NS2 - Monday, October 27, 2003, 7:39 PM
---------------------------------------
Thank you for connecting to:
===============================================================================
           S T A R   T R E K
                                     ___
.-----.__________________________.--'---|   ___.--.__________.--._
================================'   -----   \  ______.------'-----`-----.____
`------------------------._____.--------'   `-[]___]===========================
              _____    _.-|   |---.__          |=========|  `-----'
           .-|||   `--'---|___|------`--------'----------|
           '--------------------._        ___.-------._ /
                                  `-.----'-------------/
                                     \`--------.____.-'
                                      \____.-----'          L E G A C Y
 
===============================================================================
 
                    PennMUSH version 1.7.6 patchlevel 7
         Send Questions and Comments to: [email protected]
 
-----------------------------------------------------------------------------
Use 'connect Guest guest' to connect as a guest.
Use 'connect <name> <password>' to connect to your existing character.
Use 'ch <name> <pass>' to connect hidden, and cd to connect DARK (admin)
Use QUIT to logout.
Use the WHO command to find out who is online currently.
-----------------------------------------------------------------------------
 
DISCLAIMER: This is a role playing environment which may at times have
situations which are unsuitable for minors.  If you are under 18 years of
age parental permission is necessary.  Star Trek is copyright (c)
Paramount Pictures.  "Star Trek: Legacy MUSH" is an independent, artistic,
non-profit fan organization.  It exists merely for fans to express their
appreciation for Star Trek in a roleplaying/fan organization format.
 
===============================================================================
 
 
Last connect was from c-66-176-106-253.se.client2.attbi.com on Mon Oct 27 11:58:06 2003.
MAIL: 1 messages in folder 0 [INBOX] (1 unread, 0 cleared).
 [ SS Kamirah ]
 ##############################################################################
                                  B r i d g e
                                   Main Deck
 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
        This is a small cozy bridge with only two consoles centered just before a large window looking out onto space. There is a smaller viewscreen centered between the two consoles.
 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                                                         ALERT STATUS: [GREEN]
Larger Objects:
 Flight Console 2
 Flight Console 1
Hatches:
 Aft <A> leads to Central Corridor.
 
                                   RANDOM RP EXCERPT
                                   ~~~~~~~~~~~~~~~~~
 
            FROM: 'Slime?' TP by Matcat - 10/5/03
 
            Orarin nods, lieing down on the biobed beside Haru, "Oh, and I
            hope you don't mind if I play some music later."
 
            Haru looks to Orarin, twitching still. "Just don't annoy the
            rest of the staff." He retreats to the CMO's office, rubbing
            his head.
 
            T'Reisa quirks a brow a Orarin.
 
            Orarin nods, "And be quick with the pillow. I can feel my neck
            already hurting."
 
            Haru taps his Compin and says, "Mission accomplished, sir. The
            three are confined to Sickbay. And...Ensign Orarin requests a
            pillow and blankie. Don't ask...I don't know either."
 
            Orarin pulls his padd out of his pocket, and begins tapping on
            it, "So...uh, when do I get scanned?"
 
            The hatch to the CMO's office is closed. TIGHTLY.
 
Ferrovia is now awake.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
                      S t a r   T r e k :   L e g a c y
                              Message of the Day
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UFP=New TP: Monday, Oct 26. After 6:00 PM EST
----------------------------------------------------------------------------
             F E R R O V I A   B U S I N E S S   V E N T U R E S
                              Message of the Day
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        NO MESSAGE TODAY.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 _____  Star Trek: Legacy  ___________________________________________________
/_______________________________________________________CONNECTED PLAYERS____/
    ||   Name (alias)    ||  Onfor  ||  Idle   ||         Doing
------------------------------------------------------------------------------
OOC || Ferrovia(Tony)    ||      1s ||      0s ||
IC  || Seerin(S)         || 11m 16s ||  3m 35s ||
IC  || Thomas(Tom)       || 46m 24s ||  1m 42s ||
IC  || Gowhan(gow)       || 54m 23s || 54m 22s ||
IC  || Lianna(L)         || 56m  6s || 30m  2s ||
IC  || Shintu(shin)      ||  1h  6m || 37m 38s ||
IC  || Jonathan(JJ)      ||  1h  6m || 23m 10s ||
IC  || Haru(Asu)         ||  1h 18m ||  9m  2s ||
IC  || Lucan(AER)        ||  2h 15m || 19m 32s ||
IC  || Drei(Vb)          ||  2h 15m ||  1m 18s || +ID Warning: Big CaN o SPAM
IC  || Sarah(PSI)        ||  3h 12m ||     48s ||
IC  || Dvel(VK)          ||  3h 40m || 10m 56s ||
------------------------------------------------------------------------------
|| Admin Onduty:                                                            ||
__________________________________________________  Player Count: 12   _______
\_______ Record Count: 22   __________________________________________________\
---------------- Unread Postings on the Global Bulletin Board ----------------
General Announcements (#1): 21 unread (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
BUG Reports (#7): 1 unread (1)
Player Concerns (#8): 1 unread (1)
Space Discussion (#10): 2 unread (1, 2)
ElseMU* Advertisments (#12): 6 unread (1, 2, 3, 4, 5, 6)
Intergalactic News (IC) (#14): 3 unread (1, 2, 3)
Econ Feedback (#15): 2 unread (1, 2)
---------------------------- BBS at 3.0\ capacity ----------------------------
GAME: You have not voted on the following Issues: 1 2 3 4 5
GAME: (Type 'vote/help' for more information.)
---------------------------  MAIL (folder  0)  ------------------------------
[N----]  0:1    Org System 1  Approval                       Fri Oct 10 22:59
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
From: Org System 1.0 (owner: Angelus)
Date: Fri Oct 10 22:59:19 2003    Folder:  0   Message: 1
Status: Unread
Subject: Approval
-----------------------------------------------------------------------------
        You have been accepted into the UFP Empire. Congratulations!
-----------------------------------------------------------------------------
 ___   Star Trek: Legacy    __________________________________________________
/_______________________________________________________CONNECTED PLAYERS____/
 
