--- Connected on Saturday, November 01, 2003, 8:21 PM ---
Thank you for connecting to:
===============================================================================

           S T A R   T R E K
                                     ___
.-----.__________________________.--'---|   ___.--.__________.--._ 
================================'   -----   \  ______.------'-----`-----.____
`------------------------._____.--------'   `-[]___]===========================
              _____    _.-|   |---.__          |=========|  `-----'
           .-|||   `--'---|___|------`--------'----------|
           '--------------------._        ___.-------._ /
                                  `-.----'-------------/ 
                                     \`--------.____.-'
                                      \____.-----'          L E G A C Y

 
===============================================================================
 
                    PennMUSH version 1.7.6 patchlevel 7
         Send Questions and Comments to: [email protected]
                
------------------------------------------------------------------------------
Use 'connect Guest guest' to connect as a guest.
Use 'connect <name> <password>' to connect to your existing character.
Use 'ch <name> <pass>' to connect hidden, and cd to connect DARK (admin)
Use QUIT to logout.
Use the WHO command to find out who is online currently.
------------------------------------------------------------------------------
 
DISCLAIMER: This is a role playing environment which may at times have
situations which are unsuitable for minors.  If you are under 18 years of
age parental permission is necessary.  Star Trek is copyright (c) 
Paramount Pictures.  "Star Trek: Legacy MUSH" is an independent, artistic, 
non-profit fan organization.  It exists merely for fans to express their 
appreciation for Star Trek in a roleplaying/fan organization format.
 
===============================================================================
 
 
Last connect was from pool-141-153-163-244.mad.east.verizon.net on Sat Nov 01
 11:49:25 2003.

MAIL: 1 messages in folder 0 [INBOX] (0 unread, 0 cleared).
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                         S e c u r i t y   A l c o v e                          
                             Deck 3 - Service Deck                              
 ------------------------------------------------------------------------------ 
        The Security Room is a small cramp area, probably the smallest room on
 the entire ship. It was designed primarily to house a armory locker and the
 cells. The room is a narrow hall, along the aft side wall are several Security
 lockers, each one housing weapons, and security equipment. Two cells can be
 seen along the fore side, force fields are the doors. a single security
 console is built into the port wall, accessing the cells shields. 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

People:
 Ferrovia<M>(W: DataPADD)             

Obvious Doors:
 Out (O), Cell 1 (1)

                                                                              
                                   RANDOM RP EXCERPT                          
                                   ~~~~~~~~~~~~~~~~~                          
           
            FROM: 'Terror in Space' TP by Shintu - 8/24/03
            
            Sarah nods, "Take your station, Ensign, and lay in a course
            for Federation colony 1187.
            
            "Don't they give those names..." Orarin mutters while manning
            the tactical console, and pulling up a status report.
            
            Orarin mans Tactical Station.
            
            "Aye, Lieutenant," Len says with a nod, moving down the ramp
            into the command pit and taking a seat at the helm console,
            tapping the course into the computer and calculating a course.
            "So, I guess the situation with the Tzhenki is a lost cause?"
            she asks, adding. "Course layed in, Lieutenant."
                                                                              

Julie is now awake.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
                      S t a r   T r e k :   L e g a c y                       
                              Message of the Day                              
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    

UFP=New TP: Monday, Oct 26. After 6:00 PM EST

----------------------------------------------------------------------------
             F E R R O V I A   B U S I N E S S   V E N T U R E S              
                              Message of the Day                              
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~    

        NO MESSAGE TODAY.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
You tap your Compin and it activates with a chirp.
GAME: You have not voted on the following Issues: 1 4 5 6
GAME: (Type 'vote/help' for more information.)
There are no unread postings on the Global Bulletin Board.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                           R i a l t o   E a t e r y                            
                                 Murano Island                                  
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        Most notably is the aroma of authentic italian cuisine. The room has
 various sized tables situated around the room. In the rear there is a kitchen
 and off to the corner are the rest rooms. A hostess hologram stands at the
 entrance ready to seat you. An array of holographic waiters and waitresses
 move about the room ready to serve the restaurant's patrons. 
 ------------------------------------------------------------------------------ 
 There are places here. Type 'places' for help.

