Dracolisk
Huge Magical Beast
Hit Dice: 7d10+35 (73 hp’s)
Initiative: +1 (Dex)
Speed: 25ft, Flight 35ft (Clumsy)
Armor Class: 16 (+7 natural, +1 Dex, -2 size)
Attacks: Claws (2) +13, Bite +8
Damage: Claws 2d4+8, Bite 2d6+8
Face/Reach: 15ft x 15ft/ 10ft
Special Attacks: Petrifiying Gaze, Acid Stream
Special Qualities: Low-light and Dark Vision (60ft)
Saves: Fort +12, Ref +6, Will +2
Abilities: Str 26, Dex 12, Con 21, Int 7, Wis 10, Chr 8
Skills: Hide +7, Listen +10, Spot +12
Feats: Alertness, Great Fortitude
Climate/Terrain: Any land
Organization: Solitary or rarely in pairs
Challenge Rating: 6
Treasure: None (Standard in lairs)
Alignment: Usually Chaotic Evil
Advancement Range: 7-10 HD (Huge)
		       11-13 HD (Gargantuan)

See the 2nd Edition AD&D Monstrous Manual for more information.

Combat:
Dracolisks are dangerous opponents in combat.  Their gaze attacks combined with their ability to spit a stream of acid make them a force to reckon with.  

Petrifying Gaze: Turn to stone permanently, range 20 feet: Fort save negates (DC 18).  If a mirror is used to try and petrify the dracolisk, it only has a 10% chance of succeeding due to a hood over its eyes.

Acid Stream: 5 feet wide and a range of 30 feet, does 4d6 damage (half-damage on a successful Fort save with a DC 18), usable 3 times per day.

Society:
See the 2nd Edition AD&D Monstrous Manual for more information.