           U n i t e d   F e d e r a t i o n   o f   P l a n e t s
_____________________________________________________________________________
\_______NAME_______________IDLE_________DIVISION__________RANK_______________\
  OOC   Ferrovia           0s           Business Affairs  President
  IC    Thomas             1m 47s       Fleet Operations  Ensign
  IC    Shintu             37m 43s      Fleet Operations  Ensign
  IC    Haru               9m  7s       Fleet Operations  Ensign
  IC    Drei               1m 23s       Fleet Operations  Ensign
  IC    Sarah              53s          Fleet Operations  Lt. Commander
-------------------------------------------------------------------------------
 Empire Emotd: New TP: Sunday, Oct 26. After 5:00 PM EST
 _____________________________________________________________________________
(_____________________________________________________________________________)
 _____  Star Trek: Legacy  ___________________________________________________
/_______________________________________________________CONNECTED PLAYERS____/
    ||   Name (alias)    ||  Onfor  ||  Idle   ||         Doing
------------------------------------------------------------------------------
OOC || Ferrovia(Tony)    ||      8s ||      1s ||
IC  || Seerin(S)         || 11m 23s ||  3m 42s ||
IC  || Thomas(Tom)       || 46m 31s ||  1m 49s ||
IC  || Gowhan(gow)       || 54m 30s || 54m 29s ||
IC  || Lianna(L)         || 56m 13s || 30m  9s ||
IC  || Shintu(shin)      ||  1h  6m || 37m 45s ||
IC  || Jonathan(JJ)      ||  1h  6m || 23m 17s ||
IC  || Haru(Asu)         ||  1h 19m ||  9m  9s ||
IC  || Lucan(AER)        ||  2h 15m || 19m 39s ||
IC  || Drei(Vb)          ||  2h 15m ||  1m 25s || +ID Warning: Big CaN o SPAM
IC  || Sarah(PSI)        ||  3h 12m ||     55s ||
IC  || Dvel(VK)          ||  3h 40m || 11m  3s ||
------------------------------------------------------------------------------
|| Admin Onduty:                                                            ||
__________________________________________________  Player Count: 12   _______
\_______ Record Count: 22   __________________________________________________\
 [ SS Kamirah ]
 ##############################################################################
                                  B r i d g e
                                   Main Deck
 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
        This is a small cozy bridge with only two consoles centered just before a large window looking out onto space. There is a smaller viewscreen centered between the two consoles.
 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                                                         ALERT STATUS: [GREEN]
Larger Objects:
 Flight Console 2
 Flight Console 1
Hatches:
 Aft <A> leads to Central Corridor.
You enter Central Corridor.
 [ SS Kamirah ]
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
                        C e n t r a l   C o r r i d o r
                                   Main Deck
 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
        A small circular corridor with four hatches leading off in different directions, Fore, Aft, Port, and Starboard. There is a small Transporter pad between the Aft and Port hatches and the console is facing it from the between the Fore and Starboard hatches.
 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                                                         ALERT STATUS: [GREEN]
Larger Objects:
 Transporter
Hatches:
 Port <P> leads to Multi Purpose Area.
 Starboard <S> leads to Sleeping Births.
 Aft <A> leads to Cargo Hold.
 Fore <F> leads to Bridge.
You enter Cargo Hold.
 [ SS Kamirah ]
 ##############################################################################
                              C a r g o   H o l d
                                   Lower Deck
 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
        This a small cargo hold. The area is large enough to carry few tons of materials. At the far end of the hold is the airlock, to enter and exit the craft.
 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                                                         ALERT STATUS: [GREEN]
Hatches:
 Fore <F> leads to Central Corridor.
 Aft <A> leads to Airlock.
Aft <A> appears to be locked.
You struggle with the lock on Aft <A>.
Ferrovia says, "Computer, unsecure Aft <A>!"
Computer says, "Command acknowledged Ferrovia!"
A lock disengages on Aft <A>.
You enter Airlock.
 [ SS Kamirah ]
 ##############################################################################
                                 A i r l o c k
                      Extremely Small and Narrow Corridor
 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
        This is a very small decompression hallway which can also double as a decontamination chamber.
 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                                                         ALERT STATUS: [GREEN]
Hatches:
 Exit <E>
Hatches:
 Fore <F> leads to Cargo Hold.
You enter Spaceport Concourse.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                     S p a c e p o r t   C o n c o u r s e
                              St. Mark's District
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This is a large circular complex designed out of thousands of large columnar objects. There is no roof and there are six large shuttle pads. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
 LANDING PADS:
        Landing Pad <LP1>--[SS Kamirah]
        Landing Pad <LP2>--[SS Horizon]
        Landing Pad <LP3>--[SS Desu-A]
        Landing Pad <LP4>--[Not Connected]
        Landing Pad <LP5>--[Not Connected]
        Landing Pad <LP6>--[SS Kintak]
Obvious Exits:
 Out <O> leads to Maggiore Annex.
You enter Maggiore Annex.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                          M a g g i o r e   A n n e x
                              St. Mark's District
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the area, venecian in design. Most are white and enamoured with granite and marble. There is a road heading off to the east. A There is a large circular building to the south with no roof. The building is comprised of several large white columns. Between the columns many shuttlepads can be seen. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Spaceport <S>
Obvious Exits:
 East <E> leads to Bibione Avenue.
You enter Bibione Avenue.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                          B i b i o n e   A v e n u e
                              St. Mark's District
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the area, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One of the roads leads off to the west and the other heads north. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Exits:
 West <W> leads to Maggiore Annex.
 North <N> leads to Caorle Square.
You enter Maggiore Annex.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                          M a g g i o r e   A n n e x
                              St. Mark's District
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the area, venecian in design. Most are white and enamoured with granite and marble. There is a road heading off to the east. A There is a large circular building to the south with no roof. The building is comprised of several large white columns. Between the columns many shuttlepads can be seen. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Spaceport <S>
Obvious Exits:
 East <E> leads to Bibione Avenue.
You enter Bibione Avenue.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                          B i b i o n e   A v e n u e
                              St. Mark's District
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the area, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One of the roads leads off to the west and the other heads north. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Exits:
 West <W> leads to Maggiore Annex.
 North <N> leads to Caorle Square.
You enter Caorle Square.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                           C a o r l e   S q u a r e
                              St. Mark's District
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        There is a maglev stop here. There are roads leading south and west from here. In the distance, down the western road is a transportation bay. Large buildings line the square, venecian in design. Most are white and enamoured with granite and marble. In the center there is a large square garden, who's main center piece is a large black marble statue of a male figure garbed in a toga. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Items:
 Statue
Obvious Doors:
 MagLev <M>
Obvious Exits:
 South <S> leads to Bibione Avenue.
 West <W> leads to Transport Bay.
You enter MagLev Car.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                              M a g L e v   C a r
                                 MagLev System
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        The maglev car is shaped like a large tube. The walls are white and white leathery Seats line the walls of the car. The car is capable of holding about 30 large-framed individuals comfortably.
 ------------------------------------------------------------------------------
Contents:
 MagLev Car Panel
Obvious Doors:
 Out <O>
Type 'commands MagLev Car Panel' for help.
MagLev Car Panel(#9479TM^)
A maglev transport panel attached to the wall.
 _ _____________ _ _________________________________________
 _ DISPLAY PANEL _              NEW VENICE MAGLEV TRANSPORT
           Stop     Destination
             [1]    St. Mark's District
              2     Cervia
              3     Murano Island
              4     San Marco
 _ _____________ _ _________________________________________
