--- Connected on Monday, November 03, 2003, 6:53 PM ---
Thank you for connecting to:
===============================================================================
S T A R T R E K
___
.-----.__________________________.--'---| ___.--.__________.--._
================================' ----- \ ______.------'-----`-----.____
`------------------------._____.--------' `-[]___]===========================
_____ _.-| |---.__ |=========| `-----'
.-||| `--'---|___|------`--------'----------|
'--------------------._ ___.-------._ /
`-.----'-------------/
\`--------.____.-'
\____.-----' L E G A C Y
===============================================================================
PennMUSH version 1.7.6 patchlevel 7
Send Questions and Comments to: [email protected]
------------------------------------------------------------------------------
Use 'connect Guest guest' to connect as a guest.
Use 'connect <name> <password>' to connect to your existing character.
Use 'ch <name> <pass>' to connect hidden, and cd to connect DARK (admin)
Use QUIT to logout.
Use the WHO command to find out who is online currently.
------------------------------------------------------------------------------
DISCLAIMER: This is a role playing environment which may at times have
situations which are unsuitable for minors. If you are under 18 years of
age parental permission is necessary. Star Trek is copyright (c)
Paramount Pictures. "Star Trek: Legacy MUSH" is an independent, artistic,
non-profit fan organization. It exists merely for fans to express their
appreciation for Star Trek in a roleplaying/fan organization format.
===============================================================================
con guest guest
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Hello and thank you for visiting Star Trek Legacy MUSH.
Please check NEWS THEME. If you are interested in becoming a player on this
MUSH, please fill out the automated application in the guest room.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
<GUEST> Guest has connected.
Not enough money to queue command.
Last connect was from pool-141-153-163-244.mad.east.verizon.net on Sun Nov 02
17:27:06 2003.
MAIL: You have no mail.
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
W e l c o m e A r e a
Room Zero
==============================================================================
Hello and welcome to Star Trek: Legacy. Please feel free to check our
our 'NEWS' file by typing 'NEWS'. If you can agree to abide by the rules &
regulations of this MUSH and this theme interestes you, please fill out an
application to optain a player character. Type 'LOOK APPLICATION'.
For more information on our MUSH you can check out our website at:
http://tkhasi.betterbox.net
Use: +g <message> to speak on Guest channel.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Contents:
APPLICATION <------- Look at Me
RANDOM RP EXCERPT
~~~~~~~~~~~~~~~~~
FROM: RP on Earth <SF HQ> - 10/20/03
Thank you, doctor," Len says, retrieving a pair of gloves from
the medkit, before handing the box back to Haru. She puts the
gloves on, and gingerly takes the letter from Drei, examining
it closely. "This been through a fingerprint filter?" she asks.
Drei Looks slightly nervously towards Haru.
Haru looks to Drei. He gives him a look that says "Y'think I'm
getting casterated for it? Hell no."
Guest is now awake.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
S t a r T r e k : L e g a c y
Message of the Day
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CONGRATULATE MATCAT --- NOVEMBER PLAYER OF THE MONTH!!!
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
Not enough money to queue command.
GAME: You have not voted on the following Issue: 7
GAME: (Type 'vote/help' for more information.)
look application
APPLICATION
Hello and welcome to Star Trek: Legacy. At this time it is asked that you read
'NEWS' and 'RULES'. If you have any questions type '+STAFF' and page any
online admin to assist you. If no one is available at this time you can send
inquiries to '[email protected]'. Once you have finished reading the
required material type TAKE APPLICATION.
news
HELP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
INDEX: | Star Trek: Legacy MUSH
~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NEWS - This Index.
NEWS THEME - The Theme of the MUSH.
NEWS PURPOSE - The Purpose of the MUSH.
NEWS RULES - News about the MUSH rules & regs.
NEWS POSITION - A note about a rule on IC Positions
NEWS CREDITS - A special Thanx and Acknowledgement to
those who have helped with development.
___________________
| End of File
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+staff
Star Trek: Legacy
##[STAFF LISTING]#############################################################
| Name | Rank | Position |
##############################################################################
Not Connected | Darian | Wizard |Director of Space Systems Man |
Not Connected | Buffy | Wizard | #1 Coder |
20h 24m 8s | Angelus | Wizard | Leader: Team Angel |
Not Connected | Spike | Wizard | Head Coder |
Not Connected | Aa | Wizard | TP Wizard |
##############################################################################
news theme
THEME
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THEME: | Star Trek: Legacy MUSH
~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Star Trek: Legacy, for the most part, doesn't fashion a theme,
instead we try to stick to a certain concept and a timeline. The concept
that this MUSH is built around is one that is hinted at by it's name;
Legacy. It seems in this day and age, that most Star Trek MUSHes offer
some kind of twist, whether it be an apocalyptica view or otherwise. We,
the admin of STL, are seeking to provide an environment that is true to
Gene Roddenybury's vision. As it currently stands, the MUSH picks up after
Season 7 TNG / Season 2 DS9.
___________________
| End of File
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news purpose
PURPOSE
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PURPOSE: | Star Trek: Legacy MUSH
~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The purpose of this much is to provide an almost totally IC
environment with as little admin interference as possible. In my
experience many of the situations administrators are called in to mediate
on can be worked out ICly by the players. Because there will be no or
extremely little OOC in this mush, there will not be the excuse that
someone has taken some OOC knowledge and used it ICly. This MUSH is about
player upliftment and empowerment. Because we reserve the right to be
selective about who plays here there will be fewer problems. There will be
a medium available for players to express their
views/opinions/complains/suggestions/etc.
___________________
| End of File
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news rules
RULES
See 'rules'. (Type 'RULES')
news position
POSITIONS
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POSITIONS: | Star Trek: Legacy MUSH
~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here at STL we will never hand out IC positions in the military
for the three major Empires. Even the very first batch of people here have
to go through the academy and so will every other player. If you join the
UFP/KE/RSE, don't even bother asking admin or a player that has IC power
to place you above the rest. The academy exists for a reason. There is
_no_ exception to this rule.
___________________
| End of File
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<GUEST> Sarah says, "Hello, Guest. To speak on this channel, type '+gu <your
message>' without the 's while replacing <your message> with what you want to
say."
news credits
CREDITS
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CREDITS: | Star Trek: Legacy MUSH
~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This page is to give thanks to this people who have helped to make
this place what it is.
Angelus: GOD of MUSH, Coding, Slave to Buffy
Buffy: Coding, Finance, offline files, Ang's Slave
Spike: Coding, and Debugging
Darian: Space, and Troubleshooting
Dvel Building, Space/Econ Consultant
Sarah: Building, and Beta-testing
Blade: Building, Beta-testing
Orarin: Building, Beta-testing
Ruu: Building
Shintu: Building
Synteny: Building
Mika: Building
Vaebn: Building
Matcat: Building
Eldric: Research, and Miscellaneous help
___________________
| End of File
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+gue Hello
<GUEST> Guest says, "Hello"
rules
HELP
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INDEX: | Star Trek: Legacy MUSH
~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(This section outlines the rules and regulations of this MUSH. By playing
here it is inherently understood both by the game's administration and
individual players that these RULES are understood and accepted. Ignorance
is not a valid defense in any investigation regarding infraction of these
rules.)
RULES - This Index
RULES REGISTRATION - Rules about how to get a character
RULES IC/OOC - Rules regarding IC and OOC
RULES DESCRIPTIONS - Things to know before writing your Desc.
RULES BACKGROUNDS - Things to know before writing your BG.
RULES ROE - Rules of Engagement
RULES COMBAT - Rules regarding Combat
RULES PLAYER KILLING - Rules regarding Player Killing
RULES HARASSMENT - Harrassment Regulations
___________________
| End of File
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rules registration
REGISTRATION
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REGISTRATION: | Star Trek: Legacy MUSH
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Registration and Character creation is disabled at the login
screen. One obtains a character by first logging on as a Guest then taking
the application console in the Welcome Room. Players will be considered
for New Character Creation/Registration who show a genuine interest in
cooperative roleplay. Those who have been invited to play here by others
who currently play on this MUSH will be given immediate consideration. If
you were invited from another MUSH by a player who plays here be sure to
get the name of the Character here on this MUSH as you will be asked for
this information. If you have been referred to this MUSH by someone who
does not play here or happened to come across this MUSH randomly and you
understand the rules and regulations and would like to play, fill out the
application anyway and indicate so. You will still be considered for
registration.
___________________
| End of File
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rules ic/ooc
IC/OOC
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IC/OOC: | Star Trek: Legacy MUSH
~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is a big difference in what is OOC and what is IC. First off, the
basics. IC is used as shorthand to represent In Character, while OOC is
Out of Character. What does this mean?
When you enter the +RP command to enter the IN CHARACTER realm of
the game, your basically become your character in every shape and function
in the IC world. You will react to situations how your character would and
not how you would real life. The object of a MUSH is to be placed in
situations in which you react differently instead of how you would react
real life (RL). You are placed in situations in which physically you may
never feel, this however holds through for emotional situations as well.
When you type in the IC command, you basically morph into someone else,
whatever you chargen your character to be. In online games, most problems a
re caused by a lack of distinction between ICness and OOCness. Often you find
people reacting to IC situations the way they want to and not how the character
would react to it, and this usually results in conflicts with another person.
Knowing how to act ICly when ICly is one of the biggest keys to MUSH enjoyment
and success.
___________________
| End of File
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rules descriptions
DESCRIPTIONS
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DESCRIPTIONS: | Star Trek: Legacy MUSH
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Players are given creative license over their descriptions,
however the following must be taken into account:
1. Weapons and other coded items typically should not appear in
one's description as in the event it is in your description and not in
your inventory or virtual inventory other players are not bound to respect
them.
2. Keep in mind that this is a Star Trek theme and that it is the
24th Century. Descriptions should be reflective of the theme of the game.
Also take into account the culture of the race/species of your character.
Ergo, Ferengi women typically do not wear clothing. If you are unsure
about the culture don't be afraid to ask. Someone knows.
___________________
| See RULES DESC2
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rules desc2
DESC2
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DESCRIPTIONS: | Star Trek: Legacy MUSH (page 2)
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. All players will start out with a description stored in their
OUTFIT_DUTY_JUMPSUIT register which will describe a generic jumpsuit and
can be changed at your leisure. To change your image description those
things about you that remain the same like your hair color, eye color,
weight, and height. Use the following:
&IMAGE_NORMAL me=<Description>
A description of that suit is included here as follows:
SEE: RULES JUMPSUIT
ALSO SEE: +DHELP
___________________
| End of File
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+dhelp
___ Star Trek: Legacy ________________________________________________________
/________________________________________________________Multi-Descer Help____/
Multi-Descer System Help
+mdesc/install | Installs the Multidescer system on you.
+dwardrobe | See what images/outfits/descs you have.
+dcreate/<type> Name=<desc> | Creates an image/outfit/item.
+ddel/<type> <name> | Deletes an image/outfit/item.
+dedit/<type> <name> | Edits an image/outfit/item.
+dchange/<type> <item> | Changes the item your doning.
+dset/doing <doing> | Sets what your doing.
+dreset/doing <desc> | removes your doing.
+dview/<type> <name> | Views an image/outfit/item you have.
+ddremove/item <name> | Removes the item<s> you have shown.
+dhelp | Brings up this screen.
Valid types: image, outfit, item. [example: +dchange/outfit uniform]
_____________________________________________________________________________
\____________________________________________________________________________\
rules backgrounds
BACKGROUNDS
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BACKGROUNDS : | Star Trek: Legacy MUSH
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Players are given creative license over their backgrounds, however the
following must be taken into account:
1. All backgrounds must reflect a Star Trek theme and should not include
any feature characters. As we are trying to keep within the legacy of
Gene Roddenbury therefore, the administration typically frowns upon
illogical Vulcans and cowardly Klingons.
2. Your journey will begin with your traveling via shuttle to a random
shuttle location in your empire. Your background should discuss what has
happened in your character's life prior to that point in time.
3. Your background should explain how you've come to have the skills that
you've chosen in your chargen. Your background should be a summarized
explaination of your +charsheet.
4. We generally frown upon the killing of family in backgrounds. As
original as some of us may think this is, just about everyone wants to
explain away their family in their backgrounds. Also, if one does make
mention of family members, like parents and siblings in their backgrounds
they become useful TinyPlot (TP) tools for others such as administrators
who may want to center a TP around your characters life.
___________________
| End of File
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rules roe
ROE
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RULES OF ENGAGEMENT: | Star Trek: Legacy MUSH
~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RULES ROE SPACE - Rules regarding ROE in Space
RULES ROE GROUND - Rules regarding ROE on Ground
RULES ROE VESSEL - Rules regarding ROE on a Vessel
___________________
| End of File
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rules space
No entry for 'space'.
rules roe space
ROE SPACE
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RoE SPACE : | Star Trek: Legacy MUSH
~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Scanning enemies empire holdings is peermitted at any given point without
RoE warning.
- An attacking vessel must meet crew reqquirements:
- Small (Destroyer/Frigate/Fighter) - 1 PC
- Medium (Fast Battleship/Heavy Cruiser/Attack Cruiser/Light
Cruiser) - 2 PCs
- Large (Command Cruiser/Battleships/Heavy Battleships) - 3 PCs
- Manned and unmanned starbases are not free game to be shot at. To attack
a Starbase, several criterias must be met:
- Empire Head of the targetted base must first be informed of the
attack an hour in advanced by the attackers
- After the EH is informed, he can then inform his Empire of the
incoming assault
- From there the EH can then muster up a few people, whether it be
PC or NPC, to man the base
- Once an hour has passed from the initial notification, and the
targetted base is manned, the attack can begin.
- Note: If a Starbase attacks first, RoE notice is not needed.
Attacked vessel can return fire at will.
- Planetary attacks/bombardments requiree a 48 hour invasion notice.
- Empire Heads must be notified of the attack 48 hours before hand
- Planetary consoles and any existing SBs/SYs overhead must be
fully manned
- Notice allows for a free game sort of environment
- Vessels can be attacked
- Bases can be attacked
- Planets can be attacked
- Planetary razing requires invasion notice
- Initial attack is for weapons systems. Once attack has
reduced a planet's hull to 0 it is restarted
- After the first attack and reseting of the damage any
attack is a direct assault on the people of the planet
___________________
| End of File
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rules roe ground
ROE GROUND
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ROE GROUND: | Star Trek: Legacy MUSH
~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Attacking a planet's warehouses and ecconomy stronghold requires RAID
notice
- Raid notice
- The Empire Head of the targetted planet must be informed 30
minutes prior to the attack
- Attack commences after 30 minutes regardless of whether or not
PCs or NPCs are requisitioned
- Raiding guidelines
- Attack can't be longer than 30 minutes
- Their can only be a maximum of 60 enemy troops on a planet at
any given time
- Starbases and planetary weapons are not free game during a raid.
- Wholescale planetary Invasion
- Requires Invasion notice. (SEE: RoE Space)
- For a planet to be captured all it's key points must be captured
- Key Points: Starports and Command Centers
___________________
| End of File
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rules roe vessel
ROE VESSEL
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ROE VESSEL: | Star Trek: Legacy MUSH
~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Crew requirements become active the miinute a vessel becomes the attacker
- Crew Requirements
- Small (Destroyer/Frigate/Fighter) - 1 PC
- Medium (Fast Battleship/Heavy Cruiser/Attack Cruiser/Light
Cruiser) - 2 PCs
- Large (Command Cruiser/Battleships/Heavy Battleships) - 3 PCs
- A vessel must be given 60 seconds afteer undocking/launching before it
can be attacked
- A vessel maybe captured/disabled/destrroyed without permission
___________________
| End of File
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rules combat
COMBAT
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COMBAT RULES: |Star Trek: Legacy MUSH (page 1)
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Combat is any action involving two or more people in which one
attempts, whether or not he/she succeeds or fails, to do damage to the
other.
