Firethorn
Gargantuan Plant
Hit Dice: 4d8+16 (34 hp’s)
Initiative: +0
Speed: Not mobile
Armor Class: 11 (+1 natural)
Attacks: Thorn +0 (See below)
Damage: Thorn 1d4+4d6 fire damage
Face/Reach: 30ft x 30ft/ 0ft
Special Attacks: Fire Thorns
Special Qualities: Plant, Immune to Fire and Heat attacks
Saves: Fort +8, Ref +1, Will +1
Abilities: Str -, Dex -, Con 18, Int -, Wis -, Chr -
Skills: None
Feats: None
Climate/Terrain: Tropical and Subtropical Mudflats
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement Range: Gargantuan 4-6 HD
		       Colossal 7-9 HD

See the Alien Compendium 1 for more information.

Combat:
Firethorns are easily missed.  They get 1 attack for every 5ft that a victim moves through the patch (no modifiers for size).  When an attack hits, the victim takes the 1d4 points of damage from the thorn and then must pass a Fort save (DC 15) or suffer the full fire damage of 4d5 points.  If the save passes, the victim only suffers half damage.  The flames are hot enough to also ignite anything flammable that the victim is wearing (determine normally).  The fires burn for 2d6 rounds before they burn out, and it takes 1d4+2 days for the plant to replenish its thorns.
	Firethorns are plants which means that they are immune to the effects of poisons, sleep, paralysis, polymorphing, and stunning.  They are also not subject to critical hits or the effects of mind-affecting spells (charms, compulsions, phantasms, patterns, and morale effects.  Firethorns are also immune to fire and heat-based attacks.

Society:
See the Alien Compendium 1 for more information.