People:
 Ferrovia<M>(W: DataPADD)               Iridian<M>(W: DataPADD)              

Obvious Exits:
 Out <O> leads to Antico Boulevard.
OOC Ferrovia says, "Frick, you must be SUPER fat. Always in here eating."
OOC Julie says, "hehe"
Places for Rialto Eatery:

             Kitchen  : Area For Food Preparation
           Occupants  :  [0/10]

             Table 1  : Four seat table.
           Occupants  :  [0/4]

             Table 2  : Four seat table.
           Occupants  :  [0/4]

             Table 3  : Four seat table.
           Occupants  :  [0/4]

             Table 4  : Two seat table.
           Occupants  :  [0/2]

             Table 5  : Two seat table.
           Occupants  :  [0/2]

             Table 6  : Two seat table.
           Occupants  :  [0/2]

             Table 7  : Ten seat table.
           Occupants  :  [0/10]

             Table 8  : Ten seat table.
           Occupants  :  [0/10]

Fixit has arrived.
-=<OOC>=- Iridian says, "Hehe."
-=<OOC>=- Iridian just too lazy to leave. :P
-=<OOC>=- Iridian says, "Besides, I know you'll be by here sooner or later. :P"
"'ey Julianna, wasn't there some new guy you brought ta me about a job?"
 Ferrovia asks. "We gots a new opening now," he states.
"Yeah, boss." she says, "Some guy I met on Nimbus." She struts toward the
 "usual" table.
Fixit steps into the restaurant and looks about, trying to locate Mr. Ferrovia.
 Spotting him at the table he was occupying the previous day, he walks over and
 bows to him. "Good day, Mr. Ferrovia. I've talked to a couple people back on
 Earth and they may have an idea where to find the ship at least, if I got the
 name right."
Iridian stands from one of the smaller tables in the restraunt, and moves
 towards Tony and Julie's usual table, "Evening," he says in greeting.
GAME: Save complete.
McBride enters from Antico Boulevard.
McBride has arrived.
"Now that we gots an opening aboard the Julianna," Ferrovia states. He snaps
 his finger at Fixit, "Perhaps Joey ova there can fill da the position, I also
 got some new guy come in who might want to join."
 ___ Star Trek: Legacy ________________________________________________________
/________________________________________________________Virtual Inventory____/

        1: DataPADD                       ENERGY: N/A      WEIGHT: 5 lbs
        2: Disruptor                      ENERGY: 99%      WEIGHT: 7 lbs
        3: Switchblade                    ENERGY: N/A      WEIGHT: 1 lbs
        4: Key                            ENERGY: N/A      WEIGHT: 0 lbs
        5: Key                            ENERGY: N/A      WEIGHT: 0 lbs
        6: Security Magnacuffs            ENERGY: 20%      WEIGHT: 1 lbs
        7: Tricorder                      ENERGY: 99%      WEIGHT: 6 lbs

