Hengeyokai in 3E
Complied from the Kara-Tur MC Appendix and Dragon #266 
By Giles P. Kiser

Hengeyokai are a species of intelligent shapechangers.  Several subtypes exist, each representing a different type of animal.  
	They have three forms they can shapechange into: human, animal, and hybrid.  They can speak their racial language in all forms, the language of their animal type in animal and hybrid forms, and can speak human or demihuman languages while in human form or hybrid form.  In animal form, they are indistguishable from normal animals, and appear as genuine to magical forms of sight.  The hybrid form is much like the hybrid form for a werecreature.  In human form, hengeyokai look like other humans, but with a slight carry-over from their animal forms.  For instance, cat hengeyokai could be graceful and lithe in human form, while a rat hengeyokai may have beady eyes and long whiskers.

The Basics
All hengeyokai adhere to the following rules:
•	Shapechanging is natural and has nothing to do with phases of the moon.  
•	They cannot transmit their abilities through a bite like lycanthropes.  
•	They are not sucseptible to silver or magic weapons.
•	They cannot heal damage via shapechanging.
•	Hengeyokai can use their shapechanging abilities a number of times equalling his level.  If all shapechanging opportunities are used up, they must retain their current form until the next day.  Changing form takes 1 round, and the character cannot make any other actions during that time.  Armor and equipment does not change form and is dropped to the ground.  The character’s ability scores stay the same in each form.  
•	Total hit points vary from form to form.  Animal forms only have half the total in human or hybrid forms (round up).  Hybrid and human forms have the same hp’s
•	In animal form, hengeyokai have the movement rate, AC, and damage ranges shown on the table below.  They gain Darkvision (120 ft) and Low-light vision, and the ability to speak to normal animals of their type.  While in animal form, hengeyokai cannot wear armor, use weapons or equipment, or cast spells.  He cannot speak any other languages other than their racial tongue or the language of the animal form, but he can understand any language he knows.
•	In hybrid form, hengeyokai can use armor, weapons, and other equipment, as well as cast spells.  They can speak any language they know, including the animal tongue.  They have a base speed of 30 feet, and lose the special movement forms and rates of their animal forms.  They gain Darkvision (120 feet) and Low-light vision.  This is the natural form for hengeyokai.
•	In human form, they act, react, and move as normal humans.  They have no Darkvision or Low-light vision capabilities.  They can’t speak their animal language, though they can understand it.  
•	They are medium-sized in humand and hybrid forms, and the size of a common animal of their type in animal form.

Subrace	Common Alignment	Damage	AC 
Bonus	Movement	Ability Score Mods	Preferred Class	
Badger	Any evil	1d2 (Claw), 
1d3 (Bite)	+2 (size)	30 ft, burrow 15 ft	+2 Str, 
-2 Cha	Fighter	
Carp	Any good	-	+2 (natural)	Swim 30 ft	+2 Wis, 
-2 Str	Cleric	
Cat	Any chaotic	1d2 (Claw), 1d3 (Bite)	+2 (size)	30 ft	+2 Dex, 
+2 Wis	Rogue	
Crab	Any	1d3 (Claw)	+3 (size)	15 ft, 
swim 6 ft	+4 Str, 
-4 Cha	Barbarian	
Crane	Any good	1d2 (Bite)	+1 (size)	20 ft, 
fly 30 ft (average)	+2 Wis, 
-2 Dex	Druid	
Dog	Any good	1d4 (Bite)	+1 (size)	40 ft	+2 Con, 
-2 Int	Fighter	
Dolphin	Any good	2d4 
(Head Butt)	+2 (natural)	Swim 80 ft	+2 Int,
-2 Wis	Wizard	
Drake	Any good	-	+3 (natural)	20 ft, 
fly 30ft (average),
swim 25 ft	+2 Cha, 
-2 Dex	Sorcerer	
Falcon	Any good	1d3 (Talons)	+1 (size),
+1 (natural)	10 ft, 
fly 70 ft (average)	+2 Str, 
-2 Con	Ranger	
Fox	Any evil	1d3 (Bite)	+1 (size)	35 ft	+2 Int, 
-2 Wis	Wizard	
Frog	Any	-	+4 (size)	5 ft,
Swim 25 ft	+2 Dex, 
-2 Con	Rogue	
Hare	Any good	-	+2 (size)	40 ft	+2 Wis, 
-2 Str	Cleric	
Lizard	Any	1d4 (Bite)	+2 (size)	20 ft, 
climb 20 ft	+2 Dex, 
-2 Wis	Rogue	
Lynx	Any evil	1d3 (Claws)	+1 (size)	30 ft	+2 Int,
-2 Cha	Fighter	
Monkey	Any chaotic	-	+2 (size)	30 ft,
climb 30 ft	+4 Dex, 
-4 Wis	Rogue	
Octopus	Any evil	1d3 (Bite)	+1 (size), 
+1 (natural)	Swim 30 ft	+4 Dex, 
-4 Cha	Rogue	
Otter	Any chaotic	1d2 (Bite)	+2 (size)	30 ft, 
swim 40 ft	+2 Dex,
-2 Wis	Rogue	
Owl	Any good	1d2 (Talons)	+2 (size), 
+2 (natural)	10 ft,
fly 40 ft (average)	+4 Wis,
-4 Con	Cleric	
Panda	Any good	1d8 (Claws),
2d8 (Bite)	-1 (size), 
+5 (natural)	40 ft	+2 Cha, 
-2 Dex	Cleric	
Raccoon Dog	Any evil	1d6 (Bite)	+1 (size)	25 ft	+4 Str, 
-4 Wis	Barbarian	
Rat	Any evil	1d3 (Bite)	+2 (size)	15 ft, 
climb 15 ft	+4 Con,
-4 Cha	Fighter	
Sparrow	Any good	-	+4 (size)	5 ft,
fly 40 ft (average)	+4 Cha,
-4 Con	Bard	
Turtle	Any	1d3 (Bite)	+2 (size), 
+1 (natural)	5 ft,
swim 15 ft	+4 Con,
-4 Dex	Fighter	
Weasel	Any evil	1d3 (Bite)	+2 (size)	20 ft, 
climb 20 ft	+2 Int, 
-2 Con	Wizard	

Special Rules 

Dolphin:  
•	While in Dolphin form they have Blindsight and a +4 bonus to Spot and Listen checks.  However, they will lose the skill check bonuses if their Blindsight is ever negated.
•	Only need 2 or 3 hours of sleep to properly function while in animal form.
•	Blowhole is present in human form, but most dolphin hengeyokai wear their hair long to hide them.

Falcon:
•	When swooping down on prey in animal form, they get a +2 situation bonus to the attack roll.

Frog:
•	Amphibious in all but human form.  

Lizard:
•	Tail can snap off in animal form without harm.
•	+4 bonus to Disguise checks when attempting to pass as a Lizardfolk.

Octopus:
•	While in animal form, if pulled out of the water, they move at a rate of 5ft, and start losing hit points at a rate of 1d4 per turn after the first hour out of the water.  
•	Deaf and mute in animal form.  They can “speak with animals” and other hengeyokai via a limited form of telepathy.
•	Octopus hengeyokai have the Improved Grab, Ink Cloud, Jet, and skill bonuses as nomral octopi.
•	Severed tentacles grow back after a month.  
•	+4 bonus to Hide checks while in animal form.  
•	Bleed green blood.

Otter:
•	Can stay submerged for 6-8 minutes at a time.

Owl:
•	Skill bonuses as normal owl while in animal form.