+1 damage
•	High Senses
•	Twice per day, a bloodhound can reroll a failed Tracking attempt.
•	Once per day, the character may attempt an Intelligence check (DC based on how stumped the PC is) to realize that he has missed.  
•	 Favored Class: Ranger

Chow Chow:
Chow Chows are humanoid Chow.
Traits:
•	-2 Dex, +2 Con
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6 damage
•	High Senses
•	+1 Initiative due to their ferocity 
•	Whenever they are near a polymorphed creature, the character gets a Wis check (DC 10 + ½ the creature’s HD/Level) with a +5 bonus to the roll.  The the creature is an ogre magi, the character gets a +10 bonus to the check
•	Favored Class: Barbarian

Foxfolk:
Foxfolk are humanoid foxes.
Traits:
•	-2 Str, +4 Dex, -4 Con, +2 Wis, +2 Cha
•	Medium-size
•	Speed of 30 ft
•	Bite does 1d4+1 damage
•	High Senses
•	A foxfolk walking within 5 feet is allowed a Spot check as if he was actively searching for the trap.  The character has no idea where the trap is or the nature of the trap, only that one is near.
•	Favored Class: Druid

Golden Retriever:
Golden Retrievers are humanoid golden retrievers.
Traits:
•	+2 Dex, -4 Wis, +2 Cha
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6 damage
•	High senses
•	All golden retrievers are proficient with all manner of bows and slings.
•	Must pass a Wisdom check (DC 13 modified for the situation) or chase after hand-held objects thrown in the character’s general direction.
•	Favored Class: Paladin

Ispan Pistolero:
Ispan Pistoleroes are droopy-eared lupins with a penchant for firearms.
Traits:
•	-2 Con, +2 Int
•	Medium-sized
•	Speed of 25 ft
•	Bite does 1d4+1 damage
•	High senses
•	Begin with the Profession (Gunsmith) skill 
•	Proficient with firearms
•	Favored Class: Ranger

Nithian Rambler:
Nithian Ramblers are a regal breed of lupin, sometimes called “pharoah lupins.”
Traits:
•	-4 Str, +2 Dex, -4 Con, +2 Int, +4 Wis
•	Medium-sized
•	Speed of 35 ft
•	Bite does 1d4+1 damage
•	High senses
•	If a character passes a Wisdom check (DC 12 + ½ the target lupin’s HD/level) with a penalty of –2, he can smell if another lupin has any hutaakan blood.
•	Favored Class: Cleric

Renardois Folk:
Renardois Folk are lupins with short brown, black, and white fur.
Traits:
•	+2 Dex, -2 Wis
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6 damage
•	High senses
•	Renardois Folk can use Bluff to anger others, causing them to act irrationally.  They can make a Bluff check to taunt anyone that can understand their language. They can get someone to attack, or remove their Dexterity bonus to AC (see the Player's Handbook for more details on the skill). 
•	Favored Class: Fighter

Shepherd Breeds:

Heldann Shepherd:
Heldann Shepherds are shaggy lupins well known for being fair constables.
Traits:
•	No Ability Score Modifiers
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6 damage
•	Medium senses
•	+1 bonus to Initiative 
•	+4 skill points at first level, and 1 extra skill point at each level.
•	Favored Class: Cleric

Shag-Head
Shag-heads are bob-tailed, shaggy lupins that are in search of immortal truth.
Traits:
•	-2 Dex, +2 Wis
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6 damage
•	Medium Senses
•	Once per adventure at the DM’s option, the character enters into a trance.  While in the trance he levitates and is bathed in a white light.  The character is healed of all wounds and esits partially on the ethereal plane (DR 10/+1).  This takes 1d4+2 rounds.  The character can attempt to stave off a trance with a Will save (DC 15).  Doing so delays the prophecy by (roll 1d4) 1—a round, 2—a turn, 3—an hour, 4—a full day.  Prophecies are obscure, but solvable.  
•	Begin play with one of the following skills with a +1 rank: Knowledge (Religion), Knowledge (Astrology), Knowledge (Ancient Languages), and Spellcraft 
•	Favored Class: Cleric.

