Giff
Large Humanoid (Giff)
Hit Dice	4d8+8 (26 hp’s)	
Initiative	-1 (Dex)	
Speed	20ft	
AC	17 (-1 size, -1 Dex, +4 natural, +4 Giff armor)	
Attacks	Fist (2) +9 melee or By weapon +9 melee +2 ranged	
Damage	Fist 1d4+7, By weapon +7 (melee only)	
Face/Reach	5ft x 5ft/ 10ft	
Special Attacks	Head Butt	
Special Qualities	SR 5, Racial Loyalty	
Saves	Fort +6, Ref +0, Will +2	
Abilities	Str 24, Dex 8, Con 14, 
Int 7, Wis 12, Cha 10	
Skills	Craft (Armorsmithing) +6, Spot +4	
Feats	Weapon Focus (Renisannce Era Pistol)	
Climate/Terrain	Any	
Organization	Platoons of 2 to 100 members led by an experienced leader (4th level or higher fighter)	
Challenge Rating	3	
Treasure	Standard	
Alignment	Usually Lawful Neutral	
Advancement Range	By character class	

See the AD&D 2nd Edition Monstrous Manual for more information.

Combat:
Though giffs aren’t the smartest creatures under the sun, they are well learned in the arts of war.  Never expect to encounter a giff that hasn't taken every advantage based into account.

Head Butt: Once per round, a giff can trade one of his melee attacks to deliver a Head Butt to a foe that does 2d6 damage.

Racial Loyalty: Giffs will never willingly fight another giff.  Whenever two giff meet on the field of battle, there is a 10% chance that the platoons will join forces and leave.

Skills: +4 racial bonus to Craft (Armorsmithing) checks.

Society:
See the AD&D 2nd Edition Monstrous Manual for more information.

Characters:
Giffs are fighters almost exclusively.  Once in a while one may find a giff ranger or paladin, but their very beings are too ordered to make good barbarians.  They mistrust magic immensely, so spellcasters, including clerics, are extremely rare among them.