   [WIELDING: DataPADD]                            [TOTAL WEIGHT: 20 lbs]
______________________________________________________________________________
\_____________________________________________________________________________\
Julie nod to Ferrovia and takes out her DataPADD. "What shall I sign him up as
 boss?" she asks.
McBride steps slowly into the restaurant and lets his eyes wander carefully
 over the assembled patrons. Pressing his lips to a thin line, his attention
 moves to the hostess as he awaits her to approach.
"Tyla somethin' can't recall the guido's last name," shaking his head, he
 focuses his attention on Fixit, "So what youse say, huh?"
A waitress steps up to McBride with a name tag reading 'Rosey'. "How many?" she
 says to him.
Fixit looks at Mr. Ferrovia. "If it's the SS Kintak, it's been seen in the past
 couple weeks. I would have to check myself as to whether or not it's still
 there. Don't know about any pilots, though."
The tone of McBride's voice is quiet as he replies unhurriedly to the woman,
 "Just me. I'm meeting a man named.. Tony."
"Naaah, foooget about it," Ferrovia responds. "Our Cardassian brother has
 already been found and the situation taken care of. Now me and Julianna hey're
 lookin' to get yuo setup. Perhaps a pilot or a bodyguard on the SS Julianna,
 our new prized collection."
"Oh, Tony." Rosey says she almost giggles. "He only does business from right
 there." She points to a booth where Ferrovia is seated along with Fixit,
 Iridian, and Julie. "He's over there." she says, not pointing out which is
 Tony.
Julie smiles quietly at the mention of the SS Julianna. She doesn't say
 anything however, she just types away at her DataPADD.
Fixit nods his head. "I've had experience as both, Mr. Ferrovia, so I can do
 either or both."
McBride gives the hostess a short nod before dismissing her. He begins a slow,
 casual saunter toward the assembled group as his eyes sweep over them.
"Tyla... right?" Ferrovia states as he looks up at the new entrant into his
 beloved Rialto's eatery. "Youse was looking fer a job as a pilot if I recall
 correck-tally."
McBride clears his throat as his eyes focus on Ferrovia. "Tyler." he clarifies
 on the man's accent before finishing, "And you are correct."
"Dats what he said..." Julie pipes up and responds to McBride, "Tylah!" she
 says.
McBride turns his head to the woman and replies with a single nod.
Iridian looks up at McBride, "Greetings. I'm Iridian Vaim, CEO of Horizon
 Corp," he says, introducing himself.
McBride extends a hand toward Iridian, "Tyler McBride."
"Yeah, Tyla, whateva," Ferrovia states. "Hey, Julianna, take care of these two
 assignment." He pauses, "I wants both of youse on new Venice tomorrah evenin'.
 We got a good old fashan muggin' to do."
"As youse wish boss." she says. "I'll set em both up on the SS Julianna. Youse
 two don't got problems workin' together do youse?" she asks.
Iridian shakes the hand, "Pleased to meet you," He doesn't have an intalian
 accent, thankfully.
OOC Ferrovia says, "Thankfully. Don't make kill youse. :P"
Fixit looks at Iridian and shakes his head. "As long as he doesn't get in the
 way of my job, there will be no problems."
Ferrovia has disconnected.
Ferrovia is now asleep.
OOC McBride says, "Aah... so now what? :P"
-=<OOC>=- Iridian says, "You gimme all yo' money."
You say, "Then I'll show yas to yas new home." Julie says. then stands up from
 the table. "Would you like to accompany me Mr. Vaim she asks?"
OOC McBride checks his pockets, "No money here."
Fixit begins following you.
"Sure," Iridian says, standing.
Iridian begins following you.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                           R i a l t o   E a t e r y                            
                                 Murano Island                                  
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        Most notably is the aroma of authentic italian cuisine. The room has
 various sized tables situated around the room. In the rear there is a kitchen
 and off to the corner are the rest rooms. A hostess hologram stands at the
 entrance ready to seat you. An array of holographic waiters and waitresses
 move about the room ready to serve the restaurant's patrons. 
 ------------------------------------------------------------------------------ 
 There are places here. Type 'places' for help.

People:
 McBride<M>(W: DataPADD)                Fixit<M>                             
 Iridian<M>(W: DataPADD)              

Obvious Exits:
 Out <O> leads to Antico Boulevard.
You enter Antico Boulevard.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                        A n t i c o   B o u l e v a r d                         
                                 Murano Island                                  
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        Large buildings line the island, venecian in design. Most are white and
 enamoured with granite and marble. There is a road here leading off toward the
 west. The place is nearly deserted by night. Stray sounds echo in the
 emptiness. The brisk air is cool and windy.
 ------------------------------------------------------------------------------ 
It's fair and cool. This is the desc of the waxing gibbous moon.

Obvious Doors:
 Ferrovia Casino and Club <F>, Rialto Eatery <R>

Obvious Exits:
 West <W> leads to Cannaregio Street.
Fixit enters from Rialto Eatery.
Fixit has arrived.
Iridian enters from Rialto Eatery.
Iridian has arrived.
From here, Julie shouts, "Youse Comin' Tyla?"
McBride enters from Rialto Eatery.
McBride has arrived.
OOC McBride says, "sorry. :)"
OOC Julie says, "type follow julie and you won't have to manually follow me :P"
McBride begins following you.
OOC McBride says, "Aye aye"
You enter Cannaregio Street.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                       C a n n a r e g i o   S t r e e t                        
                                 Murano Island                                  
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        Large buildings line the island, venecian in design. Most are white and
 enamoured with granite and marble. There are two roads here. One large road
 leading north and south, with an eastern road perpendictular to it. The place
 is nearly deserted by night. Stray sounds echo in the emptiness. The brisk air
 is cool and windy.
 ------------------------------------------------------------------------------ 
It's fair and cool. This is the desc of the waxing gibbous moon.