In player against player battles, there are rules that each player is
expected follow:
1. You can't attack an offline person, so don't claim you beat the
hell out of someone when there not online.
2. However, in a fight, if the agressor or defender logs out
because he/she is losing, the other person/persons must wait atleast 30
minutes for that person to return. If that person doesn't return, a judge
must be called upon and he/she will handle the situation.
___________________
| See RULES COMBAT2
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rules combat2
COMBAT2
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMBAT RULES: | Star Trek: Legacy MUSH (page 2)
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ENGAGEMENTS:
One important thing to keep in mind when engaging yourself in
combat is that you face the possibility of character death, while Player
Killing (PKing) is highly discouraged and hardly done, the possibility
does occur. Also when engaging in combat keep in mind that it's likely
that your adversary might have skills much higher than yours. If this is
the case you can't simply withdraw your consent.
___________________
| See RULES COMBAT3
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rules combat3
COMBAT3
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMBAT RULES: | Star Trek: Legacy MUSH (page 3)
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ROLLING:
Combat here is very simple. The admin here decided that combat
should be kept to the minimal amount of code and mostly RP. The reason for
this is because typing out kill <person> degrades the worth of a character
and it makes for frequent PKing. The only code thats associated with
Combat here is the +roll system.
The way this system works is that the attacking person rolls the
apropriate skill for the weapon he's attack with, ex. +roll brandishing,
and the person who is being attacked either can roll a skill to block it,
such as parry, or he can +roll agility to dodge the attack. When an attack
does connect, the amount of damage is deteremined by difference in the
return values for the roll and the players descretion. If the players
cannot agree then a Judge must be called in.
___________________
| End of File
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rules pk
PK
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PLAYER KILLING: |Star Trek: Legacy MUSH
~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Player killing is usually a touchy subject on almost every MUSH.
In some cases, a MUSH will only allow a PK once permission has been
requisitioned from the victim as well/or a wizard. Here at STL, we're
taking the road less travelled. Permission to kill a character is not
needed on Star Trek Legacy, however, the kill must be judged by a foreign
unbiased party, whether it be an Admin or a player asked to judged who has
been agreed upon by both parties. The reason STL has taken this standpoint
is because death is a natural part of life RL and IC.
___________________
| End of File
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rules harassment
HARASSMENT
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HARASSMENT: | Star Trek: Legacy MUSH (page 1)
~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Star Trek: Legacy MUSH deals with harassment in all forms, strictly and
harshly. Harassment in any form is unacceptable in this environment and is
defined in Webster's Revised in Webster's Revised Unabridged Dictionary
thus:
Harassment \Har"ass*ment\; n. The act of harassing, or state of being
harassed; worry; annoyance; anxiety.
WordNet 1.6 defines harassment thus:
Harassment n 1: a feeling of intense annoyance caused by being
tormented; 2. tormenting by continued persistent attacks and critism.
The American Heritage Dictionary explains:
Ha*rass v. 1. To irritate or torment persistently. 2. To wear
out; exhaust. 3. To impede and exhaust (an enemy) by repeated attacks or
raids.
___________________
|SEE: Rules Harass2
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rules harass2
HARASS2
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HARASSMENT: | Star Trek: Legacy MUSH (page 2)
~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ha·rassment n.
Synonyms: harass, harry, hound, badger, pester, plague, bait.
These verbs are compared as they mean to trouble persistently or
incessantly. Harass and harry imply systematic persecution by besieging
with repeated annoyances, threats, demands, or misfortunes: The landlord
harassed tenants who were behind in their rent. "Of all the griefs that
harass the distress'd" (Samuel Johnson). A gang of delinquents harried the
storekeeper. Hound suggests unrelenting pursuit to gain a desired
end: Reporters hounded the celebrity for an interview. To badger is to nag
or tease persistently: The child badgered his parents to buy him a new
bicycle. To pester is to inflict a succession of petty annoyances: "How she
would have pursued and pestered me with questions and surmises" (Charlotte
Brontë). Plague refers to the infliction of tribulations, such as worry or
vexation, likened to an epidemic disease: "As I have no estate, I am
plagued with no tenants or stewards" (Henry Fielding). To bait is to
torment by or as if by taunting, insulting, or ridiculing: Hecklers baited
the speaker mercilessly.
___________________
|SEE: Rules Harass3
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rules harass3
HARASS3
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HARASSMENT: | Star Trek: Legacy MUSH (page 3)
~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you feel you are being harassed there are 3 steps to take:
1) Inform the individual that you are uncomfortable with their behavior and
that you view it as harassment.
2) Make a log of the incident.
3) If the person continues send a complaint to [email protected] and
attach a copy of the log.
___________________
|SEE: Rules Harass4
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rules harass4
HARASS4
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HARASSMENT: | Natural Selection MUSH (page 4)
~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With this new understanding, we will take this time to list a few examples
of harassment. Harassment is listed but not limited to:
* Repeated paging someone repeatedly once they have asked you to desist.
* Using profanity against others when it is expressed that such behavior is
not desirable.
* Spamming others. Spam is defined as sending text to another's screen
causing it to scroll uncontrollably.
* Making lewd, sexist, racist or other remarks found to be of distaste or
are generally frowned upon by the general population of this MUSH.
___________________
|SEE: Rules Harass5
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rules harass5
HARASS5
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HARASSMENT: | Star Trek: Legacy MUSH (page 5)
~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Harassing someone ICly for the purpose of OOCly or RLly annoying
someone.
* Acusing others of infractions in the "RULES" of this MUSH without proper
provocation or just cause for the purpose of causing this individual to
endure an unwarrented punishment.
-*- Other examples may be added later as we see fit -*-
___________________
| End of File
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<GUEST> Sarah says, "How are you?"
take application
Your application process begins.
Type 'QUESTIONS' to continue.
+gu I am well
<GUEST> Guest says, "I am well"
questions
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Question 1:
How did you hear about this MUSH?
----------------
Question 2:
How would you rate your Roleplay abilities? Elaborate.
---------------
Question 3:
What is the length of your MUSHing experience?
---------------
Question 4:
How would you like to contribute to this MUSH?
---------------
Question 5:
How can this MUSH serve you?
---------------
Question 6:
Do you understand and accept the 'Rules and Regulations' of this MUSH?
----------------
Question 7:
What name would you like your character to have? (Char will be created
with this name)
---------------
Question 8:
What is your email address?
-------------------------------------------------------------------------------
To Answer Questions Type: ANSWER <#>=<your answer to the question>
To preview your submission before sending type: VIEW ANSWERS
When you have completed the questions type: SUBMIT
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
answer 1=The website at tkhasi.betterbox.net
Question 1:
How did you hear about this MUSH?
Your Response:
The website at tkhasi.betterbox.net
answer 2=Excellently
Question 2:
How would you rate your Roleplay abilities? Elaborate.
Your Response:
Excellently
answer 3=4 years
Question 3:
What is the length of your MUSHing experience?
Your Response:
4 years
answer 4=I would like to contribute by initiating roleplay with other players
and being otherwise productive.
Question 4:
How would you like to contribute to this MUSH?
Your Response:
I would like to contribute by initiating roleplay with other players
and being otherwise productive.
answer 5=It can server me as an outlet for my creativity through roleplay.
Question 5:
How can this MUSH serve you?
Your Response:
It can server me as an outlet for my creativity through roleplay.
answer 6=Yes.
Question 6:
Do you understand and accept the 'Rules and Regulations' of this MUSH?
Your Response:
Yes.
answer 7=Newbie
Question 7:
What name would you like your character to have? (Char will be created
with this name)
Your Response:
Newbie
answer [email protected]
Question 8:
What is your email address?
Your Response:
[email protected]
submit
You submit your application.
To complete this process... please type: FINISH
finish
Your application process is complete. You may now log into your character.
[GAME] You can login with: con "Newbie" 117967861
LOGOUT
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
::::. `::::::. :::::. :::::: ::::: ::::: :::::: .::::: .::::::' .::::
::::::. ::::::: `::::: :::::. :::: :::: .::::: :::::' ::::::: .::::::
`:::::::.`::::::.`::::: `` '' :::::'.::::::'.:::::::'
. `:::::::.`:::::.`` ..:oo888888888888oo:.. ''.:::::'.:::::::' .
::. `:::::::.`` ..oo8888"""" """"8888oo.. ':'.:::::::' .::
:::::.`::::' .oo888""" If the Earth """888oo. ':::::'.:::::
`::::::.`` o888"" were only a few feet in ""888o :'.::::::'
. `::::` .o88"" diameter and floating a few feet ""88o '::::' .
:::. ` o88" above a field somewhere, people would "88o ' .:::
::::` o88" come from everywhere to marvel at it. People "88o '::::
`::` o88" would circle around it, marveling at its large "88: '::'
:. o88 pools of water, at its little pools, and all the 88o .:
:` o88' water flowing between the pools. They would marvel `88o ':
: :88" at the very thin layer of special gases surrounding "88: :
. o88' it, and at all the water suspended within the gases. `88o .
.88o People would marvel at all the many creatures walking o88.
:.88o about the surface of the ball, and also the many more o88.:
::88o creatures in the water. The people would then declare o88::
:'88o the ball supremely precious, because it was the only o88':
'888. one they would ever have, and they would protect it, 888'
. "88: so that it would never be harmed. The ball would be :88" .
: `88o the greatest wonder known, and people would come to o88' :
:. "88. behold it, be healed by it, to gain its knowledge, .88" .:
'. 888. to feel its beauty and to wonder how it could be. .888 .`
.:: 888. People would love it, and defend it with their .888 ::.
:::: `888. very lives, because they would each somehow .888" ::::
:::'. "88o realize their lives, their own roundness, o88" ..`:::
' .:::. "88o. could not exist without it. If the .o88" .::::. `
::::::::'. `888o.. Earth were only a few feet ..o888' .`::::::::
::::::'.:::. `"888oo... in diameter. ...oo888""' .:::.`::::::
:::'.:::::::'.. `""8888oo:.... ....:oo88888""' ..`:::::::.`:::
' .:::::::'.::::: .. `"""88888MJittlov88888"""' .. ::::::.`:::::::. `
::::::::'.:::::'.::::. :..... .... .... ....: .::::.`::::::.`::::::::
::::::'.::::::'.::::: .::::: .:::: ::::. ::::. :::::.`:::::::.`::::::
---- -------- ------- ------ ----- ------ ------ ------- -------- ----
// //////// /////// /////// |||||| |||||| \\\\\\\ \\\\\\\ \\\\\\\\ \\
/////// ////////aa%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%aa\\\\\\\\ \\\\\\\
/// ///a@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@a\\\ \\\
///a@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@a\\\
/////@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@\\\\\
//////////@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%\\\\\\\\\\\
/////////////////////@%@%@%@%@%@%@%@%@%@%@%@%@%\\\\\\\\\\\\\\\\\\\\\\
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Thank you for visiting.
Please return soon.
*********** D I S C O N N E C T E D ***********
Not enough money to queue command.
Thank you for connecting to:
===============================================================================
S T A R T R E K
___
.-----.__________________________.--'---| ___.--.__________.--._
================================' ----- \ ______.------'-----`-----.____
`------------------------._____.--------' `-[]___]===========================
_____ _.-| |---.__ |=========| `-----'
.-||| `--'---|___|------`--------'----------|
'--------------------._ ___.-------._ /
`-.----'-------------/
\`--------.____.-'
\____.-----' L E G A C Y
===============================================================================
PennMUSH version 1.7.6 patchlevel 7
Send Questions and Comments to: [email protected]
------------------------------------------------------------------------------
Use 'connect Guest guest' to connect as a guest.
Use 'connect <name> <password>' to connect to your existing character.
Use 'ch <name> <pass>' to connect hidden, and cd to connect DARK (admin)
Use QUIT to logout.
Use the WHO command to find out who is online currently.
------------------------------------------------------------------------------
DISCLAIMER: This is a role playing environment which may at times have
situations which are unsuitable for minors. If you are under 18 years of
age parental permission is necessary. Star Trek is copyright (c)
Paramount Pictures. "Star Trek: Legacy MUSH" is an independent, artistic,
non-profit fan organization. It exists merely for fans to express their
appreciation for Star Trek in a roleplaying/fan organization format.
===============================================================================
con Newbie 117967861
Last connect was from None on Mon Nov 03 18:01:05 2003.
MAIL: You have no mail.
[ Administration Land ]
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
O O C L A N D
Main Area
==============================================================================
Welcome to Star Trek: Legacy! Take a moment to orient yourself. If you
need help type '+STAFF' any of the Administrators will be more than happy to
assist you. You can also type 'WHO' to see who is connected. Other players
here are very helpful.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Contents:
Compin (8000)
SigINT System(#6199TL)
Obvious Exits:
Trivia <TR> leads to Trivia Central Core.
Empire Area <EMP> leads to Empire Annex.
Chargen Area <CG> leads to The Womb.
Sim Area <SIM> leads to Sim Lobby.
RANDOM RP EXCERPT
~~~~~~~~~~~~~~~~~
FROM: 'Slime?' TP by Matcat - 10/5/03
Orarin nods, lieing down on the biobed beside Haru, "Oh, and I
hope you don't mind if I play some music later."
Haru looks to Orarin, twitching still. "Just don't annoy the
rest of the staff." He retreats to the CMO's office, rubbing
his head.
T'Reisa quirks a brow a Orarin.
Orarin nods, "And be quick with the pillow. I can feel my neck
already hurting."
Haru taps his Compin and says, "Mission accomplished, sir. The
three are confined to Sickbay. And...Ensign Orarin requests a
pillow and blankie. Don't ask...I don't know either."
Orarin pulls his padd out of his pocket, and begins tapping on
it, "So...uh, when do I get scanned?"
The hatch to the CMO's office is closed. TIGHTLY.
Newbie is now awake.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
S t a r T r e k : L e g a c y
Message of the Day
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CONGRATULATE MATCAT --- NOVEMBER PLAYER OF THE MONTH!!!
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
---------------- Unread Postings on the Global Bulletin Board ----------------
General Announcements (#1): 26 unread (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
BUG Reports (#7): 1 unread (1)
Player Concerns (#8): 2 unread (1, 2)
Space Discussion (#10): 2 unread (1, 2)
ElseMU* Advertisments (#12): 5 unread (1, 2, 3, 4, 5)
Intergalactic News (IC) (#14): 3 unread (1, 2, 3)
---------------------------- BBS at 3.1\ capacity ----------------------------
GAME: You have not voted on the following Issues: 1 2 3 4 5 6 7
GAME: (Type 'vote/help' for more information.)
@set me=color
Newbie - COLOR set.
@set me=ansi
Newbie - ANSI set.
l
[ Administration Land ]
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
O O C L A N D
Main Area
==============================================================================
Welcome to Star Trek: Legacy! Take a moment to orient yourself. If you
need help type '+STAFF' any of the Administrators will be more than happy to
assist you. You can also type 'WHO' to see who is connected. Other players
here are very helpful.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Contents:
Compin (8000)
SigINT System(#6199TL)
Obvious Exits:
Trivia <TR> leads to Trivia Central Core.
Empire Area <EMP> leads to Empire Annex.
Chargen Area <CG> leads to The Womb.
Sim Area <SIM> leads to Sim Lobby.
emp
[ Administration Land ]
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
E m p i r e A n n e x
Atrium
==============================================================================
Welcome to Star Trek: Legacy. This Empire Annex is where you will be
able to begin your preparation for your adventure. Please take a look at each
empire and carefully consider which you would like to join. Each room provides
some information about the empire they pertain to.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Empires to Choose From:
<UFP>, <KE>, <RSE>, <IDL>
Obvious Exits:
<OUT> leads to OOC LAND.
ufp
[ Administration Land ]
******************************************************************************
E m p i r e A n n e x
United Federation of Planets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the United Federation of Planets (UFP) information room.