 _ _____________ _                           STANDING BY...
                    [ ] - Current Stop
                    ( ) - Destination(s)
                     X  - Restricted Stop
You say, "deck 3"
You say, "stop 3"
Processing...
The MagLev says, "Affirmative."
The doors to the maglev transport swish closed.
The maglev transport moves to the next destination.
The maglev transport comes to a halt on stop 3 and the doors open.
You enter Murano Island Station.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                   M u r a n o   I s l a n d   S t a t i o n
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There is a road here leading off toward the north. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Maglev <M>
Obvious Exits:
 North <N> leads to Cannaregio Street.
You enter Cannaregio Street.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                       C a n n a r e g i o   S t r e e t
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One large road leading north and south, with an eastern road perpendictular to it. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Santa Croce Mall <C>, Samon Cardonns Realtors <R>
Obvious Exits:
 South <S> leads to Murano Island Station.
 North <N> leads to Tronchetto Drive.
 East <E> leads to Antico Boulevard.
You enter Murano Island Station.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                   M u r a n o   I s l a n d   S t a t i o n
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There is a road here leading off toward the north. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Maglev <M>
Obvious Exits:
 North <N> leads to Cannaregio Street.
You enter Cannaregio Street.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                       C a n n a r e g i o   S t r e e t
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One large road leading north and south, with an eastern road perpendictular to it. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Santa Croce Mall <C>, Samon Cardonns Realtors <R>
Obvious Exits:
 South <S> leads to Murano Island Station.
 North <N> leads to Tronchetto Drive.
 East <E> leads to Antico Boulevard.
<Independent-OOC> Lianna has a job.
You enter Tronchetto Drive.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                        T r o n c h e t t o   D r i v e
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One large road leading east and west, with a southern road perpendictular to it. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Ferrovia Residence <F>
Obvious Exits:
 South <S> leads to Cannaregio Street.
 West <W> leads to Lepanto Avenue.
 East <E> leads to Erasmo Street.
You enter Cannaregio Street.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                       C a n n a r e g i o   S t r e e t
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One large road leading north and south, with an eastern road perpendictular to it. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Santa Croce Mall <C>, Samon Cardonns Realtors <R>
Obvious Exits:
 South <S> leads to Murano Island Station.
 North <N> leads to Tronchetto Drive.
 East <E> leads to Antico Boulevard.
You enter Tronchetto Drive.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                        T r o n c h e t t o   D r i v e
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One large road leading east and west, with a southern road perpendictular to it. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Ferrovia Residence <F>
Obvious Exits:
 South <S> leads to Cannaregio Street.
 West <W> leads to Lepanto Avenue.
 East <E> leads to Erasmo Street.
You enter Cannaregio Street.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                       C a n n a r e g i o   S t r e e t
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One large road leading north and south, with an eastern road perpendictular to it. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Santa Croce Mall <C>, Samon Cardonns Realtors <R>
Obvious Exits:
 South <S> leads to Murano Island Station.
 North <N> leads to Tronchetto Drive.
 East <E> leads to Antico Boulevard.
You enter Antico Boulevard.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                        A n t i c o   B o u l e v a r d
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There is a road here leading off toward the west. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's foggy and warm.
Obvious Doors:
 Ferrovia Casino and Club <F>, Rialto Eatery <R>
Obvious Exits:
 West <W> leads to Cannaregio Street.
You enter Rialto Eatery.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                           R i a l t o   E a t e r y
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Most notably is the aroma of authentic italian cuisine. The room has various sized tables situated around the room. In the rear there is a kitchen and off to the corner are the rest rooms. A hostess hologram stands at the entrance ready to seat you. An array of holographic waiters and waitresses move about the room ready to serve the restaurant's patrons.
 ------------------------------------------------------------------------------
 There are places here. Type 'places' for help.
People:
 Dvel Gelahu<M>
Obvious Exits:
 Out <O> leads to Antico Boulevard.
GAME: Save complete.
Dvel is sitting at a table with a large pie in the middle of it. He's motioning at the pie with one hand and pointing at the kitchen with the other while talking to a waitress.
Julie enters from Antico Boulevard.
Julie has arrived.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                           R i a l t o   E a t e r y
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Most notably is the aroma of authentic italian cuisine. The room has various sized tables situated around the room. In the rear there is a kitchen and off to the corner are the rest rooms. A hostess hologram stands at the entrance ready to seat you. An array of holographic waiters and waitresses move about the room ready to serve the restaurant's patrons.
 ------------------------------------------------------------------------------
 There are places here. Type 'places' for help.
People:
 Julie<F>(W: DataPADD)                  Dvel Gelahu<M>
Obvious Exits:
 Out <O> leads to Antico Boulevard.
Ferrovia comes sauntering into the restaurant he loves to frequent so much. "Ah, Jimmy's Eatery, where the pasta is always ready and the service tries to kil' ya once a week," he states at the doorway.
Julie walks into the restuarant shortly after Ferrovia. She appears a bit surprised to seem him. She smiles at him and says, "Ay, Tony. Fancy meetin you ere."
Iridian enters from Antico Boulevard.
Iridian has arrived.
The waitress nods her head and picks up the pie before heading into the kitchen. Dvel looks around and notices Ferrovia. He would nod at the gentleman but it would most likely be unnoticed so he clasps his hands and leans on the table watching the doorway.
"Julianna, make a sweep around the restaurant, see if you can detect anything," Ferrovia states, "Inform Jimmy that we got a big cat coming by and to close the restaurant down for the nite. We have much to do, this nite."
Dvel is sitting at a table with a large pie in the middle of it. He's motioning at the pie with one hand and pointing at the kitchen with the other while talking to a waitress. <RP for julie>
Ferrovia comes sauntering into the restaurant he loves to frequent so much. "Ah, Jimmy's Eatery, where the pasta is always ready and the service tries to kil' ya once a week," he states at the doorway.
Julie walks into the restuarant shortly after Ferrovia. She appears a bit surprised to seem him. She smiles at him and says, "Ay, Tony. Fancy meetin you ere."
The waitress nods her head and picks up the pie before heading into the kitchen. Dvel looks around and notices Ferrovia. He would nod at the gentleman but it would most likely be unnoticed so he clasps his hands and leans on the table watching the doorway."
And then, Iridian enters. Since Ferrovia is near the door, he spots him easily, and approaches him, "Greetings, Mister Ferrovia." he says, with a short nod.
Julie moves over as Iridian is approaching. "I see ya have ya business to attend ta, Tony. So I'm gonna stop in the kitchen to say hello to the girls for a minute." Julie says to Ferrovia.
"Yeaaah," Tony responds. "Howeva, I expect ya there at the table after you informed Jimmy of what I told ya," seeing Iridian, he motions to the table where Dvel is seated, "Draw back a chair, lets talk some business."
Julie nods to Ferrovia and makes her way toward the kitchen. Her hips sway gently from side to side as she walks across the floor. Her long braid wags from side to side as well as she strides. A male patron at a table near the kitchen let's his eyes fall on Julie's walk but quickly diverts his eyes as they meet with her angry glare. *FOOF* The double doors open and shut a few times before finally closing after she walks through.
Dvel nods to both Ferrovia and Iridian as they both approach his table, "Gentlemen.", he says in greeting.
Julie enters the Kitchen.
"My Cardassian associate," Ferrovia responds in greeting, "It is good to see you have made it to Murano Island again," as he speaks he seats himself. "The food and service has treated you most respectfully, I hope?"
Iridian nods to Dvel, "It is good to see you again, Mister Gelahu."
Dvel smiles up at Ferrovia, "Service is excellent. Though they did lack a bit on that pie sauce. But like I said service is great and they're fixing that mistake. Good pies they have here. Good to see you both. How have you been?" The question is obviuosly directed to both.
