Kamodo
Gargantuan Magical Beast
Hit Dice: 15d10+105 (187 hp’s)
Initiative: +3 (-1 Dex, +4 Impoved Initiative)
Speed: 50ft
Armor Class: 15 (-1 Dex, -4 Size, +10 natural)
Attacks: Bite +23, Tail Slap +18
Damage: Bite 2d6+12, Tail Slap 1d8+12
Face/Reach: 20ft x 40ft/ 10ft (Bite) 15ft (Tail)
Special Attacks: Roar, Mutations
Special Qualities: Mutations
Saves: Fort +19, Ref +8, Will +9
Abilities: Str 34, Dex 8, Con 24, Int 1, Wis 14, Chr 1
Skills: Listen +14, Spot +14
Feats: Alertness, Great Fortitude, Improved Initiative, Iron Will
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 16
Treasure: None
Alignment: Always Neutral
Advancement Range: 15-17 HD (Gargantuan)

See the Alternity Gamma World campaign setting for more information.

Combat:
Kamodos will eat anything that get near them whether it be animal or plant.  They open combat with their powerful roars and then finish off whatever is left standing with horrendous bite attacks.

Mutations: All kamodos have the following mutations: Energy Reflection, Battle Sense, Mental Enchancement, Psychic Awareness, and Psychic Void.

Roar: Once every hour a kamodo can roar.  This attack acts as a shout spell.

Society:
See the Alternity Gamma World campaign setting for more information.