Have you ever wanted to serve as a crewmember on a ship like the Enterprise?
How about get involved in some of the most interesting politics this side of
the Galactic Core? Serve as a member of the Federation's famed merchant
marine? Fight the enemies of the Federation as a member of the elite Starfleet
Marine Corps? You can do all this and more on Star Trek: Legacy's UFP
Organization, Join us today!
******************************************************************************
Type '+emp/wapp UFP=<reason>' to join.
Type '+emp/help' for more commands.
Obvious Exits:
<OUT> leads to Empire Annex.
+emp/help
_____________________________________________________________________________
(_____________________________________________________________________________)
+Eall | All | Displays all players in an Emp
+emp/aban <Emp Acro>=<Site> | EH/Wizard | Bans a site from joining an emp
+emp/accept <player> | EH | Accepts a player on waiting list
+emp/aview <player> | EH | Views an app on waiting list
+emp/bounce <player> | EH | Bounces a PC's app on the list
+emp/schg <Emp Acro>=<status> | EH/Wizard | Changes an Emp's status
+emp/create <N>=<O>/<A>/<C> | Wizard | Creates a new Emp
+emp/dchg <player>/<O>=<Value> | EH | Changes a players ID value
+emp/EH <Person>=<Emp Acro> | EH/Wizard | Sets an EH for an Emp
+emp/force <player>=<Emp Acro> | Wizard | Forces a player into an Emp
+empires <player> | All | Displays all listed Empires
+emp/wapp <Emp Acro>=<Reason> | All | Writes a 60+ word app
+emp/sapp | All | Sends an app that meets criteria
+emp/rapp | All | Cancels a PC's written app
+emp/rban <Emp Acro>=<Site> | EH/Wizard | Removes a ban list from an emp
+emp/remove <Emp Acro> | Wizard | Removes an Empire
+emp/vban <Emp Acro> | EH/Wizard | Views an Emp's ban list
+emp/wait <Emp Acro> | EH/Wizard | View an Emp's waiting list
+emp/wview <player> | All | Views an unsubmitted app
ewho | All | Shows your Emp's online players
+emp/kick <person> | EH | Removes a player from an Emp
+emp/wall <msg> | EH/Wizard | Sends a msg to your Emp
+emp/access <person> | EH | Adds person to emp access
+emp/raccess <player> | EH | Removes PC from emp access
+emp/vaccess <acro> | EH/Wizard | Views an emp access list
+emp/fhelp | All | Further help
____________________________ ____________________________
(____________________________| ORG HELP |____________________________)
+emp/wapp UFP=I would like to join the UFP to be a productive player on the
game. Please grant me this opportunity to showcase my excellent roleplay
abilities.
[GAME] You have written an application for the UFP empire. Send when ready
(+Emp/sapp).
+emp/sapp
[GAME] You have applied and temporarily joined the UFP empire.
CHAT: Org System 1.0 joins you to channel <Federation-OOC>.
<Federation-OOC> Newbie has joined this channel.
&fullname me=Sandra Newbie
Newbie/FULLNAME - Set.
o
[ Administration Land ]
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
E m p i r e A n n e x
Atrium
==============================================================================
Welcome to Star Trek: Legacy. This Empire Annex is where you will be
able to begin your preparation for your adventure. Please take a look at each
empire and carefully consider which you would like to join. Each room provides
some information about the empire they pertain to.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Empires to Choose From:
<UFP>, <KE>, <RSE>, <IDL>
Obvious Exits:
<OUT> leads to OOC LAND.
o
[ Administration Land ]
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
O O C L A N D
Main Area
==============================================================================
Welcome to Star Trek: Legacy! Take a moment to orient yourself. If you
need help type '+STAFF' any of the Administrators will be more than happy to
assist you. You can also type 'WHO' to see who is connected. Other players
here are very helpful.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Contents:
Compin (8000)
SigINT System(#6199TL)
Obvious Exits:
Trivia <TR> leads to Trivia Central Core.
Empire Area <EMP> leads to Empire Annex.
Chargen Area <CG> leads to The Womb.
Sim Area <SIM> leads to Sim Lobby.
cg
[Character Generation]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C h i l d h o o d
The Womb
..............................................................................
You find yourself in a warm, cozy place. There is an aura of security
and nurturance here. It is almost impossible to compel yourself to leave.
However, your body is plagued with a desire to develop further and must make a
choice between genders.
Type 'GO OOC' to go to OOC Land (Main Area).
..............................................................................
At any point you can just type 'HOME' to start all over.
NOTE: Type '+charsheet' to see your stats.
Obvious Doors:
Male, Female
f
Your gender is now Female.
[Character Generation]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C h i l d h o o d
Birth Canal
..............................................................................
You see a bright light at the end of a long tunnel. Your desire
to remain begins to fade as you are pressured forward toward the light. Your
body begins to take shape and as you enter the light you can hear the doctor
say that you are a healthy baby ......
..............................................................................
At any point you can just type 'HOME' to start all over.
NOTE: Type '+charsheet' to see your stats.
Obvious Doors:
Trill, Human, Andorian, Bajoran, Betazoid, Cardassian, Deltan, Ferengi, Gorn,
Klingon, Rigellan, Romulan, Tellarite, Vulcan, Caitian
[GAME] Multi-Descer Code installed! +dhelp for instructions.
betazoid
Your race has been set to Betazoid
[Character Generation]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C h i l d h o o d
Delivery Room
..............................................................................
You enter the world and take you first breath. But where do you
find yourself when you leave your birthing room. Look at each country before
entering to be sure it is the origin for you.
..............................................................................
At any point you can just type 'HOME' to start all over.
NOTE: Type '+charsheet' to see your stats.
Obvious Doors:
Trill, ch'Havran, ch'Rihan, Earth, Vulcan, Andor, Bajor, Cardassia, Delta,
Ferenginar, Ghardassas, Tellar, Rigel, Qo'nos, Cait, Betazed
betazed
Your origin is Betazed.
[Character Generation]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C h i l d h o o d
Adolescence
..............................................................................
This is where you learn your moral values. Look to your parents for
guidance. This is where your path in life begins.
..............................................................................
At any point you can just type 'HOME' to start all over.
NOTE: Type '+charsheet' to see your stats.
Contents:
Parents
Obvious Doors:
Education
e
Talk to the Parents.
l parents
Parents
Your parents what ever you concieve of them.
Be sure to ask them to:
*SET MY WEIGHT TO <your weight here> IN POUNDS EX: 150lbs
*SET MY HEIGHT TO <your height here> EX: 5'4"
*SET MY BLOOD TO <your blood type here> EX: A+ B+ AB+ AB- T+ T- O+ O-
*SET MY EYES TO <your eyes color here> EX: Brown
*SET MY HAIR TO <your hair color here> EX: Brunette
*SET MY AGE TO <your age here> EX: 12
(* - indicates you have not set that yet.)
set my weight to 135lbs
You set your weight to 135lbs.
set my height to 5'3"
You set your height to 5'3".
set my blood to AB-
You set your blood type to AB-.
set my eyes to Amber
You set your eye color to Amber.
set my hair to Auburn
You set your hair color to Auburn.
set my age to 26
You age has been set to 26.
e
[Character Generation]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C h i l d h o o d
Education
..............................................................................
Throughout your early life you have opportunity for growth and
personal development.
..............................................................................
There are places here. Type 'places' for help.
At any point you can just type 'HOME' to start all over.
NOTE: Type '+charsheet' to see your stats.
Look at each exit before entering.
Type 'allstats' to see what possible stats you can obtain.
Educational Choices:
Starship, Languages, Gym, Medical, Range, library, BootCamp, MindSchool, dojo,
Clinic, Business, Streets, StudyHall
Obvious Exits:
<Gr>owth leads to Adulthood.
+charsheet
=======================================================================
Stats for Newbie Remaining Charpoints:50
-----------------------------------------------------------------------
SENSES
-----------------------------------------------------------------------
Auditory: 50 Esp: 50 Gustatory: 50
Olfactory: 50 Tactile: 50 Visual: 50
-----------------------------------------------------------------------
ATTRIBUTES
-----------------------------------------------------------------------
Agility: 45 Dexterity: 30 Discipline: 40
Endurance: 45 Immunity: 30 Insanity: 0
Intellect: 50 Intuition: 50 Stamina: 45
Strength: 50 Willpower: 50 Memory: 50
-----------------------------------------------------------------------
SKILLS
-----------------------------------------------------------------------
Telepathy: 50
-----------------------------------------------------------------------
LANGUAGES
-----------------------------------------------------------------------
Betazoid: 100 Standard: 20
=======================================================================
allstats
----------------------------------------------------------------------
Available Statistics on Star Trek: Legacy
-----------------------------------------------------------------------
SENSES
-----------------------------------------------------------------------
Auditory: 0 ESP: 0 Gustatory: 0
Olfactory: 0 Tactile: 0 Visual: 0
-----------------------------------------------------------------------
ATTRIBUTES
-----------------------------------------------------------------------
Agility: 0 Dexterity: 0 Discipline: 0
Endurance: 0 Immunity: 0 Insanity: 0
Intellect: 0 Intuition: 0 Memory: 0
Stamina: 0 Strength: 0 Willpower: 0
-----------------------------------------------------------------------
SKILLS
-----------------------------------------------------------------------
Aiming: 0 Archery: 0 Bladed_Weapo 0
Brandishing: 0 Clairvoyance 0 Communicatio 0
Computers: 0 Conn: 0 Construction 0
Cryptography 0 Disguise: 0 Empathy: 0
Engineering: 0 Fighter: 0 FirstAid: 0
Hand2Hand: 0 Law: 0 Leadership: 0
Medical: 0 Negotiation: 0 Operations: 0
Parry: 0 Science: 0 Security: 0
Shuttle: 0 Stealth: 0 Surgery: 0
Survival: 0 Tactical: 0 Tactics: 0
Telepathy: 0 Transporter: 0
-----------------------------------------------------------------------
LANGUAGES
-----------------------------------------------------------------------
Andorian: 0 Bajoran: 0 Betazoid: 0
Caitian: 0 Cardassian: 0 Deltan: 0
Ferengi: 0 Gorn: 0 Standard: 0
Klingon: 0 Romulan: 0 Tellarite: 0
Vulcan: 0
-----------------------------------------------------------------------
l
[Character Generation]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C h i l d h o o d
Education
..............................................................................
Throughout your early life you have opportunity for growth and
personal development.
..............................................................................
There are places here. Type 'places' for help.
At any point you can just type 'HOME' to start all over.
NOTE: Type '+charsheet' to see your stats.
Look at each exit before entering.
Type 'allstats' to see what possible stats you can obtain.
Educational Choices:
Starship, Languages, Gym, Medical, Range, library, BootCamp, MindSchool, dojo,
Clinic, Business, Streets, StudyHall
Obvious Exits:
<Gr>owth leads to Adulthood.
l starship
Starship
Those who enter will develop: Operations[+20], Engineering[+20],
Computers[+20], Fighter[+30], Science[+20], Security[+20], Shuttle[+30],
Tactics[+30], and Transporter[+20]
At a charpoint cost of: 20
You have 50 charpoints remaining.
----------------------------------------------------------------------
PREREQUISITES
----------------------------------------------------------------------
There are no prerequisites for this institution/establishment.
----------------------------------------------------------------------
NOTE: No notes.
l mindschool
MindSchool
Those who enter will develop: ESP[+10], Intuition[+10], Discipline[+5],
Willpower[+5], Telepathy[+10], Empathy[+10], and Clairvoyance[+10]
At a charpoint cost of: 10
You have 50 charpoints remaining.
----------------------------------------------------------------------
PREREQUISITES
----------------------------------------------------------------------
ESP: 10 Intuition: 10
----------------------------------------------------------------------
NOTE: No notes.
l bootcamp
BootCamp
Those who enter will develop: Hand2Hand[+30], Discipline[+15], Willpower[+15],
Strength[+10], Agility[+10], Endurance[+10], Stamina[+10], Dexterity[+15],
Auditory[+3], Esp[+3], Gustatory[+3], Olfactory[+3], Tactile[+3], Visual[+3],
Brandishing[+30], Aiming[+30], Survival[+30], Computers[+20], Parry[+30],
Construction[+30], Leadership[+15], and Tactics[+15]
At a charpoint cost of: 20
You have 50 charpoints remaining.
----------------------------------------------------------------------
PREREQUISITES
----------------------------------------------------------------------
Intellect: 25 Discipline: 25
----------------------------------------------------------------------
NOTE: No notes.
bootcamp
You feel you have achieved some personal growth.
[Character Generation]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C h i l d h o o d
Education
..............................................................................
Throughout your early life you have opportunity for growth and
personal development.
..............................................................................
There are places here. Type 'places' for help.
At any point you can just type 'HOME' to start all over.
NOTE: Type '+charsheet' to see your stats.
Look at each exit before entering.
Type 'allstats' to see what possible stats you can obtain.
Educational Choices:
Starship, Languages, Gym, Medical, Range, library, BootCamp, MindSchool, dojo,
Clinic, Business, Streets, StudyHall
Obvious Exits:
<Gr>owth leads to Adulthood.
starship
You feel you have achieved some personal growth.
[Character Generation]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C h i l d h o o d
Education
..............................................................................
Throughout your early life you have opportunity for growth and
personal development.
..............................................................................
There are places here. Type 'places' for help.
At any point you can just type 'HOME' to start all over.
NOTE: Type '+charsheet' to see your stats.
Look at each exit before entering.
Type 'allstats' to see what possible stats you can obtain.
Educational Choices:
Starship, Languages, Gym, Medical, Range, library, BootCamp, MindSchool, dojo,
Clinic, Business, Streets, StudyHall
Obvious Exits:
<Gr>owth leads to Adulthood.
mind
Huh? (Type "help" for help.)
mindschool
You feel you have achieved some personal growth.
[Character Generation]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C h i l d h o o d
Education
..............................................................................
Throughout your early life you have opportunity for growth and
personal development.
..............................................................................
There are places here. Type 'places' for help.
At any point you can just type 'HOME' to start all over.
NOTE: Type '+charsheet' to see your stats.
Look at each exit before entering.
Type 'allstats' to see what possible stats you can obtain.
Educational Choices:
Starship, Languages, Gym, Medical, Range, library, BootCamp, MindSchool, dojo,
Clinic, Business, Streets, StudyHall
Obvious Exits:
<Gr>owth leads to Adulthood.
+charsheet
=======================================================================
Stats for Newbie Remaining Charpoints:0
-----------------------------------------------------------------------
SENSES
-----------------------------------------------------------------------
Auditory: 53 Esp: 63 Gustatory: 53
Olfactory: 53 Tactile: 53 Visual: 53
-----------------------------------------------------------------------
ATTRIBUTES
-----------------------------------------------------------------------
Agility: 55 Dexterity: 45 Discipline: 60
Endurance: 55 Immunity: 30 Insanity: 0
Intellect: 50 Intuition: 60 Stamina: 55
Strength: 60 Willpower: 70 Memory: 50
-----------------------------------------------------------------------
SKILLS
-----------------------------------------------------------------------
Telepathy: 60 Hand2Hand: 30 Brandishing: 30
Aiming: 30 Survival: 30 Computers: 40
Parry: 30 Construction 30 Leadership: 15
Tactics: 45 Operations: 20 Engineering: 20
Fighter: 30 Science: 20 Security: 20
Shuttle: 30 Transporter: 20 Empathy: 10
Clairvoyance 10
-----------------------------------------------------------------------
LANGUAGES
-----------------------------------------------------------------------
Betazoid: 100 Standard: 20
=======================================================================
gr
[Character Generation]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
C h i l d h o o d
Adulthood
..............................................................................