Stagovich Herder:
Stagovish Herders are larger lupins with long white coats falling in thick, felt-like cords like a string mop.
Traits:
•	+2 Str, +2 Dex, -4 Int
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6 damage
•	Medium Senses
•	Stragovich Herders can sense evil intent towards them, their flock, or their party.  This is done by passing a Wisdom check (DC 12 + ½ the target’s HD/Level) with a +5 bonus.
•	Begin play with the following skills at +1 rank: Animal Handling (strictly goats and sheep only), Appraisal, and Animal Empathy (strictly goats and sheep only).
•	Favored Class: Ranger

Worker Breeds:

Eusdrian Bulldog:
Eusdrian Bulldogs look like burly, pug-faced humanoid bulldogs.
Traits:
•	+2 Str, -2 Chr
•	Medium-sized
•	Speed of 25 ft
•	Bite does 1d4+1 damage.
•	Low Senses
•	+4 bonus to Intimidate checks.
•	Bark causes fear (as spell) with a 30 foot radius for 1d4 rounds.
•	Faovred Class: Fighter

Glantri Mountaineer:
Mountaineers look like humanoid Saint Bernards.
Traits:
•	+4 Str, -2 Dex
•	Medium-sized
•	Speed of 25 ft
•	Bite does 1d6+1 damage
•	High senses
•	Can heal 1d4 points of damage by laying on hands (this ability never improves).
•	+4 to Intuit Direction, Perform (Yodelling), and Survival checks.
•	Favored Class: Ranger

Gnomish Snoutzer:
Snoutzers are a breed of lupins that are as proud of their large snouts as some gnomes are.
Traits:
•	-4 Str, +2 Dex, +2 Wis
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d4+1
•	High senses.
•	Accurately predict the weather 6 hours in advance.
•	+8 to Hide checks while in forest settings.
•	Pass Without Trace as spell when in wooded areas.
•	Favored Class: Druid

Norwold Malamute
Norwold Malamutes area race of lupins accustomed to the frozen wastes unlike any other lupin.
Traits:
•	+4 Con, -2 Int, -2 Wis
•	Medium-sized
•	Speed of 30 ft
•	Bites does 1d6+1 damage
•	Medium senses
•	Start play with the Run feat
•	+4 bonus to Intuit Direction checks.
•	Can run across slick terrain at normal speed if unemcumbered.
•	+4 to saves against cold-based attacks.
•	Favored Class: Ranger

Zvorniski Gonic:
Zvorniski Gonics look like humanoid dalmations.
Traits:
•	-2 Str, -2 Int, +2 Wis, +2 Cha
•	Medium-sized
•	Speed of 35 ft
•	Bite does 1d6 damage
•	Medium senses
•	+4 to saves against fire-based attacks.
•	Zvorniskis can smell fires larger than a campfire with a +2 bonus to the Wisdom check (+5 if the fire is a blaze, and –1 for each mile away from the fire).
•	Favored Class: Paladin

Vermin Hunter Breeds:

Blue Bandit:
Blue Bandits are lupins with short, curly blue fur.
Traits:
•	-4 Wis, +4 Cha
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d4+1 damage
•	Medium senses
•	Blue Bandits can mask their own scents to throw off any tracking animal into following the trail of a different lupin.  (-10 to the animal or character’s Wilderness Lore check when tracking the character.  This works only against creatures that uses the Track feat with scent.)
•	Blue Bandit characters can choose one of the following skills with 4 ranks for free when beginning the character: Forgery, Knowledge (Gambling), or Knowledge (Finances).  No matter what the character’s class is, they can improve the chosed skill as if it were a class skill even if it is considered cross-class.
•	Favored Class: Rogue

Burrow Bandit:
Burrow Bandits are the best lupin breeds at tracking creatures in the Underdark.
Traits:
•	+2 Dex, +2 Con, -4 Wis
•	Medium-sized
•	Speed 20 ft
•	Bite does 1d4+1 damage
•	Medium senses
•	+2 to checks to intuit the depth and direction of underground passages.
•	Suffer no penalties for fighting in enclosed areas
•	Favored Class: Ranger

Das Hund:
Das Hunds are short-legged, long-bodied lupins.
Traits:
•	+4 Dex, -4 Con
•	Medium-sized
•	Speed of 20 ft
•	Bite does 1d4 damage
•	Medium senses
•	If the character is a rogue, he gains 8 extra skill points to distribute among his rogue class skills.
•	+4 to Sense Motive checks
•	Favored Class: Rogue

