Calliope
(Small Abberation)
Hit Dice: 5d8+5 (22 hp’s)
Initiative: +1 Dex
Speed: 25ft, Burrow 5ft
Armor Class: 16 (+4 Tough Hide, +1 Size, +1 Dex)
Attacks: Darts (x7) +6 ranged, Tentacles (x2) +2 melee
Damage: Darts 1d3, Tentacles 1d4+3 (Str)
Face/Reach: 5ft x 5ft/5ft  
Special Attacks: Darts
Special Qualities: None
Saves: Fort +2,  Ref +2,  Will +6
Abilities: Str 16, Dex 13, Con 13, Int 8, Wis 15, Chr 13
Skills: Hide +9, Intimidate +9, Search +7
Feats: None
Climate/Terrain: High-latitude Sandy Wastes
Organization: Family-group of 7-12 individuals
Challenge Rating: 2
Treasure: None
Alignment: Usually Neurtral, but sometimes-Lawful Neutral
Advancement Range: Medium 6-8 HD

See the Alien Compendium 1 for more information.

Combat:
Calliope are masters of ambush.  They hide in the sand with only their eyestalks showing and wait until prey passes by.  When prey happens upon them, they fire their darts, all seven at the same target, and then set upon the victim with their tentacles.  It takes 1d6+2 hours to build up enough air to fire their darts again.  

Society:
See the Alien Compendium 1 for more information.