Egistron
Medium Beast
Hit Dice: 6d10+6 (35 hp’s)
Initiative: +3 (Dex)
Speed: 20ft, Flight 60ft (Average)
Armor Class: 15 (-1 Size, +3 Thick Skin, +3 Dex)
Attacks: Bite +6 melee, Talon +1 melee
Damage: Bite 1d6+2 (Str), Talon 1d4+2 (Str)
Face/Reach: 5ft x 10ft/5ft  
Special Attacks: None
Special Qualities: Dark Vision and Low-Light Vision (60ft)
Saves: Fort +6,  Ref +8,  Will +4
Abilities: Str 15, Dex 16, Con 12, Int 4, Wis 15, Chr 2
Skills: Hide +10, Spot +8
Feats: None
Climate/Terrain: Desert Mountains and Highlands
Organization: Mated Pair with up to 2-5 young
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement Range: Lagre 6-9 HD
		       Huge 10-13 HD

See the Alien Compendium 1 for more information.

Combat:
Egistron are ruthless hunters.  They stalk their prey by flying around it in the nighttime darkness, and when the time is right they swoop in for attack (-2 to the prey’s Initiative rolls) and attack until the prey is dead or it has proven that it cannot be slain.  Egistron are blinded by bright light and suffer a –4 penalty to all attack and skill rolls when confronted with light.  Therefore, they are not found anywhere but in their dark lairs during the day (which they furiously defend if invaded).  

Society:
See the Alien Compendium 1 for more information.