After several moments Julie reimerges from the kitchen. The double doors swishing openned and closed behind her as she enters through them. She makes her way over to where Ferrovia and his associates are seated. She quietly takes a seat next to him.
Julie leaves the Kitchen.
"As long as business is good, I am good," he pauses, "And business has been very good." Ferrovia glances over to Julie as she sways her way back to the table, "I wonder where is this MatCat," he inquires.
"MatCat?" Iridian asks, looking to Ferrovia, "I don't believe I've met him, although I did see his news broadcast."
Dvel doesn't recognize the name, "What business is he in?"
"Would you like dat I contact him again, Tony?" says Julie in response to Ferrovia's statement. She lifts her DataPADD and sets it on the table. She rests her hands against it ready to type when asked to do so.
"I certainly would," Ferrovia responds. "This MatCat. I have much to talk to him about, perhaps if he arrives in time, we can have a talk over some pasta. "Well gentleman, I'm sure each of you is here for a specific reason, so lets hear," he states, changing the topic.
Dvel leans back in his seat, "I thought you had mentioned something about a shipment?"
"I came back to recive the next shipment," Iridian says.
[DATAPADD] Julie has sent you a message.
"Vessel name and cargo console identification number?" Ferrovia inquires towards Dvel. Next he turns to Iridian, "I have something much more important than just another ship, but that will have to wait until this Matcat has arrived."
Iridian has partially disconnected.
Dvel says, "SS Kintak. Number 8740."
[DATAPADD] Julie has sent you a message.
Iridian raises an eyebrow, "Oh?" he simply says, intrigued at the prospect of something, that could be potentially more profitable than that...
Ferrovia glances at Julie, "Have a shipment sent immediately to Mr. Gelahu vessel," redirecting his attention to Dvel, he states, "I offa you the same deal I offered Iridian over there. Each crate of Diamonds sell for a nice price of 200000 plus. All I ask for is 75% of your earnings."
50000
With a quick nod Julianna begins typing once again on her DataPADD. Taps her compin and simply says, "Pauly, get on it." and then settles down again looking at Ferrovia for any further instructions he might have for her.
Dvel shrugs his shoulders slightly, "That sounds reasonable."
Iridian remains silent, glancing from Dvel to Ferrovia, as the two conduct their business.
"Howeva," Ferrovia begins, "I must request your services for this evening, or whevena it is that this cat decides to show up." Tilting his head to the left, he continues, "I believe this par-tick-ular individual offers us all a very good chance to make a few good bucks." He pauses, "As long as your willing to get your knees dirty."
Julie sits quietly while the men talk their business.
"How dirty are we talking?" Iridian says, leaning in about an inch.
Ferrovia leans in a foot and responds whispering with, "I don't know."
Dvel would raise an eyebrow if he had one, "It sounds profitable. I'll wait around little while. I still have a pie comming to me."
"I'll wait around as long as I can tonight," Iridian says, "And I'm assuming you can't tell us about this until MatCat gets here?"
"Nothing to tell," Ferrovia responds. "We simply just have to see just how stupid this Matcat is," he adds in while adjusting his red thug kerchief in his shirt pocket.
Iridian nods, "Ah," he simply says.
The the holoviewer comes on with a Bajoran Spring Ball game on. The Djinns vs the Dkoras.
Iridian looks towards the holoviewer, "Hmm. I haven't kept track of the games this season, been too busy," he says, "Used to watch it alot, though."
The commentator of the game says, "Ohhh!! and Drek Byrell is struck in the head with the ball. He looks to be out cold."
"Ouch," Idiriad says, watching the game, and performing his own min-commentary, as they wait on MatCat.
MatCat enters from Antico Boulevard.
MatCat has arrived.
M'Reisa enters from Antico Boulevard.
M'Reisa has arrived.
MatCat enters into the place, followed by another much smaller female Caitian
Ferrovia sits at the table, hands over his chest, seeing the long awaited Cats arrival, he turns to Julie, "Julianna, inform our dearest Jimmy over there to close up shop and drop by, we have some business to attend to."
Dvel is sitting at a table with Ferrovia and Julie eating a pizza dripping with sauce. He looks up and nods at the cat people.
MatCat looks around at the people in the room, his ears and whiskers slightly quivering
The woman nods to Ferrovia and gets up and walks back into the kitchen. Her hips swing gracefully side to side as she walks and her long braid swings opposite her hips as she moves. *FOOF* The double doors to the kitchen swing back and forth as she passes through them.
Julie enters the Kitchen.
M'Reisa walks in, following Matcat, looking around.
MatCat watches the woman go foof into the kitchen
Dvel finishes his slice of pizza and wipes his mouth. He sets the napkin on the table and waits for Ferrovia to speak.
"Good pizza eh?" Ferrovia states to Dvel. "Should try the fetaccini, absolutely exquisitve. Noticing two Caitians, Tony snaps his fingers at a nearby waiter, "Slide two chairs this way, most pronto."
MatCat swings his tail and heads over towards the dining Ferrovia and Dvel
M'Reisa walks over, tail slowly extending. As the chairs are moved to the table, she sits down in one.
MatCat also chooses a seat
Julie leaves the Kitchen.
Ferrovia looks at both of them, "You two guido's walk into my restaurant and can't introduce yourselves?" Ferrovia asks, very perplexed. "I am most disappointed." He adds in.
Dvel nods to Ferrovia, "I'll definately order it the next time I visit."
Julie steps out of the kitchen after a few moments and walks over to Ferrovia. She leans over near his ear and whispers, "You want I should go fetch Franky?" she asks him.
M'Reisa frowns, "My apologies, sir. I am M'Reisa Mirasa."
MatCat raises a brow, "Mat'Cat Ker'Cas'et"
Ferrovia whispers back over to Julie, "It would be appropriate and most appreciative." Next he turns his attention to M'Reisa, "How has New Venice find new? I hope, you had some time to look around the beautiful sites."
Julie nods to Ferrovia and walks over to the exit. She makes her way out of the door. Her movements are the same but her pace is quickened.
Julie heads to Antico Boulevard.
Julie has left.
M'Reisa shakes her head, "I'm afraid I was too busy tending to a patient to realize we had made planetfall."
MatCat says, "M'Reisa here is my Cheif Medical and Science Officer"
MatCat adds in
MatCat looks down at a datapadd in his hand, "You sent me a communique saying you have something to do with the last missing crate from the Buffy freighter incident?"
"Do yo know this... Buffy?" Ferrovia inquires, looking at MatCat.
MatCat raises his tail into the air, "Do I know this person? Only via communique's"
"So... you have indeed talked with this Buffy and know her current location, I hope?" The Italian asks.
MatCat's tail twiches, and his ears slightly tilt back, "Location? No, I do not know the location, and I have only had limited communique, not even enough to trace"
Julie enters from Antico Boulevard.
Julie has arrived.
Franky enters from Antico Boulevard.
Franky has arrived.
Dvel has disconnected.
Dvel is now asleep.
Julie's demure afeminite qualities are surely masked by the big oath following her into the eatery.
"So what are you anyw..." his voice trails off as he sees Julie and Franky enter, "Hey hey, Franky! Glad to see that you have made it in, we got some new friends that want to talk."
MatCat looks over to M'Reisa, his tail twiching slightly
Franky lumbers in before Julie.
behind
M'Reisa looks back at Matcat, tail near fully extended.
Julie walks over to the table and takes a seat at Ferrovia's right side. She lifts her dataPADD and sets it on the table. She raises her hands and rests them just on top of the PADD ready to type at a moments notice.
"So yeah, where were we at," Ferrovia begins, "What exactly is the two of youse. Upright tigers or something?" He asks.
"Franky likes to... talk," says Franky. His massive frame moves toward Ferrovia, his little beady eyes looking toward the caitians. "Aww, Franky want to pet the pussies."
M'Reisa puts on her best smile, "Of course not, sir. I'm just somewhat shy around new people.."
MatCat glances an odd look at Franky, then says to Ferrovia, "We are Caitian, we evolved from a similar species as to that of the human Feline"
"Inta-restin'" Julie replies just eying the creatures.
the tip of MatCat's tail twiches, and his whole tail slightly swaying around, "So back to the business of this crate, do you have it in your possession, and are you willing to sell it?"
"I am most respectful of the feline kind," says Ferrovia. "I mean, Julianna, you have seen the various lion and tiger heads kept in the basement. It took a worthwhile hunt to gather those. I can't help but respect them."
the fur on MatCat's back slightly stiffens at the mention of barberic display of feline species
MatCat speaks in somewhat more of an aggitated voice, "I am a very busy man, If you have that crate I would like to negiate your terms, if not I have business to attend to."
M'Reisa looks at MatCat, frowning..
"The felinids are in a hurry, Tony." Julie sighs, "I guess they don't like our food. Somethin' else we can get for youse?" she asks.
MatCat looks down at the rather uninteresting looking food, "I am not currently hungry"
M'Reisa looks at Julie, "Do you serve spaghetti here, Miss?"
Franky meanders toward the caitians; fat, plump fingers reaching out steadily. "Franky thinks they're soft," he says. "Soft and cuddly. Can keep one? Huh?"
"I would hate to have to resort to violence on such a most beautiful of evenings," Ferrovia states. "If I had known you were so impatient, I would have just kept my crate and called it a day." He points to table, "Now calm down, have some pasta and we'll discuss business and have a nice conversation."