Obvious Doors:
 Santa Croce Mall <C>, Samon Cardonns Realtors <R>

Obvious Exits:
 South <S> leads to Murano Island Station.
 North <N> leads to Tronchetto Drive.
 East <E> leads to Antico Boulevard.
Fixit enters from Antico Boulevard.
Fixit has arrived.
Iridian enters from Antico Boulevard.
Iridian has arrived.
McBride enters from Antico Boulevard.
McBride has arrived.
You enter Murano Island Station.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                   M u r a n o   I s l a n d   S t a t i o n                    
                                 Murano Island                                  
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        Large buildings line the island, venecian in design. Most are white and
 enamoured with granite and marble. There is a road here leading off toward the
 north. The place is nearly deserted by night. Stray sounds echo in the
 emptiness. The brisk air is cool and windy.
 ------------------------------------------------------------------------------ 
It's fair and cool. This is the desc of the waxing gibbous moon.

Obvious Doors:
 Maglev <M>

Obvious Exits:
 North <N> leads to Cannaregio Street.
Fixit enters from Cannaregio Street.
Fixit has arrived.
Iridian enters from Cannaregio Street.
Iridian has arrived.
McBride enters from Cannaregio Street.
McBride has arrived.
You enter MagLev Car.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                              M a g L e v   C a r                               
                                 MagLev System                                  
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        The maglev car is shaped like a large tube. The walls are white and
 white leathery Seats line the walls of the car. The car is capable of holding
 about 30 large-framed individuals comfortably. 
 ------------------------------------------------------------------------------ 

Contents:
 MagLev Car Panel

Obvious Doors:
 Out <O>
Fixit enters from Murano Island Station.
Fixit has arrived.
Iridian enters from Murano Island Station.
Iridian has arrived.
McBride enters from Murano Island Station.
McBride has arrived.
Type 'commands MagLev Car Panel' for help.
MagLev Car Panel
A maglev transport panel attached to the wall.

 _ _____________ _ _________________________________________
 _ DISPLAY PANEL _              NEW VENICE MAGLEV TRANSPORT 

           Stop     Destination
              1     St. Mark's District                   
              2     Cervia                                
             [3]    Murano Island                         
              4     San Marco                             
 _ _____________ _ _________________________________________
 _ _____________ _                           STANDING BY... 

                    [ ] - Current Stop
                    ( ) - Destination(s)
                     X  - Restricted Stop

You say, "Stop 1"
Processing...
The MagLev says, "Affirmative."
The doors to the maglev transport swish closed.
The maglev transport moves to the next destination.
Julie sits down and waits patient as the Maglev travels.
The maglev transport comes to a halt on stop 1 and the doors open.
You enter Caorle Square.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                           C a o r l e   S q u a r e                            
                              St. Mark's District                               
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        There is a maglev stop here. There are roads leading south and west
 from here. In the distance, down the western road is a transportation bay.
 Large buildings line the square, venecian in design. Most are white and
 enamoured with granite and marble. In the center there is a large square
 garden, who's main center piece is a large black marble statue of a male
 figure garbed in a toga. The place is nearly deserted by night. Stray sounds
 echo in the emptiness. The brisk air is cool and windy.
 ------------------------------------------------------------------------------ 
It's fair and cool. This is the desc of the waxing gibbous moon.

