--- Connected on Saturday, November 01, 2003, 12:48 PM --- Thank you for connecting to: =============================================================================== S T A R T R E K ___ .-----.__________________________.--'---| ___.--.__________.--._ ================================' ----- \ ______.------'-----`-----.____ `------------------------._____.--------' `-[]___]=========================== _____ _.-| |---.__ |=========| `-----' .-||| `--'---|___|------`--------'----------| '--------------------._ ___.-------._ / `-.----'-------------/ \`--------.____.-' \____.-----' L E G A C Y =============================================================================== PennMUSH version 1.7.6 patchlevel 7 Send Questions and Comments to: [email protected] ------------------------------------------------------------------------------ Use 'connect Guest guest' to connect as a guest. Use 'connect <name> <password>' to connect to your existing character. Use 'ch <name> <pass>' to connect hidden, and cd to connect DARK (admin) Use QUIT to logout. Use the WHO command to find out who is online currently. ------------------------------------------------------------------------------ DISCLAIMER: This is a role playing environment which may at times have situations which are unsuitable for minors. If you are under 18 years of age parental permission is necessary. Star Trek is copyright (c) Paramount Pictures. "Star Trek: Legacy MUSH" is an independent, artistic, non-profit fan organization. It exists merely for fans to express their appreciation for Star Trek in a roleplaying/fan organization format. =============================================================================== Last connect was from pool-141-153-163-244.mad.east.verizon.net on Fri Oct 31 17:46:27 2003. MAIL: 1 messages in folder 0 [INBOX] (0 unread, 0 cleared). [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX R i a l t o E a t e r y Murano Island @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Most notably is the aroma of authentic italian cuisine. The room has various sized tables situated around the room. In the rear there is a kitchen and off to the corner are the rest rooms. A hostess hologram stands at the entrance ready to seat you. An array of holographic waiters and waitresses move about the room ready to serve the restaurant's patrons. ------------------------------------------------------------------------------ There are places here. Type 'places' for help. People: Ferrovia<M>(W: Key) Obvious Exits: Out <O> leads to Antico Boulevard. RANDOM RP EXCERPT ~~~~~~~~~~~~~~~~~ FROM 'The Death of Vick' TP by Buffy - 6/27/03 Shintu mrrs gently, not really a meow, more the beginning of what could be a meow. He sighs gently, setting his paws behind him, pressing his butt against the paws and into the wall. he shakes his head slowly, thinking mainly .. just get a hold of yourself.. not the first time you've seen a dead body. He gives a idle sigh as he watches the others around him moving to figure out what happen. He does wonder if he could help, but is obviously a little shocked at all this to say anything for now, so he just stays out of the way and watches. Ullan looks shintu over for a moment. Technically, the prime suspect. That is, he would have been, had he not been caitian, pacifistic by nature. One thing springs out though, an odd thought "Cadet... this isn't your first corpse then?" Julie is now awake. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ S t a r T r e k : L e g a c y Message of the Day ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UFP=New TP: Monday, Oct 26. After 6:00 PM EST ---------------------------------------------------------------------------- F E R R O V I A B U S I N E S S V E N T U R E S Message of the Day ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NO MESSAGE TODAY. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ You tap your Compin and it activates with a chirp. There are no unread postings on the Global Bulletin Board. GAME: You have not voted on the following Issues: 1 4 5 6 GAME: (Type 'vote/help' for more information.) Ferrovia begins following you. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX U n d e r g r o u n d Lift @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ This cold and damp underground chamber has been converted to a Lift. All of the accoutriments typical of a Lift are here. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Ferrovia<M>(W: Key) Contents: Lift Panel Obvious Doors: Out <O> Type 'commands Lift Panel' for help. Ferrovia says, "level -30" The computer says, "Affirmative." The doors to the lift swish closed. The lift moves to the next destination. The lift comes to a halt on level -30 and the doors open. Julie accesses the occupancy panel. --------------------------=New Venice OCCUPANCY LOG=-------------------------- RANK NAME DIVISION LOCATION ~~~~ ~~~~ ~~~~~~~~ ~~~~~~~~ President Ferrovia Business Affairs Underground Secretary Julie Business Affairs Underground ------------------------------------------------------------------------------ Ferrovia heads to Nexus. Ferrovia has left. You follow Ferrovia. You enter Nexus. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX N e x u s Underground @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ This is a large circular room with a lift the center. There are doors leading off in different directions. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Ferrovia<M>(W: Key) Obvious Doors: Lift <Li> Obvious Exits: North <N> leads to Underground. South <S> leads to Underground. East <E> leads to Underground. West <W> leads to Underground. Ferrovia heads to Underground. Ferrovia has left. You follow Ferrovia. You enter Underground. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX P l a n e t a r y C o n t r o l R o o m Underground @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ This cold and damp underground chamber has been converted to a Underground. All of the accoutriments typical of a Underground are here. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Ferrovia<M>(W: Key) Contents: Auxiliary Control Console Communications Console <Ferrovia> Planetary Control Console Obvious Exits: South <S> leads to Nexus. Your Compin is already on. You man Auxiliary Control Console. [Auxiliary Control Console is now in Monitor mode] New Venice systems are inactive. Huh? (Type "help" for help.) [Auxiliary Control Console is now in Fighter/Shuttle mode] [Julie]--[All systems initializing and starting up] New Venice activates all systems. [WARNING]--[New sensor contact (1): Planet] [WARNING]--[New sensor contact (2): Ship] [WARNING]--[New sensor contact (3): Ship] Ferrovia speaks into the vocal receiver of the communications console. [Auxiliary Control Console is now in Monitor mode] [Auxiliary Control Console is now in Operations/Command mode] You do not have the necessary skill. [Auxiliary Control Console is now in Science mode] --[Sensor Report]-------------------------------------------------------------- ### Type Res Bearing Range Arcs Heading Speed Arcs Name Class flags --- ---- --- ------- ------- ----- ------- ------ ----- ---------------- ------ 2 Ship 31 15 0 0.40023 FSUD 196 360 None FPUD Ael'Sienae 3 Ship 100 270 14 0.00198 FAPU 90 346 None FPSUD USS Akira <OOC> --- ---- --- ------- ------- ----- ------- ------ ----- ---------------- ------ 1 Plan 100 0 0 0.00000 FAPSU 0 0 None FAPSU Pryan ------------------------------------------------------------------------------- Course: 0.000 0.000 Speed: Stationary Location: Open Space Velocity: Stationary ------------------------------------------------------------------------------- Ferrovia speaks into the vocal receiver of the communications console. Ferrovia speaks into the vocal receiver of the communications console. Ferrovia speaks into the vocal receiver of the communications console. Ferrovia speaks into the vocal receiver of the communications console. You say, "I scanned his ship last night" You say, "Our cardassian acquaintance is there" You say, "Perhaps he knows what happened to our Cargo or is willing to fork over the Cardassian." Ferrovia glances at Julie and nods, "Ain't too smaath, is he?" Shaking his head, Ferrovia tilts his head forward, "You would think he would have gotton the hell out of here quickly." Hearing the communique, Ferrovia bursts out laughing. Julie laughs, "He must mistake us for the Federation and think we care." Ferrovia speaks into the vocal receiver of the communications