Galian
Medium-sized Fey
Hit Dice: 4d6 (14 hp’s)
Initiative: +2 (Dex)
Speed: 35ft
Armor Class: 14 (+2 Dex, +2 Leather armor)
Attacks: By weapon +1 (melee) or +4 (ranged), Charge +2
Damage: By weapon –1 (melee only), Charge 1d6+2 (racial bonus)
Face/Reach: 5ft x 5ft/ 5ft
Special Attacks: Antlers
Special Qualities: Code of Honor, Low-light vision (60ft), Speak with Animals
Saves: Fort +1, Ref +6, Will +4
Abilities: Str 9, Dex 14, Con 10, Int 10, Wis 10, Chr 11
Skills: Animal Empathy +6 (+2 racial bonus), Handle Animal +4, Hide +6, Intuit Direction +4, Knowledge (Nature) +4, Listen +4, Move Silently +6 (+8 in woodlands, +4 on stone), Spot +4, Wilderness Lore +6 (+2 racial bonus)
Feats: Point Blank Shot, Track (racial feat)
Climate/Terrain: Temperate Woodlands
Organization: Tribes numbering 20 to 60 individuals led by a 12th level druid.  Groups away from villages number 1 to 6.
Challenge Rating: 2
Treasure: Standard
Alignment: Normally Neutral Good, but they can be of any Good alignment
Advancement Range: By character class

Galians are a species of humanoid deer.  They live deep in the forests and protect them from any threat.
	Galians are truly magnificent creatures.  They stand anywhere between six to seven feet tall.  Their bodies are covered in short brown to tan fur with white fur covering their chests and abdomens.  Eye color ranges from violet to a light blue and will glow with a slight radiance when angered.  A pair of antlers spring forth from the heads of the males, the racks are always or equal proportions and range from 8 to 20 points.  Galians do not have feet, instead they have cloven hooves like common deer.  They also have a small white tail at the tope of their rumps.  Galians dress is servicable clothing usually colored green or brown in color.  
	Galians speak Sylvan and Common.

Combat:
Galians prefer to attack from a distance with long and shortbows to soften up their foes before charging in to preform a goring attack with their antlers and finishing up with longswords. Depending on the foe, they may allow them to flee, or they will slay them.  Orcs and goblins tend to have their carcasses hung at the edge of the forest nearest to their foe’s settlements to make an example of what happens to those that invade the forests.

Speak with Animals: Galians can speak with any natural animal of the forests as the spell speak with animals. 

Society:
Galian society is very eco-conscious.  They never take too much from the forest and always replenish what they take out.  They worship any Good or Neutral aligned nature gods.  Their tribes are led by a cheiftan that is usually a 5th level or greater druid or ranger.  
	Galians do not treat those that harm their forest homes very well.  Most are driven from the forest on their first offense, but they will attack that person or group on sight if they are caught in the forests again…this time with deadly intent.  To those that mean no harm, they let them pass unmolested.  Galian are friendly and helpful to other fey races like brownies, pixies, dryads, and nymphs and to anyone else that proves their intentions are for the betterment and protection of nature.

Characters:
Galians a almost always members of the ranger class, with druids bringing up a close second.  There have been a few paladins among their numbers, but they usually Pox-fawns (see below) that have been banished and have cleansed themselves of evil in the outside world.  

Pox-fawns
Every generation of galian has one child born with completely black fur, even their antlers and eyes are black as jet.  These fawns are said to be born with all the evil of the galian in their heart so the rest of the tribe can live pure of corruption.  These fawns are sent from the village to survive on their own as soon as they are able to walk (usually two months after birth).  It is unclear whether pox-fawns are truly evil, or they become bitter by being driven from their homes and families, but what is clear is that most become the very dark hearts of evil they are said to be.  They take every opportunity to destroy the forests and kill any galian they meet.  However, some pox-fawns understand their plight and know that they must battle the evil in their hearts.  Those that win this battle become bastions for all that is good and pure, a true testament to their will and faith.  Those that do overcome their inner evils are welcomed back into their villages with open arms and are celebrated as a great victory over evil.
	Depending on the pox-fawn’s alignment they have different preferred classes.  Good pox-fawns are commonly paladins or clerics of any Good-aligned faith.  Neutral pox-fawns tend to be fighters or rogues.  Evil pox-fawns are fighters most commonly, but whatever their class, they strive to attain the prestige classes of either Assassin or Blackguard.