Obvious Items:
 Statue

Obvious Doors:
 MagLev <M>

Obvious Exits:
 South <S> leads to Bibione Avenue.
 West <W> leads to Transport Bay.
Fixit enters from MagLev Car.
Fixit has arrived.
Iridian enters from MagLev Car.
Iridian has arrived.
McBride enters from MagLev Car.
McBride has arrived.
You enter Transport Bay.
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                              N e w   V e n i c e                               
                                 Transport Bay                                  
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        Large buildings line the area, venecian in design. Most are white and
 enamoured with granite and marble. There is a road heading off to the east.
 There is a large with gazebo centered in the area. In the gazebo is a
 transporter console and a large transporter pad. The place is nearly deserted
 by night. Stray sounds echo in the emptiness. The brisk air is cool and windy.
 ------------------------------------------------------------------------------ 
It's fair and cool. This is the desc of the waxing gibbous moon.

Contents:
 Transporter Console

Obvious Exits:
 East <E> leads to Caorle Square.
Fixit enters from Caorle Square.
Fixit has arrived.
Iridian enters from Caorle Square.
Iridian has arrived.
McBride enters from Caorle Square.
McBride has arrived.
You enter Caorle Square.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                           C a o r l e   S q u a r e                            
                              St. Mark's District                               
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        There is a maglev stop here. There are roads leading south and west
 from here. In the distance, down the western road is a transportation bay.
 Large buildings line the square, venecian in design. Most are white and
 enamoured with granite and marble. In the center there is a large square
 garden, who's main center piece is a large black marble statue of a male
 figure garbed in a toga. The place is nearly deserted by night. Stray sounds
 echo in the emptiness. The brisk air is cool and windy.
 ------------------------------------------------------------------------------ 
It's fair and cool. This is the desc of the waxing gibbous moon.

Obvious Items:
 Statue

Obvious Doors:
 MagLev <M>

Obvious Exits:
 South <S> leads to Bibione Avenue.
 West <W> leads to Transport Bay.
Fixit enters from Transport Bay.
Fixit has arrived.
Iridian enters from Transport Bay.
Iridian has arrived.
McBride enters from Transport Bay.
McBride has arrived.
You enter Bibione Avenue.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                          B i b i o n e   A v e n u e                           
                              St. Mark's District                               
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        Large buildings line the area, venecian in design. Most are white and
 enamoured with granite and marble. There are two roads here. One of the roads
 leads off to the west and the other heads north. The place is nearly deserted
 by night. Stray sounds echo in the emptiness. The brisk air is cool and windy.
 ------------------------------------------------------------------------------ 
It's fair and cool. This is the desc of the waxing gibbous moon.

Obvious Exits:
 West <W> leads to Maggiore Annex.
 North <N> leads to Caorle Square.
Fixit enters from Caorle Square.
Fixit has arrived.
Iridian enters from Caorle Square.
Iridian has arrived.
McBride enters from Caorle Square.
McBride has arrived.
You enter Maggiore Annex.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                          M a g g i o r e   A n n e x                           
                              St. Mark's District                               
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        Large buildings line the area, venecian in design. Most are white and
 enamoured with granite and marble. There is a road heading off to the east. A
 There is a large circular building to the south with no roof. The building is
 comprised of several large white columns. Between the columns many shuttlepads
 can be seen. The place is nearly deserted by night. Stray sounds echo in the
 emptiness. The brisk air is cool and windy.
 ------------------------------------------------------------------------------ 
It's fair and cool. This is the desc of the waxing gibbous moon.

Obvious Doors:
 Spaceport <S>

Obvious Exits:
 East <E> leads to Bibione Avenue.
Fixit enters from Bibione Avenue.
Fixit has arrived.
Iridian enters from Bibione Avenue.
Iridian has arrived.
McBride enters from Bibione Avenue.
McBride has arrived.
You enter Spaceport Concourse.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                     S p a c e p o r t   C o n c o u r s e                      
                              St. Mark's District                               
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        This is a large circular complex designed out of thousands of large
 columnar objects. There is no roof and there are six large shuttle pads. The
 place is nearly deserted by night. Stray sounds echo in the emptiness. The
 brisk air is cool and windy.
 ------------------------------------------------------------------------------ 
It's fair and cool. This is the desc of the waxing gibbous moon.