console. [USS Akira (3) activates all systems] You remove your Compin and set the name on channel 1 to Hail. You say, "Akira has woke up." Ferrovia speaks into the vocal receiver of the communications console. Ferrovia looks at Julie, and shakes his head, "Can you believe this shmuck?" Julie shakes her head. You remove your Compin and set channel 1 on. Ferrovia speaks into the vocal receiver of the communications console. You tap your Compin and it activates with a chirp. --[Compin Status]-------------------------------------------------------------- Status: Active Channels: 3 Range: 100.00 Bandwith: +/-0.05 GHz Transponder: 12.500 GHz ------------------------------------------------------------------------------- ## Frequency Channel Name Encryption Sta -- --------- ----------------------------------- -------------------------- --- 1 1.000 Hail (CH1) <unencrypted> ON 2 1.000 Unnamed Channel (CH2) <unencrypted> OFF 3 1.000 Unnamed Channel (CH3) <unencrypted> OFF ------------------------------------------------------------------------------- [SS Kamirah:CH1] A mean female voice: *buzz* *buzz* *bleep* [New Venice:CH1] A male voice: Youse the second person in the last week whose come to my planet with demands. You have mistaken us for Federation peoples. Now, youse can eida speak da truth, or I will be force to send ma boys ova and tear your ship apart. Ferrovia speaks into the vocal receiver of the communications console. GAME: Save complete. Ferrovia looks at Julie, and shrugs his head, "Either way, he's gunna get mugged, youse know?" [SS Desu-A:CH1] A male voice: unclamp this ship now New Venice or I will take this matter to the Klingon Empire. Julie just shakes her head with a light chortle. [New Venice:CH1] A male voice: *CLICK* Ferrovia speaks into the vocal receiver of the communications console. Ferrovia looks at Julie, "Youse ready to pay this schmuch a visit?" You adjust the setting on your Disruptor. You say, "Yep" You unman Auxiliary Control Console. "Lead da way, my sweetest of haarts," Ferrovia states, his fingers point at the Nexus. "This should be a most interesting of conversations." He adds in. You say, "Right this way boss." she says and waits for Ferrovia to unman the communications console." Ferrovia unmans Communications Console. [SS Desu-A:CH1] A male voice: damnit New Venice, unclamp this ship at once [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX P l a n e t a r y C o n t r o l R o o m Underground @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ This cold and damp underground chamber has been converted to a Underground. All of the accoutriments typical of a Underground are here. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Ferrovia<M>(W: Key) Contents: Auxiliary Control Console Communications Console Planetary Control Console Obvious Exits: South <S> leads to Nexus. You enter Nexus. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX N e x u s Underground @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ This is a large circular room with a lift the center. There are doors leading off in different directions. ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Lift <Li> Obvious Exits: North <N> leads to Planetary Control Room. South <S> leads to Brig. East <E> leads to Multipurpose Room/Dining Area. West <W> leads to Quarters. Ferrovia enters from Planetary Control Room. Ferrovia has arrived. You enter Lift. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX L i f t Underground @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ This cold and damp underground chamber has been converted to a Underground. All of the accoutriments typical of a Underground are here. ------------------------------------------------------------------------------ ALERT STATUS: [RED] Contents: Lift Panel Obvious Doors: Out <O> Ferrovia enters from Nexus. Ferrovia has arrived. Type 'commands Lift Panel' for help. You say, "Floor 1" Lift Panel A lift panel attached to the wall. _ _____________ _ _________________________________________ _ DISPLAY PANEL _ NEW VENICE LIFT Level Destination 0 Ground Floor [-30] Sub Basement _ _____________ _ _________________________________________ _ _____________ _ STANDING BY... [ ] - Current Level ( ) - Destination(s) X - Restricted Level You say, "Floor 0" You say, "Level 0" Processing... The computer says, "Affirmative." The doors to the lift swish closed. The lift moves to the next destination. The lift comes to a halt on level 0 and the doors open. You enter MagLev Car. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX M a g L e v C a r MagLev System @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ The maglev car is shaped like a large tube. The walls are white and white leathery Seats line the walls of the car. The car is capable of holding about 30 large-framed individuals comfortably. ------------------------------------------------------------------------------ Contents: MagLev Car Panel Obvious Doors: Out <O> Ferrovia enters from Capri Center. Ferrovia has arrived. Type 'commands MagLev Car Panel' for help. You say, "Stop 1" Processing... The MagLev says, "Affirmative." The doors to the maglev transport swish closed. The maglev transport moves to the next destination. The maglev transport comes to a halt on stop 1 and the doors open. You enter Caorle Square. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX C a o r l e S q u a r e St. Mark's District @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ There is a maglev stop here. There are roads leading south and west from here. In the distance, down the western road is a transportation bay. Large buildings line the square, venecian in design. Most are white and enamoured with granite and marble. In the center there is a large square garden, who's main center piece is a large black marble statue of a male figure garbed in a toga. By day the place is sparcely populated as people pass by on their daily errands. The brisk air is cool and windy. ------------------------------------------------------------------------------ It's fair and cool. Obvious Items: Statue Obvious Doors: MagLev <M> Obvious Exits: South <S> leads to Bibione Avenue. West <W> leads to Transport Bay. Ferrovia enters from MagLev Car. Ferrovia has arrived. You enter Transport Bay. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX N e w V e n i c e Transport Bay @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Large buildings line the area, venecian in design. Most are white and enamoured with granite and marble. There is a road heading off to the east. There is a large with gazebo centered in the area. In the gazebo is a transporter console and a large transporter pad. By day the place is sparcely populated as people pass by on their daily errands. The brisk air is cool and windy. ------------------------------------------------------------------------------ It's fair and cool. Contents: Transporter Console Obvious Exits: East <E> leads to Caorle Square. Ferrovia enters from Caorle Square. Ferrovia has arrived. You enter Caorle Square. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX C a o r l e S q u a r e St. Mark's District @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ There is a maglev stop here. There are roads leading south and west from here. In the distance, down the western road is a transportation bay. Large buildings line the square, venecian in design. Most are white and enamoured with granite and marble. In the center there is a large square garden, who's main center piece is a large black marble statue of a male figure garbed in a toga. By day the place is sparcely populated as people pass by on their daily errands. The brisk air is cool and windy. ------------------------------------------------------------------------------ It's fair and cool. Obvious Items: Statue Obvious Doors: MagLev <M> Obvious Exits: South <S> leads to Bibione Avenue. West <W> leads to Transport Bay. Ferrovia enters from Transport Bay. Ferrovia has arrived. You enter Bibione Avenue. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX B i b i o n e A v e n u e St. Mark's District @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Large buildings line the area, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One of the roads leads off to the west and the other heads north. By day the place is sparcely populated as people pass by on their daily errands. The brisk air is cool and windy. ------------------------------------------------------------------------------ It's fair and cool. Obvious Exits: West <W> leads to Maggiore Annex. North <N> leads to Caorle Square. Ferrovia enters from Caorle Square. Ferrovia has arrived. You enter Maggiore Annex. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX M a g g i o r e A n n e x St. Mark's District @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Large buildings line the area, venecian in design. Most are white and enamoured with granite and marble. There is a road heading off to the east. A There is a large circular building to the south with no roof. The building is comprised of several large white columns. Between the columns many shuttlepads can be seen. By day the place is sparcely populated as people pass by on their daily errands. The brisk air is cool and windy. ------------------------------------------------------------------------------ It's fair and cool. Obvious Doors: Spaceport <S> Obvious Exits: East <E> leads to Bibione Avenue. Ferrovia enters from Bibione Avenue. Ferrovia has arrived. You enter Spaceport Concourse. [ New Venice ] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX S p a c e p o r t C o n c o u r s e St. Mark's District @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ This is a large circular complex designed out of thousands of large columnar objects. There is no roof and there are six large shuttle pads. By day the place is sparcely populated as people pass by on their daily errands. The brisk air is cool and windy. ------------------------------------------------------------------------------ It's fair and cool. LANDING PADS: Landing Pad <LP1>--[SS Kamirah] Landing Pad <LP2>--[SS Horizon] Landing Pad <LP3>--[SS Desu-A] Landing Pad <LP4>--[Not Connected] Landing Pad <LP5>--[Not Connected] Landing Pad <LP6>--[SS Kintak] Obvious Exits: Out <O> leads to Maggiore Annex. Ferrovia enters from Maggiore Annex. Ferrovia has arrived. Ferrovia yells, "Italian Thugs, form up! Ready formation!" Italian Thugs' Commander yells back, "Lookie here, getting into that formation ain't possible at this time." Ferrovia yells, "Italian Thugs, form up! Agressive formation!" Italian Thugs' Commander yells back, "Lookie here, getting into that formation ain't possible at this time." Ferrovia yells, "Italian Thugs, follow me!" Italian Thugs' Commander yells back, "Time for thicker glasses, Soldier!" Ferrovia yells, "Italian Thugs, follow me!" Italian Thugs' Commander yells to his troops, "Forward, march!" Italian Thugs straighten themselves up and begin to follow Ferrovia. Ferrovia has left. You follow Ferrovia. [ SS Desu-A ] ------------------------------------------------------------------------------ A i r l o c k Deck 3 - Service Deck ------------------------------------------------------------------------------ a small airlock area meant to easily board and leave the ship. The class registration and name can be seen written. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Ferrovia<M>(W: Key) Obvious Doors: Out (O), Debark (A) Ferrovia leans over to speak into the intercom and says, "Oh, Tommy, ya there?" {SS Desu-A PA System} A male voice states, "Oh, Tommy, ya there?" Ferrovia leans over to speak into the intercom and says, "Youse got some visitors." {SS Desu-A PA System} A male voice states, "Youse got some visitors." Ferrovia puts away his Key. Ferrovia wields his Disruptor Rifle. {SS Desu-A PA System} A male voice states, "I will be down in a minute" Computer says, "Emergency lockdown disengaged." All hatches unlock. A lock disengages on Out (O). Jonathan enters from Corridor. Jonathan has arrived. OOC Jonathan says, "lovely" Jonathan enteres into the airlock with a few security officers, dressed in cargo clothing "Alright, make it fast. You'll see that I was speakin the truth" Julie raises her phaser leveling it at the one who speaks first. "When ya give me da orda boss, I'll do im." she says. "I'm gunna give youse a single chance to bring my Cardassian friend right here," Ferrovia begins. "Or," he motions to his boys and at the airlock where 180 or so more of them, "Ma boys will find them and take you apath." OOC Jonathan says, "uhm.. this airlock can only hold 20 my good man" outside the airlock. Jonathan eyes narrow at him a little "And again I do not know what your talking about. However I'll allow your men to go through this entire ship and search for your 'missing' crew member. But do NOT threaten me nor my crew" Ferrovia looks at Julie and nods his head, "Youse know what to do." There is an error in syntax. The correct syntax is -shoot <object>=<pose of 25 words or more.> Julie says, "Mr. Ferrovia doesn't like your attitude." She presses her finely enamaled fingernail against the disruptor triggering button and lets out a menacing cackle. Then shakes her hair out away from her face. Julie shoots Jonathan with her Disruptor. Jonathan falls unconscious. "Boys," Ferrovia says with a grin as he looks at his ten loyal thugs. "Ransack this cowards' ship, find my Cardassian associative and search for his lost cargo. I want that cargo found immediately, the Cardassian comes second." You put away your Disruptor. You wield your Security Magnacuffs. ___ Star Trek: Legacy ________________________________________________________ /_________________________________________Commands for Security Magnacuffs____/ -cuff <person> : puts the cuffs on someone who is either stunned or +cuffwilling -uncuff <person> : uncuffs a person ______________________________________________________________________________ \_____________________________________________________________________________\ Jonathan awakens. [GAME] A player must either be unconscious or willing to be cuffed. Ferrovia grabs one by the shoulder as he prepares to move, "Youse hold it," he looks over another, "Youse too." He points his fingers to Thomas, "Theres nothin' more that I hate than a lyin' schmuck. When he wakes up, we're gunna have us some fun." OOC Jonathan says, "okay, hold the damn phone" OOC Ferrovia says, "??" OOC Jonathan says, "first off, You didn't let me pose anything before shooting me, that just ticks me off" OOC Ferrovia says, "You posed Jonathan eyes narrow at him a little "And again I do not know what your talking about. However I'll allow your men to go through this entire ship and search for your 'missing' crew member. But do NOT threaten me nor my crew"" OOC Ferrovia says, "If I'm not mistaken" OOC Ferrovia says, "Julie's next pose was shooting you" OOC Jonathan says, "I know, and before she typed shoot whoever, she should've let me pose. My gaurd would've take the shot." OOC Ferrovia says, "Anyway, you gunna pose?" Jonathan groans, standing up You put away your Security Magnacuffs. Ferrovia looks at the waking Jonathan and then turns to Julie, "Guess you didn't shoot him hard enough." {SS Desu-A PA System} A male voice states, "Yo Tony, we got some really weird stuff goin' on down hey're." Jonathan accesses the occupancy panel. OOC Jonathan says, "??" You wield your Disruptor. "Shall I shoot him again boss?" she asks wielding her phaser again. Ferrovia points at the two remaining Thugs in the room, "Yo, boys, Imprint my logo in his head, take his cash." Hearing Julie, he shakes his head, "Naaah, Julianna, go see what the boys have found below." GAME: Save complete. OOC Julie waits for Jon to pose Jonathan stands up again, looking at Ferrovia "Ok-ay.. now I'm mad." he states with a glare. he steps back, two officers moving forward to block anyone access to Jon. Jon turns, moving to exit "Report what you find when your done" he states angrily. OOC Ferrovia says, "Dude, you have no officers. I pay for mine each month. I don't see any coded troops in here. Don't you pay for those?" OOC Ferrovia says, "Indies have to actually buys their NPC troops. ;)" OOC Jonathan says, "I posed a few coming in Ferrovia" |-<OOC>-| Angelus says, "Indies have to actually buy their Troops. Jon, ain't fair to the other indies to just pose having them. Unless of course, you have the money on you to pay for some." OOC Jonathan says, "I do" OOC Jonathan says, "how much do they cost Angelus" |-<OOC>-| Angelus says, "Works out to like 50-150grand a pop dependings on the strenght." OOC Jonathan says, "I have 250000" |-<OOC>-| Angelus says, "So wants 2?" OOC Jonathan says, "how much will that cost?" |-<OOC>-| Angelus says, "Works out to like 50-150grand a pop dependings on the strenght." Angelus says, "" in klingon. OOC Jonathan says, "you know what just forget it" Jonathan stands up again, looking at Ferrovia "Ok-ay.. now I'm mad." he states with a glare. he steps back, then Jon turns, moving to exit "Report what you find when your done" he states angrily. OOC Jonathan really doesn't give a fly shit right now Julie nods her head then says, "As you wish, boss." She then walks out of the Airlock into the main ship. [ SS Desu-A ] ------------------------------------------------------------------------------ A i r l o c k Deck 3 - Service Deck ------------------------------------------------------------------------------ a small airlock area meant to easily board and leave the ship. The class registration and name can be seen written. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Jonathan<M> Ferrovia<M>(W: Disruptor_Rifle) Contents: 20 Italian Thugs <#12623> Obvious Doors: Out (O), Debark (A) You enter Corridor. [ SS Desu-A ] ------------------------------------------------------------------------------ C o r r i d o r Deck 5 ------------------------------------------------------------------------------ the floor of the deck is carpeted in a dark blood red/maroon color. The walls are covered with a heavy plastic panels and lighting. small patches of glass, broken out ever ten meters, can be seen on the walls. These are warning panels, giving off the color that is needed when the ship goes into alert mode. The lighting on the ship is low and dim, making it hard to see people in front of you and also gives a eerie ghost ship feel at times. The corridor twists and brakes off into other corridors, each one with different doors leading to different areas. ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Security (S), Medical (M), Airlock (A), Turbolift (T) Ferrovia enters from Airlock. Ferrovia has arrived. You enter Airlock. [ SS Desu-A ] ------------------------------------------------------------------------------ A i r l o c k Deck 3 - Service Deck ------------------------------------------------------------------------------ a small airlock area meant to easily board and leave the ship. The class registration and name can be seen written. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Jonathan<M> Contents: 20 Italian Thugs <#12623> Obvious Doors: Out (O), Debark (A) Ferrovia enters from Corridor. Ferrovia has arrived. You desert everyone you're leading or following. You enter Corridor. [ SS Desu-A ] ------------------------------------------------------------------------------ C o r r i d o r Deck 5 ------------------------------------------------------------------------------ the floor of the deck is carpeted in a dark blood red/maroon color. The walls are covered with a heavy plastic panels and lighting. small patches of glass, broken out ever ten meters, can be seen on the walls. These are warning panels, giving off the color that is needed when the ship goes into alert mode. The lighting on the ship is low and dim, making it hard to see people in front of you and also gives a eerie ghost ship feel at times. The corridor twists and brakes off into other corridors, each one with different doors leading to different areas. ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Security (S), Medical (M), Airlock (A), Turbolift (T) You put away your Disruptor. [ SS Desu-A ] ------------------------------------------------------------------------------ C o r r i d o r Deck 5 ------------------------------------------------------------------------------ the floor of the deck is carpeted in a dark blood red/maroon color. The walls are covered with a heavy plastic panels and lighting. small patches of glass, broken out ever ten meters, can be seen on the walls. These are warning panels, giving off the color that is needed when the ship goes into alert mode. The lighting on the ship is low and dim, making it hard to see people in front of you and also gives a eerie ghost ship feel at times. The corridor twists and brakes off into other corridors, each one with different doors leading to different areas. ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Security (S), Medical (M), Airlock (A), Turbolift (T) You enter Turbolift. [ SS Desu-A ] ------------------------------------------------------------------------------ T u r b o l i f t Inter-deck ------------------------------------------------------------------------------ Standard looking Turbolift, able to carry a max out of 5 people ------------------------------------------------------------------------------ ALERT STATUS: [RED] Contents: touch Panel Obvious Doors: Out (O) Type 'commands touch Panel' for help. touch Panel A turbolift panel attached to the wall. _ _____________ _ _________________________________________ _ DISPLAY PANEL _ SS DESU-A TURBOLIFT Deck Destination 1 BRIDGE 3 QUARTERS DECK [5] SHIP SERVICE DECK 7 CARGO SHUTTLE BAY 10 ENGINEERING _ _____________ _ _________________________________________ _ _____________ _ STANDING BY... [ ] - Current Deck ( ) - Destination(s) X - Restricted Deck {SS Desu-A PA System} A male voice states, "Julianna, inform me when you have found our Cardassian friend and his cargo." You say, "Deck 7" Processing... The computer says, "Affirmative." The doors to the turbolift swish closed. The turbolift moves to the next destination. The turbolift comes to a halt on deck 7 and the doors open. ___ Star Trek: Legacy ________________________________________________________ /________________________________________________________Virtual Inventory____/ 1: DataPADD ENERGY: N/A WEIGHT: 5 lbs 2: Disruptor ENERGY: 99% WEIGHT: 7 lbs 3: Switchblade ENERGY: N/A WEIGHT: 1 lbs 4: Key ENERGY: N/A WEIGHT: 0 lbs 5: Key ENERGY: N/A WEIGHT: 0 lbs 6: Security Magnacuffs ENERGY: 20% WEIGHT: 1 lbs 7: Tricorder ENERGY: 100% WEIGHT: 6 lbs [WIELDING: Nothing] [TOTAL WEIGHT: 20 lbs] ______________________________________________________________________________ \_____________________________________________________________________________\ You wield your Tricorder. [ SS Desu-A ] ------------------------------------------------------------------------------ T u r b o l i f t Inter-deck ------------------------------------------------------------------------------ Standard looking Turbolift, able to carry a max out of 5 people ------------------------------------------------------------------------------ ALERT STATUS: [RED] Contents: touch Panel Obvious Doors: Out (O) You enter Shuttle Bay and Cargo Bay. [ SS Desu-A ] ------------------------------------------------------------------------------ S h u t t l e B a y a n d C a r g o B a y Deck 7 ------------------------------------------------------------------------------ the floor of the deck is carpeted in a dark blood red/maroon color. The walls are covered with a heavy plastic panels and lighting. small patches of glass, broken out ever ten meters, can be seen on the walls. These are warning panels, giving off the color that is needed when the ship goes into alert mode. The lighting on the ship is low and dim, making it hard to see people in front of you and also gives a eerie ghost ship feel at times. The corridor twists and brakes off into other corridors, each one with different doors leading to different areas ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Turbolift (T) , Landing Deck (S), CB9 (9), CB9 (1) You enter Cargo bay 1. [ SS Desu-A ] ------------------------------------------------------------------------------ C a r g o b a y 1 Deck 7 - Shuttle Bay and Cargo Bay ------------------------------------------------------------------------------ In the middle of the room are several racks, holding most of the smaller containers and cargo that can easily be carried. While surrounding it are several patches of barrels, each one in a square, roughly 8 barrels by 4 and stacked two high. Towards the fore and aft are more racks, which stand from the floor to the ceiling and contains the large containers. Theses can easily be brought down via the lift system. ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Out (O) You enter Shuttle Bay and Cargo Bay. [ SS Desu-A ] ------------------------------------------------------------------------------ S h u t t l e B a y a n d C a r g o B a y Deck 7 ------------------------------------------------------------------------------ the floor of the deck is carpeted in a dark blood red/maroon color. The walls are covered with a heavy plastic panels and lighting. small patches of glass, broken out ever ten meters, can be seen on the walls. These are warning panels, giving off the color that is needed when the ship goes into alert mode. The lighting on the ship is low and dim, making it hard to see people in front of you and also gives a eerie ghost ship feel at times. The corridor twists and brakes off into other corridors, each one with different doors leading to different areas ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Turbolift (T) , Landing Deck (S), CB9 (9), CB9 (1) You enter Cargo bay 9. [ SS Desu-A ] ------------------------------------------------------------------------------ C a r g o b a y 9 Deck 7 - Shuttle Bay and Cargo Bay ------------------------------------------------------------------------------ In the middle of the room are several racks, holding most of the smaller containers and cargo that can easily be carried. While surrounding it are several patches of barrels, each one in a square, roughly 8 barrels by 4 and stacked two high. Towards the fore and aft are more racks, which stand from the floor to the ceiling and contains the large containers. Theses can easily be brought down via the lift system. ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Out (O) You enter Shuttle Bay and Cargo Bay. [ SS Desu-A ] ------------------------------------------------------------------------------ S h u t t l e B a y a n d C a r g o B a y Deck 7 ------------------------------------------------------------------------------ the floor of the deck is carpeted in a dark blood red/maroon color. The walls are covered with a heavy plastic panels and lighting. small patches of glass, broken out ever ten meters, can be seen on the walls. These are warning panels, giving off the color that is needed when the ship goes into alert mode. The lighting on the ship is low and dim, making it hard to see people in front of you and also gives a eerie ghost ship feel at times. The corridor twists and brakes off into other corridors, each one with different doors leading to different areas ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Turbolift (T) , Landing Deck (S), CB9 (9), CB9 (1) You enter Shuttle Landing Bays. [ SS Desu-A ] ------------------------------------------------------------------------------ S h u t t l e L a n d i n g B a y s Deck 7 - Shuttle Bay and Cargo Bay ------------------------------------------------------------------------------ The shuttle bay is a standard size shuttle bay, able to hold up to two shuttles at one time. The Shuttle bay is spilt into two section, a small entry room that connects off of the door leading to the corridor. This room houses the shuttle console, allowing shuttles to exit. Another door leads out to the shuttle bay. A thin glass built into the wall face the Shuttle bay allows one to watch ships exit and enter. ------------------------------------------------------------------------------ ALERT STATUS: [RED] LANDING PADS: Landing Pad <LP1>--[Not Connected] Landing Pad <LP2>--[Not Connected] Contents: Transporter Obvious Doors: Out (O) You man Transporter. [Transporter is now in Transporter mode] --[Sensor Report]-------------------------------------------------------------- ### Type Res Bearing Range Arcs Heading Speed Arcs Name Class flags --- ---- --- ------- ------- ----- ------- ------ ----- ---------------- ------ 1 Ship 100 0 0 0.00000 FAPSU 0 0 None FAPSU SS Kintak cl 2 Ship 100 0 0 0.00000 FAPSU 0 0 None FAPSU SS Horizon cl 3 Ship 49 0 0 0.00000 FAPSU 0 0 None FAPSU Kamirah cl ------------------------------------------------------------------------------- Course: 0.000 0.000 Speed: Stationary Location: L+C:New Venice Velocity: Stationary ------------------------------------------------------------------------------- Transporters are not online. [Julie]--[Transporters online] [Julie]--[Transporter dest lock on SS Desu-A] [Julie]--[Transporter source lock on SS Desu-A] The transporter is not locked to any destinations. TRANSPORTER TARGET LIST SS Desu-A 1: (Bri) SHIELDED | 2: (Rea) Indoors 3: (Cor) Indoors | 4: (Cor) Indoors 5: (Sec) Indoors | 6: (Med) Indoors 7: (Tur) Indoors | 8: (Air) Indoors 9: (Eng) Indoors | 10: (Tor) Indoors 11: (cel) Indoors | 12: (Cap) Indoors 13: (Shu) Indoors | 14: (Shu) Indoors 15: (Car) Indoors | 16: (Car) Indoors Wed Sep 13 20:11:35 2371 Insufficient power to transporters. Transporter does not support that mode. [Transporter supports Transporter, Monitor, Inactive modes.] [Julie]--[Transporters offline] You unman Transporter. [ SS Desu-A ] ------------------------------------------------------------------------------ S h u t t l e L a n d i n g B a y s Deck 7 - Shuttle Bay and Cargo Bay ------------------------------------------------------------------------------ The shuttle bay is a standard size shuttle bay, able to hold up to two shuttles at one time. The Shuttle bay is spilt into two section, a small entry room that connects off of the door leading to the corridor. This room houses the shuttle console, allowing shuttles to exit. Another door leads out to the shuttle bay. A thin glass built into the wall face the Shuttle bay allows one to watch ships exit and enter. ------------------------------------------------------------------------------ ALERT STATUS: [RED] LANDING PADS: Landing Pad <LP1>--[Not Connected] Landing Pad <LP2>--[Not Connected] Contents: Transporter Obvious Doors: Out (O) You enter Shuttle Bay and Cargo Bay. [ SS Desu-A ] ------------------------------------------------------------------------------ S h u t t l e B a y a n d C a r g o B a y Deck 7 ------------------------------------------------------------------------------ the floor of the deck is carpeted in a dark blood red/maroon color. The walls are covered with a heavy plastic panels and lighting. small patches of glass, broken out ever ten meters, can be seen on the walls. These are warning panels, giving off the color that is needed when the ship goes into alert mode. The lighting on the ship is low and dim, making it hard to see people in front of you and also gives a eerie ghost ship feel at times. The corridor twists and brakes off into other corridors, each one with different doors leading to different areas ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Turbolift (T) , Landing Deck (S), CB9 (9), CB9 (1) You enter Turbolift. [ SS Desu-A ] ------------------------------------------------------------------------------ T u r b o l i f t Inter-deck ------------------------------------------------------------------------------ Standard looking Turbolift, able to carry a max out of 5 people ------------------------------------------------------------------------------ ALERT STATUS: [RED] Contents: touch Panel Obvious Doors: Out (O) Type 'commands touch Panel' for help. touch Panel A turbolift panel attached to the wall. _ _____________ _ _________________________________________ _ DISPLAY PANEL _ SS DESU-A TURBOLIFT Deck Destination 1 BRIDGE 3 QUARTERS DECK 5 SHIP SERVICE DECK [7] CARGO SHUTTLE BAY 10 ENGINEERING _ _____________ _ _________________________________________ _ _____________ _ STANDING BY... [ ] - Current Deck ( ) - Destination(s) X - Restricted Deck You say, "Deck 5" Processing... The computer says, "Affirmative." The doors to the turbolift swish closed. The turbolift moves to the next destination. The turbolift comes to a halt on deck 5 and the doors open. ___ Star Trek: Legacy ________________________________________________________ /________________________________________________________Virtual Inventory____/ 1: DataPADD ENERGY: N/A WEIGHT: 5 lbs 2: Disruptor ENERGY: 99% WEIGHT: 7 lbs 3: Switchblade ENERGY: N/A WEIGHT: 1 lbs 4: Key ENERGY: N/A WEIGHT: 0 lbs 5: Key ENERGY: N/A WEIGHT: 0 lbs 6: Security Magnacuffs ENERGY: 20% WEIGHT: 1 lbs 7: Tricorder ENERGY: 100% WEIGHT: 6 lbs [WIELDING: Tricorder] [TOTAL WEIGHT: 20 lbs] ______________________________________________________________________________ \_____________________________________________________________________________\ [ SS Desu-A ] ------------------------------------------------------------------------------ T u r b o l i f t Inter-deck ------------------------------------------------------------------------------ Standard looking Turbolift, able to carry a max out of 5 people ------------------------------------------------------------------------------ ALERT STATUS: [RED] Contents: touch Panel Obvious Doors: Out (O) You enter Corridor. [ SS Desu-A ] ------------------------------------------------------------------------------ C o r r i d o r Deck 5 ------------------------------------------------------------------------------ the floor of the deck is carpeted in a dark blood red/maroon color. The walls are covered with a heavy plastic panels and lighting. small patches of glass, broken out ever ten meters, can be seen on the walls. These are warning panels, giving off the color that is needed when the ship goes into alert mode. The lighting on the ship is low and dim, making it hard to see people in front of you and also gives a eerie ghost ship feel at times. The corridor twists and brakes off into other corridors, each one with different doors leading to different areas. ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Security (S), Medical (M), Airlock (A), Turbolift (T) You enter Turbolift. [ SS Desu-A ] ------------------------------------------------------------------------------ T u r b o l i f t Inter-deck ------------------------------------------------------------------------------ Standard looking Turbolift, able to carry a max out of 5 people ------------------------------------------------------------------------------ ALERT STATUS: [RED] Contents: touch Panel Obvious Doors: Out (O) Type 'commands touch Panel' for help. touch Panel A turbolift panel attached to the wall. _ _____________ _ _________________________________________ _ DISPLAY PANEL _ SS DESU-A TURBOLIFT Deck Destination 1 BRIDGE 3 QUARTERS DECK [5] SHIP SERVICE DECK 7 CARGO SHUTTLE BAY 10 ENGINEERING _ _____________ _ _________________________________________ _ _____________ _ STANDING BY... [ ] - Current Deck ( ) - Destination(s) X - Restricted Deck You say, "o" [ SS Desu-A ] ------------------------------------------------------------------------------ T u r b o l i f t Inter-deck ------------------------------------------------------------------------------ Standard looking Turbolift, able to carry a max out of 5 people ------------------------------------------------------------------------------ ALERT STATUS: [RED] Contents: touch Panel Obvious Doors: Out (O) You enter Corridor. [ SS Desu-A ] ------------------------------------------------------------------------------ C o r r i d o r Deck 5 ------------------------------------------------------------------------------ the floor of the deck is carpeted in a dark blood red/maroon color. The walls are covered with a heavy plastic panels and lighting. small patches of glass, broken out ever ten meters, can be seen on the walls. These are warning panels, giving off the color that is needed when the ship goes into alert mode. The lighting on the ship is low and dim, making it hard to see people in front of you and also gives a eerie ghost ship feel at times. The corridor twists and brakes off into other corridors, each one with different doors leading to different areas. ------------------------------------------------------------------------------ ALERT STATUS: [RED] Obvious Doors: Security (S), Medical (M), Airlock (A), Turbolift (T) Security (S) appears to be locked. You feel a gentle shock of the forcefield on Security (S). Julie leans over to speak into the intercom and says, "Boss I found a door that's look should I shoot it openned?" {SS Desu-A PA System} A female voice states, "Boss I found a door that's look should I shoot it openned?" You put away your Tricorder. ___ Star Trek: Legacy ________________________________________________________ /________________________________________________________Virtual Inventory____/ 1: DataPADD ENERGY: N/A WEIGHT: 5 lbs 2: Disruptor ENERGY: 99% WEIGHT: 7 lbs 3: Switchblade ENERGY: N/A WEIGHT: 1 lbs 4: Key ENERGY: N/A WEIGHT: 0 lbs 5: Key ENERGY: N/A WEIGHT: 0 lbs 6: Security Magnacuffs ENERGY: 20% WEIGHT: 1 lbs 7: Tricorder ENERGY: 100% WEIGHT: 6 lbs [WIELDING: Nothing] [TOTAL WEIGHT: 20 lbs] ______________________________________________________________________________ \_____________________________________________________________________________\ You wield your DataPADD. ___ Star Trek: Legacy ________________________________________________________ /___________________________________________________Commands for Disruptor____/ -shoot <person>=<pose 25 words or more> -shoot <person>=EMIT/<pose 25 worrds or more> -blast <exit or object>=<pose 25 words or more> -blast <exit or object>=EMIT/<posse 25 words or more> -setting <1-8> ______________________________________________________________________________ \_____________________________________________________________________________\ That is not a valid command on that object. For a list of commands type 'VCOMMANDS <#>'. That is not a valid command on that object. For a list of commands type 'VCOMMANDS <#>'. You are already wielding a DataPADD. You put away your DataPADD. You wield your Disruptor. She does not even wait for her bosses response. She aims at the door with her disruptor and holding it with both hands to steady it, she depresses the triggering mechanism to emit the disruptor charge at the security door. Julie shoots Security (S) with her Disruptor. Security (S) is damaged. Security (S) appears to be locked. You feel a gentle shock of the forcefield on Security (S). {SS Desu-A PA System} A male voice states, "The schmuck on wheels prefers to open it. I shall accompany him down." Jonathan enters from Airlock. Jonathan has arrived. Ferrovia enters from Airlock. Ferrovia has arrived. Jonathan says, "Computer, unsecure Security (S)!" Computer says, "Command acknowledged Jonathan!" A lock disengages on Security (S). Ferrovia tries to pass thru Security (S) but finds that it is locked. Ferrovia is gently shocked by the forcefield on Security (S). Jonathan says, "Computer, unseal Security (S)!" Computer says, "Command acknowledged Jonathan!" A forcefield disappears from around Security (S). You say, "it wouldn't open on the first blast anyway boss." she says as they enter. "It just damaged a little."" Jonathan enters into the Security area [ SS Desu-A ] ------------------------------------------------------------------------------ C o r r i d o r Deck 5 ------------------------------------------------------------------------------ the floor of the deck is carpeted in a dark blood red/maroon color. The walls are covered with a heavy plastic panels and lighting. small patches of glass, broken out ever ten meters, can be seen on the walls. These are warning panels, giving off the color that is needed when the ship goes into alert mode. The lighting on the ship is low and dim, making it hard to see people in front of you and also gives a eerie ghost ship feel at times. The corridor twists and brakes off into other corridors, each one with different doors leading to different areas. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Ferrovia<M>(W: Disruptor_Rifle) Jonathan<M> Obvious Doors: Security (S), Medical (M), Airlock (A), Turbolift (T) Jonathan heads to Security Alcove. Jonathan has left. You enter Security Alcove. [ SS Desu-A ] ------------------------------------------------------------------------------ S e c u r i t y A l c o v e Deck 3 - Service Deck ------------------------------------------------------------------------------ The Security Room is a small cramp area, probably the smallest room on the entire ship. It was designed primarily to house a armory locker and the cells. The room is a narrow hall, along the aft side wall are several Security lockers, each one housing weapons, and security equipment. Two cells can be seen along the fore side, force fields are the doors. a single security console is built into the port wall, accessing the cells shields. