Bunyip
Medium-sized Abberation
Hit Dice: 6d8 (27 hp’s)
Initiative: +3 (Dex)
Speed: 20ft, Swim 35ft
Armor Class: 17 (+3 Dex, +4 natural)
Attacks: Claws (2) +5, Leaping Kick +0
Damage: Claws 1d4+1, Kick 1d6+1
Face/Reach: 5ft x 5ft/ 5ft
Special Attacks: Leaping Kick
Special Qualities: Low-Light Vision 60ft
Saves: Fort +2, Ref +5, Will +7
Abilities: Str 13, Dex 16, Con 10, Int 4, Wis 15, Chr 7
Skills: Hide +9 (+2 racial bonus), Jump +10 (+4 racial bonus), Move Silently +7, Swim +8 (+2 racial bonus)
Feats: None
Climate/Terrain: Mid-latitude Mudflats
Organization: Troop numbering anywhere from 3 to 36 to as many as 100 to 150 members
Challenge Rating: 2
Treasure: None
Alignment: Usually Neutral, but can range into Neutral Evil
Advancement Range: Medium 6-8 HD
		       Large 9-11 HD

See the Alien Compendium 1 for more information.

Combat:
Bunyips attack by leaping out at their attackers kicking out with their hind legs before closing in and attacking with their claws.  With their great numbers, bunyip troops are very dangerous foes.  

Society:
See the Alien Compendium 1 for more information.