Hobbit
Small Humanoid (Halfling)
Hit Dice: 1d8 (4 hp’s)
Initiative: +1 (Dex)
Speed: 25ft
Armor Class: 8 (+1 size, +1 Dex)
Attacks: By weapon +0 (melee) or +2 (ranged)
Damage: By weapon
Face/Reach: 5ft x 5ft/ 5ft
Special Attacks: Hobbit traits
Special Qualities: Hobbit traits, Low-light Vision (60ft)
Saves: Fort +2, Ref +3, Will +0
Abilities: Str 8, Dex 12, Con 10, Int 10, Wis 11, Chr 10
Skills: Balance +7, Knowledge (Agriculture) +2, Move Silently +7
Feats: Dodge
Climate/Terrain: Temperate prairies
Organization: Towns with populations of 20 to 60 hobbits led by and elected Mayor
Challenge Rating: ½ 
Treasure: Standard
Alignment: Usually Neutral Good
Advancement Range: By character class

Hobbits are a peaceful race related to halflings.  They tend to be simple farmers, disdaining the life in cities or out on adventures.
	Hobbits stand commonly around three and a half feet tall, rarely a hobbit can reach four feet tall.  Their hair ranges from black to straw blonde and grows in unruly mops.  They have hair on the backs of their hands and also on their large feet.  Hobbits rarely wear shoes since the soles of their feet are tough and nicely padded.  Though they look somewhat fat, hobbits are in good shape.  Their faces are round and cheery, and their cheeks have a ruddy hue to them.  They dress in simple clothing that is both durable and serviceable.  They can expect to live to be around 250 years old, but some hobbits have been said to live up to 300 years old and beyond.
	Hobbits speak Common and Halfling.  However some hobbits learn to speak the languages of the nearby races and cultures as well.
	Hobbits are followers of Ehlonna, and keep shrines to the goddess in their homes with a small church in each town.

Combat:
Hobbits are peaceful, they see fighting as a barbaric act that only a simp would bring themselves down to.  Each town has a sheriff and a handful of deputies, but they tend to have little to do.  Their jailhouses tend to only have one cell.  Hobbits will defend themselves if attacked (usually by some wandering beast) with pitchforks, machettes, and other farm tools.  Only the hunters of the towns have any real weaponry (usually short swords, daggers, and short bows).  Hobbits are dead-eye shots with skip rocks.  Anyone attacking a halfling is more likely to get pegged with rocks than to get stabbed by a knife.

Hobbit traits: Hobbits gain a +4 racial bonus to Move Silently and Balance checks.  They also gain a +2 bonus to hit with skip rocks (found in Dragon #275).  Due to their distaste of adventures, they suffer a –2 penalty to Diplomacy checks with adventurers.  They are hardy beings, receiving a +2 bonus to Fort saves against poisons and disease.

Society:
Hobbits live simple lives farming raising crops like corn, tomatoes, tobacco, wheat, and such.  They live in earthen mounds (called hobbit holes by some) that are kept emaculately clean.  They work hard so they can attain wealth.  This is not to say that hobbits are greedy, some are, but they prefer to gain wealth in order to become more comfortable rather than to horde it.  
	They live in small communities governed by a mayor that answers directly to the citizens of the town.  Elections are held every year, but normally a mayor will be mayor until he dies if he doesn’t do anything to upset the citizens.  Sheriffs are appointed by the mayor and hold office until they felt they have done it long enough.  
	Hobbit families are rather extended.  Families tend to live in clumps.  The grandparents tend to be the members of the familiy that run the farm with the seniority being the rule.  Hobbits tend to know their family history very well, and count even distant cousins as close relation.  They feel that if they can trace their lineage to a person, they are as much a member of the family as a first cousin.  
	Hobbits relax at the end of a hard day’s work by smoking a pipe and telling stories to the young.  Young hobbits enjoy fishing and rock skipping as well as hearing their parents and grandparents tell stories.  They have large celebrations on birthdays, holidays, at spring planting, and after the fall harvest.  They are a friendly folk that will invites passersby to join in their celebration, but they will quickly turn a person away if they prove to be unruly.
	Hobbits enoy the peacefulness of their lives so much that they look upon those that go on adventures as dangerous.  If a hobbit leave to go on some foolish adventure, he can expect to come home to stares of disdain and even fear, so much so that most adventuring hobbits tend to never come back home.

Characters:
Hobbits don’t usually take a class and become adventurers, but when they do they are well suited to the rogue class.  Some hobbits heed the call of Ehlonna and become clerics, but most that do tend to merely take over their home-town churches.