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Jonathan<M> Obvious Doors: Out (O), Torturing Area (T), Cell 1 (1) Ferrovia enters from Corridor. Ferrovia has arrived. OOC Jonathan says, "okay" OOC Jonathan says, "the Torturing area (T) is hidden" ___ Star Trek: Legacy ________________________________________________________ /________________________________________________________Virtual Inventory____/ 1: DataPADD ENERGY: N/A WEIGHT: 5 lbs 2: Disruptor ENERGY: 99% WEIGHT: 7 lbs 3: Switchblade ENERGY: N/A WEIGHT: 1 lbs 4: Key ENERGY: N/A WEIGHT: 0 lbs 5: Key ENERGY: N/A WEIGHT: 0 lbs 6: Security Magnacuffs ENERGY: 20% WEIGHT: 1 lbs 7: Tricorder ENERGY: 100% WEIGHT: 6 lbs [WIELDING: Disruptor] [TOTAL WEIGHT: 20 lbs] ______________________________________________________________________________ \_____________________________________________________________________________\ OOC Jonathan says, "ICLY only I would know it's there" OOC Julie says, "you should have set it dark with your builder" <Independent-OOC> Lianna says, "Ewww" OOC Julie says, "you can't just make up stuff on the fly Jonny" OOC Ferrovia says, "A) Why didn't you set it dark B) Tricorders can pick it up." OOC Julie says, "but I'll humor you and have it set dark" OOC Julie says, "cause tricorders can pick up hidden rooms anyway" OOC Jonathan says, "okay, I don't make shit up on the fly Julie" |-<OOC>-| Buffy says, "he prolly didn't know to set it dark" |-<OOC>-| Buffy says, "that's why I'm changing it" OOC Julie says, "you did make it up on the fly if you didnt plan it out when you built it" [ SS Desu-A ] ------------------------------------------------------------------------------ S e c u r i t y A l c o v e Deck 3 - Service Deck ------------------------------------------------------------------------------ The Security Room is a small cramp area, probably the smallest room on the entire ship. It was designed primarily to house a armory locker and the cells. The room is a narrow hall, along the aft side wall are several Security lockers, each one housing weapons, and security equipment. Two cells can be seen along the fore side, force fields are the doors. a single security console is built into the port wall, accessing the cells shields. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Ferrovia<M>(W: Disruptor_Rifle) Jonathan<M> Obvious Doors: Out (O), Cell 1 (1) OOC Jonathan says, "theres a few things I didn't do that I forgot. and the Tricorder won't pick up the hidden room since a field surrounds it" OOC Julie says, "the tricorder will pick it up since that's how stuff works here Jon" Ferrovia hmms to himself, "Julianna, why is it that you think this room's door was closed." He pauses, "Do youse remember where it was that transportas detected our Cardassian friends." You say, "detected him in here." OOC Julie says, "let me stop the RP here for a minute and explain a few things." OOC Julie says, "some things you just can't make up here to suit your RP Jon" OOC Julie says, "code exists for a reason so that things are fair for all players" OOC Ferrovia says, "That chamber's exit could have been set dark, as well the room could have been shielded." OOC Julie says, "if you explained what you were trying to accomplish when you built your ship.. certain things could have been done which would have actually worked in your favor." OOC Julie says, "exactly" OOC Julie says, "but you didn't think of it til things started to fall against you." OOC Julie says, "if the room was set shielded the transporter scans that told us Dvel was in here in teh first place wouldn't have worked." OOC Jonathan says, "you know, fuck it. Take this char into custody and take your friend out. I'm not in the mood to do the rp anymore" <Independent-OOC> Angelica says, "What's wrong?" Jonathan has disconnected. Jonathan is now asleep. Julie laughs OOC Ferrovia says, "He's such a tard :)" OOC Julie says, "funny thing is we chose to RP with him when we could have just transported Dvel out." OOC Ferrovia says, "Hehe" OOC Julie says, "and of course there's just psylocate Dvel" OOC Julie shrugs You take a deep breath and close your eyes. You focus on Dvel Gelahu and a vision starts to form... Upon first glance one can clearly see that this is a Cardassian. Dvel stands about 6'2" with a muscular build. His eyes are narrow for a Cardassian. His hair is jet black and slick looking. His eyes are also jet black which adds a look of mystery to this individual. Dvel is currently wearing a freighter crewman's jumpsuit. The suit is long sleeved and covers him from the neck down to his ankles. The jumpsuit is a light red color with a blue stripe running from the neck down to the hands on the sleeves. There are numerous pockets covering the suit. Probably to hold tools and special items needed on a frieghter. On the left breast of the suit is a purple triangle with a yellow cargo conatainer in the middle of it indicating him as a crewmember of the SS Kintak. Below that is his rank pin. He also Your mind visualizes several paths: Out. [ SS Desu-A ] ------------------------------------------------------------------------------ S e c u r i t y A l c o v e Deck 3 - Service Deck ------------------------------------------------------------------------------ The Security Room is a small cramp area, probably the smallest room on the entire ship. It was designed primarily to house a armory locker and the cells. The room is a narrow hall, along the aft side wall are several Security lockers, each one housing weapons, and security equipment. Two cells can be seen along the fore side, force fields are the doors. a single security console is built into the port wall, accessing the cells shields. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Ferrovia<M>(W: Disruptor_Rifle) Obvious Doors: Out (O), Cell 1 (1) OOC Julie says, "part of me feels bad for him." OOC Julie says, "we know how code works because we created most of the stuff.. but if he'd read the damned stuff." OOC Julie says, "and who said we wanted to take him into custody?" OOC Julie says, "we ain't feds" OOC Ferrovia says, "For what. Feel bad because he's an idiot?" OOC Julie laughs OOC Julie says, "yeah" OOC Ferrovia says, "Please, he pulls crap like this all over. Idiots who refuse to learn are just downright embarrassing" OOC Ferrovia should just claim his ship and hand him over to the feds. ;) OOC Julie says, "ROTFL" Multiple Page to: [Julie, Shintu, and Ferrovia] Julie says, "What makes you think we wanted to take your character into custody? and what gives you the right to tell us that is what we should be doing?" Multiple Page: [Julie, Shintu, and Ferrovia] Julie says, "we're not feds.. READ for christ's sake." Shintu (shin) pages: I'm not going to fret about it, i really do not give a damn. i'm tired and quite frankly annoyed. Shintu (shin) pages: so leave me alone GAME: Save complete. Ferrovia has reconnected. Ferrovia is now awake. Ferrovia has partially disconnected. Ferrovia looks at Julie, "Do youse know if the USS Akira is still above da planet?" Jonathan has connected. Jonathan is now awake. [GAME] Jonathan goes OOC. Jonathan has left. You say, "It was last I checked Boss." Jonathan has arrived. OOC Jonathan says, "can we finish this ?" OOC Ferrovia says, "Sure. Pose." ___ Star Trek: Legacy ________________________________________________________ /________________________________________________________Virtual Inventory____/ 1: DataPADD ENERGY: N/A WEIGHT: 5 lbs 2: Disruptor ENERGY: 99% WEIGHT: 7 lbs 3: Switchblade ENERGY: N/A WEIGHT: 1 lbs 4: Key ENERGY: N/A WEIGHT: 0 lbs 5: Key ENERGY: N/A WEIGHT: 0 lbs 6: Security Magnacuffs ENERGY: 20% WEIGHT: 1 lbs 7: Tricorder ENERGY: 100% WEIGHT: 6 lbs [WIELDING: Disruptor] [TOTAL WEIGHT: 20 lbs] ______________________________________________________________________________ \_____________________________________________________________________________\ You put away your Disruptor. Jonathan waves his hand around SS Desu-A deactivates all systems. Jonathan says, "There is nothing here, as you can clearly see but the security room" [ SS Desu-A ] ------------------------------------------------------------------------------ S e c u r i t y A l c o v e Deck 3 - Service Deck ------------------------------------------------------------------------------ The Security Room is a small cramp area, probably the smallest room on the entire ship. It was designed primarily to house a armory locker and the cells. The room is a narrow hall, along the aft side wall are several Security lockers, each one housing weapons, and security equipment. Two cells can be seen along the fore side, force fields are the doors. a single security console is built into the port wall, accessing the cells shields. ------------------------------------------------------------------------------ ALERT STATUS: [RED] People: Jonathan<M> Ferrovia<M>(W: Disruptor_Rifle) Obvious Doors: Out (O), Cell 1 (1) Ferrovia glances at Julie, "Scan the room." Then he turns his attention on Jonathan, "I'll take care of this annoyance." You say, "There is a cell right there." Julie points at the cell. "Also, scans revealed another room in this area from our ship. I'll sweep it with the tricorder."" ___ Star Trek: Legacy ________________________________________________________ /________________________________________________________Virtual Inventory____/ 1: DataPADD ENERGY: N/A WEIGHT: 5 lbs 2: Disruptor ENERGY: 99% WEIGHT: 7 lbs 3: Switchblade ENERGY: N/A WEIGHT: 1 lbs 4: Key ENERGY: N/A WEIGHT: 0 lbs 5: Key