Finally you should know that in the world, every action you take will
have a reaction. At this stage in life you have probably developed what your
own variation of the morals and values your parents have instilled in you. Be
prepared to deal with any situation that may come your way. Should your life
be ended perhaps you can make a better attempt in your next life. "WE WISH YOU
LUCK IN THE STAR TREK: LEGACY WORLD."
..............................................................................
At any point you can just type 'HOME' to start all over.
NOTE: Type '+charsheet' to see your stats.
Obvious Doors:
Breathe
breathe
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I know that you are eagar to begin playing after your long ordeal through
birth and childhood in your character generation process. However, before you
begin your new life in the world of Star Trek: Legacy. There are some things
you need to consider. You need to know who you are as a character in this
world. You need to know what sort of life you had prior to Fri Sep 22 12:10:15
2371. This will determine in part what actions you take in the world of Star
Trek: Legacy. You must write a background no shorter than 150 words. This
background is for you and you alone to help you know exactly who you are.
Also, it will assist Admin at times in developing TPs that may center around
your character. It provides consistency so that you do not Roleplay being one
thing one day then forget later and RP a total different history. Thank you
for your cooperation.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To Write your Background type: +SETBACKGROUND <your background here>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+setbackground Sandra Newbie was born to parents Jill Becker and Zacharia
Newbie. She was a smart child from the very beginning and seemed to be
especially adept with her mind skills. She studied with a Vulcan adept to
learn to gain better control of her mental and psionic abilities at the age of
15. With that one exception, her childhood was not unlike any normal
Betazoid. Currently, she feels she has gone a far as she can in the civilian
world and is looking to join Starfleet Academy for more growth.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your background has been set as:
Sandra Newbie was born to parents Jill Becker and Zacharia Newbie. She was a
smart child from the very beginning and seemed to be especially adept with her
mind skills. She studied with a Vulcan adept to learn to gain better control
of her mental and psionic abilities at the age of 15. With that one exception,
her childhood was not unlike any normal Betazoid. Currently, she feels she has
gone a far as she can in the civilian world and is looking to join Starfleet
Academy for more growth.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
breathe
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I know that you are eagar to begin playing after your long ordeal through
birth and childhood in your character generation process. Also, although you
have undoubtedly put much effort into writing your background, it is only 90
words long. I must insist that it be more than 150 words long to ensure that
you have a throughly thought out background. After all most of who we are in
life is where we have come from.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To Write your Background type: +SETBACKGROUND <your background here>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+setbackground Sandra Newbie was born to parents Jill Becker and Zacharia
Newbie. She was a smart child from the very beginning and seemed to be
especially adept with her mind skills. She studied with a Vulcan adept to
learn to gain better control of her mental and psionic abilities at the age of
15. With that one exception, her childhood was not unlike any normal
Betazoid. Currently, she feels she has gone a far as she can in the civilian
world and is looking to join Starfleet Academy for more growth. Her main
aspirations are to one day become captain of a Starfleet vessel and to tour
the galaxy. The most difficult choice she has had to make is leaving her long
time lover, Sael, back on Betazed to embark on this new journey in her life.
While most Betazoids who join Starfleet Academy desire to go on to become a
counselor. She seeks to study those areas that focus mostly on ship
operations so that she can be better prepared for Command school when the time
comes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your background has been set as:
Sandra Newbie was born to parents Jill Becker and Zacharia Newbie. She was a
smart child from the very beginning and seemed to be especially adept with her
mind skills. She studied with a Vulcan adept to learn to gain better control
of her mental and psionic abilities at the age of 15. With that one exception,
her childhood was not unlike any normal Betazoid. Currently, she feels she has
gone a far as she can in the civilian world and is looking to join Starfleet
Academy for more growth. Her main aspirations are to one day become captain of
a Starfleet vessel and to tour the galaxy. The most difficult choice she has
had to make is leaving her long time lover, Sael, back on Betazed to embark on
this new journey in her life. While most Betazoids who join Starfleet Academy
desire to go on to become a counselor. She seeks to study those areas that
focus mostly on ship operations so that she can be better prepared for Command
school when the time comes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
breathe
May you find the world satisfying and fulfilling.
You open your eyes and awaken.
You are riding along on a shuttle airbus. You look about you and notice others
are sitting about you gathering up their belongings.
Your airbus comes to a halt.
Gathering up your things you step outiside. You look around to check
out your surroundings and you see:
[ Earth <Terra> ] (#6250RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
L a n d i n g P a d s - S a n F r a n c i s c o
San Francisco
------------------------------------------------------------------------------
This wide, open space has been set aside for ships leaving and entering
the planets atmosphere. Large pads are framed by machines ready to do repairs,
refueling as well as any loading or unloading of cargo. A tall control tower
at the far end of the landing area oversees the operations of the area, while
deck workers guide passengers and visitors down the center walkway which is
lined with tall oak trees offering shade at most times of the day.
------------------------------------------------------------------------------
LANDING PADS:
Landing Pad 8--[Not Connected]
Landing Pad 7--[Not Connected]
Landing Pad 6--[Not Connected]
Landing Pad 5--[Not Connected]
Landing Pad 4--[Not Connected]
Landing Pad 3--[Transport Omicron]
Landing Pad 1--[SS Athena]
Landing Pad 2--[Not Connected]
Contents:
Transport Control
Obvious Exits:
South leads to Transport Complex.
s
You enter Transport Complex.
[ Earth <Terra> ] (#6215RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
T r a n s p o r t C o m p l e x
San Francisco
------------------------------------------------------------------------------
This large station serves as the main transportation hub for both San
Francisco and this side of Earth. Maglev trains and inner atmosphere craft
leave and arrive almost every other minute, only adding the noise of the
bustling crowds, while shuttles and small starships land and lift off from the
Landing Pads to the North. Desks decorated with glass windows are filled with
attendants ready to help those incomming and departing, while tall kiosks
offer information about the city and Earth, as well as schedules.
------------------------------------------------------------------------------
Obvious Exits:
South leads to Transporter - San Francisco.
East leads to Marina Boulevard.
North leads to Landing Pads - San Francisco.
West leads to Maglev Station - San Francisco.
e
You enter Marina Boulevard.
[ Earth <Terra> ] (#6209RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
M a r i n a B o u l e v a r d
San Francisco
------------------------------------------------------------------------------
The street winds down off of the bridge and moves on into the edge of
San Francisco and off into Oakland, though the street is named Marina
Boulevard, there is actually very little marinas in this time and age. Minor
sized gardens of flowers and different flora line one side of the street and
curve in towards a much large garden infront of the Academy off to the
Northeast.
------------------------------------------------------------------------------
Obvious Exits:
South leads to Golden Gate Bridge.
West leads to Transport Complex.
Northeast leads to Fore Gardens - SF Academy.
ne
You enter Fore Gardens - SF Academy.
[ Earth <Terra> ] (#5491RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
F o r e G a r d e n s - S F A c a d e m y
San Francisco
------------------------------------------------------------------------------
The walkway between the street and the large Academy building is
bordered with grassy gardens full of all kinds of plants, some even not native
to Earth. Flowers, bushs, tall trees for several blocks, running along the
front of the building. Large fountains on either side of the walkway spray
water several yards into the air, covering the plans near by in a thin, cool
mist. The front of the Academy itself is made almost entirely of glass,
filling the insides with light. Three banners hang above the doorway, the
largest and center is the Academy, and two smaller to either side represent
the UFP and Starfleet.
------------------------------------------------------------------------------
Obvious Exits:
Southwest <SW> leads to Marina Boulevard.
East <E> leads to Mustering Hall.
e
You enter Mustering Hall.
[ Earth <Terra> ] (#6220RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
M u s t e r i n g H a l l
San Francisco
------------------------------------------------------------------------------
The first room of the academy is to put it simply, huge. Tall,
undecorative pillars reach several stories to the curved, dome like ceiling,
where banners of graduating classes, and flags displaying won tournaments in
academics and athletics hang. The room is a make up of several layers and
steps, extending up and out from the main doors, all focused around one large
platform area, where students are gathered to stand at attention. Lining the
walls of this semi circular room, at the very top level are doors and
hallways, most large double sliding doors that are left open most of the day.
------------------------------------------------------------------------------
Contents:
Standard Equipment Dispenser (One Time Only)
Obvious Doors:
Office <OF>
Obvious Exits:
West <W> leads to Fore Gardens - SF Academy.
South <S> leads to Mess Hall.
North <N> leads to Auditorium.
Northeast <NE> leads to Grand Library.
Southeast <SE> leads to Conference Hall.
East <E> leads to Hall of Insight.
of
You enter Administration - SF Academy.
[ Earth <Terra> ] (#6244RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
A d m i n i s t r a t i o n - S F A c a d e m y
San Francisco
------------------------------------------------------------------------------
The room after one steps through the door takes a dramatic change from
the previous room, small and cramped, the maroon carpet almost clashes with
the dark brown walls. Several chairs line under the windows that overlook the
Mustering Hall, all facing towards the almost wall of glass that surrounds the
office desks, where Administation wait to assist the Cadets or hopeful cadets.
Behind the glass wall offices can be seen beyond the desks, and hallways
leading down to what can be assumed other rooms.
------------------------------------------------------------------------------
Obvious Items:
Bulletin
Contents:
Registrar
Obvious Exits:
Doorway <O> leads to Mustering Hall.
l registrar
Registrar
A computer terminal which allows you to register for Starfleet Academy.
Type 'COMMANDS REGISTRAR' for instructions.
commands registrar
___ Star Trek: Legacy ________________________________________________________
/___________________________________________________Commands for Registrar____/
REGISTER: To register for Starfleet Academy.
GRADES: To check your grades and progress if they are high enough.
LIST MAJORS: To see a list of Valid Majors.
REQS <major>: Shows you which courses are associated with the specified major.
GRADE <player>=<grade>: This command allows Instructors to grade the Workshop.
ADD MAJOR <major>: Sets your major and add another major if there is one
already set.
RESET MAJOR: Erases your majors.
<<CAUTION: It is best to be SURE when selecting majors because any changes made
to lectures will result in the loss any stored test grades for year three.>>
______________________________________________________________________________
\_____________________________________________________________________________\
register
You have been registered for SFA.
grades
Your grades are as follows:
Year 1 Grades:
LECTURE: Intro to Starfleet GRADE: 0%
LECTURE: UFP History GRADE: 0%
LECTURE: Starfleet Protocol GRADE: 0%
LECTURE: SF Conduct GRADE: 0%
You are not ready to move on at this time.
o
You enter Mustering Hall.
[ Earth <Terra> ] (#6220RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
M u s t e r i n g H a l l
San Francisco
------------------------------------------------------------------------------
The first room of the academy is to put it simply, huge. Tall,
undecorative pillars reach several stories to the curved, dome like ceiling,
where banners of graduating classes, and flags displaying won tournaments in
academics and athletics hang. The room is a make up of several layers and
steps, extending up and out from the main doors, all focused around one large
platform area, where students are gathered to stand at attention. Lining the
walls of this semi circular room, at the very top level are doors and
hallways, most large double sliding doors that are left open most of the day.
------------------------------------------------------------------------------
Contents:
Standard Equipment Dispenser (One Time Only)
Obvious Doors:
Office <OF>
Obvious Exits:
West <W> leads to Fore Gardens - SF Academy.
South <S> leads to Mess Hall.
North <N> leads to Auditorium.
Northeast <NE> leads to Grand Library.
Southeast <SE> leads to Conference Hall.
East <E> leads to Hall of Insight.
e
You enter Hall of Insight.
[ Earth <Terra> ]
//////////////////////////////////////////////////////////////////////////////
H a l l o f I n s i g h t
San Francisco
------------------------------------------------------------------------------
This long hallway is made up of whitewashed walls, a long blue stripe
following the center of either wall. The white tiles are set with blue and
black tiles every so often in decorative patterns. Door after door lines the
long hallway which is basically the spine of the Academy. These doors lead to
various lecture halls, classrooms, offices, and labs. For this reason, the
hallway was given the nickname "Hall of Insight"
------------------------------------------------------------------------------
Contents:
Compin (6309)
Lecture Room 2
Lecture Room 1
Obvious Exits:
West <W> leads to Mustering Hall.
North <N> leads to Lecture Hall IX.
South <S> leads to Lecture Hall IV.
East <E> leads to Eastern Gardens - SF Academy.
enter 1
You enter the Lecture Room 1.
Lecture Room 1
You step into the lecture hall and take a seat. Others take a few moments then
settle down around you. At your desk there is a panel. On this panel there is
a button flashing that says, 'LIST COURSES'.
Type 'LIST COURSES' to begin.
list courses
Starfleet Academy YEAR 1 Classes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1: Intro to Starfleet
2: UFP History
3: Starfleet Protocol
4: SF Conduct
Type 'CHOOSE LECTURE <#>' to select a course.
choose lecture 1
You choose lecture 1 and it is loaded into the holographic teaching device.
You may select from the following options:
BEGIN LECTURE -- to begin the lecture.
BEGIN TEST -- to skip ahead to the test.
RESET -- to start over again.
begin lecture
You begin the lecture on LECTURE: Intro to Starfleet
The words "INTRODUCTION TO STARFLEET" appear on the holo-board at the front of
the lecture hall. A holo-graphic image of a man appears. "I am Lieutenant Van
Holden," he begins, "and I will be your history professor while you are in
Starfleet Academy." He leans against the holo-board as he continues on with
his class discussion. "Starfleet" Van Holden begins, "is the exploratory,
diplomatic, scientific, and above all military body of the Federation,
founded, like the UFP, in 2161."
Type 'NEXT' to proceed.
next
"Starfleet is controlled by Starfleet Command. Its main body, Starfleet
Headquarters, is located in San Francisco, Terra, as is the main campus of
Starfleet Academy, its training center. Starfleet Command has other centers in
the network of Starbases throughout UFP space." says Van Holden. "Although
there is a very strict chain of command which you will soon learn," he states,
"in practice individual Starfleet officers are allowed a great deal of
autonomy, since the large size of the UFP makes effective communications
difficult. Starfleet administers the thousands of subspace relay stations
throughout Federation space, but even with this network, communications from
Starfleet Command to a ship on the frontier can take months."
Type 'NEXT' to proceed.
next
Lieutenant Van Holden continues, "Legal cases within Starfleet and its
personnel are handled by a Judge Advocate General. Internal matters within
Starfleet are handled by Starfleet Security. Starfleet also maintains an
agency called Starfleet Intelligence, which operates as the external
counterpart to Starfleet Security. It is responsible for interstellar
intelligence and espionage."
Type 'NEXT' to proceed.
next
Van Holden explains, "Starfleet is unusually progressive in that it allows
citizens from non-Federation worlds to serve in its ranks. In many cases this
is done with the idea that these individuals, when they muster out, will serve
as strong voices on their homeworlds for union with the Federation. This
policy does not extend to citizens of overtly hostile worlds, of course." "You
will learn more about the individual sections of Starfleet throughout your
tenure at the academy."he adds.
Type 'NEXT' to proceed.
next
1st General Order <The Prime Directive>-As the right of each sentient species
to live in accordance with its normal cultural evolution is considered sacred,
no Starfleet personnel may interfere with the normal and healthy development
of alien life and culture. Such interference includes introducing superior
knowledge, strength, or technology to a world whose society is incapable of
handling such advantages wisely. Starfleet personnel may not violate this
Prime Directive, even to save their lives and/or their ship, unless they are
acting to right an earlier violation or an accidental contamination of said
culture. This directive takes precedence over any and all other
considerations, and carries with it the highest moral obligation.
2nd General Order-No Starfleet personnel shall unnecessarily use force, either
collectively or individually, against members of the United Federation of
Planets, their duly authorized representatives, spokespersons, or designated
leaders, for any reason whatsoever.