MatCat puts his datapadd away into a small pocket in his suit like clothing
MatCat puts away his DataPADD.
MatCat mumbles something to himself and appears to put on the best possible poker face he can, and it shows
At the mention of 'voilence' Julie puts her DataPADD away and sits up more alert.
Julie puts away her DataPADD.
Ferrovia glances at Julie, "Get big Jimmy back here, order a few platters... for Franky and some for the kittens."
MatCat looks at Ferrovia, "So, what is it you wish to converse about?" sounding rather aggitated but forcing himself to be as friendly as possible
M'Reisa mostly remains quiet, but her tail curls somewhat.
Franky freezes at the mention of platters. Dreams of petting pussy disappear within the blink of an eye as Franky charges to the table and squeezes down into a chair. Groaning wood bitches about the weight, perhaps preparing to revolt at any moment.
Julie stands up and walks over to the counter and yells out, "Aay!! JIMMY!! Get your petunia out ere!!" After a few moments another portly italian fellow steps out from the back. "Tony'll have his usual" she pauses a moment and looks back at Franky and says, "And franky'll have... err uhh... food." She looks back at the Caitians and says, "Hey.. Kates? What youse like?"
MatCat looks over at Franky some what relived that he isnt being touched anymore by such greesy fingers
M'Reisa smiles, "Spaghetti, if that's alright."
MatCat grins, "You have any form of fish?"
Jimmy says, "Yeah.. we gots cod. Youse like dat?"
MatCat sighs, "Sure"
"So, Cat," Ferrovia begins, "Tell me about thsi Buffy."
Franky says, "Franky has a cod piece."
MatCat says, "I do not know much, I have had only two communiques with her, and they where just short messages pertaining to the status of her crates."
MatCat ignores Franky
Jimmy nods and goes back into the kitchen. Julianna walks over to the table and takes a seat next to Tony. She looks somewhat confused at Franky's statement. She opens her mouth as if to ask him about then she looks up toward the ceiling shaking her head then back at Tony and the cats.
"Ye know," Ferrovia motions to M'Reisa, "Franky has been looking for a girlfriend. You seem cute enough, and heobviously enjoys petting fur. I believe the two of youse should hook up."
A couple in the back kiss having a lady and the tramp moment as both parties reach the end of the speghetti at the same time.
MatCat looks over at M'Reisa, almost giggling
M'Reisa's ears flick back sharply, then looks at MatCat. She nods slowly, trying her best to be amiable.
Franky looks up from his pre-food daze at the mention of a girlfriend. "Franky want woman," he agrees. He looks over at M'Reisa with swimming eyes,
MatCat grins, "Looking over at Ferrovia" then sighs, "I am sorry if I have wasted your time, but I do not feel this meeting is worth both our times" then stands up
Julie drops her dataPADD on the floor between her and Ferrovia. She leans over and reaches down picking it back up. She places it more securely in her pocket.
"So what youse thinks?" Ferrovia asks, "I shall have you know, Franky, or suavemente as he is known in these parts, is quite the eligible bachler, worth a good sum as well." Annoyed by the MatCat's statement, he points to chairs, "I suggest you sit your feline self down, you are on my planet, you may want to sit down and listen."
Julie brushes against your leg while getting her dataPADD.<OOC: this is a pemit only you got that :P>
MatCat partially extracts his claws, showing how sharp they are, but only shows enough to show the tips, "If there is something you wish to talk about then lets get to it, if not I am leaving."
Ferrovia glances at Julie, "Julianna, orda Pauly to secure Mr. Cat's vessel. Inform him if I do not call back in another thirty minutes to ransack the vessel and put the hit on one Mat Cat."
MatCat raises a brow and deicdes to run
Julie wields her DataPADD.
Julie types at her datapadd as told.
MatCat taps their Compin which emits a soft chirp.
Ferrovia watches MatCat take off running. "Silly cat," he motions back to the chair, "Have a seat, make some money, go home happy."
MatCat heads to Antico Boulevard.
MatCat has left.
Julie puts away her DataPADD.
M'Reisa looks as Matcat bolts, mumbling, "That wasn't very smart of him, was it?"
Ferrovia looks at M'Reisa, "Should have stayed, I was gunna make him an offa, he wouldn't have refused." He points to the food, "Have a seat, have a bite."
M'Reisa nods, "Of course, sir."
A waitress brings out everyone's food and makes a place for the missing Caitian too.
M'Reisa is now asleep.
Julie heads to Antico Boulevard.
Julie has left.
Franky heads to Antico Boulevard.
Franky has left.
You follow Franky.
You enter Antico Boulevard.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                        A n t i c o   B o u l e v a r d
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There is a road here leading off toward the west. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's fair and very warm, with a few clouds in the sky.
People:
 Franky<M>                              Julie<F>
Obvious Doors:
 Ferrovia Casino and Club <F>, Rialto Eatery <R>
Obvious Exits:
 West <W> leads to Cannaregio Street.
Julie heads to Cannaregio Street.
Julie has left.
Franky heads to Cannaregio Street.
Franky has left.
You follow Franky.
You enter Cannaregio Street.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                       C a n n a r e g i o   S t r e e t
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One large road leading north and south, with an eastern road perpendictular to it. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's fair and very warm, with a few clouds in the sky.
People:
 Franky<M>                              Julie<F>
Obvious Doors:
 Santa Croce Mall <C>, Samon Cardonns Realtors <R>
Obvious Exits:
 South <S> leads to Murano Island Station.
 North <N> leads to Tronchetto Drive.
 East <E> leads to Antico Boulevard.
OOC Ferrovia says, "Lets take him to the basement!!!"
Julie heads to Tronchetto Drive.
Julie has left.
Franky heads to Tronchetto Drive.
Franky has left.
You follow Franky.
You enter Tronchetto Drive.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                        T r o n c h e t t o   D r i v e
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One large road leading east and west, with a southern road perpendictular to it. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's fair and very warm, with a few clouds in the sky.
People:
 Franky<M>                              Julie<F>
Obvious Doors:
 Ferrovia Residence <F>
Obvious Exits:
 South <S> leads to Cannaregio Street.
 West <W> leads to Lepanto Avenue.
 East <E> leads to Erasmo Street.
Julie says, "okay"
Julie says, "i can beam him to the house"
Julie tries to pass thru Ferrovia Residence <F> but finds that it is locked.
Julie wields her Key.
Julie uses her key and unlocks Ferrovia Residence <F>.
Julie heads to First Floor.
Julie has left.
Franky heads to First Floor.
Franky has left.
You follow Franky.
You enter First Floor.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                             F i r s t   F l o o r
                               Ferrovia Residence
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This area is a large hall, where guest can be recieved. Along the eastern wall there is a set of stairs leading up and along the western wall there is a banister and stairs leading down. behind the stair case is a large openned hatch leading to the living room. To the rear is a hatch leading to the kitchen.
 ------------------------------------------------------------------------------
People:
 Franky<M>                              Julie<F>(W: Key)
Obvious Doors:
 Living Room <LR>, Kitchen <K>
Obvious Exits:
 Out <O> leads to Tronchetto Drive.
 Stairs <D> leads to Basement.
 Stairs <U> leads to Second Floor.
Julie locks Out <O>.
Julie puts away her Key.
Out <O> appears to be locked.
Julie unlocks Out <O>.
You stop following Julie.
You enter Tronchetto Drive.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                        T r o n c h e t t o   D r i v e
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One large road leading east and west, with a southern road perpendictular to it. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's fair and very warm, with a few clouds in the sky.
Obvious Doors:
 Ferrovia Residence <F>
Obvious Exits:
 South <S> leads to Cannaregio Street.
 West <W> leads to Lepanto Avenue.
 East <E> leads to Erasmo Street.
Franky tries to pass thru Stairs <D> but finds that it is locked.
Franky tries to pass thru Stairs <D> but finds that it is locked.
Franky tries to pass thru Stairs <D> but finds that it is locked.
Franky wields his Key.
Franky fails an attempt at unlocking Stairs <D>.
Franky fails an attempt at unlocking Stairs <D>.
Franky fails an attempt at unlocking Stairs <D>.
Franky fails an attempt at unlocking Stairs <D>.
 [ New Venice ]
Julie says, "try the other key idiot"
Franky puts away his Key.
Franky wields his Key.
Franky unlocks Out <O>.
Franky inspects the lock on Out <O>.
Franky inspects the lock on Out <O>.
Franky inspects the lock on Out <O>.
Julie slaps
Julie says, "it's opened"
Franky heads to Tronchetto Drive.
Franky has left.
You follow Franky.
You enter Tronchetto Drive.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                        T r o n c h e t t o   D r i v e
                                 Murano Island
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large buildings line the island, venecian in design. Most are white and enamoured with granite and marble. There are two roads here. One large road leading east and west, with a southern road perpendictular to it. By day the place is sparcely populated as people pass by on their daily errands. It is hot and the air is still with little humidity.
