Fraal
Medium Humanoid
Hit Dice: 2d8-2 (6 hp’s)
Initiative: +0
Speed: 30 ft
Armor Class: 10
Attacks: By weapon +1
Damage: By weapon
Face/Reach: 5ft. 5ft x 5ft
Special Attacks: None
Special Qualities: Telepathic
Saves: Fort -1 (Con), Will +6 (Wis), Ref +0 
Abilities: Str 10, Dex 11, Con 9, Int 15, Wis 16, Chr 11
Skills: Diplomacy +2, Gather Information +3, Listen +6 (1 rank, +2 Alertness feat, +3 Wis), Sense Motive +7 (4 ranks, +3 Wis)
Feats: Alertness
Climate/Terrain: Any
Organization: Company
Challenge Rating: 1
Treasure: Gear
Alignment: Usually Lawful Neutral 
Advancement Range: By Character Class

See Alternity PHB or Alien Compendium for more information

Combat:
Fraal tend to flee combat, as they are not a combative species.  However, when pressed, they will fight with whatever weapons they have handy.  

Telepathic (Sp): All fraal are telepathic.  Until the Psionics Handbook comes out, I would allow a Will save to anyone that does not want mental contact with a Fraal.  If the target of their powers is a willing subject, then no save is needed.  This ability is used to communicate only.

Society:
See Alternity PHB or Alien Compendium for more information

Characters:
Fraal have the prefered multiclass of sorceror (when the Psionics Handbook comes out change that to a psi-class).  All Fraal are Telepathic.