Argos
Large Aberration
Hit Dice: 5d8+15 (37 hp’s)
Initiative: +1 (Dex)
Speed: 25ft, Flight 5ft (Clumsy)
Armor Class: 19 (-1 size, +10 natural)
Attacks: By Weapon +6 or by Pseudopod +6 (with a total of 3 attacks per foe within reach)
Damage: By weapon +4, Pseudopod 1d4+4
Face/Reach: 5ft x 5ft/ 10ft
Special Attacks: Envelop, Spells
Special Qualities: SR 5, Hibernation
Saves: Fort , Ref , Will 
Abilities: Str 18, Dex 12, Con 17, Int 10, Wis 10, Chr 12
Skills: Concentration +9, Intimidate +7, Listen +4, Search +6, Spot +14
Feats: Alertness
Climate/Terrain: Space/Any Earth-based body
Organization: Solitary
Challenge Rating: 7
Treasure: Half
Alignment: Always Neutral Evil
Advancement Range: 5-7 HD (Large)
		       8-10 HD (Huge)
		       
See the AD&D 2nd Edition Monstrous Manual for more information.

Combat:
Argos attack with one to three weapons or items, or it can attempt to swallow a foe with its pseudopods.  No matter what the attack, an argos is allowed 3 attacks to any and all adjacent foes.  

Envelop: If an argos rolls a natural 20 on a pseudopod attack, it swallows the victim whole.  A swallowed victim suffers 2d8 points of damage each round.  The victim can attempt to cut his way out, using only small or tiny cutting weapons.  He must inflict 8 points of damage to break free.

Spells: Like a beholder, an argos has many eyes each with a special powers.  An argos can bring 1d10 eyes to bear on any target.  The central eye can only target a foe directly in front of it (within a 90 degree angle).  It can only target one foe with its spells each round.  These spells are cast in addition to the creature’s normal attacks.  
	Each point of damage inflicted on an argos eliminates one eye; the DM decides what powers are depleted in the process.  It is possible to target one particular eye by attacking with a –4 penalty to the attack roll.  A common argos has nearly 100 eyes.  
	Treat the argos’s Hit Dice level as its caster level.  Roll 1d20 and check the following table for a particular eye’s power.
1	Blindness	11	Magic Missile	
2	Burning Eyes (Hands)	12	Heat Metal	
3	Charm Monster	13	Hold Monster	
4	Clairvoyance	14	Phantasmal Killer	
5	Confusion	15	Shout	
6	Darkness	16	Light	
7	Detect Thoughts 	17	Slow	
8	Dispel Magic	18	Suggestion	
9	Emotion	19	Tongues	
10	Daze	20	Flesh to Stone	
	The central eye can use one of three different power once per round.  It can create a personal illusion (via alter self), or it can cast color spray or a ray of enfeeblement spell.

Hibernation: If an argos is unable to find food within a week of its last meal, it loses 1 Hit Die per week until it becomes a 5 Hit Die creature.  After that point, it can hibernate for up to a year by crystallizing its outer shell and forming a chrysalis.

Skills: Argos’s gain a +4 bonus to Spot checks.

Society:
See the AD&D 2nd Edition Monstrous Manual for more information.