 ------------------------------------------------------------------------------
It's fair and very warm, with a few clouds in the sky.
People:
 Franky<M>(W: Key)
Contents:
 200 Ferrovian Thugs
Obvious Doors:
 Ferrovia Residence <F>
Obvious Exits:
 South <S> leads to Cannaregio Street.
 West <W> leads to Lepanto Avenue.
 East <E> leads to Erasmo Street.
Franky heads to First Floor.
Franky has left.
You follow Franky.
You enter First Floor.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                             F i r s t   F l o o r
                               Ferrovia Residence
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This area is a large hall, where guest can be recieved. Along the eastern wall there is a set of stairs leading up and along the western wall there is a banister and stairs leading down. behind the stair case is a large openned hatch leading to the living room. To the rear is a hatch leading to the kitchen.
 ------------------------------------------------------------------------------
People:
 Franky<M>(W: Key)                      Julie<F>
Obvious Doors:
 Living Room <LR>, Kitchen <K>
Obvious Exits:
 Out <O> leads to Tronchetto Drive.
 Stairs <D> leads to Basement.
 Stairs <U> leads to Second Floor.
Franky locks Out <O>.
Franky inspects the lock on Stairs <D>.
Julie wields her Key.
Julie uses her key and unlocks Stairs <D>.
Franky heads to Basement.
Franky has left.
You follow Franky.
You enter Basement.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                B a s e m e n t
                               Ferrovia Residence
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This room is a large un finished space. There are about eight columns here that support the structure. The room has dark gray granite walls and a dark gray granite ceiling. The floors are dark gray and marble with several drains located about the place. In one corner is a large hose, nearby there are several hooks and chains hanging from the ceiling. There is a large metallic chair beneath them.
 ------------------------------------------------------------------------------
People:
 Franky<M>(W: Key)
Contents:
 Crate <#10767>
Obvious Exits:
 Stairs <U> leads to First Floor.
Franky heads to First Floor.
Franky has left.
You follow Franky.
You enter First Floor.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                             F i r s t   F l o o r
                               Ferrovia Residence
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This area is a large hall, where guest can be recieved. Along the eastern wall there is a set of stairs leading up and along the western wall there is a banister and stairs leading down. behind the stair case is a large openned hatch leading to the living room. To the rear is a hatch leading to the kitchen.
 ------------------------------------------------------------------------------
People:
 Franky<M>(W: Key)                      Julie<F>(W: Disruptor)
Obvious Doors:
 Living Room <LR>, Kitchen <K>
Obvious Exits:
 Out <O> leads to Tronchetto Drive.
 Stairs <D> leads to Basement.
 Stairs <U> leads to Second Floor.
Franky uses his key and locks Stairs <D>.
Franky heads to Second Floor.
Franky has left.
You follow Franky.
You enter Second Floor.
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                              N e w   V e n i c e
                                  Second Floor
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This is a long hall with white granite walls and a light gray marble floor. The cieling is white and made of granite. There are several marble doors leading off to different rooms.
 ------------------------------------------------------------------------------
People:
 Franky<M>(W: Key)
Obvious Doors:
 Bathroom <B>, Master Bedroom <MB>, Bedroom <B1>
Obvious Exits:
 Stairs <D> leads to First Floor.
Franky heads to Bathroom.
Franky has left.
You follow Franky.
You enter Bathroom.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                B a t h r o o m
                               Ferrovia Residence
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        Large modern bathroom with an old fashioned venecian design to it. In the center of the room is a large hottub. There is a sonic shower to the rear and a toilet next to it. There are two sinks and a large mirror behind them.
 ------------------------------------------------------------------------------
 There are places here. Type 'places' for help.
People:
 Franky<M>(W: Key)
Obvious Exits:
 Out <O> leads to Second Floor.
Franky heads to Second Floor.
Franky has left.
You follow Franky.
You enter Second Floor.
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                              N e w   V e n i c e
                                  Second Floor
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This is a long hall with white granite walls and a light gray marble floor. The cieling is white and made of granite. There are several marble doors leading off to different rooms.
 ------------------------------------------------------------------------------
People:
 Franky<M>(W: Key)
Obvious Doors:
 Bathroom <B>, Master Bedroom <MB>, Bedroom <B1>
Obvious Exits:
 Stairs <D> leads to First Floor.
Franky heads to First Floor.
Franky has left.
You follow Franky.
You enter First Floor.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                             F i r s t   F l o o r
                               Ferrovia Residence
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This area is a large hall, where guest can be recieved. Along the eastern wall there is a set of stairs leading up and along the western wall there is a banister and stairs leading down. behind the stair case is a large openned hatch leading to the living room. To the rear is a hatch leading to the kitchen.
 ------------------------------------------------------------------------------
People:
 Franky<M>(W: Key)                      Julie<F>(W: Disruptor)
Obvious Doors:
 Living Room <LR>, Kitchen <K>
Obvious Exits:
 Out <O> leads to Tronchetto Drive.
 Stairs <D> leads to Basement.
 Stairs <U> leads to Second Floor.
You desert everyone you're leading or following.
Franky puts away his Key.
Julie tries to pass thru Stairs <D> but finds that it is locked.
Julie tries to pass thru Out <O> but finds that it is locked.
Franky wields his Key.
Franky fails an attempt at unlocking Stairs <D>.
Julie's Compin chirps followed by a voice saying, "MatCat Hailing Julie"
Franky puts away his Key.
Julie says, "He hails"
Franky startles as he hears voices. Oh, no. Not again.
Julie taps her Compin and says, "This is Julie, Mista Matcat. The boss is concerned. Ya left with out eatin' yer fish. Jimmy didn't think his cooking was so bad."
Julie's Compin chirps followed by a voice saying, "Where Shall we meet, I want to get this over with."
Julie taps her Compin and says, "Mista Ferrovia was most tired after the display in tha Resta-rant. He's at his residence lyin' down now."
Julie's Compin chirps followed by a voice saying, "*hisses over the channel* Then perhaps I will have to pay him a visit"
Franky looks at Tony, then Julie, clearly puzzled as Tony is not, in fact, sleeping.
Ferrovia looks at Franky looking at Julie.
Nearby, MatCat shouts, "I am sorry for my hasty departure, I would like to discuss the situation"
Julie says, "Tony, ee say's ee wants to discuss the situa-shun."
Franky wanders into the kitchen. Mmm, food.
Franky heads to Kitchen.
Franky has left.
Franky enters from Kitchen.
Franky has arrived.
Franky comes back out with a huge drumstick missing several bites already.
Ferrovia looks at Franky and points at the basement, "Let him in, point him towards the basement."
Stairs <D> appears to be locked.
Franky nods.
Ferrovia looks at Franky and points downward.
 ___ Star Trek: Legacy ________________________________________________________
/________________________________________________________Virtual Inventory____/
        1: DataPADD                       ENERGY: N/A      WEIGHT: 5 lbs
        2: Key                            ENERGY: N/A      WEIGHT: 0 lbs
        3: Key                            ENERGY: N/A      WEIGHT: 0 lbs
        4: Switchblade                    ENERGY: N/A      WEIGHT: 1 lbs
   [WIELDING: DataPADD]                             [TOTAL WEIGHT: 6 lbs]
______________________________________________________________________________
\_____________________________________________________________________________\
You put away your DataPADD.
You wield your Key.
You use your key and unlock Stairs <D>.
You enter Basement.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                B a s e m e n t
                               Ferrovia Residence
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This room is a large un finished space. There are about eight columns here that support the structure. The room has dark gray granite walls and a dark gray granite ceiling. The floors are dark gray and marble with several drains located about the place. In one corner is a large hose, nearby there are several hooks and chains hanging from the ceiling. There is a large metallic chair beneath them.
 ------------------------------------------------------------------------------
Contents:
 Crate <#10767>
Obvious Exits:
 Stairs <U> leads to First Floor.
Franky enters from First Floor.
Franky has arrived.
Franky wanders down the stairs, munching on his drumstick.
Nearby, Julie shouts, "come in"
Franky puts away his Key.
Franky belches.
Ferrovia points at the Crate, "Guard. I'll have M'Reisa marry you after this."
