Gevlin
Medium Vermin
Hit Dice: 4d8+4 (18 hp’s)
Initiative: +2 (Dex)
Speed: 40ft, Burrow 5ft
Armor Class: 15 (+3 Tough Shell, +2 Dex)
Attacks: Bite +5 melee, Slam +5 melee
Damage: Bite 1d6+1 (Str)+ Poison (see below), Slam 1d3
Face/Reach: 5ft x 5ft/5ft
Special Attacks: Spring Attack, Poison
Special Qualities: Immune to all mind-effecting spells and powers, Vibration Sight
Saves: Fort +5, Ref +3, Will +2
Abilities: Str 12, Dex 15, Con 13, Int -, Wis 13, Chr 1
Skills: Hide +9, Jump +2
Feats: None
Climate/Terrain: Sandy Deserts and Badlands
Organization: Solitary, but it is not uncommon to come across a dune holding 1-6 Gevlin
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement Range: Medium 4-6 HD
		       Large 7-9 HD
		       Huge 10-12 HD

See the Alien Compendium 1 for more information.

Combat:
Gevlin hunt by burrowing into sand dunes far enough that only their chitinous thorax is able to be seen.  When they sense prey within striking distance, they jump out using their Spring Attack to slam into their prey and then bite it.  Once the prey is bitten, they flee and wait for the poison to set in.  If the poison does not have any effect, they try again until the poison works or they have slammed and bitten their prey to death.  

Spring Attack (Ex): Once each round a Gevlin can jump out at a foe.  The distance covered by this attack is: 120ft horizontally and 60ft straight up.  This distance is due to the extremely efficient and powerful muscle system in their legs.

Poison (Ex): When a Gevlin bites a foe, the foe must pass a Fort save with a –2 penalty and a DC of 15.  If the character rolls a 1 or 2 on the d20 before modifiers are added, the character instantly dies.  If the save fails, but not on a roll of 1 or 2, the character becomes nauseaous and partially blinded (-3 to all attack and skill rolls) and suffers an additional 1d6 points of damage, this lasts for 2d8 rounds.  Even if the save is passed, the character still becomes nauseaous (-2 penalty to all attack and skill rolls) for 1d8 rounds.

Society:
See the Alien Compendium 1 for more information.