Fennec:
Fennecs look like sand-coloed miniature foxes with large ears.
Traits:
•	-4 Str, +4 Dex
•	Small-sized (+1 to attack rolls and AC, +4 to Hide checks)
•	Speed of 20 ft
•	Bite does 1d2 damage
•	Medium senses
•	Lucky: Once per day the fennec’s luck can be used to re-roll any one dice roll.  This includes friends and foes within the fennec’s line of sight.
•	+4 bonus to Listen checks
•	Favored Class: Fighter

Hound of Klantyre
Klantyres look like humanoid scottish terriers.
Traits:
•	-2 Con, +2 Wis
•	Medium-sized
•	Speed of 20 ft
•	Bite does 1d4 damage
•	Medium senses
•	Can make an extra attack without penalty against rat-sized creatures (normal rats, not dire) as long as they are not defended by any means other than sheer numbers and as long as the character is weilding a small-sized or smaller weapon (short sword, for instance).
•	Can detect undead by smell as they would as easily as detecting a dwarf.
•	When facing an undead creature, the character acts as if protected by a protection from evil spell.
•	If the character is a cleric, he can turn undead as if he were two levels higher.
•	Favored Class: Cleric

Wee Folk:

Bouchon:
Bouchons are a powder-puff-like lupin race that is known for their friendliness.
Traits:
•	-2 Dex, +2 Cha
•	Medium-sized
•	Speed of 25 ft
•	Bite does 1d2 damage
•	Low senses
•	Drink like a dwarf
•	+2 to saves against poisons
•	Start play with the Craft (Wine-making) skill with 4 ranks for free.
•	Favored Class: Druid

Carrasquito:
Carrasquitos are a small lupin breed that favor life in cactus and scrub-filled deserts.
Traits: 
•	+4 Dex, -4 Con
•	Small-sized (+1 to attack rolls and AC, +4 to Hide checks)
•	Speed of 20 ft
•	Bite does 1 point of damage
•	Low senses
•	Can move at their normal speed through overgrown areas.
•	Must pass a Wisdom check (DC 13) to break away willingly from battle.
•	Favored Class: Ranger

Cimarron Hairless:
These hairless, dark-skinned lupins live among many shadow elves.
Traits:
•	-2 Con, +4 Int, -2 Cha
•	Medium-sized
•	Speed of 25 ft
•	Bite does 1d2+1 damage
•	Low senses
•	Darkvision (90 feet)
•	-1 to attack rolls and skill checks madde in bright light.
•	A cimarron hairless character that passes within 5 feet of a secret door is allowed an automatic skill check to determine whether or not the character detects the door.
•	Immune to the paralytic touch of ghouls and other undead
•	Favored Class: Wizard

Ochalean Houndling
Ochalean Houndlings have faces that are wrinkled with push-in noses and undershooting jaws.  They are considered ugly by most humans.
Traits:
•	+4 Wis, -4 Cha
•	Small-sized (+1 to attack rolls and AC, +4 to Hide checks)
•	Speed of 20 ft
•	Bite does 1d2 damage
•	Low senses
•	Whenever a houndling and other person are in trouble with an authority figure the houndling can attempt a Wisdom check (DC determined by the amount of trouble the characters are in) to shift anger to the other.  This allows the character to move at a rate of 10 feet until out of view of the angered character.
•	Start with the Diplomacy skill for free, and is considered a class-skill no matter what class the character is.
•	Favored Class: Druid

Ochalean Crested
Ochalean Cresteds are nearly hairless with dark brown to black skin, with a long tuft of white flowing from the top of their heads to their shoulders.  They also have white hair growing on their hands, feet, and the ends of their tails.
Traits:
•	-2 Con, +4 Int, -2 Cha
•	Medium-sized
•	Speed of 25 ft
•	Bite does 1d2 damage
•	Low senses
•	Once per day, they can trade a higher level spell for a lower level spell already memorized.
•	+4 to Spellcraft checks
•	Favored Class: Wizard

