Lights

Max's lights Yafray Lights
Omni without any Attenuation ** Sun Light
Omni with raytrace shadows, or
Omni without shadows
Point Light
Omni with shadowsmap shadows Soft Light
TargetSpot and FreeSpot
Volume Light via YA(G)Max GUI
Spot Light
Halo
TargetSpot and FreeSpot with YA(G)Max Photon Light
N/A Plane Object with YA(G)Max AreaLight
N/A via YA(G)Max GUI Path Light
N/A via YA(G)Max GUI Hemi Light
N/A via YA(G)Max GUI Global Photon Light

** Since Yafray define Sun Light is a Light from infinity to focuing point via the point given. So in Max, if there is anything between this omni and infinity. You will got shadows form that object or complete black if the omni is inside closed area.


Materials

StandardMaterial Generic
Diffuse color
Specualr specular
Glossiness hard
ReflectionMap value min_refle
something in ReflectionMap reflected white
Fresnel falloff in ReflectionMap
** Checker with "Fresnel" in Mapname for GMAX
color1 & color2 are the same
reflected
Fresnel falloff in ReflectionMap
** Checker with "Fresnel" in Mapname for GMAX
color1 & color2 are different
fast_fresnel on
falloff color1 color as reflected
falloff color2 color as reflected2
IOR
** "IOR=XXX" at the end of Mat. name for GMAX
ior
opacity transmitted Grey Scale
Fresnel falloff in RefractionMap
** Checker with "Fresnel" in Mapname for GMAX
color1 & color2 are the same
transmitted
Fresnel falloff in RefractionMap
** Checker with "Fresnel" in Mapname for GMAX
color1 & color2 are different
fast_fresnel on
falloff color1 color as transmitted
falloff color2 color as transmitted2
Two-Sided Checked with some transprancy tir
Special *Dispersion* texturemap in FilterMap Dispersion & Absorption
'Yafray_*' texturemap in DisplacementMap Environment
If environment is used, reflection & refraction setting will lose, because they are controlled by environment inside yafray


Objects Properities

Max Yafray
UV mapping UV mapping
SMOOTH Modifier on the top of modifers stack smoothing
non-renderable, hidden and primaryUnVisible object Will not export to yafray
N/A via YA(G)Max GUI Radiosity properities
N/A via YA(G)Max GUI Caustics properities

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