Bhruu
Large Beast
Hit Dice: 4d10+12 (33 hp’s)
Initiative: +0
Speed: 45ft
Armor Class: 12 (+2 natural)
Attacks: Charge +7, Trample +7, Tail +2 (all melee)
Damage: Charge 1d4+4, Trample 2d6+6, Tail 1d8+6
Face/Reach: 5ft x 10ft/ 5ft
Special Attacks: None
Special Qualities: Skills and Weapon penalties
Saves: Fort +7, Ref +4, Will +2
Abilities: Str 18, Dex 10, Con 16, Int 12, Wis 13, Chr 13
Skills: Diplomacy +6, Listen +6, Profession (Agriculture) +6, Search +6, Sense Motive +6, Wilderness Lore +6
Feats: None
Climate/Terrain: Any land
Organization: Seminomadic clans numbering anywhere from 12 to over 100 members led by a druid with at least two or three levels.
Challenge Rating: 2
Treasure: Half coins, Standard goods, No items
Alignment: Usually Neutral Good
Advancement Range: By character class

See the Alien Compendium 1 for more information.

Combat:
Bhruu are very peaceful, but will quickly defend their clans from razorcat, blackworm, or human attacks with brutal force.  They open combat with a charge, head lowered to gore foes on their horns.  They then proceed to trample and bash their foes into submission.

Skills: Bhruu are large and cumbersome creatures.  They suffer a –3 penalty to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, Swim, and Tumble skills.  The Ride skill is off limits to them, as is the Use Rope skill.  Bhruu can Open Locks if they have picks.  Bhruu can use weapons if they have a harness made that allows them to make use of their dextreous lips, however, most D&D campaigns will not have the technology to make this possible.

Society:
See the Alien Compendium 1 for more information.

Characters:
Bhruu make great druids due to their very eco-conscious society.  They also have many fighters and cleric among their ranks.  Bards also tend to be rather common.