ENERGY: N/A WEIGHT: 0 lbs 6: Security Magnacuffs ENERGY: 20% WEIGHT: 1 lbs 7: Tricorder ENERGY: 100% WEIGHT: 6 lbs [WIELDING: Nothing] [TOTAL WEIGHT: 20 lbs] ______________________________________________________________________________ \_____________________________________________________________________________\ You wield your Tricorder. Jonathan nods to Julie "Yes, a second cell room that we sealed up a while back. We felt that their was no need for two cells, so we sealed the second up. there is no way in nor out." OOC Julie will let someone pose before scanning Ferrovia leans over to speak into the intercom and says, "Yo boys, did youse find anything in the cargo hold that is mine?" {SS Desu-A PA System} A male voice states, "Yo boys, did youse find anything in the cargo hold that is mine?" {SS Desu-A PA System} A male voice states, " Tony, he gots nothin' down here. I'll send da boys back up to ya." Julie walks around the room with her tricorder pointing it in different locations. You must configure the mode prior to attempting a scan. Julie gazes down at her Tricorder with a puzzled look. You are having trouble configuring your Tricorder. Julie presses some buttons on her Tricorder. You configure your Tricorder for security mode. Julie presses some buttons on her Tricorder. Julie looks around blankly with her Tricorder. TRICORDER READING SECURITY SCAN AREA SCAN: Security Alcove LIFEFORMS: 3 LARGE DEVICES: 0 SMALL DEVICES: 0 INVENTORY: VINVENTORY: 1: Male Betazoid 2: Male Human 3: Female Human EXITS: LIFEFORMS: Cell 1 (1) 0 Torturing Area (T) 1 Out (O) 0 Thu Sep 14 01:16:32 2371 Julie scans Security Alcove with her Tricorder. Ferrovia looks at Julie, "He has yet to say an honest word yet; anything he says, you might as well as think the opposite." Jonathan turns to him "Everything I HAVE stated has been a honest word" sighs and leans against a wall "I see this otha room." Julie responds. "I think I'll scan in this direction here." she adds turning the tricorder toward the 'old cell'. TRICORDER READING SECURITY SCAN DIRECTION SCAN: Torturing Area (T) <<SECURED>> LIFEFORMS: 1 LARGE DEVICES: 1 SMALL DEVICES: 0 EXITS: LIFEFORMS: Out 3 Thu Sep 14 01:20:50 2371 Julie scans Torturing Area (T) with her Tricorder. TRICORDER READING SECURITY SCAN DIRECTION SCAN: Torturing Area (T) <<SECURED>> LIFEFORMS: 1 LARGE DEVICES: 1 SMALL DEVICES: 0 EXITS: LIFEFORMS: Out 3 Thu Sep 14 01:22:34 2371 Julie scans Torturing Area (T) with her Tricorder. Ferrovia glances at Jonathan in his relaxed position leaning against the wall and takes the initiative to walk up to him and slug him in stomach. Afterwards, he unclenches his fist and turns his boys as they walk into the room. "Leave treadmarks over this dishonest schmuck's body," he states, while walking over to Julie. "There's a lifeform, readin' in there boss." she says. "Maybe I should shoot the wall out." OOC Ferrovia says, "You gunna pose?" OOC Jonathan says, "no, but if Buffy is here or listening, she can go ahead and bring dvel out. Like I stated before I just really don't care. and if your wanting to kill this char, go ahead. I'm pretty annoyed so I don't care what out come you guys take" OOC Ferrovia says, "You know what" OOC Ferrovia says, "Your a waste of time" OOC Ferrovia says, "Why did you log back in and ask if we want to finish this" OOC Jonathan says, "because that's All I'm wanting to do IS FINISH IT" OOC Ferrovia says, "then logoff, because you standing here with your hand up your ass, doesn't help finish it." OOC Julie wants to know why choose to RP a character that will cross people if he doesn't want to RP being in the heat? Did you always think you'd come out on top? OOC Julie says, "no one said they wanted to kill you." OOC Julie says, "tirading about that" OOC Julie says, "no one said they wanted to turn you in or take you in custody.. tirading about that." OOC Ferrovia says, "I bet you enjoyed torturing Dvel, atleast you bragged on chanel about it over and over. Don't do onto others what you don't want to be done onto you." OOC Julie says, "Man.. you'r enot mature enough to RP a character like this." OOC Jonathan says, "no Julie I didn't. But I also didn't get anything stating that you clamped my ship, nor scanned it, so I had no way of telling you what you'd find ICLY, now did I? no instead I log back in after three days of being gone to just find that my ship is clamped and suddenly someone bitching at me over a channel." OOC Julie says, "somethings you can't change Jon" OOC Julie says, "you can't make up stuff dealing with scans" OOC Ferrovia says, "We have to tell you that we clamp your ship and scanned you?" OOC Julie says, "it was coded for a reason." OOC Ferrovia says, "I'm sorry when did that become a rule?" OOC Julie says, "so you don't need any warning" OOC Jonathan says, "forget it okay? Lets just finish this" OOC Julie says, "if you want your ship to have special abilities tyou need to tell someone who can make that happen codewise." OOC Ferrovia says, "Since you obviously don't know how to read index builder to do it yourself." Jonathan says, "Computer, unseal Torturing Area (T)!" Computer says, "Command acknowledged Jonathan!" A forcefield disappears from around Torturing Area (T). Jonathan says, "Computer, unsecure Torturing Area (T)!" Computer says, "Command acknowledged Jonathan!" A lock disengages on Torturing Area (T). Jonathan orders a few things, shrugging to allow the thugs in OOC Ferrovia says, "I need to know why your playing this character. Because you can't handle it. And if your having probs with us, I can't imagine whats gunna happen when other people capture you." OOC Jonathan says, "no I can. But I don't like coming on after being gone for three days and suddenly find himself clamped. I'm more prone to having some kind of @mail telling me these things. Every mush I play on, they do that. That is why IM annoyed." OOC Ferrovia says, "No, your annoyed because you got caught." OOC Julie says, "this isn't every MUSH you play on. This is here." OOC Jonathan says, "JUST FINISH IT OKAY?" OOC Ferrovia says, "I'm gunna revoke your IC privledges. I want you to read this MUSHes rules. When you feel like you've understood them, I mean really understand them, and how everything works (feel free to question us about things your unsure of), I'll let you back IC." OOC Jonathan says, "fun, bye" Jonathan has disconnected. Jonathan is now asleep. OOC Julie says, "ROTFL" OOC Ferrovia says, "rotfl" Ferrovia has disconnected. Ferrovia is now asleep. OOC Julie says, "I guess that means he didn't uderstand that means Shintu too" Ferrovia has connected. Ferrovia is now awake. OOC Julie says, "so now what, we kill him and steal his ship instead?" OOC Ferrovia says, "Damn I lost this big awesome pose I had with my troops kicking his ass ;P" OOC Julie says, "ROTFL" OOC Julie says, "pose it anyway" OOC Julie says, "I'm making alog of this" OOC Julie says, "pose him dyin" "Pop it open," Ferrovia states as he walks over to Julie's locale. Just then, Ferrovia's boys walk into the room. "You know what to do," he says. Immediately after, the ten thugs charge at Jonathan, punching him every which way. One in particularly has a a ring with the Ferrovia family emblem. After a good whack at Jonathan's temple, the poor lying schmuck crumples onto the ground and dies. OOC Ferrovia says, "Damn I should have nuked him, I want his codewise corpse ;P" OOC Ferrovia says, "Shouldn't have anyway." OOC Julie says, "heheh" Julie looks over at the commotion like it was nothing out of the ordinary. She yells over to two unoccupided Thugs, "Get Dvel outta dere." GAME: Save complete. "Take 'em home, get him fixed up, I'd hate to see him die before telling me whats the status of my shipment," Ferrovia states. Slowly he returns his attention to the dead Jonathan, "I think the feds wanted this ship and it's crew. I want you to beam him his body up the Akira's lounge." Even as he speaks, Ferrovia bends down on one knee and takes out his trusty sharpe marker. "Keep your trash out of New Venice," Tony mumbles while writing those words largely on Jonathan's shirt. "Howeva," Ferrovia begins, "I think I like this ship. Add it to the fleet rosta., Julianna." You put away your Tricorder. You wield your DataPADD. Julie types on her datapadd and then nods to Ferrovia, "Added." "I think it needs a new name," Ferrovia begins. "The SS Julianna, perhaps? Whats youse think." "I thinks thats a beautiful name, Boss." she replies with a slight blush in her smile. |