Hizard
Medium-sized Humanoid (Reptilian)
Hit Dice: 2d8+2 (11 hp’s)
Initiative: +0
Speed: 30ft, Swim 25ft
Armor Class: 15 (+3 natural, +2 Leather Armor)
Attacks: Claws (2) +3 or By weapon +3 (melee) +1 (ranged)
Damage: Claws 1d6+2, By weapon +2 (melee only)
Face/Reach: 5ft x 5ft/ 5ft
Special Attacks: None
Special Qualities: Low-light and Dark Vision (60ft), SR 5
Saves: Fort +6, Ref +0, Will +0
Abilities: Str 14, Dex 10, Con 12, Int 8, Wis 10, Chr 8
Skills: Hide +6, Move Silently +2, Swim +8
Feats: Great Fortitude
Climate/Terrain: Swamps, marshes, and the Underdark
Organization: Bands numbering anywhere from 4 to over 30
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement Range: By character class

Hizards are a magical melding of humans and lizards.
	Hizards were first created by a wizard long ago that wanted agents that could inflitrate wet areas with ease that were also very hardy creatures.  He used magic to meld humans to lizards, creating the new race.  Over time, the creatures revolted and have eked out a living in the wilds every since.  
	Hizards from a distance look like normal human males.  Upon closer inspection, one can see the small, tight scale patterns.  The scales are a light brown in color and easily blend in with the marshes that they haunt.  Their eyes are slitted reptile eyes and are a dull yellow in color.  Hizard ears are merely nubs on the sides of their heads.  They speak in raspy hisses that can be hard to understand.  Hizards have small nubs at their tailbones that look like the beginnings of a tail.  Hizards have no body hair.

Combat:
Hizards are ferocious warriors.  They attack from ambushes, striking fast and hard before fleeing into the night with whatever booty they claimed in the raid.  They are not stupid and will flee if they see the battle turning away from their favor.  

Skills” +4 bonus to Hide and Swim checks.

Society:
Hizards are all male.  They can breed with human or demi-human females, with the boys of this union being hizards and the girls being of the same race as the mother.  
	Hizards live in loose bands led by the strongest.  Their lairs are made in watery caves usually entered by way of an underwater passage.  Here they keep what little treasure they acquire, but other than that, the lairs are sparsely furnished.
	Though they do not truly know why, hizards are fiercely jealous of humans.  They creatures seem to understand on a subconcious level that they are not natural creatures.  A hizard band will surely attempt an attack on any human band that is smaller than them for the pure joy of killing (and commonly eating) humans.

Characters:
Hizards prefer the barbarian class over all others.  There are tales of a hizard that gave up the hate that classifies his people and become a great paladin, though that kind of discipline and righteousness is unheard of in hizards.