| Max's lights | Yafray Lights |
| Omni without any Attenuation ** | Sun Light |
|
Omni with raytrace shadows, or Omni without shadows |
Point Light |
| Omni with shadowsmap shadows | Soft Light |
| TargetSpot and FreeSpot Volume Light via YA(G)Max GUI |
Spot Light Halo |
| TargetSpot and FreeSpot with YA(G)Max | Photon Light | N/A Plane Object with YA(G)Max | AreaLight |
| N/A via YA(G)Max GUI | Path Light |
| N/A via YA(G)Max GUI | Hemi Light |
| N/A via YA(G)Max GUI | Global Photon Light |
** Since Yafray define Sun Light is a Light from infinity to focuing point via the point given. So in Max, if there is anything between this omni and infinity. You will got shadows form that object or complete black if the omni is inside closed area.
Materials
| StandardMaterial | Generic |
| Diffuse | color |
| Specualr | specular |
| Glossiness | hard |
| ReflectionMap value | min_refle |
| something in ReflectionMap | reflected white |
| Fresnel falloff in ReflectionMap ** Checker with "Fresnel" in Mapname for GMAX color1 & color2 are the same |
reflected | Fresnel falloff in ReflectionMap ** Checker with "Fresnel" in Mapname for GMAX color1 & color2 are different |
fast_fresnel on falloff color1 color as reflected falloff color2 color as reflected2 |
| IOR ** "IOR=XXX" at the end of Mat. name for GMAX |
ior |
| opacity | transmitted Grey Scale |
| Fresnel falloff in RefractionMap ** Checker with "Fresnel" in Mapname for GMAX color1 & color2 are the same |
transmitted | Fresnel falloff in RefractionMap ** Checker with "Fresnel" in Mapname for GMAX color1 & color2 are different |
fast_fresnel on falloff color1 color as transmitted falloff color2 color as transmitted2 |
| Two-Sided Checked with some transprancy | tir |
| Special *Dispersion* texturemap in FilterMap | Dispersion & Absorption |
| 'Yafray_*' texturemap in DisplacementMap | Environment If environment is used, reflection & refraction setting will lose, because they are controlled by environment inside yafray |
Objects Properities
| Max | Yafray |
| UV mapping | UV mapping |
| SMOOTH Modifier on the top of modifers stack | smoothing |
| non-renderable, hidden and primaryUnVisible object | Will not export to yafray |
| N/A via YA(G)Max GUI | Radiosity properities |
| N/A via YA(G)Max GUI | Caustics properities |