 LANDING PADS:
        Landing Pad <LP1>--[SS Kamirah]
        Landing Pad <LP2>--[SS Horizon]
        Landing Pad <LP3>--[SS Julianna]
        Landing Pad <LP4>--[Not Connected]
        Landing Pad <LP5>--[Not Connected]
        Landing Pad <LP6>--[SS Kintak]

Obvious Exits:
 Out <O> leads to Maggiore Annex.
Fixit enters from Maggiore Annex.
Fixit has arrived.
Iridian enters from Maggiore Annex.
Iridian has arrived.
McBride enters from Maggiore Annex.
McBride has arrived.
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                                 A i r l o c k                                  
                             Deck 3 - Service Deck                              
 ------------------------------------------------------------------------------ 
        a small airlock area meant to easily board and leave the ship. The
 class registration and name can be seen written. 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

Contents:
 20 Italian Thugs <#12623>

Obvious Doors:
 Out (O), Debark (A)
Fixit has arrived.
Iridian has arrived.
McBride has arrived.
You say, "Welcome to yas new home youse two."
McBride gives a short nod to the woman as his eyes slowly wander over the room.
Julie says, "Computer, add McBride to the manifest.".
Computer responds, "McBride's bio-algorithms stored in the manifest of the main
 computer."
McBride is scanned by a wall mounted scanning device.
[SECURITY] You add McBride to the manifest.
Fixit nods his head. "So what has Mr. Ferrovia decided to assign me to?
 Bodyguard?"
Julie says, "Computer, add Fixit to the manifest.".
Computer responds, "Fixit's bio-algorithms stored in the manifest of the main
 computer."
Fixit is scanned by a wall mounted scanning device.
[SECURITY] You add Fixit to the manifest.
You say, "He's decided to assign yas both here."
You say, "Pilot and security detail."
Fixit nods his head."
Iridian takes a glances around the room, "Nice ship," he comments.
Julianna explains, "Nothin's more important than loyalty in our little family."
 "And we are family." she adds. "I'm Julie, Jul or Juls.. only one allowed to
 call me Julianna is Tony and that's cause he's da boss. You remember that
 small detail and we'll be getting along pretty good."
Fixit nods his head. "Understood, Julie."
McBride clasps his hands behind his back as he watches Julianna, "What class of
 ship is this?"
You say, "Don't know.. the preevy-o-us owna died before he had da chance ta
 tell us." She adds, "Let me know when youse find out."
McBride tilts his head slightly in acknowledgement.
McBride moves to access a panel on the ships bulkhead. Furrowing a brow, he
 turns his head back to the woman as he mentions quietly, "Will we be given
 computer access?"
You say, "Mr. Ferrovia will arrange all that."
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                                 A i r l o c k                                  
                             Deck 3 - Service Deck                              
 ------------------------------------------------------------------------------ 
        a small airlock area meant to easily board and leave the ship. The
 class registration and name can be seen written. 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

People:
 McBride<M>(W: DataPADD)                Iridian<M>(W: DataPADD)              
 Fixit<M>                             

Contents:
 20 Italian Thugs <#12623>

Obvious Doors:
 Out (O), Debark (A)
You enter Corridor.
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                                C o r r i d o r                                 
                                     Deck 5                                     
 ------------------------------------------------------------------------------ 
        the floor of the deck is carpeted in a dark blood red/maroon color. The
 walls are covered with a heavy plastic panels and lighting. small patches of
 glass, broken out ever ten meters, can be seen on the walls. These are warning
 panels, giving off the color that is needed when the ship goes into alert
 mode. The lighting on the ship is low and dim, making it hard to see people in
 front of you and also gives a eerie ghost ship feel at times.

The corridor twists and brakes off into other corridors, each one with
 different doors leading to different areas. 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

Obvious Doors:
 Security (S), Medical (M), Airlock (A), Turbolift (T) 
Fixit enters from Airlock.
Fixit has arrived.
Iridian enters from Airlock.
Iridian has arrived.
McBride enters from Airlock.
McBride has arrived.
You enter Turbolift.
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                               T u r b o l i f t                                
                                   Inter-deck                                   
 ------------------------------------------------------------------------------ 
        Standard looking Turbolift, able to carry a max out of 5 people 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

Contents:
 touch Panel

Obvious Doors:
 Out (O)
Fixit enters from Corridor.
Fixit has arrived.
Iridian enters from Corridor.
Iridian has arrived.
McBride enters from Corridor.
McBride has arrived.
Type 'commands touch Panel' for help.
touch Panel
A turbolift panel attached to the wall.