Type 'NEXT' to proceed.
next
3rd General Order-The sovereignty of each Federation member being respected in
all things, Starfleet personnel shall observe any and all statutes, laws,
ordinances, and rules of governance currently in effect within the
jurisdiction of a member planet. Violators of such ordinances will be subject
to such punishments or corrections as shall be determined by local
governmental bodies. This General Order was expanded on Stardate 24138.6 to
include non-Federation members protected by the Prime Directive.
4th General Order-If contact is made with hitherto undiscovered intelligent
life-forms, under no circumstance shall Starfleet personnel, either by word or
deed, inform said life-forms that worlds other than their own or intelligent
life-forms other than their own exist outside the confines of their own space.
Type 'NEXT' to proceed.
reset
Lecture Room 1 reset!
choose lecture 1
You choose lecture 1 and it is loaded into the holographic teaching device.
You may select from the following options:
BEGIN LECTURE -- to begin the lecture.
BEGIN TEST -- to skip ahead to the test.
RESET -- to start over again.
begin test
Test initated on LECTURE: Intro to Starfleet.
1) Starfleet allows citizens from overtly hostile worlds to serve in its ranks.
A) True
B) False
Use 'CHOOSE <Letter>'
choose a
You have choosen answer 'A'.
2) What branch is responsible for interstellar intelligence and espionage?
A) Starfleet Security
B) Federation Security Council
C) a Judge Advocate General
D) Starfleet Intelligence
Use 'CHOOSE <Letter>'.
choose d
You have choosen answer 'D'.
3) The first General Order is known as __________.
A) The Omega Directive
B) The Alpha Directive
C) The Prime Directive
D) The First Directive
Use 'CHOOSE <Letter>'.
choose c
You have choosen answer 'C'.
4) Starfleet was not founded in 2161.
A) True
B) False
Use 'CHOOSE <Letter>'.
choose a
You have choosen answer 'A'.
5) Starfleet officers are allowed a great deal of autonomy.
A) True
B) False
Use 'CHOOSE <Letter>'.
choose b
You have choosen answer 'B'.
6) Starfleet personnel must only observe the laws and statutes of their
homeworld when abroad.
A) True
B) False
Use 'CHOOSE <Letter>'.
choose b
You have choosen answer 'B'.
7) Starfleet personnel may intervene in local planetary affairs to restore
general order and to secure the lives and property of Federation citizens only
upon receiving a direct order to do so from a civilian official with the title
of Governor or higher. As per __________.
A) General Order 1
B) General Order 27
C) General Order 14
D) none of the above
Use 'CHOOSE <Letter>'.
choose c
You have choosen answer 'C'.
8) The main campus of Starfleet Academy is located on ________.
A) Vulcan
B) Terra
C) Alpha Centauri
D) Risa
Use 'CHOOSE <Letter>'.
choose a
You have choosen answer 'A'.
9) Starfleet is headquarterd in ______________.
A) Paris
B) San Fransisco
C) Tokyo
D) London
Use 'CHOOSE <Letter>'.
choose a
You have choosen answer 'A'.
10) Legal cases within Starfleet and its personnel are handled by whom?
A) Starfleet Security
B) Federation Security Council
C) a Judge Advocate General
D) Federation Council
Use 'CHOOSE <Letter>'.
choose d
You have choosen answer 'D'.
Your score is: 40.
reset
Lecture Room 1 reset!
leave
[ Earth <Terra> ]
//////////////////////////////////////////////////////////////////////////////
H a l l o f I n s i g h t
San Francisco
------------------------------------------------------------------------------
This long hallway is made up of whitewashed walls, a long blue stripe
following the center of either wall. The white tiles are set with blue and
black tiles every so often in decorative patterns. Door after door lines the
long hallway which is basically the spine of the Academy. These doors lead to
various lecture halls, classrooms, offices, and labs. For this reason, the
hallway was given the nickname "Hall of Insight"
------------------------------------------------------------------------------
Contents:
Compin (6309)
Lecture Room 2
Lecture Room 1
Obvious Exits:
West <W> leads to Mustering Hall.
North <N> leads to Lecture Hall IX.
South <S> leads to Lecture Hall IV.
East <E> leads to Eastern Gardens - SF Academy.
Lecture Room 1 reset!
e
You enter Eastern Gardens - SF Academy.
[ Earth <Terra> ] (#6247RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
E a s t e r n G a r d e n s - S F A c a d e m y
San Francisco
------------------------------------------------------------------------------
In the back of the Academy, gardens of grass, tall flowers, bushes,
trees, all reach out for a mile in every direction. Clumps of tall oak trees
provide shade every several yards for those walking the gardens, as well as
the foilage that has been planted at their bases. A small building here and
there marks either a specialized classroom, usually for some sort of biology
or agriculture studies.
------------------------------------------------------------------------------
Obvious Exits:
West <W> leads to Hall of Insight.
w
You enter Hall of Insight.
[ Earth <Terra> ]
//////////////////////////////////////////////////////////////////////////////
H a l l o f I n s i g h t
San Francisco
------------------------------------------------------------------------------
This long hallway is made up of whitewashed walls, a long blue stripe
following the center of either wall. The white tiles are set with blue and
black tiles every so often in decorative patterns. Door after door lines the
long hallway which is basically the spine of the Academy. These doors lead to
various lecture halls, classrooms, offices, and labs. For this reason, the
hallway was given the nickname "Hall of Insight"
------------------------------------------------------------------------------
Contents:
Compin (6309)
Lecture Room 2
Lecture Room 1
Obvious Exits:
West <W> leads to Mustering Hall.
North <N> leads to Lecture Hall IX.
South <S> leads to Lecture Hall IV.
East <E> leads to Eastern Gardens - SF Academy.
w
You enter Mustering Hall.
[ Earth <Terra> ] (#6220RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
M u s t e r i n g H a l l
San Francisco
------------------------------------------------------------------------------
The first room of the academy is to put it simply, huge. Tall,
undecorative pillars reach several stories to the curved, dome like ceiling,
where banners of graduating classes, and flags displaying won tournaments in
academics and athletics hang. The room is a make up of several layers and
steps, extending up and out from the main doors, all focused around one large
platform area, where students are gathered to stand at attention. Lining the
walls of this semi circular room, at the very top level are doors and
hallways, most large double sliding doors that are left open most of the day.
------------------------------------------------------------------------------
Contents:
Standard Equipment Dispenser (One Time Only)
Obvious Doors:
Office <OF>
Obvious Exits:
West <W> leads to Fore Gardens - SF Academy.
South <S> leads to Mess Hall.
North <N> leads to Auditorium.
Northeast <NE> leads to Grand Library.
Southeast <SE> leads to Conference Hall.
East <E> leads to Hall of Insight.
of
You enter Administration - SF Academy.
[ Earth <Terra> ] (#6244RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
A d m i n i s t r a t i o n - S F A c a d e m y
San Francisco
------------------------------------------------------------------------------
The room after one steps through the door takes a dramatic change from
the previous room, small and cramped, the maroon carpet almost clashes with
the dark brown walls. Several chairs line under the windows that overlook the
Mustering Hall, all facing towards the almost wall of glass that surrounds the
office desks, where Administation wait to assist the Cadets or hopeful cadets.
Behind the glass wall offices can be seen beyond the desks, and hallways
leading down to what can be assumed other rooms.
------------------------------------------------------------------------------
Obvious Items:
Bulletin
Contents:
Registrar
Obvious Exits:
Doorway <O> leads to Mustering Hall.
grades
Your grades are as follows:
Year 1 Grades:
LECTURE: Intro to Starfleet GRADE: 40%
LECTURE: UFP History GRADE: 0%
LECTURE: Starfleet Protocol GRADE: 0%
LECTURE: SF Conduct GRADE: 0%
You are not ready to move on at this time.
o
You enter Mustering Hall.
[ Earth <Terra> ] (#6220RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
M u s t e r i n g H a l l
San Francisco
------------------------------------------------------------------------------
The first room of the academy is to put it simply, huge. Tall,
undecorative pillars reach several stories to the curved, dome like ceiling,
where banners of graduating classes, and flags displaying won tournaments in
academics and athletics hang. The room is a make up of several layers and
steps, extending up and out from the main doors, all focused around one large
platform area, where students are gathered to stand at attention. Lining the
walls of this semi circular room, at the very top level are doors and
hallways, most large double sliding doors that are left open most of the day.
------------------------------------------------------------------------------
Contents:
Standard Equipment Dispenser (One Time Only)
Obvious Doors:
Office <OF>
Obvious Exits:
West <W> leads to Fore Gardens - SF Academy.
South <S> leads to Mess Hall.
North <N> leads to Auditorium.
Northeast <NE> leads to Grand Library.
Southeast <SE> leads to Conference Hall.
East <E> leads to Hall of Insight.
l dispenser
Standard Equipment Dispenser (One Time Only)
Type: issue
You havenot used this dispenser.
issue
You've been issued a standard uniform and DataPADD.
Type: vhelp.
You have been issued with Compin (12940).
vhelp
___ Star Trek: Legacy ________________________________________________________
/_______________________________________________Commands for Main VITEM DB____/
VHELP - This Menu or 'COMMANDS #7499'
VINV - What Items are in your Virtual Inventory
WIELD <#> - Puts Item <#> in your hand.
UNWIELD - Puts item away.
VDROP - Drops Item on Ground ends up in Clutter.
VGET <#> - Gets Items lying around in Clutter
VGIVE <person> - Gives a person what you're wielding.
VLOOK <#> - Look at your Item's description.
VSEARCH <person> - enables you to search the virtual inventory of a disabled
person.
VTAKE <person>=<#> - allows you to take an item from a disabled person's
virtual inventory.
+INSPECT CLUTTER - See what VItems are lying about in a room.
VCOMMANDS <#> - Shows a list of commands available on a virtual item.
-<command>[<action>] - Uses a commmand on a Virtual Item if there are anyt and
does an action such as:
While Wielding Phaser...
-setting 4
-shoot Person=Pose
______________________________________________________________________________
\_____________________________________________________________________________\
vinv
___ Star Trek: Legacy ________________________________________________________
/________________________________________________________Virtual Inventory____/
1: Outfit ENERGY: N/A WEIGHT: 20 lbs
2: DataPADD ENERGY: N/A WEIGHT: 5 lbs
[WIELDING: Nothing] [TOTAL WEIGHT: 25 lbs]
______________________________________________________________________________
\_____________________________________________________________________________\
vlook 1
You look at your outfit.
It is currently garbed in a standard issue Starfleet uniform. This
particular outfit has a black collar, on which rank pips, signifying the rank
of , are pinned to the right. Its left collar fashions service pins, ,
indicating 0 years served. The chest and front sleeves of its uniform are a
green color indicating that it is a officer. Displayed prominently on the
left breast of the uniform is the silver and gold starfleet commbadge, (=A=),
dualing as both a comm device as well as an insignia. Black duty pants,
matching up seamlessly with its tunic, flow down to its ankles where they are
neatly tucked into black well shinned standard work boots.
vcommands 1
___ Star Trek: Legacy ________________________________________________________
/______________________________________________________Commands for outfit____/
-WEAR : Puts the outfit on.
-STORE : Store the outfit with out weariing it.
As always gotta be wielding it to use it.
______________________________________________________________________________
\_____________________________________________________________________________\
wield 1
You wield your Outfit.
l me
Newbie(#13022PenACF)
She is a female Betazoid. She is about 5'3" in height and weighs
approximaely 135lbs. Her hair is auburn and her eyes are amber.
Carrying:
Compin (12940)
-wear 1
Newbie changes into her SF Standard Uniform.
l me
Newbie(#13022PenACF)
She is a female Betazoid. She is about 5'3" in height and weighs
approximaely 135lbs. Her hair is auburn and her eyes are amber.
She is currently garbed in a standard issue Starfleet uniform. This
particular outfit has a black collar, on which rank pips, | signifying the
rank of Midshipman 4th Class, are pinned to the right. Her left collar
fashions service pins, , indicating 0 years served. The chest and front
sleeves of her uniform are a green color indicating that she is a officer.
Displayed prominently on the left breast of the uniform is the silver and gold
starfleet commbadge, (=A=), dualing as both a comm device as well as an
insignia. Black duty pants, matching up seamlessly with her tunic, flow down
to her ankles where they are neatly tucked into black well shinned standard
work boots.
Carrying:
Compin (12940)
l
[ Earth <Terra> ] (#6220RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
M u s t e r i n g H a l l
San Francisco
------------------------------------------------------------------------------
The first room of the academy is to put it simply, huge. Tall,
undecorative pillars reach several stories to the curved, dome like ceiling,
where banners of graduating classes, and flags displaying won tournaments in
academics and athletics hang. The room is a make up of several layers and
steps, extending up and out from the main doors, all focused around one large
platform area, where students are gathered to stand at attention. Lining the
walls of this semi circular room, at the very top level are doors and
hallways, most large double sliding doors that are left open most of the day.
------------------------------------------------------------------------------
Contents:
Standard Equipment Dispenser (One Time Only)
Obvious Doors:
Office <OF>
Obvious Exits:
West <W> leads to Fore Gardens - SF Academy.
South <S> leads to Mess Hall.
North <N> leads to Auditorium.
Northeast <NE> leads to Grand Library.
Southeast <SE> leads to Conference Hall.
East <E> leads to Hall of Insight.
of
You enter Administration - SF Academy.
[ Earth <Terra> ] (#6244RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
A d m i n i s t r a t i o n - S F A c a d e m y
San Francisco
------------------------------------------------------------------------------
The room after one steps through the door takes a dramatic change from
the previous room, small and cramped, the maroon carpet almost clashes with
the dark brown walls. Several chairs line under the windows that overlook the
Mustering Hall, all facing towards the almost wall of glass that surrounds the
office desks, where Administation wait to assist the Cadets or hopeful cadets.
Behind the glass wall offices can be seen beyond the desks, and hallways
leading down to what can be assumed other rooms.
