Hook Horror
Large Abberation
Hit Dice	5d8+15 (37 hp’s)	
Initiative	-1 (Dex)	
Speed	25ft	
AC	15 (+7 natrual, -1 Size, -1 Dex)	
Attacks	Hooks (2) +6, Bite +1	
Damage	Hooks 1d6+4, 
Bite 2d6 +4	
Face/Reach	5ft x 5ft/ 10ft	
Special Attacks	None	
Special Qualities	None	
Saves	Fort +7, Ref +0, Will +4	
Abilities	Str 18, Dex 8, Con 16, 
Int 6, Wis 10, Cha 8	
Skills	Climb +9, Hide +4, Listen +15, Spot +5	
Feats	Great Fortitude	
Climate/Terrain	Any underground	
Organization	Clan of 2 to 12 members	
Challenge Rating	3	
Treasure	Half standard	
Alignment	Usually Neutral	
Advancement Range	5-8 HD (Large)
9-11 HD (Huge)	

See the AD&D 2nd Edition Monstrous Manual for more information.

Combat:
Hook horrors are dumb, but they are smart enough to know when to flee combat or not to attack at all.  They fight with their wicked hook-like claws and terrible bites.  If a hook horror connects with both hooks on the same foe, they bite automatically, and continue to get the automatic bite attack until at least one hooks is dislodged (opposed Strength check).

Skills: +10 racial bonus to Listen checks.

Society:
See the AD&D 2nd Edition Monstrous Manual for more information.