Papillon:
Papillons are lupins with large, hairy ears that are amazing escape artists.
Traits:
•	+4 Dex, -2 Con, -2 Wis
•	Medium-sized
•	Speed of 25 ft
•	Bite does 1d2 damage
•	Low senses.
•	+6 to Escape Artist checks
•	+2 to Open Lock checks
•	Can squeeze through spaces as small as 1 foot in diameter.
•	Favored Class: Rogue

Nomad Breeds:

Long-Runner:
Long-runners are skinny and grey-skinned lupins well-known for their mercantile skills.
Traits:
•	+2 Dex, -2 Int
•	Medium-sized
•	Speed of 40 ft
•	Bite does 1d4 damage
•	Medium senses
•	+4 to Appraise checks
•	Must pass a Wisdom check (DC 13 modified for the situation) or chase after small game.  The chase lasts for 1d6+2 rounds or until the prey is captured, whichever comes first.
•	Favored Class: Ranger

Borzoi:
Borzoi are a shaggy, but still skinny breed of lupin.
Traits:
•	+2 Dex, -2 Int
•	Medium-sized
•	Speed of 40 ft
•	Bite does 1d4 damage
•	Medium senses
•	Bite harms werewolves as if they were sliver or magic weapons.
•	Immune to lycanthropy of all types.
•	Bite causes werewolf to pass a Fort save (DC 10 + ½ the Borzoi’s level) or lose 1 point of Constitution.  If a werewolf loses all Con points, it passes out and reverts to it’s natural form
•	Favored Class: Ranger

Mongrel Breeds:

Basic Lupins:
Basic Lupins appear to be werewolves in hybrid form.
Traits:
•	+2 Str, +2 Con, -2 Int, -2 Wis
•	Medium-sized
•	Speed of 30 ft
•	Bite does 1d6 damage
•	High senses
•	Favored Class: Fighter

Lupin Senses:

High Senses:
•	Darkvision (60 ft)
•	Lycanthrope Detection: +9 bonus to Wisdom checks (DC 10 + ½ the lycanthrope’s level) to detect a werewolf in his human form (+2 bonus to detecting other forms of lycanthropes).  
•	Detect Invisible or Ethereal Beings: As detecting lycanthropes, but with only a +4 bonus.
•	Free Blind-Fight feat
•	+6 to Wilderness Lore checks made when attempting to track a foe.  (Must have the Track feat before being able to take advantage of this bonus).
•	Recognize Scents: Automatically recognize a species (and even specific races) by scent as long as the character has encountered the species before.  To recognize a specific person, the lupin must pass an Intelligence check (DC 10 + ½ the target’s level).
•	+4 bonus to Listen checks
•	-2 penalty to saving throws against smeell or sound-based attacks.

Medium Senses:
•	Darkvision (60 ft)
•	Lycanthrope Detection: +8 bonus to Wisdom checks (DC 10 + ½ the lycanthrope’s level) to detect a werewolf in his human form (+1 bonus to detecting other forms of lycanthropes).  
•	Detect Invisible or Ethereal Beings: As detecting lycanthropes, but with only a +2 bonus.
•	Free Blind-Fight feat
•	+3 to Wilderness Lore checks made when attempting to track a foe.  (Must have the Track feat before being able to take advantage of this bonus).
•	Recognize Scents: Automatically recognize a species (and even specific races) by scent as long as the character has encountered the species before (Int check at DC 10 + ½ target’s level with a +2 bonus).  To recognize a specific person, the lupin must pass an Intelligence check (DC 10 + ½ the target’s level with a –2 penalty).
•	+2 bonus to Listen checks
•	-1 penalty to saving throws against smeell or sound-based attacks.

Low Senses:
•	Darkvision (30 ft)
•	Lycanthrope Detection: +6 bonus to Wisdom checks (DC 10 + ½ the lycanthrope’s level) to detect a werewolf in his human form (no bonus to detecting other forms of lycanthropes).  
•	Detect Invisible or Ethereal Beings: As detecting lycanthropes, but with only a +1 bonus.
•	+1 to Wilderness Lore checks made when attempting to track a foe.  (Must have the Track feat before being able to take advantage of this bonus).
•	Recognize Scents: Automatically recognize a species (and even specific races) by scent as long as the character has encountered the species before (Int check at DC 10 + ½ target’s level).  To recognize a specific person, the lupin must pass an Intelligence check (DC 10 + ½ the target’s level with a  –4 penalty).