------------------------------------------------------------------------------
Obvious Items:
Bulletin
Contents:
Registrar
Obvious Exits:
Doorway <O> leads to Mustering Hall.
grades
Your grades are as follows:
Year 1 Grades:
LECTURE: Intro to Starfleet GRADE: 90%
LECTURE: UFP History GRADE: 100%
LECTURE: Starfleet Protocol GRADE: 100%
LECTURE: SF Conduct GRADE: 90%
Year 2 Grades:
LECTURE: Intro to Consoles GRADE: 80%
LECTURE: Rank and Chain of Command GRADE: 90%
LECTURE: Main Bridge Stations GRADE: 90%
LECTURE: Departmental Structure GRADE: 100%
Congratulations you have been promoted.
grades
Your grades are as follows:
Year 1 Grades:
LECTURE: Intro to Starfleet GRADE: 90%
LECTURE: UFP History GRADE: 100%
LECTURE: Starfleet Protocol GRADE: 100%
LECTURE: SF Conduct GRADE: 90%
Year 2 Grades:
LECTURE: Intro to Consoles GRADE: 80%
LECTURE: Rank and Chain of Command GRADE: 90%
LECTURE: Main Bridge Stations GRADE: 90%
LECTURE: Departmental Structure GRADE: 100%
Year 3 Grades:
ER: ERROR: You Have No Major Set GRADE: 0%
You are not ready to move on at this time.
list majors
Valid Majors for Starfleet Academy are: SCIENCE CONN OPERATIONS TACTICAL
SECURITY ENGINEERING MEDICAL COUNSELING.
add major conn
You set your major to CONN at Starfleet Academy.
grades
Your grades are as follows:
Year 1 Grades:
LECTURE: Intro to Starfleet GRADE: 90%
LECTURE: UFP History GRADE: 100%
LECTURE: Starfleet Protocol GRADE: 100%
LECTURE: SF Conduct GRADE: 90%
Year 2 Grades:
LECTURE: Intro to Consoles GRADE: 80%
LECTURE: Rank and Chain of Command GRADE: 90%
LECTURE: Main Bridge Stations GRADE: 90%
LECTURE: Departmental Structure GRADE: 100%
Year 3 Grades:
LECTURE: Intro to Engineering GRADE: 0%
LECTURE: Intro to Conn. GRADE: 0%
LECTURE: Principles of Spaceflight GRADE: 0%
LECTURE: OPERATING MODES GRADE: 0%
You are not ready to move on at this time.
add major operations
You set your major to OPERATIONS at Starfleet Academy.
grades
Your grades are as follows:
Year 1 Grades:
LECTURE: Intro to Starfleet GRADE: 90%
LECTURE: UFP History GRADE: 100%
LECTURE: Starfleet Protocol GRADE: 100%
LECTURE: SF Conduct GRADE: 90%
Year 2 Grades:
LECTURE: Intro to Consoles GRADE: 80%
LECTURE: Rank and Chain of Command GRADE: 90%
LECTURE: Main Bridge Stations GRADE: 90%
LECTURE: Departmental Structure GRADE: 100%
Year 3 Grades:
LECTURE: Intro to Engineering GRADE: 0%
LECTURE: Ship Systems GRADE: 0%
LECTURE: Intro to Conn. GRADE: 0%
LECTURE: Principles of Spaceflight GRADE: 0%
LECTURE: OPERATING MODES GRADE: 0%
LECTURE: Intro to Operations GRADE: 0%
LECTURE: The Operations Console GRADE: 0%
You are not ready to move on at this time.
add major tactical
You set your major to TACTICAL at Starfleet Academy.
add major engineering
You set your major to ENGINEERING at Starfleet Academy.
grades
Your grades are as follows:
Year 1 Grades:
LECTURE: Intro to Starfleet GRADE: 90%
LECTURE: UFP History GRADE: 100%
LECTURE: Starfleet Protocol GRADE: 100%
LECTURE: SF Conduct GRADE: 90%
Year 2 Grades:
LECTURE: Intro to Consoles GRADE: 80%
LECTURE: Rank and Chain of Command GRADE: 90%
LECTURE: Main Bridge Stations GRADE: 90%
LECTURE: Departmental Structure GRADE: 100%
Year 3 Grades:
LECTURE: Intro to Engineering GRADE: 100%
LECTURE: Ship Systems GRADE: 100%
LECTURE: Warp Technology GRADE: 100%
LECTURE: Engineering Tools GRADE: 100%
LECTURE: Intro to Conn. GRADE: 100%
LECTURE: Principles of Spaceflight GRADE: 100%
LECTURE: OPERATING MODES GRADE: 100%
LECTURE: Intro to Operations GRADE: 100%
LECTURE: The Operations Console GRADE: 100%
LECTURE: Intro to Tactical GRADE: 100%
Congratulations you have been promoted.
+charsheet
=======================================================================
Stats for Newbie Remaining Charpoints:0
-----------------------------------------------------------------------
SENSES
-----------------------------------------------------------------------
Auditory: 53 Esp: 63 Gustatory: 53
Olfactory: 53 Tactile: 53 Visual: 53
-----------------------------------------------------------------------
ATTRIBUTES
-----------------------------------------------------------------------
Agility: 55 Dexterity: 45 Discipline: 60
Endurance: 55 Immunity: 30 Insanity: 0
Intellect: 50 Intuition: 60 Stamina: 55
Strength: 60 Willpower: 70 Memory: 50
-----------------------------------------------------------------------
SKILLS
-----------------------------------------------------------------------
Telepathy: 60 Hand2Hand: 39 Brandishing: 30
Aiming: 39 Survival: 30 Computers: 76
Parry: 30 Construction 30 Leadership: 15
Tactics: 54 Operations: 29 Engineering: 38
Fighter: 39 Science: 20 Security: 38
Shuttle: 57 Transporter: 38 Empathy: 10
Clairvoyance 10 Conn: 18 Tactical: 9
Communicatio 9
-----------------------------------------------------------------------
LANGUAGES
-----------------------------------------------------------------------
Betazoid: 100 Standard: 29
=======================================================================
grades
Your grades are as follows:
Year 1 Grades:
LECTURE: Intro to Starfleet GRADE: 90%
LECTURE: UFP History GRADE: 100%
LECTURE: Starfleet Protocol GRADE: 100%
LECTURE: SF Conduct GRADE: 90%
Year 2 Grades:
LECTURE: Intro to Consoles GRADE: 80%
LECTURE: Rank and Chain of Command GRADE: 90%
LECTURE: Main Bridge Stations GRADE: 90%
LECTURE: Departmental Structure GRADE: 100%
Year 3 Grades:
LECTURE: Intro to Engineering GRADE: 100%
LECTURE: Ship Systems GRADE: 100%
LECTURE: Warp Technology GRADE: 100%
LECTURE: Engineering Tools GRADE: 100%
LECTURE: Intro to Conn. GRADE: 100%
LECTURE: Principles of Spaceflight GRADE: 100%
LECTURE: OPERATING MODES GRADE: 100%
LECTURE: Intro to Operations GRADE: 100%
LECTURE: The Operations Console GRADE: 100%
LECTURE: Intro to Tactical GRADE: 100%
Year 4 Grades:
LECTURE: Basic Xenology GRADE: 100%
LECTURE: Stellar Cartography GRADE: 100%
WORKSHOP: Duty Qualification GRADE: 100%
EXAM: Graduation Qualification GRADE: 100%
Congratulations you have been promoted.
grades
Your grades are as follows:
Year 1 Grades:
LECTURE: Intro to Starfleet GRADE: 90%
LECTURE: UFP History GRADE: 100%
LECTURE: Starfleet Protocol GRADE: 100%
LECTURE: SF Conduct GRADE: 90%
Year 2 Grades:
LECTURE: Intro to Consoles GRADE: 80%
LECTURE: Rank and Chain of Command GRADE: 90%
LECTURE: Main Bridge Stations GRADE: 90%
LECTURE: Departmental Structure GRADE: 100%
Year 3 Grades:
LECTURE: Intro to Engineering GRADE: 100%
LECTURE: Ship Systems GRADE: 100%
LECTURE: Warp Technology GRADE: 100%
LECTURE: Engineering Tools GRADE: 100%
LECTURE: Intro to Conn. GRADE: 100%
LECTURE: Principles of Spaceflight GRADE: 100%
LECTURE: OPERATING MODES GRADE: 100%
LECTURE: Intro to Operations GRADE: 100%
LECTURE: The Operations Console GRADE: 100%
LECTURE: Intro to Tactical GRADE: 100%
Year 4 Grades:
LECTURE: Basic Xenology GRADE: 100%
LECTURE: Stellar Cartography GRADE: 100%
WORKSHOP: Duty Qualification GRADE: 100%
EXAM: Graduation Qualification GRADE: 100%
Year 5 Grades:
CONGRATULATIONS: You Have Graduated GRADE: 0%
You are not ready to move on at this time.
l
[ Earth <Terra> ] (#6244RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
A d m i n i s t r a t i o n - S F A c a d e m y
San Francisco
------------------------------------------------------------------------------
The room after one steps through the door takes a dramatic change from
the previous room, small and cramped, the maroon carpet almost clashes with
the dark brown walls. Several chairs line under the windows that overlook the
Mustering Hall, all facing towards the almost wall of glass that surrounds the
office desks, where Administation wait to assist the Cadets or hopeful cadets.
Behind the glass wall offices can be seen beyond the desks, and hallways
leading down to what can be assumed other rooms.
------------------------------------------------------------------------------
Obvious Items:
Bulletin
Contents:
Registrar
Obvious Exits:
Doorway <O> leads to Mustering Hall.
o
You enter Mustering Hall.
[ Earth <Terra> ] (#6220RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
M u s t e r i n g H a l l
San Francisco
------------------------------------------------------------------------------
The first room of the academy is to put it simply, huge. Tall,
undecorative pillars reach several stories to the curved, dome like ceiling,
where banners of graduating classes, and flags displaying won tournaments in
academics and athletics hang. The room is a make up of several layers and
steps, extending up and out from the main doors, all focused around one large
platform area, where students are gathered to stand at attention. Lining the
walls of this semi circular room, at the very top level are doors and
hallways, most large double sliding doors that are left open most of the day.
------------------------------------------------------------------------------
Contents:
Standard Equipment Dispenser (One Time Only)
Obvious Doors:
Office <OF>
Obvious Exits:
West <W> leads to Fore Gardens - SF Academy.
South <S> leads to Mess Hall.
North <N> leads to Auditorium.
Northeast <NE> leads to Grand Library.
Southeast <SE> leads to Conference Hall.
East <E> leads to Hall of Insight.
w
You enter Fore Gardens - SF Academy.
[ Earth <Terra> ] (#5491RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
F o r e G a r d e n s - S F A c a d e m y
San Francisco
------------------------------------------------------------------------------
The walkway between the street and the large Academy building is
bordered with grassy gardens full of all kinds of plants, some even not native
to Earth. Flowers, bushs, tall trees for several blocks, running along the
front of the building. Large fountains on either side of the walkway spray
water several yards into the air, covering the plans near by in a thin, cool
mist. The front of the Academy itself is made almost entirely of glass,
filling the insides with light. Three banners hang above the doorway, the
largest and center is the Academy, and two smaller to either side represent
the UFP and Starfleet.
------------------------------------------------------------------------------
Obvious Exits:
Southwest <SW> leads to Marina Boulevard.
East <E> leads to Mustering Hall.
sw
You enter Marina Boulevard.
[ Earth <Terra> ] (#6209RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
M a r i n a B o u l e v a r d
San Francisco
------------------------------------------------------------------------------
The street winds down off of the bridge and moves on into the edge of
San Francisco and off into Oakland, though the street is named Marina
Boulevard, there is actually very little marinas in this time and age. Minor
sized gardens of flowers and different flora line one side of the street and
curve in towards a much large garden infront of the Academy off to the
Northeast.
------------------------------------------------------------------------------
Obvious Exits:
South leads to Golden Gate Bridge.
West leads to Transport Complex.
Northeast leads to Fore Gardens - SF Academy.
w
You enter Transport Complex.
[ Earth <Terra> ] (#6215RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
T r a n s p o r t C o m p l e x
San Francisco
------------------------------------------------------------------------------
This large station serves as the main transportation hub for both San
Francisco and this side of Earth. Maglev trains and inner atmosphere craft
leave and arrive almost every other minute, only adding the noise of the
bustling crowds, while shuttles and small starships land and lift off from the
Landing Pads to the North. Desks decorated with glass windows are filled with
attendants ready to help those incomming and departing, while tall kiosks
offer information about the city and Earth, as well as schedules.
------------------------------------------------------------------------------
Obvious Exits:
South leads to Transporter - San Francisco.
East leads to Marina Boulevard.
North leads to Landing Pads - San Francisco.
West leads to Maglev Station - San Francisco.
s
You enter Transporter - San Francisco.
[ Earth <Terra> ] (#6696RLXtFJ)
//////////////////////////////////////////////////////////////////////////////
T r a n s p o r t e r - S a n F r a n c i s c o
San Francisco
------------------------------------------------------------------------------
This room is much larger than a typical Transporter area. The pad is
capable of transporting roughly 15 people, or large equipment. The operators
booth is completely locked off, requiring special access to enter. The dark
walls and carpet area accented by the grey lounge furniture that lines the
walls, allowing a place for those waiting for their turn at the transporter.
------------------------------------------------------------------------------
Contents:
Transporter Station
Obvious Exits:
North leads to Transport Complex.
cd on
You tap your Compin and it activates with a chirp.
commands compin
___ Star Trek: Legacy ________________________________________________________
/______________________________________________Commands for Compin (12940)____/
--[Compin Help]----------------------------------------------------------------
cd on Turns the device on.
cd off Turns the device off.
cd tran <freq> Sets the transponder frequency.
cd name <channel#>=<name> Sets the name for a channel.
cd alias <channel#>=<alias> Sets the alias for a channel.
cd freq <channel#>=<freq> Sets the frequency for a channel.
cd enc <channel#>=<encryption> Sets the encryption for a channel.
cd tog <channel#> Toggles a channel on/off.
cd stat Brings up device information.
cd help Shows this help file.
p2p [<player>=]<message> Sends message to player.
~<channel> <message> Sends message over channel.
~ <message> Sends message over last used channel.
BEAMOUT Beams a person back to a preset destination.
+commvoice <adjective> Sets the adjective for your voice the comms.
See +help +commvoice
-------------------------------------------------------------------------------
______________________________________________________________________________
\_____________________________________________________________________________\
cd tog 1
You remove your Compin and set channel 1 on.
~1 This is Ensign Sandra Newbie hailing. Permission to board requested.
[#-1 NO SUCH OBJECT VISIBLE:CH1] An unknown voice: This is Ensign Sandra Newbie
hailing. Permission to board requested.
~1 This is Ensign Sandra Newbie hailing. Permission to board requested.
[Earth <Terra>:CH1] A female voice: This is Ensign Sandra Newbie hailing.
Permission to board requested.
man transporter
You man Transporter Station.
list modes
[Transporter Station supports Command, Communications, Engineering, Helm,
Inactive, Monitor, Navigation, Off, Operations, Science, Security, Tactical,
Transporter, Weapons, Damage, Fighter modes.]
mode transporter
You do not have the necessary skill.
mode transporter
You do not have the necessary skill.
mode transporter
[Transporter Station is now in Transporter mode]
trans on
Transporters are already online.
sen rep
--[Sensor Report]--------------------------------------------------------------
### Type Res Bearing Range Arcs Heading Speed Arcs Name Class flags
--- ---- --- ------- ------- ----- ------- ------ ----- ---------------- ------
3 Ship 74 0 270 0.77141 FAPSD 0 0 None FAPSU SS Vaikutin
--- ---- --- ------- ------- ----- ------- ------ ----- ---------------- ------
1 Base 100 0 90 1.54283 FAPSU 0 0 None FAPSD USB Spacedock A
--- ---- --- ------- ------- ----- ------- ------ ----- ---------------- ------
2 Plan 100 0 270 0.77141 FAPSD 0 0 None FAPSU Luna Terra
-------------------------------------------------------------------------------
Course: 0.000 0.000 Speed: Stationary
Location: Open Space Velocity: Stationary
-------------------------------------------------------------------------------
trans lock/d 1
[Newbie]--[Transporter dest lock on USB Spacedock (1)]
trans lock/s here
[Newbie]--[Transporter source lock on Earth <Terra>]
trans target/s here
[Newbie]--[Transporter targetting source Earth <Terra> -- Transporter - San
Francisco.]
areas/d
TRANSPORTER TARGET LIST USB Spacedock
1: (Ope) Indoors | 2: (Rea) Indoors
3: (Tur) Indoors | 4: (Rec) Indoors
5: (Hol) Indoors | 6: (Lou) Indoors
7: (Doc) Indoors | 8: (Tra) Indoors
9: (Cor) Indoors | 10: (Sic) Indoors
11: (Car) Indoors | 12: (Shu) Indoors
13: (For) Indoors | 14: (Por) Indoors
15: (Aft) Indoors | 16: (Sta) Indoors
17: (Cap) Indoors | 18: (Exe) Indoors
19: (Adm) Indoors | 20: (Bar) Indoors
21: (VIP) Indoors | 22: (Tra) Indoors
Fri Sep 22 13:25:40 2371
trans target/d 22
[Newbie]--[Transporter targetting destination USB Spacedock -- Transporter Room
One.]
trans scan/s here
TRANSPORTER SCAN Earth <Terra>
AREA SCAN: Transporter - San Francisco
LIFEFORMS: 2
LARGE DEVICES: 1
SMALL DEVICES: 0
INVENTORY: VINVENTORY:
1: Female Betazoid r49806
2: Female Human n00;Fq334
3: Transporter Station <N
EXITS: LIFEFORMS:
North 2
Fri Sep 22 13:25:52 2371
trans tag 1
[Newbie]--[Target 1 tagged and marked for transport from Earth <Terra> --
Transporter - San Francisco.]
energize
[Newbie]--[Transport sucessful.]
