Brutorz
Large Animal
Hit Dice: 8d8+24 (60 hp’s)
Initiative: +1 (Dex)
Speed: 50ft
Armor Class: 10 (-1 Size, +1 Dex)
Attacks: Bite +10, Trample +5, Hooves +5
Damage: Bite 1d8+5, Trample 1d4+5, Hooves 1d6+5
Face/Reach: 5ft x 10ft/ 5ft
Special Attacks: None
Special Qualities: Mutations
Saves: Fort +9, Ref +3, Will +4
Abilities: Str 20, Dex 13, Con 16, Int 14, Wis 14, Chr 10
Skills: Listen +8, Spot +8
Feats: None
Climate/Terrain: Any temperate
Organization: Herds numbering anywhere from 5 to 50
Challenge Rating: 5
Treasure: None
Alignment: Ususally Neutral Good
Advancement Range: 8-10 HD (Large)
		       11-13 HD (Huge)

See the Alternity Gamma World campaign setting for more information.

Combat:
Brutorz prefer to coexist peacefully with all life, but will fight if pressed.  They try to make combat as swift as possible while hopefully minimizing the loss of life on both sides.

Mutations: All brutorz have the following mutations: Battle Sense, Contact, and Telepathic Scan. 

Society:
See the Alternity Gamma World campaign setting for more information.