 _ _____________ _ _________________________________________
 _ DISPLAY PANEL _                    SS JULIANNA TURBOLIFT 

           Deck     Destination
              1     BRIDGE                                
              3     QUARTERS DECK                         
             [5]    SHIP SERVICE DECK                     
              7     CARGO SHUTTLE BAY                     
             10     ENGINEERING                           
 _ _____________ _ _________________________________________
 _ _____________ _                           STANDING BY... 

                    [ ] - Current Deck
                    ( ) - Destination(s)
                     X  - Restricted Deck

You say, "Deck 1"
Processing...
The computer says, "Affirmative."
The doors to the turbolift swish closed.
The turbolift moves to the next destination.
The turbolift comes to a halt on deck 1 and the doors open.
You enter Bridge.
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                                  B r i d g e                                   
                                     Deck 1                                     
 ------------------------------------------------------------------------------ 
        The Bridge of the SS - Desu is fairly small. The room isn't cramped,
 but setup to have everything close. The lights are dimmed and already prep for
 battle. From the turbo lift, several meters in, towards the middle of the
 bridge is the Tactical station. The station is a long, sleek computer console,
 sitting two meters behind the Captain's and XO chairs. Directly in front of
 the two chairs, about four meters in front are two more consoles,
 Helm/Navigation and a Aux. console for Communications. a large viewscreen can
 be seen along the fore wall. 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

Contents:
 Auxiliary Station
 Navigation
 XO's Chair
 Captain's Chair

Obvious Doors:
 Ready Room (R), Turbolift (T)
Fixit enters from Turbolift.
Fixit has arrived.
Iridian enters from Turbolift.
Iridian has arrived.
McBride enters from Turbolift.
McBride has arrived.
SPACE: There is no 'chair' console present.
Huh?  (Type "help" for help.)
SPACE: There is no 'chair' console present.
SPACE: There is no 'captains' console present.
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                                  B r i d g e                                   
                                     Deck 1                                     
 ------------------------------------------------------------------------------ 
        The Bridge of the SS - Desu is fairly small. The room isn't cramped,
 but setup to have everything close. The lights are dimmed and already prep for
 battle. From the turbo lift, several meters in, towards the middle of the
 bridge is the Tactical station. The station is a long, sleek computer console,
 sitting two meters behind the Captain's and XO chairs. Directly in front of
 the two chairs, about four meters in front are two more consoles,
 Helm/Navigation and a Aux. console for Communications. a large viewscreen can
 be seen along the fore wall. 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

People:
 McBride<M>(W: DataPADD)                Iridian<M>(W: DataPADD)              
 Fixit<M>                             

Contents:
 Auxiliary Station
 Navigation
 XO's Chair
 Captain's Chair

Obvious Doors:
 Ready Room (R), Turbolift (T)
You man Auxiliary Station.
McBride stops following you.
You desert everyone you're leading or following.
You say, "Do both of yas have piloting experience?"
Fixit nods his head. "Yes. I've got some skill in helm work."
McBride says, "Before arriving here, I was Chief Helmsman aboard the USS
 Nimitz."
You say, "okay"
You say, "Aquaint yourselves with the vessel and each otha."
Fixit nods his head. "Understood, Julie."
You paged Buffy with '#12308'.
You say, "the prefix is 052503"
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                                  B r i d g e                                   
                                     Deck 1                                     
 ------------------------------------------------------------------------------ 
        The Bridge of the SS - Desu is fairly small. The room isn't cramped,
 but setup to have everything close. The lights are dimmed and already prep for
 battle. From the turbo lift, several meters in, towards the middle of the
 bridge is the Tactical station. The station is a long, sleek computer console,
 sitting two meters behind the Captain's and XO chairs. Directly in front of
 the two chairs, about four meters in front are two more consoles,
 Helm/Navigation and a Aux. console for Communications. a large viewscreen can
 be seen along the fore wall. 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

People:
 McBride<M>(W: DataPADD)                Iridian<M>(W: DataPADD)              
 Fixit<M>                             