Franky perks up at the idea of marriage. He stands in front of the crate and tosses his drumstick away, then crosses his bulky arms. "Franky guard."
MatCat enters from First Floor.
MatCat has arrived.
MatCat walks in, holding a tricorder
Franky stands in front of the crate, blocking it with his massive frame.
MatCat looks at the various hooks and drains scattered about, and makes some light scans with his tricorder
"Scan one more time and I'll have Julie make the call," Ferrovia states.
From here, Ferrovia shouts, "Oh, Julianna, would you join us."
MatCat looks at Franky, "You are the one that pissed on my floor huh" then appears to try to control himself and looks over at ferrovia, "I am sorry for my... Hasty behaviour, Listen, all I came here for was for that crate, It is obvious you want something on Buffy, but that is something I do not have, and frankly I do not care what it is you want with her, the best I can offer you is if I can get this crate, and my ship back, I am willing to give you information on Buffy when I meet with her."
Franky glances longingly at the half-eaten drumstick that lays abandoned on the floor.
MatCat puts away his TRICORDER.
Julie enters from First Floor.
Julie has arrived.
Julie uses her key and locks Stairs <U>.
MatCat puts away his tricorder
Franky glances longingly at the half-eaten drumstick that lays abandoned on the floor.
Julie puts away her Key.
Julie wields her Disruptor.
Julie leans against the wall next to the door quietly.
"Must I cut your lips off, Cat?" Ferrovia states as he begins to walk around his wonderful basement, coming to a stop in front of a rareified Tiger head. Pointing upwards, he states, "See that, I think your head might look very nicely there."
MatCat stands perfectly still, "What is it you want with me?"
Julie looks at Franky with a sneaky look then suddenly shoots the half-eaten drumstick on the floor with her disruptor disintergrating it.
Ferrovia looks at Matcat with a grin, "You've met Franky," he points at Franky, "He wants a woman. I saw him petting you earlier. I saw you give him your hand in marriage and yuo get your crate and ship back."
MatCat bursts out laughing, "I am not even female!"
Ferrovia looks at Franky.
Franky whines deep in his throat as his drumstick is vaporization. Marriage once again perks his attention though. He looks longingly at Matcat, adoring eyes swimming with lust. "Franky don't mind."
"There you have it," Ferrovia responds. "So what do you say... welcome to da family?"
You whisper, "Have the boys fetch the ten crates out of his vessel." to Julie.
MatCat rolls his eyes back, his tail starting to move wildly behind him then looks over at Franky for a good 20 seconds
Julie nods to Ferrovia.
Julie puts away her Disruptor.
Julie wields her Disruptor.
Julie puts away her Disruptor.
Julie wields her DataPADD.
MatCat looks over to Ferrovia, "Surely, there are many lovely, better looking FEMALE Caitians I could persuade to engage in such a relationship"
Julie types at her dataPADD.
Franky pouts. A devastated sadness sinks info his face.
into
MatCat looks over at Franky
MatCat says, "Where is M'Reisa my partner?"
"Alright Cat, have a seat," states Ferrovia as he wraps his foot around the bottom of a chair and kicks it forward, right at Matcat's balls. "Lets talk business," he says.
Franky perks up at the mention of the other caitian. He clearly has no preference one way or the other. His belly swells with the thought of never having to use his hand again.
MatCat's Compin chirps followed by a voice saying, "There are over a hundred thugs ransacking the..*ahhhrarrgg* *arrghhh*"
MatCat shakes his head sitting down on the chair, avoiding it from hitting him
"You see, stupid cat, when you were thinking of yourself and scadaddle out of the Diner leaving poor M'Reisa, she fell in love with Franky and he is in love with her, Tomorrow they will wed," he states.
MatCat raises a brow
Franky grins a toothy grin that reveals very poor dentistry.
MatCat says, "Very well"
"Now to the issue at hand," Ferrovia says, "If you had played it cool, I would hae given you a job offer and fourty million for all fourty crates." He pauses, "However, you were most impatient and left me quite disappointed."
MatCat raises a brow
Julie puts away her DataPADD.
"Make that ten," Tony says, correcting himself, "Now, I find myself forced to to seize every cent you have on you as we speak. And of course, to prevent this from happened, I kindly offer my services to you, Ferrovia Enterprises shall protect your company at a nominal 10% of your yearly earnings."
Julie wields her Disruptor.
MatCat frowns, trying to find the right way to say what he wants to say and tries, "I am sorry if we got off on the wrong foot, I am not used to this style of business practice, and was fearing for my safety, perhaps we could start over"
Franky says, "Franky likes eggs over easy."
MatCat looks over to Franky, "Have you ever had Shhr'great eggs? They are delicous, and very large, I could get you some."
Franky's stomach rumbles loudly. "Franky try," he agrees.
"What does this look like to you, guido?" Ferrovia states, "Want me to shake your hand, and reverse back in time?" Shaking a head, he continues, "But, I believe we can have a wonderful relationship from this point on, Mr. Cat. 10% of your yearly earnings, whatever you have on you and information on where, how, if and anything else on this Buffy character, I do want to meet her."
MatCat says, "and if I wish to negotiate any of your terms?"
200 Ferrovian Thugs stammer down the stairs lugging some rather heavy metallic crates with them. One of them says, "Drop em boys!" The drop them and then they all file out.
MatCat raises a brow
MatCat quickly decides, "Fine, that is agreeable"
MatCat says, "10% yearly earnings, and information on Buffy"
200 Ferrovian Thugs drops Crate <#10769>.
200 Ferrovian Thugs drops Crate <#10772>.
200 Ferrovian Thugs drops Crate <10773>.
200 Ferrovian Thugs drops Crate <#10775>.
200 Ferrovian Thugs drops Crate <#10770>.
200 Ferrovian Thugs drops Crate <#10768>.
200 Ferrovian Thugs drops Crate <#10766>.
200 Ferrovian Thugs drops Crate <#10771>.
200 Ferrovian Thugs drops Crate <#10774>.
MatCat says, "As far as information on Buffy, I have told you all I know, If you wish you could accompany me when I meet with her."
The door locks behind the lst thug.
The door locks behind the last thug.
"Franky shall also be marrying this M'Reisa, so unfortunately, she has to remain here with us," Ferrovia states while looking at the crates, "And of course, I plan on keeping my beloved crates. Franky shall accompany you when you goto meet this Buffy."
-<OOC>- MatCat says, "starting to look like a dance floor down here with all these thugs"
MatCat says, "how am I too give her the crates if I do not have them?"
MatCat says, "you just said you would give me the crates if I agreed."
Franky says, "Franky thinks crates sounds like crapes. Mmm, crapes."
Julie stands quietly watching the men do their business thing.
"You heard wrong, I'm afraid, the crates stay with myself," Ferrovia responds. "Julianna, have Pauly scramble around and gather up ten empty crates to deliver to Mr. Cat here. He will be needed them when he goes to this Buffy."
Julie nods and pulls out her DataPADD again.
Julie puts away her Disruptor.
Julie wields her DataPADD.
Julie types.
Ferrovia looks at Franky, "Follow Mr. Cat bac..." realizing just who he's talking to, he turns to MatCat, "Setup a meeting with this Buffy. Inform myself, Julianna and Franky the when, where, how, and if's of this meeting. That is all you are required to do."
MatCat says, "Do I have access back to my ship to do this?"
Julie's Compin chirps followed by a voice saying, "It is done, boss."
Julie puts away her DataPADD.
Julie wields her Disruptor.
"What do you think Franky," he looks at Franky, "Should we give Fraidy Cat full access to his vessel once again?"
Franky scratches his head. The idea of asking him question shocking more than anything else. Finally he says, "Franky agree."
MatCat just raises a furry brow
"As soon as you turn over whatever cash you have on you," says the thug while he steeples his fingers evilly together, "You are free to go back to your little ship."
MatCat ruffles thru his suit, "Well, I have 723,233 UFD"
[ECON] MatCat has given you 723233 ufd.
MatCat gives ferr some money.
MatCat ruffles thru another pocket, "OHh wait, I found another 11 UFD"
[ECON] MatCat has given you 11 ufd.
MatCat gives ferr some money.
Julie says, "Shall I go give him access, Tony?" asks Julie?"
"Well, toss it ova and get lost, Cat," responds Ferrovia. "Julianna, have Pauly unclamp his vessel," he says, obviously trilled. After swaggering back to his couch, he says, "Eight foot tall, and yet no balls. I hope you learned a lession today, patience is a virtue, Cat."
MatCat just frowns and starts to head towards the exit
Julie taps her compin and says, "Hey Pauly. Let the Cat's vessel go."
Julie's Compin chirps followed by a voice saying, "Good as done boss."
Franky eyes Matcat as he walks away. He's most definitely checking out that ass.
Ferrovia looks at MatCat, "Why are you still here, Jerry the mouse?"
MatCat begins a rigorous exercise routine.
MatCat takes a few moments out of his day for meditation.
Ferrovia looks at MatCat, "Why are you still here, Jerry the mouse?"
Franky eyes Matcat as he walks away. He's most definitely checking out that ass.
MatCat looks at the door, "Its still locked"
You use your key and unlock Stairs <U>.
MatCat heads to First Floor.
MatCat has left.
Nearby, MatCat shouts, "your front door is locked"
From here, Julie shouts, "unlock it"
You enter First Floor.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                             F i r s t   F l o o r
                               Ferrovia Residence