Newbie shimmers out of the area.
[ USB Spacedock ]
==============================================================================
T r a n s p o r t e r R o o m O n e
Deck 10
------------------------------------------------------------------------------
This is a large transporter room, able to beam a dozen people to or
from the pad at a time. The walls are grey with a blue tint, and there's a
console opposite the transporter pad. The outer wall is full of panels given
access to sensitive machinery, but the panels are usually locked.
==============================================================================
ALERT STATUS: [GREEN]
Contents:
Transporter Console
Obvious Exits:
<O> Out leads to Corridor.
Newbie shimmers into the area.
You unman Transporter Station.
o
You enter Corridor.
[ USB Spacedock ]
==============================================================================
C o r r i d o r
Deck 10
------------------------------------------------------------------------------
This is a long corridor, extending from the turbolift in the center of
the deck, through to a circular corridor with a large number of quarters in
it. The walls of this corridor are grey with a bluish tint, and there is a
long, black, LCARS access panel running the corridor at shoulder height. The
access panel is interupted only by doors, of which there are few in this part
of the corridor. The two main doors in this section are the doors leading to
Cargo bay one, and the door leading to sickbay.
==============================================================================
ALERT STATUS: [GREEN]
Obvious Doors:
<TL> Turbolift
Obvious Exits:
<S> Starboard leads to Sickbay.
<P> Port leads to Cargo Bay One.
<Tr> Transporter Room leads to Transporter Room One.
tl
You press the call button for the turbolift.
The turbolift swishes open as it arrives on this deck.
tl
You enter Turbolift.
[ USB Spacedock ]
==============================================================================
T u r b o l i f t
Interdeck
------------------------------------------------------------------------------
This is a large, cylindrical turbolift, able to hold a half dozen
people comfortably. The walls are grey, with a slight blueish tint, and a
small LCARS panel by the exit controls the turbolift. Most of the time,
there's one or two people already in the turbolift, despite the multiple
turbolift cars.
==============================================================================
ALERT STATUS: [GREEN]
Contents:
Turbolift Panel
Obvious Doors:
<O> Out
l panel
Turbolift Panel
A turbolift panel attached to the wall.
_ _____________ _ _________________________________________
_ DISPLAY PANEL _ USB SPACEDOCK TURBOLIFT
Deck Destination
1 Ops
[10] Services
13 RecDeck
23 Docking
32 Quarters
40 Shuttlebay
_ _____________ _ _________________________________________
_ _____________ _ STANDING BY...
[ ] - Current Deck
( ) - Destination(s)
X - Restricted Deck
"Deck 1
You say, "Deck 1"
Processing...
The Lift says, "Affirmative."
The doors to the turbolift swish closed.
The turbolift moves to the next destination.
The turbolift comes to a halt on deck 1 and the doors open.
o
You enter Operations.
[ USB Spacedock ]
==============================================================================
O p e r a t i o n s
Deck 1
------------------------------------------------------------------------------
This is the nerve center of Spacedock, Base Operations. Station
operations are coordinated from this region, and the area is almost always
fully staffed. A group of four security guards are found here under routine
conditions, and the contingent goes up during alert situations. The room is
composed of a group of consoles facing inwards towards the viewscreens,
located in a set of three above the lower command level. The command level has
a situation table, displaying all traffic near the station, and marking them
with flags depending on their status.
==============================================================================
ALERT STATUS: [GREEN]
Contents:
Systems Console <Automation Bot>
Automation Bot
Auxiliary Station 2
Auxiliary Station 1
Engineering Station
Sciences Station
Operations Station
Tactical Station
Situation Table
Obvious Doors:
<TL> Turbolift
Obvious Exits:
<P> Port leads to Ready Room.
man aux 1
SPACE: There is no 'aux 1' console present.
man 1
You man Auxiliary Station 1.
list modes
[Auxiliary Station 1 supports Command, Communications, Engineering, Helm,
Inactive, Monitor, Navigation, Off, Operations, Science, Security, Tactical,
Transporter, Weapons, Damage, Fighter modes.]
mode fighter
[Auxiliary Station 1 is now in Fighter/Shuttle mode]
sen rep
--[Sensor Report]--------------------------------------------------------------
### Type Res Bearing Range Arcs Heading Speed Arcs Name Class flags
--- ---- --- ------- ------- ----- ------- ------ ----- ---------------- ------
3 Ship 100 0 270 2.31424 FAPSD 0 0 None FAPSU SS Vaikutin
--- ---- --- ------- ------- ----- ------- ------ ----- ---------------- ------
4 Plan 100 328 6 29273.0 FPU 0 0 None ASD Mars
5 Plan 100 44 317 [1.505] FSD 0 0 None APU Alpha Centauri
1 Plan 100 0 270 2.31424 FAPSD 0 0 None FAPSU Luna Terra
6 Plan 35 318 317 [3.501] FPD 0 0 None ASU M
7 Plan 40 303 52 [3.295] FPU 0 0 None ASD M
8 Plan 19 202 353 [4.792] APD 0 0 None FSU
2 Plan 100 0 270 1.54283 FAPSD 0 0 None FAPSU Earth <Terra> Ae
-------------------------------------------------------------------------------
Course: 0.000 0.000 Speed: Stationary
Location: Open Space Velocity: Stationary
-------------------------------------------------------------------------------
scan/visual 2
--[Scanner Report]-------------------------------------------------------------
Name: Earth <Terra> Class: M
-------------------------------------------------------------------------------
*
. + +
.
. .
*
.
.
.
.
:
.
*
.
. .
* +
.
-------------------------------------------------------------------------------
scan/visual 1
--[Scanner Report]-------------------------------------------------------------
Name: Luna Terra Class: I
-------------------------------------------------------------------------------
*
. + +
.
. .
*
.
.
.
.
.
*
.
. .
* +
.
-------------------------------------------------------------------------------
unman
You unman Auxiliary Station 1.
l
[ USB Spacedock ]
==============================================================================
O p e r a t i o n s
Deck 1
------------------------------------------------------------------------------
This is the nerve center of Spacedock, Base Operations. Station
operations are coordinated from this region, and the area is almost always
fully staffed. A group of four security guards are found here under routine
conditions, and the contingent goes up during alert situations. The room is
composed of a group of consoles facing inwards towards the viewscreens,
located in a set of three above the lower command level. The command level has
a situation table, displaying all traffic near the station, and marking them
with flags depending on their status.
==============================================================================
ALERT STATUS: [GREEN]
Obvious Items:
Clutter
Contents:
Systems Console <Automation Bot>
Automation Bot
Auxiliary Station 2
Auxiliary Station 1
Engineering Station
Sciences Station
Operations Station
Tactical Station
Situation Table
Obvious Doors:
<TL> Turbolift
Obvious Exits:
<P> Port leads to Ready Room.
unman
Huh? (Type "help" for help.)
+inspect clutter
CLUTTER
Lying about you can see:
1: Tricorder
vget 1
You pick up a Tricorder.
vinv
___ Star Trek: Legacy ________________________________________________________
/________________________________________________________Virtual Inventory____/
1: Tricorder ENERGY: 88% WEIGHT: 6 lbs
2: DataPADD ENERGY: N/A WEIGHT: 5 lbs
[WIELDING: Tricorder] [TOTAL WEIGHT: 11 lbs]
______________________________________________________________________________
\_____________________________________________________________________________\
vcommands 1
___ Star Trek: Legacy ________________________________________________________
/___________________________________________________Commands for Tricorder____/
-mode <mode> : places the tricorder into specifed mode.
Valid modes are: MEDICAL SECURITY SCIENCE ENGINEERING RESIDUAL
-scan [target] : scans target or room iff target unspecified
______________________________________________________________________________
\_____________________________________________________________________________\
-mode science
You configure your Tricorder for science mode.
Newbie presses some buttons on her Tricorder.
-scan newbie
TRICORDER READING SCIENCE RESEARCH SCAN
LIFEFORM SCAN:
RACE: Betazoid GENDER: Female
AGE: 26 BLOOD TYPE: AB-
WEIGHT: 135lbs HEIGHT: 5'3"
DNA SPECS: Carbon based organism with Auburn hair
and Amber eyes. Subject has Iron-based blood.
DNA CODE: r49806
VITALITY: 100%
STATE: ALERT
Fri Sep 22 14:30:26 2371
Newbie scans Newbie with her Tricorder.
-scan
You are having difficulty interpreting the Tricorder read out.
Newbie scans Operations with her Tricorder.
-scan
You are having difficulty interpreting the Tricorder read out.
Newbie scans Operations with her Tricorder.
-scan
TRICORDER READING SCIENCE RESEARCH SCAN
AREA SCAN: Operations
LIFEFORMS: 1
LARGE DEVICES: 9
SMALL DEVICES: 0
EXITS: LIFEFORMS:
<P> Port 0
<TL> Turbolift 0
Fri Sep 22 14:30:40 2371
Newbie scans Operations with her Tricorder.
-mode Security
You configure your Tricorder for Security mode.
Newbie presses some buttons on her Tricorder.
-scan autmation
Newbie looks around blankly with her Tricorder.
-scan automation
TRICORDER READING SECURITY SCAN
OBJECT SCAN: Systems Console <Automation Bot>
INVENTORY: VINVENTORY:
Nothing Nothing
Fri Sep 22 14:31:06 2371
Newbie scans Systems Console <Automation Bot> with her Tricorder.
-mode engineering
You configure your Tricorder for engineering mode.
Newbie presses some buttons on her Tricorder.
-scan 1
TRICORDER READING ENGINEERING SCAN
OBJECT SCAN: Auxiliary Station 1
STRUCTURAL INTEGRITY: 100%
INVENTORY: VINVENTORY:
Nothing Nothing
Fri Sep 22 14:31:21 2371
Newbie scans Auxiliary Station 1 with her Tricorder.
unwield
You put away your Tricorder.
[ USB Spacedock ]
==============================================================================
O p e r a t i o n s
Deck 1
------------------------------------------------------------------------------
This is the nerve center of Spacedock, Base Operations. Station
operations are coordinated from this region, and the area is almost always
fully staffed. A group of four security guards are found here under routine
conditions, and the contingent goes up during alert situations. The room is
composed of a group of consoles facing inwards towards the viewscreens,
located in a set of three above the lower command level. The command level has
a situation table, displaying all traffic near the station, and marking them
with flags depending on their status.
==============================================================================
ALERT STATUS: [GREEN]
People:
Newbie<F(W: Tricorder)(#12940PenACF)
Contents:
Systems Console <Automation Bot(#12193TWXM)
Automation Bot(#10525TWrM)
Auxiliary Station 2(#7132TWXnM)
Auxiliary Station 1(#7131TWXnM)
Engineering Station(#7130TWXnM)
Sciences Station(#7124TWXnM)
Operations Station(#6693TWXnM)
Tactical Station(#6694TWXnM)
Situation Table(#6682TWXn)
Obvious Doors:
<TL Turbolift
Obvious Exits:
<P Port leads to Ready Room.
You say, "could you give me an informational tour?"
Angelus says, "Econ is composed of systems built on systems. On the bottom level you
have the resource system."
Angelus says, "+econ/sops"
Newbie types -- +econ/sops
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ RESOUCE COMMANDS LIST ______
GEMS HARVEST 2
TIMBER HARVEST 30
RUBBER HARVEST 20
PETROLEUM HARVEST 10
COAL HARVEST 10
GRAVEL HARVEST 40
WATER HARVEST 90
SAND HARVEST 50
ALUMINUM MINERALS 15
TITANIUM MINERALS 11
SILICON MINERALS 20
MAGNESIUM MINERALS 13
MOLYBDENUM MINERALS 4
SILVER MINERALS 3
GOLD MINERALS 2
COPPER MINERALS 6
NICKLE MINERALS 8
URANIUM MINERALS 4
ZINC MINERALS 8
TIN MINERALS 4
LEAD MINERALS 6
LITHIUM MINERALS 6
SODIUM MINERALS 13
POTASSIUM MINERALS 11
CALCIUM MINERALS 15
IRON MINERALS 15
DILITHIUM MINERALS 2
DUETERIUM MINERALS 9
NIOBIUM MINERALS 7
LATINUM MINERALS 1
COWS REUSABLE 20
SHEEP REUSABLE 20
GOATS REUSABLE 20
CHICKENS REUSABLE 30
WORMS REUSABLE 20
WHEAT REUSABLE 20
SUGAR REUSABLE 20
RICE REUSABLE 20
FRUITS REUSABLE 10
FLOWERS REUSABLE 10
COTTON REUSABLE 10
HEMP REUSABLE 5
LINEN REUSABLE 5
TENCEL REUSABLE 5
COCAINE REUSABLE 2
MARIJUANA REUSABLE 2
OPIUM REUSABLE 2
VEGETABLES REUSABLE 8
INDIGO REUSABLE 3
SPICES REUSABLE 4
INCENSE REUSABLE 2
FISH REUSABLE 10
TEA REUSABLE 4
COFFEE REUSABLE 10
COCOA REUSABLE 4
BARLEY REUSABLE 3
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 20:07:06 ______
Angelus says, "This is a list of all the resources on each planet"
Angelus says, "+econ/planets"
Newbie types -- +econ/planets
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ RESOURCE PLANETARY LIST ______
Asteroid 55113 Golgafrincham Unknown Planet Ferenginar
Nimbus III Gdharssis Rigel VIII Cardassia
Narendra III Boreth Gamma Eridon ch'Vall
Nelvana III Gorwah Carraya Cait <Ferasa>
New Venice New Tozhat Antaris IV Tzenkethi
Bajor Betazed Trill QI'tomer
Vulcan <T'Khasi> Andor Rura'penthe ch'Rihan
ch'Havran Qo'noS Earth <Terra>
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 20:07:31 ______
Newbie types -- +econ/pview Trill/HARVEST
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ RESOURCE HARVEST POINTS TRILL ______
PRIMARY FUNCTION: HOMEWORLD
KEY EXPORTED GOOD: SILICON
SIZE: MEDIUM
RESOURCE PERCENT POINTS
COAL 1% 3719.89
GEMS 0% 0
GRAVEL 38% 141355.82
PETROLEUM 9% 33479.01
RUBBER 5% 18599.45
SAND 43% 159955.27
TIMBER 0% 0
WATER 11% 40918.79
TOTAL HARVEST POINTS: 371989
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 18:23:33 ______
Newbie types -- +econ/pview Trill/MINERALS
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ RESOURCE MINERALS POINTS TRILL ______
PRIMARY FUNCTION: HOMEWORLD
KEY EXPORTED GOOD: SILICON
SIZE: MEDIUM
RESOURCE PERCENT POINTS
ALUMINUM 9% 6681.24
CALCIUM 14% 10393.04
COPPER 9% 6681.24
DILITHIUM 1% 742.36
DUETERIUM 1% 742.36
GOLD 1% 742.36
IRON 7% 5196.52
LATINUM 0% 0
LEAD 3% 2227.08
LITHIUM 4% 2969.44
MAGNESIUM 12% 8908.32
MOLYBDENUM 0% 0
NICKEL 1% 742.36
NICKLE 1% 742.36
NIOBIUM 1% 742.36
POTASSIUM 6% 4454.16
SILICON 15% 11135.4
SILVER 1% 742.36
SODIUM 3% 2227.08
TIN 3% 2227.08
TITANIUM 7% 5196.52
URANIUM 2% 1484.72
ZINC 2% 1484.72
TOTAL MINERALS POINTS: 74236
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 20:12:09 ______
Newbie types -- +econ/pview Trill/REUSABLE
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ RESOURCE REUSABLE POINTS TRILL ______
PRIMARY FUNCTION: HOMEWORLD
KEY EXPORTED GOOD: SILICON
SIZE: MEDIUM
RESOURCE PERCENT POINTS
BARLEY 1% 269.29
CHICKENS 23% 6193.67
COCAINE 0% 0
COCOA 3% 807.87
COFFEE 4% 1077.16
COTTON 0% 0
COWS 9% 2423.61
FISH 6% 1615.74
FLOWERS 0% 0
FRUITS 1% 269.29
GOATS 13% 3500.77
HEMP 0% 0
INCENSE 0% 0
INDIGO 0% 0
LINEN 0% 0
MARIJUANA 0% 0
OPIUM 0% 0
RICE 17% 4577.93
SHEEP 19% 5116.51
SPICES 1% 269.29
SUGAR 8% 2154.32
TEA 2% 538.58
TENCEL 0% 0
VEGETABLES 0% 0
WATER 0% 0
WHEAT 5% 1346.45
WORMS 4% 1077.16
TOTAL REUSABLE POINTS: 26929
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 20:12:26 ______
[ Antaris IV ]
##############################################################################
S i l i c o n M i n i n g
Mining Zone
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
The mine proper is a labyrinth of corridors and passageways. The walls
are oddly smooth, as if sophisticated tools were used, and every twenty meters
or so, the walls and cieling are lined with support beams of some sort. Like
in the hub, broken and cracked and dusty lightbulbs hang from cables from the
roof, and more cables snake throughout the corridors. The smell of this area
is intoxicating, even after years of unuse, the odor apparently still lingers.