Contents:
 Auxiliary Station <Julie>
 Navigation
 XO's Chair
 Captain's Chair

Obvious Doors:
 Ready Room (R), Turbolift (T)
You say, "Iridian I'm leavin now if yas comin with me. I'll let these two
 gentlemen get acquainted with one anotha."
McBride has disconnected.
McBride is now asleep.
GAME: Save complete.
Iridian nods, "Sure."
Iridian begins following you.
You enter Turbolift.
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                               T u r b o l i f t                                
                                   Inter-deck                                   
 ------------------------------------------------------------------------------ 
        Standard looking Turbolift, able to carry a max out of 5 people 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

Contents:
 touch Panel

Obvious Doors:
 Out (O)
Iridian enters from Bridge.
Iridian has arrived.
You unman Auxiliary Station.
Type 'commands touch Panel' for help.
touch Panel
A turbolift panel attached to the wall.

 _ _____________ _ _________________________________________
 _ DISPLAY PANEL _                    SS JULIANNA TURBOLIFT 

           Deck     Destination
             [1]    BRIDGE                                
              3     QUARTERS DECK                         
              5     SHIP SERVICE DECK                     
              7     CARGO SHUTTLE BAY                     
             10     ENGINEERING                           
 _ _____________ _ _________________________________________
 _ _____________ _                           STANDING BY... 

                    [ ] - Current Deck
                    ( ) - Destination(s)
                     X  - Restricted Deck

You say, "Deck 5"
Processing...
The computer says, "Affirmative."
The doors to the turbolift swish closed.
The turbolift moves to the next destination.
The turbolift comes to a halt on deck 5 and the doors open.
Fixit (jf) pages: You never did mention where we're sposed to go if anywhere.
You paged Fixit with 'before you left Ferrovia said meet back at the restaurant
 tomorrow.'.
You paged Fixit with 'that's his only orders for now.'.
You enter Corridor.
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                                C o r r i d o r                                 
                                     Deck 5                                     
 ------------------------------------------------------------------------------ 
        the floor of the deck is carpeted in a dark blood red/maroon color. The
 walls are covered with a heavy plastic panels and lighting. small patches of
 glass, broken out ever ten meters, can be seen on the walls. These are warning
 panels, giving off the color that is needed when the ship goes into alert
 mode. The lighting on the ship is low and dim, making it hard to see people in
 front of you and also gives a eerie ghost ship feel at times.

The corridor twists and brakes off into other corridors, each one with
 different doors leading to different areas. 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

Obvious Doors:
 Security (S), Medical (M), Airlock (A), Turbolift (T) 
Iridian enters from Turbolift.
Iridian has arrived.
You enter Airlock.
 [ SS Julianna ]
 ------------------------------------------------------------------------------ 
                                 A i r l o c k                                  
                             Deck 3 - Service Deck                              
 ------------------------------------------------------------------------------ 
        a small airlock area meant to easily board and leave the ship. The
 class registration and name can be seen written. 
 ------------------------------------------------------------------------------ 
                                                           ALERT STATUS: [RED]

Contents:
 20 Italian Thugs <#12623>

Obvious Doors:
 Out (O), Debark (A)
Iridian enters from Corridor.
Iridian has arrived.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 
                     S p a c e p o r t   C o n c o u r s e                      
                              St. Mark's District                               
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 
        This is a large circular complex designed out of thousands of large
 columnar objects. There is no roof and there are six large shuttle pads. The
 place is nearly deserted by night. Stray sounds echo in the emptiness. The
 brisk air is cool and windy.
 ------------------------------------------------------------------------------ 
It's fair and cool. This is the desc of the waxing gibbous moon.

 LANDING PADS:
        Landing Pad <LP1>--[SS Kamirah]
        Landing Pad <LP2>--[SS Horizon]
        Landing Pad <LP3>--[SS Julianna]
        Landing Pad <LP4>--[Not Connected]
        Landing Pad <LP5>--[Not Connected]
        Landing Pad <LP6>--[SS Kintak]

Obvious Exits:
 Out <O> leads to Maggiore Annex.
Iridian has arrived.

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