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This area is a large hall, where guest can be recieved. Along the eastern wall there is a set of stairs leading up and along the western wall there is a banister and stairs leading down. behind the stair case is a large openned hatch leading to the living room. To the rear is a hatch leading to the kitchen.
 ------------------------------------------------------------------------------
People:
 MatCat<M>
Obvious Doors:
 Living Room <LR>, Kitchen <K>
Obvious Exits:
 Out <O> leads to Tronchetto Drive.
 Stairs <D> leads to Basement.
 Stairs <U> leads to Second Floor.
You unlock Out <O>.
MatCat heads to Tronchetto Drive.
MatCat has left.
You enter Basement.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                                B a s e m e n t
                               Ferrovia Residence
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This room is a large un finished space. There are about eight columns here that support the structure. The room has dark gray granite walls and a dark gray granite ceiling. The floors are dark gray and marble with several drains located about the place. In one corner is a large hose, nearby there are several hooks and chains hanging from the ceiling. There is a large metallic chair beneath them.
 ------------------------------------------------------------------------------
People:
 Julie<F>(W: Disruptor)                 Franky<M>
Contents:
 Crate <#10774>
 Crate <#10771>
 Crate <#10766>
 Crate <#10768>
 Crate <#10770>
 Crate <#10775>
 Crate <#10773>
 Crate <#10772>
 Crate <#10769>
 Crate <#10767>
Obvious Exits:
 Stairs <U> leads to First Floor.
Julie says, "We need ta give Franky a room.. I don't think sleepin down here in this basement is doing his head good, boss."
Franky lets out a fart he's apparently been holding in. It sounds like ripping paper and boy oh boy does it stink like a mofo.
Julie says, "on second thought."
Julie says, "Shall I prepare your bath, boss?"
Ferrovia collapses on the floor from the stench
Franky looks around, lifting a single finger to his lips with the world's most practice innocent face.
Julie seems unbothered, must be her allergies has her nose stuffed up again.
Franky may have single-handedly killed his boss. Go figure.
Julie's Compin chirps followed by a voice saying, "Hailing Ferrovia"
Julie taps her Compin and says, "This is Julie go ahead."
Julie's Compin chirps followed by a voice saying, "I have recieved a communique from Buffy"
Julie taps her Compin and says, "And?"
Julie's Compin chirps followed by a voice saying, "I am to meet her tommorow at DS9"
Julie says, "Boss you want I should tell him to have her meet him here?"
Ferrovia nods.
Julie taps her Compin and says, "The boss wants you should rearrange your meetin' have her meet you here."
Julie says, "If you'll not be bathin' boss you mind if I go take a bath in the hot tub?"
Ferrovia nods to Julie, "Feel frfee."
Julie starts unbuttoning her suit jacket down here as she makes her way up the stairs.
Julie heads to First Floor.
Julie has left.
Franky climbs up the stairs, followed by little toot-toots escaping. He blames it on the squeaky floorboards of course. Franky would never fart.
Franky heads to First Floor.
Franky has left.
Nearby, Franky shouts, "Franky dirty!"
Nearby, Franky shouts, "Franky dirty. Pussy make Franky grow."
Franky enters from First Floor.
Franky has arrived.
Franky comes back down the stairs with a tub of butter. And it ain't for eating.
Julie enters from First Floor.
Julie has arrived.
Julie steps down stairs in her nighties. "You two still down here? Might wanna lock the door and let franky sleep with you tonight boss." She explains, "I have a feeling the Cait will be back while we're asleep."
Franky stands at the bottm of the stairs with a tub of butter in the nook of his arm. An unsightly bulge shifts around in his pants as he looks uncertainly between Julie and Tony. "Franky dirty," he says. "Franky need private time!"
Ferrovia looks at Julie and then at Franky's comment and then makes a break for the doorway.
You enter First Floor.
 [ New Venice ]
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                             F i r s t   F l o o r
                               Ferrovia Residence
 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
        This area is a large hall, where guest can be recieved. Along the eastern wall there is a set of stairs leading up and along the western wall there is a banister and stairs leading down. behind the stair case is a large openned hatch leading to the living room. To the rear is a hatch leading to the kitchen.
 ------------------------------------------------------------------------------
Obvious Doors:
 Living Room <LR>, Kitchen <K>
Obvious Exits:
 Out <O> leads to Tronchetto Drive.
 Stairs <D> leads to Basement.
 Stairs <U> leads to Second Floor.
Julie enters from Basement.
Julie has arrived.
Julie's Compin chirps followed by a voice saying, "Buffy has agreed and would like to know where on New Venice to meet"
Julie says, "maybe you should lock him in there?"
You use your key and lock Stairs <D>.
Nearby, Franky shouts, "Franky feels good. Ooooh. Ooh. Franky like."
Julie says, "Boss the Cat wants to know where to tell her to meet."
Julie says, "Franky loud!"
From here, Julie shouts, "Franky loud!"
Julie says, "So Boss usual spot? Eatery?"
Ferrovia looks at Julie, "Rialtos."
Julie taps her Compin and says, "Rialtos Eatery.. I think you remember where it is."
Nearby, Franky shouts, "Franky like butter. So slippery."
Julie says, "I don't want to here this."
Julie's Compin chirps followed by a voice saying, "It is done."
Julie covers her ears with her hands.
Julie's Compin chirps followed by a voice saying, "she will arrive tommorow"
Julie taps her Compin and says, "Good night Mista Matcat."
Julie says, "Croist, ee's gonna wake da naigh-bahs."
Julie says, "I'll be up in my room."
Julie says, "Unless you need something else, boss."
Julie says, "of course."
Franky enters from Basement.
Franky has arrived.
Franky walks through.
Franky heads to Kitchen.
Franky has left.
Franky enters from Kitchen.
Franky has arrived.
Franky returns without the butter. "Franky tired," he says.
Franky heads to Basement.
Franky has left.
From here, Julie screams, "I know he didn't put the butta back in dere!!!"
Julie blanches and gags.
Julie heads to Second Floor.
Julie has left.
You put away your Key.
You wield your DataPADD.
 ________                      ______________________________________________
(________|  FILE SERVER LIST  |______________________________________________)
   |______________________________________________________________________|
        |                                                            |
==============================================================================
  ##          NAME                                 DB#      STATUS     POSTS
 (01)    Starfleet Captain's Log                 (#7952)    LOCKED       3
 (02)    Independent League Server               (#7950)    LOCKED       0
 (03)    Job Advertisement Server                (#7951)    UNLOCKED     4
 (04)    tlhIngan'wo High Command Server         (#7949)    LOCKED       0
 (05)    galae Command Server                    (#7948)    LOCKED       0
 (06)    Starfleet Command Server                (#7947)    LOCKED       0
 (07)    Starfleet General Server                (#7937)    LOCKED      29
 (08)    Starfleet Fleet Operations Server       (#7936)    LOCKED       0
 (09)    Federation Server                       (#7935)    UNLOCKED     0
 (10)    Federation Council Server               (#7934)    LOCKED       0
 (11)    Intergalactic Server                    (#7933)    UNLOCKED     5
 (12)    tlhIngan'wo Server                      (#7932)    LOCKED       0
 (13)    tlhIngan'wo Military Server             (#7931)    LOCKED       0
 (14)    tlhIngan'wo Council Server              (#7930)    LOCKED       0
 (15)    Rihannsu Senate Server                  (#7944)    LOCKED       0
 (16)    galae Server                            (#7945)    LOCKED       0
 (17)    Rihannsu Server                         (#7946)    LOCKED       0
==============================================================================
    ____|____________________________________________________________|____
 __|_____               ____________________                       _______|__
(________|   SERVERS   |____________________|   UNIT ID: M0B055   |__________)
[DATAPADD] You have created a file with the name Wedding - Franky & M'Reisa Mirasa.
 ________                      ______________________________________________
(________|  SERVER MESSAGES   |______________________________________________)
   |______________________________________________________________________|
        |                                                            |
==============================================================================
 #     HEADER                         POSTER                    DATE
01     Lost Cargo                     Buffy                    04/1/71
02     Missing Crates                 MatCat                   04/19/71
03     OPPORTUNITY FOR FUN            Buffy                    05/21/71
04     DataPADD's and MediKits        MatCat                   07/29/71
05     Federation Addiction?          Angelus                  08/23/71
06     Wedding - Franky & M'Reisa MiraFerrovia                 08/25/71
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  HEADER: [WEDDING - FRANKY & M'REISSENDER: [FERROVIA]        DATE: [08/25/71]
It is my most humble pleasure to invite the entire Galaxy to New Venice for a most momentious occasion. Franky of Ferrovia Enterprise is to wed M'Reisa Mirasa. Starfleeters, Independents, come one, come all!
Anthony Ferrovia
CEO, Ferrovia Enterprises
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