Close observation in this area would reveal this to be a silicon mine.
******************************************************************************
Contents:
Silicon Mine(#9119T)
Obvious Exits:
Out <O leads to Miners' Hub.
Angelus says, "These minerals can be mined, or regrown using a farm"
Angelus says, "+fact/status"
Newbie types -- +fact/status
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ FACTORY SILICON MINE #9119 ______
LOCATION: ANTARIS IV
EXTRACTING: SILICON
RATE: 20
OWNER: ANTARIS INTERPLANETARY SERVICES
PAN WEIGH CAPACITY: 100
CURRENT PAN WEIGHT: 0
DAILY OPERATION SHIFTS: 3 (1:00-23:00)
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 18:25:15 ______
Angelus says, "This gives you the mine information."
Angelus says, "Farms are mines that have the capability of regrowing things."
You say, "Does this work on RL time or game time?"
Newbie types -- +time
[OOCTIME] Mon Nov 03 20:15:56 2003
[ICTIME] Fri Sep 22 21:19:04 2371
[STARDATE] 119142.96
Angelus says, "This goes by RL time."
Newbie nods.
Angelus says, "Some minerals can be artificially created as well. Such as dilithium."
Angelus says, "But to create these things, it requires a very heavy cost."
[ Asteroid 55113 ]
______________________________________________________________________________
F a c t o r y 3 0 0 3
Level 30 <Production Services
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The factory is neat and clean, with various bits of equipment making
and doing all kinds of things. Crew are scattered about keeping everything
running smoothly and keeping the place clean. there is a large equipment feed
that moves materials too and from the large warehouse far above.
******************************************************************************
ALERT STATUS: [GREEN]
Contents:
Coils Manufacturing Center(#12734T)
Exits:
Out <O leads to Factory Nexus.
Angelus says, "+Fact/status"
Newbie types -- +fact/status
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ FACTORY MANUFACTURING CENTER #12734 ______
LOCATION: ASTEROID 55113
PRODUCING: COILS
NEEDS: IRON:50
OWNER: MKC ENTERPRISES
PAN WEIGH CAPACITY: 500
CURRENT PAN WEIGHT:
IN PAN:
STOCKPILED COILS:
STOCKPILE LIMITATIONS: 20
DAILY OPERATION SHIFTS: 3 (1:00-23:00)
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 18:27:25 ______
Angelus says, "Once resources have been mined, they are sent to a factory"
Angelus says, "Or rather a manufacturer"
Angelus says, "These manufacturers create commodities"
Angelus says, "These can be sold, or"
[ Asteroid 55113 ]
______________________________________________________________________________
F a c t o r y 3 0 0 4
Level 30 <Production Services
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The factory is neat and clean, with various bits of equipment making
and doing all kinds of things. Crew are scattered about keeping everything
running smoothly and keeping the place clean. there is a large equipment feed
that moves materials too and from the large warehouse far above.
******************************************************************************
ALERT STATUS: [GREEN]
Contents:
Power Cell Assembly Plant(#12735T)
Exits:
Out <O leads to Factory Nexus.
Angelus says, "Or they can be sent to an assembly planet to create finished power
cells"
Angelus says, "+Fact/status"
Angelus says, "Finished product that is. These prodcuts are virtualy items you can
sell, or you can use yourself."
Newbie types -- +fact/status
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ FACTORY POWER CELL ASSEMBLY PLANT #12735 ______
LOCATION: ASTEROID 55113
PRODUCING: POWER-CELL
NEEDS: MINERALS-DILITHIUM:60
OWNER: MKC ENTERPRISES
MOLD WEIGH CAPACITY: 1000
CURRENT MOLD WEIGHT:
IN MOLD:
STOCKPILED POWER-CELLS:
STOCKPILE LIMITATIONS: 20
DAILY OPERATION SHIFTS: 3 (1:00-23:00)
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 20:18:38 ______
Angelus says, "Now, if you choose to just be a trader, there are only two key areas
you need to concern yourself."
[ Asteroid 55113 ]
______________________________________________________________________________
P r o m e n a d e
Level 2 <Promenade
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The promenade is fairly large and oval shaped, various shops, booths,
and tables are setup scattered about. You can see various rentable lots
around, as well as some establishments that have obviously been here sinse the
bases construction. Off to the far end of the promenade is a rather large
establishment labeled Shitagi's Bar and Grill, with various types of patrons
moving in and out, eating, drinking and having fun. Nearer to the turbolift is
a Ferengi owned establishment labeled Tuteg's Pleasure Land, with all kinds of
shadey lonely looking men and a few women doing business there. On the other
side is a small klingon shop displaying and selling various klingon cultural
items and hand weapons.
******************************************************************************
ALERT STATUS: [GREEN]
Contents:
Market Console(#12737T$)
Exits:
Turbolift <TL leads to Turbolift.
Shitagi's <S leads to Shitagi's Bar and Grill.
Tuteg's <T leads to Tuteg's Pleasure Land.
K'mtaq's <K leads to K'mtaq's Hall of the Sharp Honor.
Angelus says, "First, a market"
You say, "What is a market?"
Angelus says, "This is where you buy or sell goods."
Angelus says, "commands market"
Newbie types -- commands market
___ Star Trek: Legacy ________________________________________________________
/______________________________________________Commands for Market Console____/
+market/inv <buy|sale/<resource|commodities|products=<pg. # -- View what
products, commodities or resource is for sale or being bought.
+market/collect -- collect money stored in the registers
+market/sell <good/<#=<location DB#
+market/buy <good/<#=<location DB#
+market/coffers -- view amt of cash in the register
+market/give <amt -- Gives market cash to buy goods
+market/chg <currency -- changes currency needed.
______________________________________________________________________________
\_____________________________________________________________________________\
Angelus says, "+market/inv buy/resource=1"
Angelus says, "Thats tells you what resource this market is buying."
Angelus says, "+market/inv sell/resource=1"
Newbie types -- +market/inv buy/resource=1
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ MARKETS MARKET CONSOLE #12737 ______
LOCATION: ASTEROID 55113
OWNER: MKC ENTERPRISES
WAREHOUSE FEED IDs: [#12736]
CURRENCY: UFD
DISPLAY: BUY RESOURCE
RESOURCE NAME ORDERS COSTS
fruits 0 175
chickens 0 225
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 20:23:31 ______
Angelus says, "LIkewise that tells you what resource it's selling."
Newbie types -- +market/inv sale/resource=1
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ MARKETS MARKET CONSOLE #12737 ______
LOCATION: ASTEROID 55113
OWNER: MKC ENTERPRISES
WAREHOUSE FEED IDs: [#12736]
CURRENCY: UFD
DISPLAY: SALE RESOURCE
RESOURCE NAME ORDERS COSTS
titanium 83 3300
magnesium 82 2970
sand 73 180
iron 98 220
aluminum 87 1350
nickel 0 1815
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 20:23:38 ______
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
V u l c a n < T ' K h a s i
Warehouse
..............................................................................
------------------------------------------------------------------------------
Constituents:
Warehouse Console <#12497(#12497T)
Logical Progressions:
<South
Angelus says, "The second important system is the warehouse, which also doubles as a
cargo hold"
Angelus says, "commands warehouse"
Newbie types -- commands warehouse
___ Star Trek: Legacy ________________________________________________________
/__________________________________Commands for Warehouse Console <#12497____/
+ware/carry <resource|commodities|products -- checks inv for resources,
commodities or products
+ware/dispense <product -- dispense a product stored in the warehouse
+planet/markets <planet name -- Get a list of markets on a planet
+econ/planets -- list of planets
+planet/mview <market db#/<buy|sale=<commodities|resources|products/<pg# --
views page of goods for sale or wanted.
+wmove <dest db=<resource|commodities/<goods/<# -- move goods to an
assembler, manufacturer or converter.
+smove <target db#=<good/<# -- transfer goods from one warehouse/cargo hold
to another
+ware/toss <good=<amt -- eject a certain amount of good into space
When using the dispense command, you must type in both names listed. For
example, +ware/dispense Security Magnacuffs.
______________________________________________________________________________
\_____________________________________________________________________________\
Angelus says, "This is basically your storage depot."
Angelus says, "it can dispense virtual items"
Angelus says, "It can be used to see planetary lists"
Angelus says, "And see what markets are selling what"
Angelus says, "+planet/markets Earth <Terra"
You say, "Markets on other planets?"
Newbie types -- +planet/markets Earth <Terra
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ PLANETS MARKET LIST EARTH ______
NAME ID# OWNER LOCATION
SF Market Console {#8722} Terran New York City
Onstar Market Console {#8723} Terran New York City
Terran Market Console {#8721} Terran New York City
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 20:27:30 ______
Angelus says, "That gives you a list of markets on the planet Terra. Yep, markets
anywhere that are listed."
Angelus says, "+planet/mview db#/buy=commodities/1"
Angelus says, "That will give you a list of the commodities sold."
Newbie types -- +planet/mview #8722/buy=commodities/1
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ MARKETS TERRAN NATIONAL ENTERPRISES #12497 ______
LOCATION: STARFLEET LOGISTICS HEADQUARTERS
OWNER: TERRAN NATIONAL ENTERPR
WAREHOUSE FEED IDs: [#8720]
CURRENCY:
DISPLAY: BUY COMMODITIES
BUY NAME ORDERS COSTS
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 20:28:10 ______
Newbie types -- +planet/mview #8722/sale=commodities/1
_ ____ _ ________ ________________________________ ____________ ______
_ ECON _ MARKETS TERRAN NATIONAL ENTERPRISES #12497 ______
LOCATION: STARFLEET LOGISTICS HEADQUARTERS
OWNER: TERRAN NATIONAL ENTERPR
WAREHOUSE FEED IDs: [#8720]
CURRENCY:
DISPLAY: SALE COMMODITIES
SALE NAME ORDERS COSTS
_ ________ _______________________________________ ____________ ______
_ END FILE __________________________________TIME 20:28:10 ______
Angelus says, "Warehouses can also be used to move items from one warehose to
another, or to factories."
Angelus says, "But this is more of an ownership command."
Newbie nods.
Angelus says, "And thats really it for a general overview for Econ. Any questions?"
You say, "I can't think of any at the moment. But Econ appears to be pretty
broad and deals with both Macro and Micro"
Angelus nods.
==============================================================================
U S B S p a c e d o c k
Fore Corridor - Deck 32
------------------------------------------------------------------------------
This is a large, curving, corridor. The walls are grey with a tint of
blue, and there is a black LCARS access panel running the length of the
corridor, interupted only by the occasional enterance to a set of quarters.
Among the quarters in this section are the command triumverant's quarters. The
corridor curves aft and to starboard and port from the foremost section of the
corridor, where the turbolift is located.
==============================================================================
ALERT STATUS: [GREEN]
Obvious Exits:
<TL Turbolift leads to Turbolift.
<P Port leads to Port Corridor - Deck 32.
<S Starboard leads to Starboard Corridor - Deck 32.
<CO Captain's Quarters leads to Captain's Quarters.
<XO XO's Quarters leads to Executive Officer's Quarters.
You have been summoned by Angelus.
QUIT
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
::::. `::::::. :::::. :::::: ::::: ::::: :::::: .::::: .::::::' .::::
::::::. ::::::: `::::: :::::. :::: :::: .::::: :::::' ::::::: .::::::
`:::::::.`::::::.`::::: `` '' :::::'.::::::'.:::::::'
. `:::::::.`:::::.`` ..:oo888888888888oo:.. ''.:::::'.:::::::' .
::. `:::::::.`` ..oo8888"""" """"8888oo.. ':'.:::::::' .::
:::::.`::::' .oo888""" If the Earth """888oo. ':::::'.:::::
`::::::.`` o888"" were only a few feet in ""888o :'.::::::'
. `::::` .o88"" diameter and floating a few feet ""88o '::::' .
:::. ` o88" above a field somewhere, people would "88o ' .:::
::::` o88" come from everywhere to marvel at it. People "88o '::::
`::` o88" would circle around it, marveling at its large "88: '::'
:. o88 pools of water, at its little pools, and all the 88o .:
:` o88' water flowing between the pools. They would marvel `88o ':
: :88" at the very thin layer of special gases surrounding "88: :
. o88' it, and at all the water suspended within the gases. `88o .
.88o People would marvel at all the many creatures walking o88.
:.88o about the surface of the ball, and also the many more o88.:
::88o creatures in the water. The people would then declare o88::
:'88o the ball supremely precious, because it was the only o88':
'888. one they would ever have, and they would protect it, 888'
. "88: so that it would never be harmed. The ball would be :88" .
: `88o the greatest wonder known, and people would come to o88' :
:. "88. behold it, be healed by it, to gain its knowledge, .88" .:
'. 888. to feel its beauty and to wonder how it could be. .888 .`
.:: 888. People would love it, and defend it with their .888 ::.
:::: `888. very lives, because they would each somehow .888" ::::
:::'. "88o realize their lives, their own roundness, o88" ..`:::
' .:::. "88o. could not exist without it. If the .o88" .::::. `
::::::::'. `888o.. Earth were only a few feet ..o888' .`::::::::
::::::'.:::. `"888oo... in diameter. ...oo888""' .:::.`::::::
:::'.:::::::'.. `""8888oo:.... ....:oo88888""' ..`:::::::.`:::
' .:::::::'.::::: .. `"""88888MJittlov88888"""' .. ::::::.`:::::::. `
::::::::'.:::::'.::::. :..... .... .... ....: .::::.`::::::.`::::::::
::::::'.::::::'.::::: .::::: .:::: ::::. ::::. :::::.`:::::::.`::::::
---- -------- ------- ------ ----- ------ ------ ------- -------- ----
// //////// /////// /////// |||||| |||||| \\\\\\\ \\\\\\\ \\\\\\\\ \\
/////// ////////aa%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%aa\\\\\\\\ \\\\\\\
/// ///a@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@a\\\ \\\
///a@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@a\\\
/////@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@\\\\\
//////////@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%@%\\\\\\\\\\\
/////////////////////@%@%@%@%@%@%@%@%@%@%@%@%@%\\\\\\\\\\\\\\\\\\\\\\
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Thank you for visiting.
Please return soon.
*********** D I S C O N N E C T E D ***********
--- Disconnected on Monday, November 03, 2003, 7:28 PM ---
--- Connected for 35 minutes, 2 seconds ---
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